SpaghettiCoder01
5b81af09dc
Added Input_Map entry for backspacing using Shift+Backspace
2021-06-15 04:30:49 +01:00
Rémi Verschelde
4e582f9a7c
Merge pull request #49388 from pycbouh/theme-editor-better-previews
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Overhaul the theme editor and improve user experience
2021-06-15 00:13:20 +02:00
Rémi Verschelde
72f39e31b1
Merge pull request #49593 from bruvzg/tga_loader_fixes
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Fix loading RLE compressed TGAs and invalid memory reads.
2021-06-15 00:08:35 +02:00
Rémi Verschelde
5da885e1f7
Merge pull request #49582 from timothyqiu/codeedit-update-cache
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Update cache after clearing delimiters in CodeEdit
2021-06-15 00:05:59 +02:00
Rémi Verschelde
88e671e0b7
Merge pull request #49592 from Faless/js/4.x_fix_sigs
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[HTML5] Fix build without eval, library functions signatures.
2021-06-15 00:01:54 +02:00
Yuri Sizov
d0e86c7afc
Overhaul the theme editor and improve user experience
2021-06-14 21:46:30 +03:00
Rémi Verschelde
1074017f04
Refactor editor paths validation in EditorPaths and EditorSettings
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- EditorSettings: Ensure that `create()` makes a valid singleton.
Fixes #49179 , fixes #49450 .
- EditorPaths: Cleanup code, properly set `paths_valid`.
- EditorPaths: Move more paths validation (check, mkdir) from
EditorSettings for a better separation of concerns.
- EditorPaths: Move EditorFileSystem creation of `.godot/imported`
next to other paths.
2021-06-14 19:56:20 +02:00
Tomasz Chabora
5e7f963923
Make closing current scene faster
2021-06-14 19:48:15 +02:00
Rémi Verschelde
16027e7cf4
Merge pull request #49572 from azagaya/fix_grabber_area
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Fix vertical slider grabber_area height calculation
2021-06-14 19:22:25 +02:00
Rémi Verschelde
dedb314abb
Merge pull request #49586 from timothyqiu/iter-invalidate
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Fix crash when using TileMap::fix_invalid_tiles
2021-06-14 19:18:47 +02:00
Rémi Verschelde
ec323f0ef4
Merge pull request #49584 from timothyqiu/shader-data-null-check
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Add missing null check for ShaderData
2021-06-14 19:18:20 +02:00
Rémi Verschelde
aa43b5a3f4
Merge pull request #48287 from aaronfranke/camera-is-frustum
2021-06-14 19:05:43 +02:00
Rémi Verschelde
3f613236e0
Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-sets
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Store SSAO uniform sets per viewport
2021-06-14 19:05:19 +02:00
Rémi Verschelde
f7fa5a0e3a
Merge pull request #49600 from vnen/gdnative-api-generator-var-writer
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GDNative: Use VariantWriter for the API JSON generator
2021-06-14 18:43:54 +02:00
Rémi Verschelde
0610c559ec
Merge pull request #49585 from timothyqiu/oh-unsigned
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Fix invalid read when using MultiMesh
2021-06-14 18:35:36 +02:00
Rémi Verschelde
0c4e8025ab
Merge pull request #49595 from Faless/js/4.x_npm_update
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[HTML5] Update eslint and jsdoc dependencies.
2021-06-14 18:33:17 +02:00
Rémi Verschelde
07b8fffa7c
Merge pull request #49458 from JFonS/fix_unwrap_xform
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Rename get_parent_spatial() to get_parent_node_3d()
2021-06-14 18:32:33 +02:00
Aaron Franke
bd40474bd6
Add is_position_in_frustum to Camera3D
2021-06-14 12:03:18 -04:00
Paweł Fertyk
709e71ae9c
Remove trailing slash from recent dir if needed
2021-06-14 17:51:57 +02:00
George Marques
49ce5e69ee
Fix default value binding in VisualScriptFunctionState
2021-06-14 12:26:05 -03:00
Rémi Verschelde
6c1445bfea
Merge pull request #48847 from JFonS/vis_deps
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Implement visibility range and dependencies
2021-06-14 17:22:59 +02:00
Rémi Verschelde
47824992d4
Merge pull request #49574 from Blackiris/fix-super-call-with-args
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Fix "super" call when having at least one argument
2021-06-14 17:17:00 +02:00
Yuri Roubinsky
551fb1c749
Merge pull request #49581 from BastiaanOlij/check_disabled_multiview
2021-06-14 17:34:30 +03:00
George Marques
ad7141703e
GDNative: Use VariantWriter for the API JSON generator
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Instead of the String representation, which can be finicky to work with.
VariantWriter is more robust since changes to it affects the whole
system thus it's changed less often and it's never ambiguous.
