Rémi Verschelde
06bf5e71f6
Merge pull request #13330 from bncastle/sprite_frames_editor_allow_f2_on_new
...
Focus on sprite animation list after adding a new one to allow renaming with f2
2017-11-27 07:46:29 +01:00
bncastle
30d409edc1
Focus on sprite animation list after adding a new one to allow renaming with f2
...
After adding a new sprite animation, focus on the sprite animation list
to allow renaming the animation with f2 instead of having to click on
the sprite name again.
2017-11-26 20:54:26 -05:00
Rémi Verschelde
8dc89e787c
Merge pull request #13294 from RaXaR/master
...
Added overloads of vector parameters for shader Trig functions.
2017-11-27 00:58:14 +01:00
Rémi Verschelde
03a2cf2f94
Merge pull request #13240 from Krakean/fix_interpretcomma_as_decimalpoint
...
Makes possible to interpret comma as decimal point in editor
2017-11-27 00:55:40 +01:00
Rémi Verschelde
b620b3d697
Merge pull request #13318 from Paulb23/adjust_viewport_to_cursor_issue_13190
...
Fixes adjust viewport to cursor when line is to long, issue 13190
2017-11-27 00:53:17 +01:00
Rémi Verschelde
8e90e884ef
Merge pull request #13325 from akien-mga/master
...
Travis: Use separate SCons caches for each build job
2017-11-27 00:44:19 +01:00
Rémi Verschelde
2755eeb2f0
Merge pull request #13252 from Krakean/file_dialogs_small_tweaks
...
A few adjustments to file/dir open dialogs
2017-11-27 00:23:15 +01:00
RaXaR
b932d8c37a
Added overloads of vector parameters for shader Trig functions.
...
Ammend: Removed whitespace from blank lines.
Ammend2: Removed extra spaces in an attempt to make Clang happy. :)
2017-11-27 01:18:45 +02:00
Rémi Verschelde
4766c4fc6c
Travis: Use separate SCons caches for each build job
2017-11-26 23:31:44 +01:00
Sergei ZH
024c4f14a1
Fixing mistake in image class
2017-11-26 22:25:40 +01:00
Rémi Verschelde
90f9f123fd
Merge pull request #13317 from akien-mga/custom_user_dir
...
Allow customizing user:// path (folder in OS::get_data_path())
2017-11-26 22:25:02 +01:00
Rémi Verschelde
4a1d1cbbb4
Merge pull request #13290 from Chaosus/projectionfix
...
Fix invalid transform when skip_vertex_transform used
2017-11-26 21:31:02 +01:00
Rémi Verschelde
3b2e423c6f
Merge pull request #13222 from Calinou/tweak-editor-help-font-sizes
...
Tweak editor help font sizes for better readability
2017-11-26 21:17:25 +01:00
Dmitry Koteroff
a4109200aa
Makes possible to interpret comma as decimal point in editor
2017-11-26 23:08:16 +03:00
Rémi Verschelde
7e4cfe4b94
Merge pull request #13245 from Krakean/itemlist_add_some_signals
...
Added some new API functionality to Item List component
2017-11-26 21:05:41 +01:00
Rémi Verschelde
ce89b20b20
Merge pull request #13228 from rminderhoud/weights
...
Fix read bug in compressed bone weights
2017-11-26 21:04:48 +01:00
Rémi Verschelde
f041d2e8ec
Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2
...
Inspector: Implemented a collapse/expand all (v2)
2017-11-26 20:57:59 +01:00
Dmitry Koteroff
80a2ede0d1
Item List small enhancements
...
Item list: added new signal - nothing_selected (when mouse clicked on empty space), and two new functions - unselect_all() and is_any_selected()
2017-11-26 22:56:42 +03:00
Rémi Verschelde
89313d8bfb
Merge pull request #13246 from volzhs/memory-format
...
Better number format for memory usage
2017-11-26 20:34:35 +01:00
Rémi Verschelde
2879e6f7ce
Merge pull request #13247 from groud/fix_this_stupid_setting_I_added
...
Remove option for the rulers graduations font size
2017-11-26 20:33:22 +01:00
Rémi Verschelde
dc3509b2aa
Merge pull request #13259 from Paulb23/restore_scenes_on_startup_issue_2385
...
Restore scenes on startup, issue 2385
2017-11-26 20:16:06 +01:00
Paulb23
565809e736
Fixes adjust viewport to cursor when line is to long, issue 13190
2017-11-26 19:10:05 +00:00
Juan Linietsky
ea70afc9b4
Merge pull request #13264 from zatherz/feature/projectsettings_limits
...
Add range to anisotropic filter level
2017-11-26 16:04:36 -03:00
Chaosus
284f8f6d91
Fixed invalid transform when skip_vertex_transform used
2017-11-26 22:02:40 +03:00
Juan Linietsky
1c3c9e017b
Merge pull request #13277 from DoctorAlpaca/master
...
