Commit graph

557 commits

Author SHA1 Message Date
Jiri Suchan
daf6fdf0b7 refactoring: simplify compiler version check
(cherry picked from commit 8d94d26caf)
2022-06-17 10:08:49 +02:00
Fabio Alessandrelli
65dc01bd8e [HTML5] Add GDNative+Threads build. 2022-06-13 11:46:08 +02:00
bruvzg
f5fa1ca944
Add readable export errors. Add RTL image vertical alignment support. 2022-06-08 17:56:28 +03:00
Rémi Verschelde
f880904c7a HTML5: Run npm audit fix
And re-add `node_modules` to `.gitignore` which I mistakenly removed
with an earlier cleanup.

(cherry picked from commit 6aa7449d60)
2022-05-25 14:59:03 +02:00
Rémi Verschelde
9d1d386bd0 HTML5: Enable mbedTLS module for Crypto object
Increases the size of the wasm by around 3% (~300-350 KiB).

This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.

Closes https://github.com/godotengine/godot-proposals/issues/3574.

(cherry picked from commit 3ff6d794c0)
2022-05-25 14:52:57 +02:00
Haoyu Qiu
4c70c5b0cd Swap the meaning of CURSOR_WAIT and CURSOR_BUSY 2022-05-14 10:24:25 +08:00
mdavisprog
53fb0440d3 Add OS::is_process_running function.
Adds the is_process_running function to the native OS class and exposes it to script.

This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.

Documentation is updated to reflect new API function.

(cherry picked from commit f3c1232c59)
2022-05-05 15:02:46 +02:00
Fabio Alessandrelli
cc12c69ea1 [JS] Add flag to disable weak symbols in ZSTD.
Weak symbols are currently broken in upstream emscripten.

(cherry picked from commit 070bd87aaa)
2022-05-05 14:07:56 +02:00
Fabio Alessandrelli
89c8a8d1dc Added missing signature.
(cherry picked from commit a4c3e915be)
2022-05-05 14:07:56 +02:00
Rémi Verschelde
a73bd2dec4 Revert "[HTML5] Fetch API now passes credentials."
(cherry picked from commit 63df46c238)
2022-03-09 09:53:26 +01:00
Fabio Alessandrelli
8988a9bcec
[HTML5] Fetch API now passes credentials.
Used default value before, i.e. "same-origin", now uses "include" (i.e.
include for cross-origin if cross-origin is allowed).

(cherry picked from commit ffe248cbdf)
2022-02-11 09:50:59 +01:00
Fabio Alessandrelli
4c23a902c1 [HTML5] Implement JavaScript PWA update callbacks.
Allows detecting when a new version of the progressive web app service
worker is waiting (i.e. an update is pending), along a function to force
the update and reload all clients.
2022-02-06 18:33:13 +01:00
Fabio Alessandrelli
73f396572a [HTML5] PWA service worker prefers cached version.
Use an offline first approach, where we prefer the cached version over
the network one.
This forces games using PWA to always re-export the project and not just
the PCK, so that the service worker version gets updated correctly, and
the end-user cache is correctly cleared on update.
2022-02-06 18:33:13 +01:00
Fabio Alessandrelli
4a52016aa9
Revert "[HTML5] Better engine config parsing."
This reverts commit 2f509f1b12.

Breaks closure compiler builds.
And adds a warning for future readers.

(cherry picked from commit 6d3d17651a)
2022-02-04 00:16:15 +01:00
Fabio Alessandrelli
82c83a0636
[HTML5] Fix gamepad samples not being properly reset.
(cherry picked from commit 93968e1451)
2022-01-31 22:54:24 +01:00
Fabio Alessandrelli
6209eede00
[HTML5] Better engine config parsing.
(cherry picked from commit 2f509f1b12)
2022-01-31 22:54:23 +01:00
Hugo Locurcio
4f1f76c7ce
Add local web server configuration designed for web editor development
Running `npm run serve` in `platform/javascript/` will start
a web server that uses `bin/` as its root folder. This means you
can extract a compiled web editor ZIP in this folder and immediately
be able to test the web editor.

