Commit graph

383 commits

Author SHA1 Message Date
Raul Santos
06c0a1abc9
C#: Avoid GodotSharp as project assembly name
The name GodotSharp conflicts with the name of the Godot assembly,
this causes the project assembly to be ignored.
2023-06-15 11:45:18 +02:00
Rémi Verschelde
1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00
Hugo Locurcio
ed380cc0fa
Add a [kbd] tag for highlighting keyboard shortcuts in the editor help
This allows backporting documentation from the `master` branch more easily,
as it already features the `[kbd]` tag.

Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-08-25 19:53:49 +02:00
Rémi Verschelde
67cc142002
Merge pull request #64460 from raulsntos/mono_assembly_name-3.x 2022-08-22 22:38:25 +02:00
Raul Santos
31d09a807e
C#: Use custom project setting for C# project files name
The setting is initially assigned the name of the Godot project,
but it's kept freezed to prevent issues when renaming the Godot
project.

The user can always rename the C# project and solution manually and
change the setting to the new name.

Co-authored-by: Ignacio Roldán Etcheverry <ignalfonsore@gmail.com>
2022-08-15 19:30:06 +02:00
Rémi Verschelde
519841bc0f
Merge pull request #64019 from raulsntos/csharp-docgen-3.x 2022-08-08 15:39:39 +02:00
Raul Santos
8f426262c8 Avoid paths with invalid characters in IsRider
(cherry picked from commit 34c3966510)
2022-08-08 10:52:14 +02:00
Raul Santos
c084dbbf05
Various fixes to C# documentation generator
- Fix references to global constants and members of `@GlobalScope`
- Log errors for missing members or methods
- Finds referenced members that are derived (they were not found before since it was only looking in the current type)
- Hardcodes special case for `_init` method, in C# replaced with a reference to the constructor
- Ignores properties with slashes (since they are not declared in C# and can't be referenced)
- Refactor `bbcode_to_xml` method
2022-08-06 21:35:31 +02:00
Rémi Verschelde
818f1eed31 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
Rémi Verschelde
83fae1dfa9 Mono: Update Newtonsoft.Json to 13.0.1
See https://github.com/advisories/GHSA-5crp-9r3c-p9vr

(cherry picked from commit 870c02143b)
2022-06-24 10:12:13 +02:00
Julian Mills
99e509a5d2 Fix blank command prompts spawning
prevent certain mono actions from displaying empty command prompts.

(cherry picked from commit d606a8eded)
2022-05-16 17:14:43 +02:00
Raul Santos
3086d7c035
Avoid modifying csproj globbing includes on remove
Check if the found globbing include already matches the given path on
removing scripts to avoid modifying users' csproj files.
2022-03-25 16:45:25 +01:00
Densorius
ca432727d9
Fixed opening new instances of VS 2022 while a instance is already open
(cherry picked from commit 93e2d0446f)
2022-02-11 09:50:58 +01:00
Densorius
1afefea330
Add Visual Studio 2022 support with fallback to 2019
(cherry picked from commit 9ea0508d35)
2022-02-11 09:50:57 +01:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Zae
d5ad76a3c8 [3.x] [Mono] Add support for file-scoped namespace declaration. 2022-01-02 18:02:00 +08:00
Raul Santos
cf98ff248a
Check a csproj exists before trying to edit it
When folders are moved/removed from the file system, the `.csproj`
may need to be edited to update the path of C# scripts or remove them.
If a C# solution has not been created, the `.csproj` file does not exist
and therefore there is no need to edit it.
2021-12-20 16:49:16 +01:00
Rémi Verschelde
14ef65e49b
Merge pull request #54348 from akien-mga/3.x-clang-format-dont-align-operands 2021-10-28 15:43:15 +02:00
Rémi Verschelde
87c80f529f
clang-format: Enable BreakBeforeTernaryOperators
clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 14:50:33 +02:00
Rémi Verschelde
42d385b312
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
Raul Santos
ced4f3519d Avoid modifying csproj globbing includes
Check if the found globbing include already matches the new path on
moving scripts to avoid modifying users' csproj files.
2021-10-26 18:21:19 +02:00
Aaron Franke
298e29c772
[3.x] Some more C# formatting and style fixes 2021-09-18 12:11:03 -05:00
Rémi Verschelde
316b5dad2d
Merge pull request #52390 from raulsntos/csharp-docs-3.x
[3.x] Add documentation to GodotSharp
2021-09-18 01:00:03 +02:00
Rémi Verschelde
ae58f94323
Merge pull request #52445 from nekomatata/fix-mono-nodepath-default-arg-3.x 2021-09-16 15:20:17 +02:00
Lewis James
48a6264a87 Add editor keyboard shortcut for Mono Build solution button
Update GodotSharpEditor.cs & csharp_script.cpp with better casing and localisation for HintTooltip on Build button

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-09-14 13:24:03 +01:00
PouleyKetchoupp
781b979292 Fix NodePath default argument in mono bindings
Backport from master, mono was generating "" as default argument
instead of (NodePath)"".
2021-09-06 10:46:33 -07:00
Raul Santos
d76562ceb9 Fix constant tag documentation in C# bindings generator 2021-09-03 23:02:14 +02:00
Raul Santos
dd9c07ee46 Ensure MSBuildPanel buttons are instantiated 2021-08-06 22:32:54 +02:00
Yuri Sizov
3857fd5ceb Fix the editor theme application for the Mono build log 2021-08-03 22:11:33 +03:00
Ignacio Roldán Etchevery
e72fdc4b95 C#+iOS: Cache AOT compilater output
Implemented some basic caching to avoid unnecessary AOT compilation
of unchanged assemblies that were already compiled previously.
This reduces iOS export times considerably for subsequent builds
since many dependencies never change, such as framework assemblies
and the Godot bindings.

