Commit graph

6830 commits

Author SHA1 Message Date
Rémi Verschelde
358c751658 Merge pull request #67053 from Calinou/doc-array-sort-not-stable
Document `Array.sort()` and `sort_custom()` using unstable sorting
2022-10-08 13:56:25 +02:00
Rémi Verschelde
2b376437a2 Merge pull request #65983 from Mickeon/rename-audio-player-volume-db
Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
2022-10-08 13:56:10 +02:00
Haoyu Qiu
344ed9ec6c Remove leading spaces from enumerator name hints
For `PROPERTY_HINT_ENUM` properties, enumerator names can be provided as
a comma separated list. There're a few properties that add leading
spaces to the names (e.g. `First, Second, Third`).

These spaces are included in the Inspector dropdown, which is
unexpected.

It's better to leave the surrounding spaces untouched because it could
be part of the resulting string value (the variable is a string enum).
And most other enum hints don't contain surrounding whitespaces.

This PR removes the spaces and documents this `PROPERTY_HINT_ENUM`
behavior.
2022-10-08 11:33:50 +08:00
Hugo Locurcio
85b617a6a3
Document Array.sort() and sort_custom() using unstable sorting 2022-10-08 01:16:41 +02:00
meap
09b9d864a7 Fix signature for 'folder_moved' signal of FileSystemDock 2022-10-07 13:38:29 -03:00
Rémi Verschelde
1baefceaba Merge pull request #66972 from FHEK789/node2d_canvas_item_docs
Add descriptions for Node2D's skew and CanvasItem's clip_children
2022-10-07 16:10:00 +02:00
Guilherme Sousa
12940e53c1 Remove expression base node for transitions 2022-10-07 11:13:43 +02:00
Rémi Verschelde
5b7f62af55 Merge pull request #62910 from Vitika9/gsoc-colorpicker-ux
ColorPicker UX
2022-10-07 09:49:29 +02:00
clayjohn
154b9c1c91 Use a giant UBO to optimize performance in 2D
This removes the countless small UBO writes we had before
and replaces them with a single large write per render pass.

This results in much faster rendering on low-end devices
but improves speed on all devices.
2022-10-06 11:24:45 -07:00
Rémi Verschelde
6315800821 Merge pull request #66959 from timothyqiu/obstacles-pathfinding
Make it clear that obstacles don't affect pathfinding
2022-10-06 16:34:41 +02:00
Felipe Kinoshita
0bc2eafe54 Add descriptions for Node2D's skew and CanvasItem's clip_children 2022-10-06 05:09:54 -03:00
Rémi Verschelde
61021c08f8 Merge pull request #66936 from mihe/inverse-inertia-tensor
Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor
2022-10-06 08:57:37 +02:00
Rémi Verschelde
5f07012db9 Merge pull request #66955 from FHEK789/tilemap_get_layers_count_docs
Add description to TileMap's get_layers_count method
2022-10-06 08:57:23 +02:00
Rémi Verschelde
de7b90015e Merge pull request #66958 from timothyqiu/static-body
Improve StaticBody description
2022-10-06 08:57:17 +02:00
Rémi Verschelde
f5903215d0 Merge pull request #61902 from Paulb23/multi-caret
Add Multi-caret support to TextEdit
2022-10-06 08:56:34 +02:00
Haoyu Qiu
8e03203695 Make it clear that obstacles don't affect pathfinding 2022-10-06 11:05:29 +08:00
Haoyu Qiu
54bdb6e65c Improve StaticBody description
The naming of static bodies has raised a lot of questions and
discussions, because they are actually movable (not being static). This
commit explains that the reason for "static" is that they are immovable
from the point of view of the physics engine. This makes it easier to
understand why the user can move static bodies manually.
2022-10-06 10:25:27 +08:00
Felipe Kinoshita
7cb1d1f1ed Add description to TileMap's get_layers_count method 2022-10-05 18:32:58 -03:00
Paulb23
5f8f4842bb Update TextEdit docs 2022-10-05 21:44:24 +01:00
Mikael Hermansson
8dc15aac38 Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor 2022-10-05 17:18:49 +02:00
RedMser
5ae012e6e9 Add documentation for viewport's input handling 2022-10-05 12:56:04 +02:00
Jiri Suchan
67e3fb7856 fix(docs): use proper path for tutorial file in docs 2022-10-05 11:43:41 +02:00
Rémi Verschelde
9cd62741bb Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
Fix `hide_slider` vs `no_slider` inconsistency in editor property code
2022-10-05 08:47:06 +02:00
Rémi Verschelde
ebbfc9695c Merge pull request #66348 from dzil123/world3d_direct_space_state_doc
World3D.direct_space_state add multithreaded warning
2022-10-05 08:32:40 +02:00
Rémi Verschelde
7cbd33a04d Merge pull request #66913 from timothyqiu/mouse-button-swap
Describe the left mouse button constant as the primary button
2022-10-05 08:32:28 +02:00
Rémi Verschelde
4edb4c8e07 Merge pull request #66798 from bruvzg/win_docs
[Docs] Synchronize and update Window and Display Server documentation.
2022-10-05 08:32:03 +02:00
Rémi Verschelde
58a112183c Merge pull request #65227 from BastiaanOlij/complete_render_target_api
Implementing override functionality for XR
2022-10-05 08:31:40 +02:00
Rémi Verschelde
53952d4b98 Merge pull request #66895 from Zylann/undo_51969
Undo #51969, generate_mipmaps runs on caller thread.
2022-10-05 08:31:07 +02:00
Rémi Verschelde
52c2a6b564 Merge pull request #66799 from xarses/remove-dangling-os-datetime-ref
Remove reference in OS to date and time functions
2022-10-05 08:29:29 +02:00
Rémi Verschelde
57d7e35370 Merge pull request #66509 from Mickeon/yes
Support chaining AtlasTextures inside other AtlasTextures
2022-10-05 08:29:17 +02:00
Rémi Verschelde
47c0fe5cd6 Merge pull request #65776 from Mickeon/camera2d-rotation_smoothing
Add rotation smoothing to Camera2D
2022-10-05 08:29:02 +02:00
bruvzg
8574dac00e
[Docs] Synchronize and update Window and Display Server documentation. 2022-10-05 08:43:37 +03:00
dzil123
79fa23ae8f World3D.direct_space_state add multithreaded warning 2022-10-04 22:10:00 -07:00
Haoyu Qiu
f6e9565bdc Describe the left mouse button constant as the primary button 2022-10-05 10:32:04 +08:00
Bastiaan Olij
c7656978ba Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
Matthew
4eb9e3326e
Merge pull request #66852 from Jantho1990/bugfix/update-control-focus-signal-documentation-master
Control docs: update messaging for focus to be less keyboard-specific
2022-10-04 17:23:36 -04:00
Marc Gilleron
6d2aa8f1b6 Undo #51969, generate_mipmaps runs on caller thread. 2022-10-04 18:45:41 +01:00
Andrew Woodward
5458b14c43 Remove reference in OS to date and time functions
Since they moved to Time
2022-10-04 08:31:28 -07:00
Luis Lopez
c262589e26 Add rotation smoothing to Camera2D
Camera2D has follow smoothing to interpolate towards a target position, but no rotation smoothing to align with the target rotation.