Headers required for the use of SharedArrayBuffer are automatically
added to every response.

(cherry picked from commit 9ef9bfb12c)
2022-01-25 18:23:39 +01:00
Fabio Alessandrelli
822da984bb
[Net] Fix get_response_body_length for large files.
Parsing was fixed, but not the return value for the exposed getter.

(cherry picked from commit 01e5e98312)
2022-01-25 18:23:04 +01:00
Hugo Locurcio
96a325dec8
Force threads when compiling web editor instead of erroring out
This makes the build process more seamless. A similar option is
already forced for initial memorywhen needed.

(cherry picked from commit da19898c24)
2022-01-25 18:12:19 +01:00
Rémi Verschelde
ed869729ae
Merge pull request #56755 from madmiraal/fix-45592-3.x 2022-01-24 10:06:24 +01:00
Rémi Verschelde
1ee44b2366
ImageLoader: Remove references to unsupported svgz extension
I don't see any reference to gzip/svgz supported in the nanosvg library,
and the handful of test gzip compressed svgz files I tried failed loading.

Also cleaning a couple missing includes in platform export code.
2022-01-17 10:52:32 +01:00
Marcel Admiraal
949ea2b326 Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis 2022-01-14 15:36:35 +00:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Marcel Admiraal
b7545631de Use mouse event relative motion to calculate mouse speed 2022-01-13 10:29:57 +00:00
Rémi Verschelde
8a192cd0ab
Merge pull request #55987 from bruvzg/wt🤎3 2022-01-10 16:43:56 +01:00
bruvzg
6f81a8ee2c
Fix multiple missing UTF-8 decoding.
(cherry picked from commit c69e0d16bc)
2022-01-06 21:44:40 +01:00
bruvzg
d2558bdc8c
Fix decoding UTF-8 filenames on unzipping.
(cherry picked from commit d2573c1636)
2022-01-06 00:21:37 +01:00
bruvzg
59085d5051
[Windows] Improve console handling and execute.
Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with non-blocking calls).
Add `open_console` argument to the `execute` to open a new console window (for both blocking and non-blocking calls).
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18 10:13:27 +02:00
Luis Sanchez
e00d20aa5a
Fix files_dropped in HTML5 export.
(Ignore trailing slash when creating the temporary directory)

(cherry picked from commit 40f26cb260)
2021-12-09 12:05:44 +01:00
Fabio Alessandrelli
53ce3f64ad
[HTML5] Fix multi-touch input handling.
The code to populate the input data for WebAssembly was incorrectly
overriding values when multiple touches were present due to wrong
indexing.

(cherry picked from commit 470496d8d4)
2021-11-30 12:20:19 +01:00
Fabio Alessandrelli
d205d5a5c9
[HTML5] Use absolute path for JS lib/pre/externs.
Ensure better compatibility when emcc which may run some tools from
different paths (e.g. closure compiler).

This fixes externs include issues with modern emcc using the closure
compiler.

(cherry picked from commit eaedc92c61)
2021-11-29 16:11:56 +01:00
Fabio Alessandrelli
bbfe054175 [HTML5] Use compatibility function for glGetBufferSubData.
The "webgl/webgl2.h" include provides that function, but it's not
available in emscripten versions < 2.0.17 .

Since we need to support emscripten 1.39.9 (mono builds), this commit
adds a JS function in library_godot_display.js as a compatibility layer
for it, and implement glGetBufferSubData by funneling the call to that
function (so we don't have name collisions JS-side with recent emcc).

All those hacks are now moved to the platform directory instead of being
ifdefs inside the drivers implementations.
2021-11-26 15:58:04 +01:00
Fabio Alessandrelli
f11bed249b
[HTML5] Fix focus (again) in Firefox's iframes.
This actually makes sense(?), when running inside an iframe the active
element might be our canvas, while the iframe itself is not active in
the parent window. Since we consume the event, the iframe does not get
focused in Firefox (but does in Chromium-based browsers), so we must
always call focus to handle such occasions.

