reduz
3384d5b1b9
Merge pull request #523 from marynate/PR-scenedock-filter-refine
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Search filesystem by name or path
2014-06-17 11:54:42 -03:00
marynate
b9a8c39af5
Use toolbutton for clear search term
2014-06-17 13:39:01 +08:00
marynate
8b31ae491f
Move ProjectListFilter::FilterOption into private section
2014-06-17 13:38:44 +08:00
marynate
57ab93bd27
Add project list filter for easy finding projects
2014-06-17 13:38:44 +08:00
marynate
9a75d3175e
Search filesystem by name or path; Remove extension filter; Use toolbutton for clear search term
2014-06-17 13:35:14 +08:00
Juan Linietsky
703004f830
More 3D Work
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-=-=-=-=-=-
-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
2014-06-16 10:22:26 -03:00
marynate
2b6106541c
Fixed #185 Setting a new Texture for a Sprite node does not update preview
2014-06-15 10:11:58 +08:00
marynate
2f79e59c00
Add align with view in 3d editor viewport (useful for aligning camera with
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current view)
2014-06-13 15:59:02 +08:00
marynate
eb6f7f38c0
Script editor: Put selected text in replace dialog automatically (unless selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog
2014-06-13 11:32:38 +08:00
marynate
1378c49a2e
More gitignore
2014-06-13 11:02:51 +08:00
Juan Linietsky
64e83bfd14
Merge branch 'master' of https://github.com/okamstudio/godot
2014-06-11 10:41:43 -03:00
Juan Linietsky
9b8696d3dd
Light Baker!
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-=-=-=-=-=-=
-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-06-11 10:41:03 -03:00
reduz
5f5cd5e6d1
Merge pull request #445 from Raventara/master
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added XClassHint to windows in OS_X11::initialize
2014-06-11 01:21:35 -03:00
reduz
9c5882883b
Merge pull request #444 from marynate/PR-add-matrix32-get-scale
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Add get_scale script binding to Matrix32 class
2014-06-11 01:20:59 -03:00
reduz
58a323e062
Merge pull request #446 from marynate/PR-fix-scons-cstringio
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Use cStringIO to write editor_icons.cpp
2014-06-11 01:20:43 -03:00
reduz
bb0dd1c5f9
Merge pull request #459 from marynate/PR-diracccess-dir-exists
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Add DirAccess:dir_exist api
2014-06-11 01:19:39 -03:00
reduz
2bf34875de
Merge pull request #460 from marynate/PR-static-mingw-build
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Static mingw windows 32bit build - In any case, i think this depends on the version of mingw you have installed.
2014-06-11 01:19:18 -03:00
reduz
267ab88c68
Merge pull request #475 from TheoXD/master
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Return an error code when address/port already in use
2014-06-11 01:14:32 -03:00
reduz
ade32e5e90
Merge pull request #476 from TheoXD/472_percent_visible
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Made a uniform distribution of characters in Label::set_percent_visible(...
2014-06-11 01:13:58 -03:00
reduz
9ae371519c
Merge pull request #488 from marynate/PR-godot-java
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More callbacks for Godot.SingletonBase (android)
2014-06-11 01:13:12 -03:00
reduz
09023224b6
Merge pull request #490 from macramole/master
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Set project name automatically when choosing path for new projects in project manager
2014-06-11 01:12:41 -03:00
reduz
b0b6f143ff
Merge pull request #496 from marynate/PR-scene-dock-search
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Adding search box to scene dock(file system tab)
2014-06-11 01:11:45 -03:00
reduz
3a7cbfcea6
Merge pull request #498 from marynate/PR-pm-favorite
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Add pin/favorite projects in project manager
2014-06-11 01:11:17 -03:00
marynate
151df47677
Add pin/favorite projects in project manager
2014-06-10 11:05:46 +08:00
marynate
e94f875788
Allow run/edit multiple projects from project manager
2014-06-10 11:03:32 +08:00
marynate
2c3d279c75
Adding search box to scene dock(file system tab)
2014-06-10 10:36:45 +08:00
leandrogarber@gmail.com
729cadad13
small feature: set project name automatically when choosing path for new projects (recommit due problem with codeblocks tabs)
2014-06-04 18:30:39 -03:00
leandrogarber@gmail.com
0be5ff50aa
small feature: set project name automatically when choosing path for new projects
2014-06-04 18:15:37 -03:00
marynate
ffe01a51cb
Add more callback for Godot.java
2014-06-04 11:38:30 +08:00
marynate
57a53fbe52
Add RAW_ARRAY as valid paramter for java binding
2014-06-04 11:38:17 +08:00
reduz
40e32b1fca
Merge pull request #483 from voidplayer/voidplayer
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FIX: forgotten bind to get_available_packet_count to be able to call get...
2014-06-02 17:34:30 -03:00
voidplayer
56533e6a75
FIX: forgotten bind to get_available_packet_count to be able to call get_var only if needed and avoid editor errors
2014-06-02 21:18:58 +02:00
Theo Hallenius
359ea6088c
Made a uniform distribution of characters in Label::set_percent_visible()
2014-05-31 23:50:10 +02:00
Theo Hallenius
91aa645d8a
Return an error code when address/port already in use
2014-05-31 17:13:08 +02:00
Juan Linietsky
6f0b4678e2
More 3D Improvements
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-=-=-=-=-=-=-=-=-=-=
-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
2014-05-29 10:56:39 -03:00
reduz
d9adf2627a
Merge pull request #464 from marynate/PR-fix-android-payment-java
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GodotPaymentV3.java was accidently deleted in latest commit
2014-05-29 10:53:37 -03:00
reduz
fa58fcb51a
Merge pull request #465 from marynate/PR-android-x86
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Add android x86 build support
2014-05-28 09:43:39 -03:00
marynate
40affa8760
Add android x86 build
2014-05-28 15:27:30 +08:00
marynate
a1635e809f
GodotPaymentV3.java was accidently deleted in latest commit
2014-05-28 14:58:54 +08:00
marynate
5429118f83
Static mingw windows build
2014-05-26 13:42:44 +08:00
Juan Linietsky
2760a81b0b
-draw_primitive binding fix
2014-05-25 14:25:05 -03:00
marynate
e6c1689b69
Add DirAccess:dir_exist api
2014-05-25 14:50:54 +08:00
Juan Linietsky
71355aaab7
-Fixed bug in "extends"
2014-05-24 13:25:56 -03:00
Juan Linietsky
1cad087969
Making Godot Easier to Use..
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00
reduz
f9ff086235
Update README.md
2014-05-24 01:30:28 -03:00
marynate
1e41bfa9cf
Use cStringIO to write editor_icons.cpp, lower the opportunity file access conflit when buiding with spawn_jobs
2014-05-22 16:26:55 +08:00
Russell
92eda764df
added XClassHint to windows in OS_X11::initialize for improved window management in x11.
2014-05-22 16:05:05 +10:00
marynate
07b16f4560
Add get_scale script binding to Matrix32 class
2014-05-22 13:18:33 +08:00
reduz
fee28f7a9d
Merge pull request #443 from Shindoku/master
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Added a setting to disable autocomplete popup and fixed the autocomplete...
2014-05-21 19:19:41 -03:00
Jonas Rudlang
6b1b3fbfa5
Added a setting to disable autocomplete popup and fixed the autocomplete timer to updated when the setting has changed
2014-05-22 00:01:11 +02:00