2021-06-14 10:30:58 -03:00
Haoyu Qiu
a1db7088ed
Update cache after clearing delimiters in CodeEdit
2021-06-14 21:23:01 +08:00
Haoyu Qiu
b3bd54001f
Fix json dump and print of circular structure
2021-06-14 20:48:49 +08:00
jfons
ee702334a1
Rename get_parent_spatial() to get_parent_node3d()
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Renames get_parent_spatial() to get_parent_node3d() and changes its
implementation. Before it was not returning a correct pointer if the
node wasn't added to a SceneTree. Now it uses the same implementation as
CanvasItem, which will be correct even for nodes outside a SceneTree.
2021-06-14 14:05:13 +02:00
Fabio Alessandrelli
a1cbb6daa6
[HTML5] Update eslint and jsdoc dependencies.
2021-06-14 13:42:03 +02:00
bruvzg
cb480376d8
Add LSApplicationCategoryType to the template and export dialog.
2021-06-14 14:28:34 +03:00
bruvzg
25cd29ae66
Fix loading RLE compressed TGA files.
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Fix memory reads outside of input buffer when loading invalid TGA files.
2021-06-14 13:55:39 +03:00
Fabio Alessandrelli
049b5159f1
[HTML5] Fix JS build without eval.
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Also fix download_buffer return type.
2021-06-14 12:32:53 +02:00
Fabio Alessandrelli
9b7b0a28b9
[HTML5] Fix some JS library signature.
2021-06-14 12:32:32 +02:00
jfons
3a53ae5d9f
Implement visibility range and dependencies.
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This commit adds the following properties to GeometryInstance3D: `visibility_range_begin`,
`visibility_range_begin_margin`, `visibility_range_end`, `visibility_range_end_margin`.
Together they define a range in which the GeometryInstance3D will be visible from the camera,
taking hysteresis into account for state changes. A begin or end value of 0 will be ignored,
so the visibility range can be open-ended in both directions.
This commit also adds the `visibility_parent` property to 'Node3D'.
Which defines the visibility parents of the node and its subtree (until
another parent is defined).
Visual instances with a visibility parent will only be visible when the parent, and all of its
ancestors recursively, are hidden because they are closer to the camera than their respective
`visibility_range_begin` thresholds.
Combining visibility ranges and visibility parents users can set-up a quick HLOD system
that shows high detail meshes when close (i.e buildings, trees) and merged low detail meshes
for far away groups (i.e. cities, woods).
2021-06-14 12:17:11 +02:00
Haoyu Qiu
d33185d201
Fix crash when using TileMap::fix_invalid_tiles
2021-06-14 14:58:55 +08:00
Haoyu Qiu
1b122345c2
Fix invalid read when using MultiMesh
2021-06-14 13:19:40 +08:00
Haoyu Qiu
fa907ce829
Add missing null check for ShaderData
2021-06-14 13:00:35 +08:00
Bastiaan Olij
3eae812331
Fixed error spam when XR mode is not enabled and a missed setting rename
2021-06-14 11:05:16 +10:00
clayjohn
fc93e10092
Store SSAO uniform sets per viewport
2021-06-13 10:42:10 -07:00
Julien Nguyen
d6ae7edd80
Fix "super" call when having at least one argument
2021-06-13 17:46:03 +02:00
azagaya
be8667944d
Fix vertical slider grabber_area height calculation
2021-06-13 11:23:26 -03:00
Rémi Verschelde
12e0f10c74
Merge pull request #49227 from pycbouh/editor-theme-freeze-changes
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Prevent `Theme` resource from emitting changes during bulk operations
2021-06-13 15:44:32 +02:00
Rémi Verschelde
4ebf248e1b
Merge pull request #48207 from BastiaanOlij/multiview_stereoscopic
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Add stereoscopic rendering through multiview
2021-06-13 15:36:55 +02:00
Bastiaan Olij
15c1a76361
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
Rémi Verschelde
ef7974f3d9
Merge pull request #49526 from Chaosus/fix_textureregion_errors
2021-06-13 14:44:50 +02:00
Rémi Verschelde
aa51911c69
Merge pull request #49543 from greatmomo/SkeletonModification_bugfix
2021-06-13 14:34:11 +02:00
Pedro J. Estébanez
2ca6b9c610
Fix slow load/save of scenes with many instances of the same script
2021-06-13 13:32:44 +02:00
Rémi Verschelde
600b4c9c7b
Merge pull request #34668 from aaronfranke/to-string
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[Core] Reformat structure string operators
2021-06-13 11:58:24 +02:00
Rémi Verschelde
f4ab76444f
Merge pull request #49564 from timothyqiu/validate-plugin-params
2021-06-13 11:55:07 +02:00
Rémi Verschelde
de2250d786
Merge pull request #49562 from RandomShaper/fix_mono_build
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Improve & fix Mono build
2021-06-13 11:45:43 +02:00
Haoyu Qiu
1a9e3edd30
Validate parameters when adding plugins
2021-06-13 17:25:39 +08:00