Mariano Javier Suligoy
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01d509b165
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Backward compatibility for autotile setup from Godot 3.0.X
Fixes #20746
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2018-08-24 22:59:08 -03:00 |
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Rémi Verschelde
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f72f74486d
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Merge pull request #21385 from groud/fix_itemlist_signal
Fix a mistake in itemlist multi_select signal
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2018-08-24 23:28:05 +02:00 |
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groud
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5b5191ccf0
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Fix a mistake in itemlist multiselect signal
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2018-08-24 23:05:17 +02:00 |
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Rémi Verschelde
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6ce4078c5f
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Merge pull request #20586 from AlexHolly/text-edit-auto-completion
text_edit auto_completion
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2018-08-24 20:48:01 +02:00 |
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Rémi Verschelde
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0b9400d55b
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Merge pull request #21380 from elasota/fix-cvtt-vs2015
Fix CVTT compile failure on VS2015 x86
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2018-08-24 20:40:20 +02:00 |
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Rémi Verschelde
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9df480d68b
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Merge pull request #21379 from volzhs/particle-mat
Make ParticlesMaterial included with disable_3d=yes option
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2018-08-24 20:38:51 +02:00 |
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Rémi Verschelde
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f34690a162
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Merge pull request #21376 from akien-mga/particles-speed_scale-0
Particles: Allow speed_scale at 0 in property hint, equivalent to pause
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2018-08-24 20:04:06 +02:00 |
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Rémi Verschelde
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ff81b2daea
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Merge pull request #21375 from akien-mga/msvc-nominmax
SCons: Disable min/max WinDef.h macros on MSVC
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2018-08-24 20:02:53 +02:00 |
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volzhs
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0e7178a740
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Make ParticlesMaterial included with disable_3d=yes option
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2018-08-25 02:23:40 +09:00 |
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elasota
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2dbd74b3a9
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Fix CVTT compile failures in VS2015
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2018-08-24 13:18:33 -04:00 |
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Juan Linietsky
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62233423c7
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Fix generation of env map, closes #18880
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2018-08-24 13:31:31 -03:00 |
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Rémi Verschelde
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67b0d3c2dc
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Particles: Allow speed_scale at 0 in property hint, equivalent to pause
Supersedes and closes #21193.
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2018-08-24 18:11:35 +02:00 |
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Rémi Verschelde
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7238462601
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SCons: Disable min/max WinDef.h macros on MSVC
Fixes #21370.
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2018-08-24 18:04:18 +02:00 |
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Juan Linietsky
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c6b340ea98
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Merge pull request #20712 from marcelofg55/midi_open_close
Add OS::open_midi_inputs and OS::close_midi_inputs
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2018-08-24 12:17:14 -03:00 |
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Rémi Verschelde
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77185aaf21
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Merge pull request #21049 from AndreaCatania/joints
Improved 6DOF joint implementation
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2018-08-24 17:10:54 +02:00 |
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Rémi Verschelde
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0b67d1665d
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Style: Fix previous commits from @reduz
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2018-08-24 16:50:29 +02:00 |
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Juan Linietsky
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f6c0a3fce9
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Property clear caches in animationtree if animatioplayer is modified. Fixes #19876
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2018-08-24 11:41:46 -03:00 |
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Ignacio Etcheverry
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d72a281468
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Merge pull request #20717 from PJB3005/18-08-04-godot-exceptions
Fix Mono exception handling.
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2018-08-24 16:27:43 +02:00 |
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Juan Linietsky
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f41dddf069
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missed outline size in previous commit
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2018-08-24 11:22:17 -03:00 |
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Juan Linietsky
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c399c41dfb
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Initalize font size to 16, closes #21165
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2018-08-24 11:21:24 -03:00 |
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Ignacio Etcheverry
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750f128a05
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Merge pull request #20707 from aaronfranke/mono-combine
[Mono] Move several related small files
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2018-08-24 15:53:38 +02:00 |
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Rémi Verschelde
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f733c6470d
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Merge pull request #21110 from natrim/particles2d_editor
Particles2D: fix editing Visibility Rect from new inspector
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2018-08-24 15:31:31 +02:00 |
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Rémi Verschelde
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dc09be4c57
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Merge pull request #21156 from MednauN/atlas-texture-fix
Fix AtlasTexture with NinePatchRect and TextureProgress
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2018-08-24 15:30:59 +02:00 |
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Juan Linietsky
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683c3f2fcf
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Avoid misuse of set_drag_preview() function where it shouldn't be. Closes #20100
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2018-08-24 10:30:11 -03:00 |
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Rémi Verschelde
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cd945e28de
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Merge pull request #21272 from paulloz/tilemap-tools-enhancements
tilemap_editor: change move and duplicate tools
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2018-08-24 15:18:06 +02:00 |
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Rémi Verschelde
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1ae7a78d8b
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Merge pull request #21364 from akien-mga/shaders-style
Style: Fix code formatting in GLSL shaders
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2018-08-24 15:17:38 +02:00 |
