Commit graph

9829 commits

Author SHA1 Message Date
kobewi
0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
Rémi Verschelde
78fadf45ca
Merge pull request #85335 from zinefer/bugfix-blend-importer-on-windows-network-share
Replace `//` with `\\` before sending path to Blender
2024-01-09 15:30:50 +01:00
Rémi Verschelde
6f118b8c4a
Merge pull request #86985 from timothyqiu/zip-packer-attributes
Fix ZIPPacker storing file permissions unexpectedly
2024-01-09 11:30:02 +01:00
Rémi Verschelde
079f1c154d
Merge pull request #86269 from aaronfranke/detect-module
Allow detecting when building as an engine module
2024-01-09 11:27:24 +01:00
Rémi Verschelde
e9695d9fa2
Merge pull request #84976 from DarioSamo/rd_common_render_graph
Acyclic Command Graph for Rendering Device
2024-01-09 11:27:19 +01:00
Rémi Verschelde
1edcf9a405
Merge pull request #81345 from anvilfolk/gdoverview
GDScript: Add module description in markdown
2024-01-09 11:27:05 +01:00
Haoyu Qiu
7a833c9b2e Fix ZIPPacker storing file permissions unexpectedly 2024-01-09 13:55:34 +08:00
Dario
cc4d39b0c1 Acyclic Command Graph for RenderingDevice.
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00
Rémi Verschelde
c6671d9961
Merge pull request #86906 from Malcolmnixon/avatar-capable-openxrhand
Add ability to drive full-body avatars using OpenXRHand
2024-01-08 14:53:20 +01:00
Silc Lizard (Tokage) Renew
a51958a2a0 Remove Object pointer/solve types conflict in AnimationTrackCache
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-08 21:48:19 +09:00
Rémi Verschelde
01f8ce6e3d
Merge pull request #86846 from capnm/240105_thorvg_from_v0.11.6_to_v0.12.0
ThorVG: update from v0.11.6 to v0.12.0
2024-01-08 11:58:19 +01:00
Rémi Verschelde
c10d268974
Merge pull request #86787 from ryevdokimov/code-spell-check
Fix various spelling errors across engine solution
2024-01-08 11:55:55 +01:00
Rémi Verschelde
60f557c0c5
Merge pull request #86016 from demolke/master
Import step interpolation for loc/rot/scale from GLTF as nearest
2024-01-08 11:52:16 +01:00
Rémi Verschelde
b88535fe23
Merge pull request #85178 from HolonProduction/completion-tests
Add unit test runner for autocompletion
2024-01-08 11:51:03 +01:00
Martin Capitanio
e090b112ef ThorVG: update from v0.11.6 to v0.12.0
https://github.com/thorvg/thorvg/releases/tag/v0.12.0

Godot-related SVG bug fixes:

+ [SwEngine] Fixed a linear filling scaling issue.
      thorvg/thorvg#1834
+ [SwEngine] Path data not invalid even though
      it doesn't start with MoveTo.
      thorvg/thorvg#1848

