Rémi Verschelde
6d57e209e9
Merge pull request #63482 from bruvzg/fix_rtl_theme_font_sizes
2022-07-26 11:08:29 +02:00
Rémi Verschelde
ba2cffc575
Merge pull request #63096 from aaronfranke/exp-template-names
2022-07-26 10:28:25 +02:00
Rémi Verschelde
1d9e1ac143
Merge pull request #63344 from alfredbaudisch/feature-select-node-toggle-inspector-only
2022-07-26 10:27:31 +02:00
Yuri Rubinsky
886c2d9681
Implement shader uniform groups/subgroups
2022-07-26 11:26:09 +03:00
Rémi Verschelde
af5e056112
Merge pull request #63462 from TokageItLab/fix-anim-player-bone-pose-cache
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Fix initial value of TRS3DTrack cache in `AnimationPlayer`
2022-07-26 10:11:03 +02:00
bruvzg
94e5ad2019
[RichTextLabel] Fix theme bold / italics / bold italics and mono font size not applied correctly.
2022-07-26 10:45:40 +03:00
Fabio Alessandrelli
ca7d572908
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
Rémi Verschelde
c3dc887c41
Merge pull request #63472 from timothyqiu/tree-row-cell-bg
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Tree: Don't draw selection background of individual cells in Row mode
2022-07-26 07:53:37 +02:00
Rémi Verschelde
30ace84000
Merge pull request #63273 from BastiaanOlij/render_cleanup_20220716
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Move Sky and move Fog
2022-07-26 07:47:35 +02:00
Rémi Verschelde
f2f1f079f0
Merge pull request #63427 from KoBeWi/metIeerT
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Fix negative indices in TreeItem
2022-07-26 07:45:37 +02:00
Rémi Verschelde
e67b323c39
Merge pull request #63473 from Rindbee/fix-reopen-error
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Fix getting an error when repeatedly opening the Advanced Import Settings dialog for fonts
2022-07-26 07:42:38 +02:00
Yuri Rubinsky
39754ea7a2
Merge pull request #63469 from KoBeWi/copy-paste_of_despair
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Fix Vector4 parse error
2022-07-26 08:40:39 +03:00
bruvzg
36ef8f29dc
Implement support for loading system fonts on Linux, macOS / iOS and Windows.
2022-07-26 08:38:05 +03:00
Aaron Franke
9403173994
Allow loading override.cfg from PCK files
2022-07-25 22:34:54 -05:00
Rindbee
3aa0a78f73
Fix repeatedly opening the Advanced Import Settings dialog for fonts getting an error
2022-07-26 10:28:44 +08:00
Haoyu Qiu
6486d261aa
Tree: Don't draw selection background of individual cells in Row mode
2022-07-26 10:09:11 +08:00
kobewi
7006f7d693
Add some missing Vector4 methods
2022-07-26 02:35:42 +02:00
Bastiaan Olij
bad5c659a4
Move Sky(RD) into environment
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Move Fog logic from render scene render to fog
2022-07-26 10:19:40 +10:00
kobewi
e4a961b86a
Fix Vector4 parse error
2022-07-26 01:49:57 +02:00
Rémi Verschelde
3e0e84a54c
Merge pull request #63459 from Kev/bigobj-for-msvc-release
2022-07-25 23:08:26 +02:00
Rémi Verschelde
25a7cdc97f
Merge pull request #63443 from rburing/bvh_debug_fixup
2022-07-25 23:08:06 +02:00
Silc Renew
e27119a51f
Fix initial value of TRS3DTrack cache in AnimationPlayer
2022-07-26 05:32:26 +09:00
kobewi
5315c9597f
Fix negative indices in TreeItem
2022-07-25 22:15:15 +02:00
Kevin Smith
d8900e0020
Use bigobj for release MSVC builds
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Previously it was used only on debug builds, but recent
additions to variant_call.cpp have made that unit too
large even in release_debug.
It was originally set to debug only because using it
breaks mingw, so this only reinstates it for MSVC where
it shouldn't have any drawbacks (famous last words).
Test-Information:
Builds for me with
scons -j 40 platform=windows target=release_debug
and my game then runs from it.