This adds rotation smoothing directly into the Camera2D API by having two new properties:
  - `rotation_smoothing_enabled`
  - `rotation_smoothing_speed`
2022-10-04 17:14:03 +02:00
Micky
1518d813be Support nesting AtlasTextures inside other AtlasTextures
Connects AtlasTexture to its `atlas`'s "changed" signal, allowing it to detect property changes to `atlas` and update accordingly, when the project is running and in the editor, as well.
2022-10-04 17:09:37 +02:00
Rémi Verschelde
8f7cb50c9a Merge pull request #65528 from Mickeon/rename-more-spatial-to-node-3d
Rename remaining "Spatial" in Plugins to "Node3D"
2022-10-04 16:47:08 +02:00
Rémi Verschelde
d1552fd38c Merge pull request #66734 from jtnicholl/proj_docs
Update several ProjectSettings docs
2022-10-04 16:45:42 +02:00
Rémi Verschelde
83ef2676e6 Merge pull request #66449 from Mickeon/stinky
Improve AtlasTexture's Documentation
2022-10-04 16:43:53 +02:00
Micky
ae5771e1b1 Rename remaining "Spatial" in Plugins to "Node3D"
For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`

For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`

Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-10-04 16:27:29 +02:00
Josh Anthony
4b0772fd5d update messaging for focus to be less keyboard-specific
Update doc/classes/Control.xml

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>

Update doc/classes/Control.xml

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-10-04 08:53:28 -05:00
Rémi Verschelde
6a251fd0df Merge pull request #39072 from dalexeev/cs2d_debug_color
Add debug_color property to CollisionShape2D
2022-10-04 12:05:19 +02:00
Rémi Verschelde
68765b8831 Merge pull request #66274 from Calinou/engine-rename-max-fps
Rename `Engine.target_fps` and associated project setting to `max_fps`
2022-10-04 11:19:56 +02:00
Rémi Verschelde
9928cdc2e7 Merge pull request #66807 from akien-mga/core-unix-remove-NO_FCNTL-and-NO_STATVFS
Unix: Remove now unnecessary I/O defines, cleanup
2022-10-04 10:22:29 +02:00
Hugo Locurcio
1c6c72caf1
Rename Engine.target_fps and associated project setting to max_fps
This makes the setting easier to find, as research has found there are
numerous use cases to limiting FPS. This also improves documentation
related to the Engine property and project setting.

The project setting also works in projects exported in release mode,
so its location in the `debug/` section was misleading.
2022-10-03 23:54:36 +02:00
Aaron Franke
094e8db97c
Fix hide_slider vs no_slider inconsistency in editor property code 2022-10-03 13:40:31 -05:00