The AOT compiler asm output and object files are now placed in
`res://.mono/temp/obj/<CONFIG>/godot-aot-cache/` instead of a
temporary directory.
2021-08-02 17:27:47 +02:00
Raul Santos
9fd201c7a4
Ignore paths with invalid chars in PathWhich
(cherry picked from commit d636ebbfe9)
2021-07-27 12:17:14 +02:00
Raul Santos
2d60a64260
Use Array.Empty instead of allocating a every time
Use `System.Array.Empty<T>` to get an empty array instead of allocating
a new one every time. Since arrays are immutable there is no need to
allocate them every time.

(cherry picked from commit accd05f4ad)
2021-07-27 12:17:09 +02:00
Aaron Franke
17551fe29e
[3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
Rémi Verschelde
f8264abb46
Mono: Remove info dialog discouraging use in production
While there are still various bugs to solve and features to implement, the C#
support as of Godot 3.4 is fairly mature and already used by a number of users
in production. Now that we default to dotnet CLI as build tool, it also seems
to be more reliable than MSBuild.

The documentation can (and does for the most part) point out some caveats that
users should be aware of, but this info dialog has outlived its intended
purpose.

(cherry picked from commit 671467b888)
2021-07-20 13:05:04 +02:00
Marcel Admiraal
7e03bd1671 Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
Aaron Franke
b3ac1669c0
[3.x] Fix C# bindings generator for default value types 2021-06-18 01:07:28 -04:00
Marcel Admiraal
5a58516231 Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
Ignacio Roldán Etchevery
4838e609ee C#+iOS: Fixes for games exported with Use Interpreter disabled
Added `SystemConfiguration.framework` to the Xcode project to fix
undefined symbols errors building without the interpreter, like:
`_SCNetworkReachabilityScheduleWithRunLoop`.

Added explicit static constructors to the generated `NativeCalls`
class to avoid a `TypeInitializationException` at startup when
Godot attempts to read the static fields (like `godot_api_hash`)
from this class.
This seems to be an issue with Mono's AOT compiler and classes
with the `beforefieldinit` attribute. Not sure if it only happens
when the fields are only accessed via reflection as was our case.
Explicitly declaring the static constructor makes the C# compiler
not add the `beforefieldinit` attribute to the class.
2021-06-02 01:34:00 +02:00
Ignacio Roldán Etchevery
21a739e3b1 C#+iOS: Fix P/Invoke symbols being stripped by the linker
We use `Mono.Cecil` to search for P/Invoke methods in assemblies in
order to collect symbols that we must prevent from being stripped.

We could pass the symbols as `-u` linker arguments (`-Wl,-u,symbol`)
for the native target (not for the project), but it was simpler to
generate referencing code and avoid changes to Godot's iOS exporter.
2021-06-02 01:34:00 +02:00
Ignacio Roldán Etchevery
c9047de455 C#+iOS: Fix simulator builds
Replaced obsolete preprocessor check for simulator/device in C code.
Architecture can no longer be used to determine this with Apple Silicon.
The new code uses `TARGET_OS_SIMULATOR` from `TargetConditionals.h`.

We have some mono libs which can only be used in devide builds.
We were adding them as static libs. Previously it was only causing
warnings because missing arch for the simulator, but now this
is treated as an error.

To fix this we turn them into xcframeworks with dummy static libs
for the simulator and the actual ones for devices.
2021-06-02 01:34:00 +02:00
bruvzg
683f96df35 Add separate simulator flag for iOS build, change main library to xcframework.
Build and export iOS Mono libs as `.xcframework`s, for Apple Silicon iOS simulator support.
2021-06-02 01:09:03 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
Rémi Verschelde
64a63e0861
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine 2021-05-04 14:45:15 +02:00
Rémi Verschelde
3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 2021-05-04 14:45:15 +02:00
Rémi Verschelde
6e600cb3f0
Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
Rémi Verschelde
e6b291b152
Mono: Bump Godot.NET.Sdk to 3.3.0
Using only 3.3 results in a build warning.

Follow-up to #47055.
2021-03-17 14:46:26 +01:00
Rémi Verschelde
0341251d0f
Bump version to 3.3-rc
We decided to rename the upcoming 3.2.4 release to 3.3 to better reflect that
it is a significant feature release, and not a maintenance update.

The `3.2` branch was also renamed to `3.x` and will now be the development
branch for future 3.x releases (3.3, 3.4, etc.).
2021-03-16 12:16:36 +01:00
Ignacio Etcheverry
10c8438178
C#: Fix StringName leak warnings after generating bindings
`Main::cleanup()` prints warnings if it finds `StringName`s still alive.
We need the `BindingsGenerator` to be destructed before calling cleanup.

(cherry picked from commit d9603b2d73)
2021-03-13 21:56:31 +01:00
Pedro J. Estébanez
6f4f49c1d5 Make glue generation shutdown more graceful
(cherry picked from commit 23907e6f19)
2021-02-22 21:40:16 +01:00
bruvzg
9e4cecc8ea [Mono] Use the same search logic for both MSBuild and dotnet, add custom search paths on macOS.
(cherry picked from commit e304f716c7)
2021-02-05 09:29:29 +01:00