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Juan Linietsky
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cf217627c7
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Added a more minimal test to avoid crash in #20677 but I dont think this is the cause
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2018-08-24 10:15:16 -03:00 |
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Juan Linietsky
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c6e3394d55
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Fix bug leading to crashes in CSG due to bug in OAHashMap, closes #20403
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2018-08-24 10:02:43 -03:00 |
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Rémi Verschelde
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571dab7d1e
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Merge pull request #21356 from akien-mga/drop-shadergraph
Drop old ShaderGraph code, obsoleted by VisualShader
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2018-08-24 15:02:26 +02:00 |
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Rémi Verschelde
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cad24adb97
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Merge pull request #21354 from akien-mga/clean-print_line
Make some debug prints verbose-only, remove others
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2018-08-24 15:02:10 +02:00 |
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Rémi Verschelde
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52466d57e9
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Make some debug prints verbose-only, remove others
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2018-08-24 14:59:01 +02:00 |
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Rémi Verschelde
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d442f3d0aa
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Merge pull request #21351 from akien-mga/print_verbose
Add print_verbose to print to stdout only in verbose mode
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2018-08-24 14:58:36 +02:00 |
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Rémi Verschelde
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e68b96928b
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Style: Fix code formatting in GLES2 shaders
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2018-08-24 14:50:59 +02:00 |
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Rémi Verschelde
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548c262399
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Merge pull request #21359 from dragmz/fix-plot-clear-when-stopped
Fix clear button not clearing plot when stopped
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2018-08-24 13:50:22 +02:00 |
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Rémi Verschelde
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1b6d75a599
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Style: Fix code formatting in GLES3 shaders
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2018-08-24 13:42:18 +02:00 |
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Juan Linietsky
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0161e95f01
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some checks for node removed, may fix #20863
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2018-08-24 08:29:40 -03:00 |
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Marcin Zawiejski
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92a9a8969d
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Fix clear button not clearing plot when stopped
Fixes the profiler Clear button that did not clear the profiler plot if the profiler was stopped.
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2018-08-24 12:41:25 +02:00 |
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Thomas Herzog
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f123694b4e
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Merge pull request #21357 from karroffel/gles2-shader-language-f-to-pay-respects
[GLES2] fix wrong shader compiler output
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2018-08-24 12:14:40 +02:00 |
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Thomas Herzog
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56bab6509c
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Merge pull request #21318 from karroffel/gles2-shader-fixes
[GLES2] attempt to fix some android problems
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2018-08-24 12:14:20 +02:00 |
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Thomas Herzog
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2fa4b50027
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[GLES2] fix wrong shader compiler output
The `f` postfix was working fine on dekstop GL but not on
some mobile drivers.
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2018-08-24 12:10:54 +02:00 |
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Thomas Herzog
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d53bb09fea
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Merge pull request #21355 from karroffel/gles2-multimesh-color-fix
[GLES2] fix multimesh byte colors
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2018-08-24 12:06:16 +02:00 |
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Paul Joannon
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3f1b977263
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tilemap_editor: change move and duplicate tools
* Move now behaves like a Cut
* Duplicate now behaves like a Copy
* You can continue Pasting after Cut or Copy
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2018-08-24 11:58:01 +02:00 |
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Rémi Verschelde
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e22f0515c9
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Drop old ShaderGraph code, obsoleted by VisualShader
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2018-08-24 11:49:08 +02:00 |
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Thomas Herzog
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211e0fa4aa
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[GLES2] fix multimesh byte colors
When using float colors, everything works fine, but when using
the byte format, the colors were read incorrectly.
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2018-08-24 11:23:42 +02:00 |
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Rémi Verschelde
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de59fe04e7
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Add print_verbose to print to stdout only in verbose mode
Equivalent of the cumbersome:
if (OS::get_singleton()->is_stdout_verbose())
print_line(msg);
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2018-08-24 09:23:20 +02:00 |
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Juan Linietsky
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34e58fd831
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Added a function to cache texture opacity at a pixel, and modified editor to use it.
Provides massive speedups to selecting objects, still awaiting for @MarianoGNU to do fixes to the region editor to improve performance.
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2018-08-23 22:11:10 -03:00 |
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Rémi Verschelde
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cef310e0ea
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Merge pull request #21336 from eska014/html5-new-presentation
Add responsive HTML5 export page with full-size canvas as new default
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2018-08-24 00:10:46 +02:00 |
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Rémi Verschelde
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8ebe5f45a7
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Merge pull request #21332 from dragmz/apk-hint-fix
Fix file hints
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2018-08-23 23:35:58 +02:00 |
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Rémi Verschelde
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b2494d3898
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Merge pull request #21325 from karroffel/gles2-texture-flags
[GLES2] fix texture flags not having an effect
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2018-08-23 22:22:33 +02:00 |
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Marcin Zawiejski
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3c4c8c40db
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Fix file hints
Fixes file hints so the file dialog actually displays the files with given extension (e.g. *.apk).
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2018-08-23 22:18:59 +02:00 |
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