Fixes #86128 Gradient issue.
2024-01-08 09:59:43 +01:00
Malcolm Nixon
5b8b2a4e70 Add ability to drive full-body avatars using OpenXRHand
This PR allows the OpenXRHand to drive:
- OpenXR rigged hand skeletons located under the OpenXRHand node
- Godot Humanoid rigged hand skeletons located under the OpenXRHand node
- OpenXR rigged avatar skeletons located separately in the scene-tree
- Godot Humanoid avatar skeletons located separately in the scene-tree
2024-01-07 12:08:54 -05:00
Aaron Franke
91b24b2780
Use GODOT_MODULE define in TextServer modules 2024-01-06 01:19:29 -06:00
Aaron Franke
e2b3c588e1
Allow detecting when building as an engine module 2024-01-06 01:19:29 -06:00
demolke
3749cbb3ca Import step interpolation for loc/rot/scale from GLTF as nearest
Currently all object transform animation tracks get imported and baked
as linear. For step interpolation mark the resulting animation track
with Nearest interpolation to make sure there are no in-betweens
generated. This is useful for camera cuts or similar.
2024-01-05 22:03:57 +01:00
Muller-Castro
96a95cb974 Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
HolonProduction
af4cbaf751 Add unit test runner for autocompletion 2024-01-05 17:49:51 +01:00
Rémi Verschelde
bf1de980e5
Merge pull request #86569 from rune-scape/rune-fix-lambda-hotswap2
GDScript: Lambda hotswap fixes
2024-01-05 12:05:32 +01:00
rune-scape
49bce5c9ef GDScript: Lambda hotswap fixes 2024-01-04 16:33:54 -08:00
Aaron Franke
9753a35c76
Move 3D scene import classes to their own folder 2024-01-04 11:02:49 -06:00
Rémi Verschelde
5eb22a317d
Merge pull request #83577 from DennisManaa/fix-translation-for-item-list
Add automatic translation of items to ItemList
2024-01-04 16:39:36 +01:00
Rémi Verschelde
150f2a75b2
Merge pull request #83120 from dalexeev/gds-allow-property-getter-empty-parentheses
GDScript: Allow empty parentheses for property getter declaration
2024-01-04 16:39:16 +01:00
Rémi Verschelde
2bffa3cbc5
Merge pull request #82639 from golfinq/gdscript-improve-indexing-error
GDScript: Improve error messages for invalid indexing
2024-01-04 16:38:58 +01:00
Robert Yevdokimov
f9826a1dd7 Fix various spelling errors 2024-01-04 09:56:43 -05:00
Rémi Verschelde
525e0bb37c
Merge pull request #86667 from HolonProduction/completion-enum-sorting
Improve sorting of enum autocompletion
2024-01-04 14:26:25 +01:00
Rémi Verschelde
2a4eaa4cd8
Merge pull request #86555 from RandomShaper/fix_warn
Fix LightmapperRD division warning in MSVC
2024-01-04 14:26:20 +01:00
Rémi Verschelde
bfbe145457
Merge pull request #84546 from Rubonnek/fix-jpg-save-bugs
Do not mutate source Image in `Image::save_jpg` and use encoder return value
2024-01-04 14:26:04 +01:00
Rémi Verschelde
6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Rémi Verschelde
11d1844e66
Merge pull request #85869 from paulloz/dotnet-warning-out-of-date-properties
.NET: Add a warning in the inspector when properties might be out of sync
2024-01-03 15:43:41 +01:00
Rémi Verschelde
9b2686c333
Merge pull request #84289 from bruvzg/icu741
ICU4C: Update to version 74.1
2024-01-03 15:41:59 +01:00
Rémi Verschelde
8be3c4b73f
Merge pull request #86341 from Vilcrow/fix-self-completion
Fix the autocomplete function for the 'self' keyword.
2024-01-03 10:00:19 +01:00
Rémi Verschelde
ca7fb29203
Merge pull request #84800 from gshadows/fix_options_range
Fix unlimited project option ranges that could cause crashes.
2024-01-03 09:59:31 +01:00
Rémi Verschelde
22e880ad20
Merge pull request #83163 from Chubercik/vectorXi_dist_methods
Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
2024-01-03 09:58:36 +01:00
S.V.I. Vilcrow
c8fc824608 Fix the autocomplete function for the 'self' keyword. 2024-01-02 20:47:41 +03:00
Rémi Verschelde
a1d45858e0
Merge pull request #86504 from lyuma/gltf_reimport_textures_merry_xmas
gltf: Fix three bugs which prevented extracted textures from being refreshed
2024-01-02 18:05:19 +01:00
Rémi Verschelde
2e1725bef6
Merge pull request #86088 from dalexeev/gds-fix-static-func-as-callable-in-static-context
GDScript: Fix accessing static function as `Callable` in static context
2024-01-02 18:05:16 +01:00
Rémi Verschelde
b5c6e870e8
Merge pull request #82264 from dalexeev/core-builtin-methods-as-callables
Core: Allow methods of built-in `Variant` types to be used as Callables
2024-01-02 18:05:05 +01:00
Rémi Verschelde
06bb9f28e7
Merge pull request #86704 from AThousandShips/len_fix
[GDScript] Add `StringName` support to `@GDScript.len`
2024-01-02 15:09:09 +01:00
Rémi Verschelde
ac83ad1e65
Merge pull request #80390 from EddieBreeg/issue_80358
Fix potential integer underflow in rounded up divisions
2024-01-02 15:08:37 +01:00
A Thousand Ships
045d921044 [GDScript] Add StringName support to @GDScript.len 2024-01-02 14:28:34 +01:00
EddieBreeg
8747c67d9e
Fix potential integer underflow in rounded up divisions
A new `Math::division_round_up()` function was added, allowing for easy
and correct computation of integer divisions when the result needs to
be rounded up.

Fixes #80358.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-02 14:14:47 +01:00
HolonProduction
76fd7ec394 Improve sorting of enum autocompletion 2023-12-31 14:35:08 +01:00
Aaron Franke
8acef03cb5
Add export settings to the export dialog for GLTF 2023-12-30 19:57:39 -06:00
Pedro J. Estébanez
fe8c217b7c Fix warning in MSVC 2023-12-27 17:50:45 +01:00
Lyuma
fea4165ca8 gltf: fix three bugs which prevented extracted textures from being refreshed.
1. Extracted texture paths in `GLTFDocument::_parse_image_save_image` at the project root started with res:/// which broke cache invalidation
2. md5 hashes were not being written to generator_parameters for new imports, which led Godot to think the file was manually created.
3. `EditorFileSystem::reimport_append` must emit the `resources_reimported` signal in order for the resource cache to be updated.
2023-12-25 01:03:40 -08:00
Paul Joannon
0818d015db
Inspector ⚠️ when C# props might be out of date 2023-12-22 23:27:13 +01:00