Juan Linietsky
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118eed485e
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
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2017-01-02 23:03:46 -03:00 |
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Juan Linietsky
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2b7aa98d2d
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Changed API to use sequenced packets for UDP (drop old)
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2016-08-19 22:54:53 -03:00 |
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Juan Linietsky
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1add52b55e
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Brand new networked multiplayer
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2016-08-19 16:48:41 -03:00 |
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Juan Linietsky
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3db36684b1
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Added high level networked multiplayer to Godot.
It's complete, but absolutely and completely untested, undocumented and NSFW.
Have fun :-)
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2016-08-14 18:49:50 -03:00 |
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Juan Linietsky
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01bdfe1ff6
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Missing some bits, and added connection status.
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2016-08-14 14:07:23 -03:00 |
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Juan Linietsky
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c21aae65b6
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-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher level" networking.
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2016-08-14 14:07:23 -03:00 |
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Juan Linietsky
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ad313097eb
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WIP visual scripting, not working yet but you can check out stuff
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2016-08-02 19:11:05 -03:00 |
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