(cherry picked from commit 63e2db2499)
2021-11-26 10:42:56 +01:00
Fabio Alessandrelli
f56b1a5af5
[HTML5] Add checks to Gamepad API events.
In some conditions the events might be generated even when the `gamepad`
object is not accessible due to Security Context requirements.
This commit adds a check to avoid firing the handler in those cases.

(cherry picked from commit 91dbc288cc)
2021-11-20 11:46:13 +01:00
Fabio Alessandrelli
1066b60781
[HTML5] Fix input not focusing canvas.
mousedown and touchstart should focus the canvas to ensure correct
application lifecycle.

(cherry picked from commit f13c7fc83e)
2021-11-20 11:46:09 +01:00
Rémi Verschelde
42d385b312
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
Rémi Verschelde
f5e6a2624c
JS: Bump ansi-regex version for linter
Silences warning about a moderate security vulnerability (which doesn't affect us).

(cherry picked from commit 5f7bbc2b57)
2021-10-23 12:04:17 +02:00
Fabio Alessandrelli
3a61d0990e [HTML5] Editor video driver option. Replace canvas on exit.
Default is "Auto", but can be forced to a specific WebGL version if the
automatic detection fails.

The game and editor canvas are now replaced with a new one in the exit
hooks. This helps the browser do some context cleanup, and allow us to
create a new context of a different type (WebGL/WebGL2).

Enable GLES3/WebGL2 in the Web Editor.
2021-10-19 15:52:02 +02:00
Fabio Alessandrelli
11d1b0387e
[HTML5] Bump initial memory for Web editor
More memory is needed because the editor became bigger with the addition
of class reference translations.

(cherry picked from commit 1446cfd13d)
2021-10-18 16:09:04 +02:00
Rémi Verschelde
9657559b66
SCons: Set DEBUG_ENABLED and DEV_ENABLED in SConstruct
They're the same for all platforms so they don't need to be repeated in all
platform definitions.

(cherry picked from commit cd21cc683a)
2021-10-15 12:54:16 +02:00
Rémi Verschelde
df69945f1f
Merge pull request #52714 from m4gr3d/provide_getter_for_project_data_dir_3x 2021-10-05 21:02:41 +02:00
Fabio Alessandrelli
adef4ed958 [HTML5] Remove "maximize" support.
I don't think anyone is actively using it, and it's a lot of convoluted
code.
2021-10-05 15:13:41 +02:00
Fabio Alessandrelli
d61fc468a2 [HTML5] Refactor JS library listeners to OS. 2021-10-05 15:13:41 +02:00
Fabio Alessandrelli
5e2e54a4b4 [HTML5] Refactor display/input JS library code. 2021-10-05 15:13:41 +02:00
Fabio Alessandrelli
c54f5b90e6 [HTML5] Implement Pointer Lock API in JS library.
Removes more emscripten HTML5 library dependencies.
2021-10-05 15:13:41 +02:00
Fabio Alessandrelli
89c6aaa96d [HTML5] Implement window blur in JS library.
Removes more emscripten HTML5 library dependencies.
2021-10-05 15:13:41 +02:00
Fabio Alessandrelli
ac78e7f940 [HTML5] Implement fullscreenchange in JS library.
Removes more emscripten HTML5 library dependencies.
2021-10-05 15:13:41 +02:00
Fabio Alessandrelli
b7ac3c1aeb [HTML5] Implement mouse/touch/key events in JS library.
This makes us more independent from emscripten libraries, giving us more
control on the application lifecycle.
2021-10-05 15:13:41 +02:00
Rémi Verschelde
e292d79fb3
SCons: Add DEV_ENABLED defines for target=debug builds
This will allow adding developer checks which will be fully compiled out in
user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and
the editor builds.

This define is not used yet, but we'll soon add code that uses it, and change
some existing `DEBUG_ENABLED` checks to be performed only in dev builds.

Related to https://github.com/godotengine/godot-proposals/issues/3371.
2021-10-04 11:25:02 +02:00
Fabio Alessandrelli
acb748e66f
Merge pull request #52973 from selgesel/patch2
[3.x] Release pressed events when the window is blurred on HTML5 platform
2021-09-29 13:11:56 +02:00