Fix particle preprocessing
2017-11-26 15:59:24 -03:00
Rémi Verschelde
ade39f5771
Merge pull request #13298 from YeldhamDev/translation_layout
...
Fix not being able to select an editor layout created in another language
2017-11-26 19:47:17 +01:00
Juan Linietsky
c6f2db393e
Ask users to explore official projects when none is loaded.
2017-11-26 15:31:48 -03:00
Juan Linietsky
22415e5a31
Merge pull request #12572 from RandomShaper/onion-skinning
...
Onion skinning
2017-11-26 15:13:35 -03:00
Rémi Verschelde
af9c67db0c
Allow customizing user:// path (folder in OS::get_data_path())
...
This allows to specify any valid folder name (including with subfolders) to use
as user:// on all platforms. The folder is constrained to the platform-specific
OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to).
Fixes #13236 .
2017-11-26 19:02:32 +01:00
Juan Linietsky
9cf44c1c53
Disable logger by default.
2017-11-26 14:58:30 -03:00
Rémi Verschelde
c0dde9e850
Merge pull request #13315 from dragmz/patch-2
...
initialize bus_index to 0
2017-11-26 18:32:11 +01:00
Marcin Zawiejski
86ed07c41c
initialize bus_index to 0
...
fixes #13305
2017-11-26 18:16:31 +01:00
Juan Linietsky
4c660cfffb
Merge pull request #13312 from volzhs/fix-android-shader-error
...
Fix shader compilation fail on Android
2017-11-26 13:49:53 -03:00
volzhs
b97e87480e
Fix shader compilation fail on Android
...
Error message from logcat
**ERROR**: SceneShaderGLES3: Fragment Program Compilation Failed:
50:471: S0032: no default precision defined for parameter 'probe'
At: drivers/gles3/shader_gles3.cpp:167:_display_error_with_code() - SceneShaderGLES3: Fragment Program Compilation Failed:
2017-11-27 01:15:39 +09:00
Michael Alexsander Silva Dias
8987f932d6
Fix not being able to select an editor layout created in another language.
2017-11-26 13:27:48 -02:00
Rémi Verschelde
21ef922c5c
Merge pull request #13303 from rraallvv/scons_cache_travis
...
Enable SCons shared cache for Travis CI (master)
2017-11-26 15:56:46 +01:00
Rhody Lugo
17e9b4aa63
add support for scons cache and enable it for travis
2017-11-26 10:21:09 -04:00
Rémi Verschelde
051f761a87
Merge pull request #13299 from rraallvv/scons_cache
...
Enable SCons shared cache for AppVeyor CI (master)
2017-11-26 15:09:02 +01:00
Rémi Verschelde
b0e556d1a7
Merge pull request #13289 from sketchyfun/3d_selection_fix
...
Fixed issue with 3D selections
2017-11-26 14:55:56 +01:00
Poommetee Ketson
304d31b7d2
Merge pull request #13293 from Calinou/tweak-editor-camera-defaults
...
Tweak the default editor camera settings
2017-11-26 20:53:45 +07:00
Poommetee Ketson
f2c1fd2e8f
Merge pull request #13295 from Calinou/tweak-camera-node-defaults
...
Tweak the default camera node settings
2017-11-26 20:53:28 +07:00
Rémi Verschelde
45d1f9a690
Merge pull request #13288 from RandomShaper/fix-dup-crash
...
Fix crash on node duplication
2017-11-26 14:45:31 +01:00
Rhody Lugo
428b6a308e
add support for scons cache and enable it for appveyor
2017-11-25 22:15:22 -04:00
Poommetee Ketson
2f3c4c94da
Merge pull request #13284 from dragmz/patch-2
...
Fix constant node value edit
2017-11-26 08:10:57 +07:00
Hugo Locurcio
541df26184
Tweak the default camera node settings
...
- Increase FOV to 70
- Put the Z-near plane at 0.05 meters
2017-11-25 23:48:30 +01:00
Hugo Locurcio
e3fc6fcaa6
Tweak the default editor camera settings
...
- The default FOV is now 70
- The default Z-near plane is now at 0.05 meters
2017-11-25 23:03:26 +01:00
Marcin Zawiejski
57f34abea1
Fix constant node value edit
2017-11-25 22:28:59 +01:00
Thomas Herzog
73a26b4c3f
Merge pull request #13286 from touilleMan/gnative-wrappers-msvc-flags
...
[GDNative] disable -fPIC flag with msvc compiler
2017-11-25 21:16:07 +01:00
BenH
dd5037ba82
Fixed issue with 3D selections losing precsion due to an offset bug
2017-11-25 20:14:54 +00:00
Pedro J. Estébanez
922cf9fbb0
Fix crash on node duplication
...
That happened when an instanced scene was being duplicated while it also contained nodes added to it in the scene holding the instance.
Plus:
- Add comments about the logic behind all this.
- Move the null guard to where it can protect the most, but consider it a runtime error rather that a situation we expect.
Fixes #13282 .
2017-11-25 21:14:35 +01:00