2022-07-25 20:10:20 +01:00
Nathan Franke
4b13a6dcb8
add equal checks to Transform3D::looking_at and Transform3D::set_look_at
2022-07-25 13:39:40 -05:00
Rémi Verschelde
72b5a4335e
Merge pull request #63451 from Calinou/light3d-fix-editor-distance-fade-category
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Fix missing Distance Fade category in OmniLight3D/SpotLight3D inspector
2022-07-25 20:11:57 +02:00
Hugo Locurcio
cac2033c02
Fix missing Distance Fade category in OmniLight3D/SpotLight3D inspector
2022-07-25 19:11:24 +02:00
Ricardo Buring
178405f7cb
Fixup BVH debugging statements
2022-07-25 18:21:53 +02:00
Rémi Verschelde
18159a6574
Merge pull request #63354 from reduz/replace-thread-work-pool
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Remove ThreadWorkPool, replace by WorkerThreadPool
2022-07-25 18:05:13 +02:00
Alfred R. Baudisch
c4433c3793
When selecting Nodes in the Scene Tree, if the current EditorPlugin is "Script" and if text_editor/behavior/navigation/stay_in_script_editor_on_node_selected is true, force inspector_only in order to not switch the EditorPlugin to the Node's main plugin.
2022-07-25 17:37:03 +02:00
Yuri Sizov
197d2ff790
Group properties of Generic6DOFJoint slightly better
2022-07-25 18:07:55 +03:00
Rémi Verschelde
ce959dc753
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@Rindbee, @Vitika9
Thanks to all contributors and donors for making Godot possible!
2022-07-25 16:27:42 +02:00
Silc 'Tokage' Renew
e252d4e6fe
Fix cubic_slerp
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Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
Co-authored-by: Pasi Nuutinmaki <gnssstylist@sci.fi>
2022-07-25 22:44:39 +09:00
Juan Linietsky
c7255388e1
Remove ThreadWorkPool, replace by WorkerThreadPool
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The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
Rémi Verschelde
3bd74cd67b
Merge pull request #63436 from Calinou/editor-debugger-require-script-instance
2022-07-25 15:18:11 +02:00
Rémi Verschelde
20d7171e83
Merge pull request #63432 from bruvzg/scr_zoom
2022-07-25 15:01:06 +02:00
Rémi Verschelde
49b0aa93e3
Merge pull request #63424 from Chaosus/shader_preprocessor_inc_fix
2022-07-25 14:56:06 +02:00
Rémi Verschelde
679633f505
Merge pull request #63368 from akien-mga/fix_header_guards
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Code quality: Fix header guards consistency
2022-07-25 14:50:38 +02:00
Hugo Locurcio
829c824755
Require ScriptInstance to be valid in the editor debugger
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This fixes an issue with visual scripts spamming error messages
in the editor when running the project with the remote scene tree
visible.
2022-07-25 14:29:47 +02:00
bruvzg
f743c6a368
Fix script editor zoom shortcuts not marking events as accepted.
2022-07-25 14:21:56 +03:00
Rémi Verschelde
18596f6b3d
Merge pull request #63364 from nathanfranke/dep-editor
2022-07-25 11:42:30 +02:00
Yuri Rubinsky
be3fb7a216
Fix errors when using built-ins in shaderinc
2022-07-25 12:33:04 +03:00
Rémi Verschelde
d995f127a7
Merge pull request #62907 from bruvzg/warn_exit_code
2022-07-25 11:30:45 +02:00
Rémi Verschelde
90019676b0
Code quality: Fix header guards consistency
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Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde
3084a48ace
Merge pull request #63219 from reduz/implement-vector4-projection
2022-07-25 11:13:27 +02:00
Rémi Verschelde
cc09dc92c8
Merge pull request #63422 from nathanfranke/git-ready
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Support git packed refs in version generator
2022-07-25 08:45:40 +02:00
Rémi Verschelde
af45036d1a
Merge pull request #63412 from aaronfranke/gltf-organize-files
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GLTF: Organize structures and extensions into subfolders
2022-07-25 08:41:18 +02:00
Rémi Verschelde
145304cc85
Merge pull request #63416 from V-Sekai/bone-map-empty-crash
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Avoid crash when when the editor_property_map is empty.
2022-07-25 08:37:26 +02:00
Rémi Verschelde
a9147c5544
Merge pull request #63270 from aaronfranke/fog-density
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Change fog density range hint to be 0 to 1 with or_greater
2022-07-25 08:36:06 +02:00
Nathan Franke
77cf65804c
support git packed refs in version generator
2022-07-24 21:09:54 -05:00