A Thousand Ships
308dbb8c63
[Core] Add scalar versions of Vector*
min/max/clamp/snap(ped)
...
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
Khasehemwy
d950f5f838
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
A Thousand Ships
79ba22a73f
Use Vector*
component-wise min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
Thaddeus Crews
3b3e2374c9
clang-tidy: Enforce modernize-use-nullptr
2024-03-12 10:59:53 -05:00
SlugFiller
b999893c9d
Fix build on MSVC 2017
2024-03-05 06:57:53 +02:00
clayjohn
294f16c862
Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
2024-02-25 13:52:41 -08:00
Bastiaan Olij
aa260e5f3d
Implement glow/bloom on compatibility renderer
2024-02-19 13:29:43 +11:00
Alula
ea229f5148
OpenGL: Implement 3D Texture support
2024-02-05 20:10:39 +01:00
Rémi Verschelde
a56dd6ca52
Merge pull request #86920 from griffinkh/build_warning_fix
...
Fix build warning with memset value being too large
2024-01-09 11:29:55 +01:00
Griffin Kroah-Hartman
b97cb5ec59
Fix build warning with memset value being too large
...
Should resolve issue #83342
2024-01-08 17:26:41 +01:00
Rémi Verschelde
774c4631fd
Merge pull request #84733 from clayjohn/GL-CanvasGroup-performance
...
Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend
2024-01-08 11:50:12 +01:00
Wilson E. Alvarez
a3cb1b096f
Add const references detected by clang-tidy
2023-12-16 13:36:44 -05:00
David Snopek
275c496bc8
Add MSAA support for WebXR
2023-12-11 09:01:24 -06:00
Bastiaan Olij
caddce14dd
Add 3D MSAA and scaling support to GLES3
2023-12-05 10:01:00 +11:00
Gabor Koncz
0198eedb06
Remove incorrect system_fbo overwrite
2023-11-16 01:56:20 +01:00
clayjohn
e69968b794
Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend
2023-11-11 00:17:26 +01:00
Rémi Verschelde
253711ec98
Merge pull request #82430 from RandomShaper/fix_gles3_tex_free
...
[GLES3] Avoid freeing proxy textures clearing onwer's data
2023-10-26 15:58:55 +02:00
Thaddeus Crews
9ee41c707e
Fix texture storage not assigning default scale
...
• Print errors if an invalid value is passed
2023-10-12 12:02:24 -05:00
SlugFiller
d468582ef8
Fix build on MSVC 2017
2023-09-27 19:49:59 +03:00
Pedro J. Estébanez
a67559931b
[GLES3] Avoid freeing proxy textures clearing onwer's data
2023-09-27 10:44:56 +02:00
bruvzg
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
...
Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
A Thousand Ships
3565d1bf7e
[Drivers,Platform] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-12 20:13:32 +02:00
Bastiaan Olij
63d6e9c557
Add custom texture create function
2023-07-26 20:46:34 +10:00
Yuri Sizov
a33b548092
Merge pull request #78168 from clayjohn/GLES3-gaussian-rt
...
Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer
2023-07-12 15:08:57 +02:00
clayjohn
7c37a32897
Use a filter with mipmaps when initializing textures with mipmaps in GL Compatibility renderer
...
This works around a driver bug in some older devices and should be harmless on any spec-compliant device
2023-06-26 10:45:24 -07:00
clayjohn
cc89321c9c
Reset filter/repeat state of textures in GL Compatibility renderer when render target is cleared
2023-06-23 10:57:56 -07:00
Rémi Verschelde
cb73a6e9f9
Merge pull request #78490 from clayjohn/GLES3-particles-subemit
...
Add warnings and fallbacks for particles sub emitters when using the GL Compatibility rendering backend
2023-06-22 21:02:38 +02:00
Qiqi Wu
df740f6865
free color and depth texture after check framebuffer complete failed
2023-06-22 09:13:24 +08:00
clayjohn
8a5af8183a
Add warnings and fallbacks for particles sub emitters when using the GL Compatibility rendering backend
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-06-21 12:56:52 -07:00
Rémi Verschelde
9e81aeda33
Merge pull request #78287 from clayjohn/GLES3-texture-replace
...
Copy texture filter/repeat modes when replacing a texture in the GL Compatibility backend
2023-06-16 10:23:03 +02:00
Rémi Verschelde
1710a7d303
Merge pull request #78285 from clayjohn/GLES3-viewport-filter
...
Ensure filter/repeat is cached by Viewport texture in GL Compatibility renderer
2023-06-16 10:22:33 +02:00
clayjohn
36a005fafc
Add RENDERING_INFO parameters to GL Compatibility renderer
...
This also fixes RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME for the RD renderers as it was incorrectly reporting vertex/index count at times
This also adds memory tracking to textures and buffers to catch memory leaks.
This also cleans up some memory leaks that the new system caught.
2023-06-16 09:10:00 +02:00
clayjohn
96b2743782
Ensure filter/repeat is cached by Viewport texture in GL Compatibility renderer
2023-06-15 13:08:55 -07:00
clayjohn
3e211b7f74
Copy texture filter/repeat modes when replacing a texture in the GL Compatibility backend
2023-06-15 13:06:42 -07:00
clayjohn
9721a27427
Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer
2023-06-12 21:51:23 -07:00
clayjohn
05142b6228
Properly update array textures when using the OpenGL backend to avoid crash
2023-06-07 15:44:11 -07:00
patrickdown
391a1bf60e
Implemented texture_2D_layered_initialize
2023-05-27 12:53:59 -05:00
Bastiaan Olij
c328676d96
For GDExternal use, provides access to internal graphics handles for textures
2023-05-09 13:47:22 +10:00
Yuri Sizov
fe0949e950
Merge pull request #72361 from the-brickster/master
...
Incorporating the availability of screen and depth textures for the GLES3 backend
2023-03-27 16:24:01 +02:00
Bastiaan Olij
70dca9ff55
Merge duplicate rd_texture functions
2023-03-10 21:37:01 +11:00
clayjohn
84482ef90b
Avoid copying CanvasTexture when updating proxy
2023-03-07 12:48:32 -08:00
LandoUWB
98697b05d8
Incorporating the availability of screen and depth textures for the GLES3 backend
2023-02-16 21:18:58 -08:00
Rémi Verschelde
0668e0f5a9
Merge pull request #69001 from dzil123/fix_rendering_checks
...
Fix various missing rendering parameter checks
2023-02-13 21:07:05 +01:00
Rémi Verschelde
92f3725da8
Merge pull request #72474 from clayjohn/GL-leaky-tex
...
Avoid leaking texture->tex_id when clearing render targets
2023-02-01 07:32:05 +01:00
Rémi Verschelde
3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
...
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-02-01 07:30:09 +01:00
clayjohn
a919c6184e
Avoid leaking texture->tex_id when clearing render targets
2023-01-31 13:39:39 -08:00
Marius Hanl
a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
...
- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility
Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31 20:04:11 +01:00
Juan Linietsky
28f51ba547
Refactor high quality texture import
...
* Only two texture import modes for low/high quality now:
* S3TC/BPTC
* ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.
This solves the following problems:
* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30 15:53:23 +01:00
bruvzg
1cc5524b81
[iOS] Restore OpenGLES3 renderer support.
2023-01-22 13:59:52 +02:00
clayjohn
49bebf2bfb
Sort decals and lights based on camera origin
...
Also implement sort_offset for decals
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-20 09:58:17 -08:00