Commit graph

30624 commits

Author SHA1 Message Date
Rémi Verschelde
63d206e61e
Merge pull request #42187 from m4gr3d/main_android_subview_init_update
Add overridable init method for the Godot fragment instance.
2020-09-23 09:30:12 +02:00
booer
113921b56c Fixes updating CPUParticles emmision shape values 2020-09-23 14:17:47 +07:00
Rémi Verschelde
6f50571eff
Merge pull request #42195 from extrawurst/patch-1
add iOS Simulator platform
2020-09-23 09:13:41 +02:00
Rémi Verschelde
bb2466bbc0
Merge pull request #42196 from Calinou/fix-file-access-zip-crash
Fix crash when opening a ZIP data pack
2020-09-23 09:13:05 +02:00
Rémi Verschelde
cadba267b5
Merge pull request #42203 from rcorre/physicsmat_hint
Fix hints on PhysicsMaterial bounce/friction.
2020-09-23 09:06:59 +02:00
Rémi Verschelde
d21b3c2693
Merge pull request #42217 from Calinou/doc-richtextlabel-append-bbcode-no-close
Document `RichTextLabel.append_bbcode()` not closing previously open tags
2020-09-23 08:59:14 +02:00
Zae
b5eea5cfd4 Fix C# string.IsAbsPath() 2020-09-23 13:53:35 +08:00
Aaron Franke
9394c057b8
Remove redundant is_equal_approx_ratio method
is_equal_approx is able to handle values of any size, and is_equal_approx_ratio is no longer used in any exposed APIs, so we don't need is_equal_approx_ratio anymore. Also, add #ifdef MATH_CHECKS for a method that is only used when MATH_CHECKS is defined.
2020-09-23 00:28:49 -04:00
Aaron Franke
23dabcd2d0
Change Basis is_equal_approx to use instance method 2020-09-23 00:28:49 -04:00
Yuri Roubinsky
e40ba13e59
Merge pull request #42254 from Chaosus/vs_fix_expressions
Fix expressions nodes in visual shaders
2020-09-22 23:19:04 +03:00
Yuri Roubinsky
81a44a4145 Fix expressions nodes in visual shaders 2020-09-22 23:07:55 +03:00
Rémi Verschelde
94529d0e1e
Merge pull request #41912 from skyace65/NavigationMesh
Document some properties of NavigationMesh
2020-09-22 16:38:27 +02:00
Rémi Verschelde
466a6d75e4
Merge pull request #42215 from Chaosus/forbid_invalid_varyings
Forbids varying declaration in particles and sky shaders
2020-09-22 16:37:14 +02:00
Rémi Verschelde
5824766a3c
Merge pull request #41430 from Lunatoid/no-icon-resize
Fixes DefaultProjectIcon scaling with editor scale
2020-09-22 15:52:12 +02:00
Lunatoid
740100d671 Fixes DefaultProjectIcon scaling with editor scale
Should fix #27009 where the DefaultProjectIcon was scaling
with the EDSCALE. Now it checks if the icon name is equal
to "DefaultProjectIcon" and sets the scale to 1.0 instead of
EDSCALE.
2020-09-22 15:38:44 +02:00
Rémi Verschelde
071d359f42
Merge pull request #42171 from Pineapple/fix-custom-modules-vs-master
Fix custom modules in Visual Studio
2020-09-22 12:52:04 +02:00
Yuri Roubinsky
53740c69df Forbids varying declaration in particles and sky shaders 2020-09-22 10:35:52 +03:00
Yuri Roubinsky
6f89db3d8c
Merge pull request #42243 from Chaosus/vs_fix_bug
Fix UniformRef invalid updating when LineEdit focus out
2020-09-22 10:29:06 +03:00
Yuri Roubinsky
477f6c880e Fix UniformRef invalid updating when LineEdit focus out 2020-09-22 09:56:24 +03:00
Yuri Roubinsky
160ad23e5d
Merge pull request #42225 from Chaosus/vs_fix_bugs
Fix some bugs in visual shader editor
2020-09-21 22:32:15 +03:00
Yuri Roubinsky
07fb960a88 Fix some bugs in visual shader editor 2020-09-21 22:19:20 +03:00
Rémi Verschelde
17b047bd30
Merge pull request #42227 from Calinou/doc-array-fix-typo
Fix a typo in the Array class documentation
2020-09-21 18:43:49 +02:00
Hugo Locurcio
603eddce86
Fix a typo in the Array class documentation
This closes https://github.com/godotengine/godot-docs/issues/4049.
2020-09-21 17:03:14 +02:00
Rémi Verschelde
ebf3bad571
Merge pull request #42226 from Calinou/doc-rect2-aabb
Cross-reference AABB and Rect2 in the class reference
2020-09-21 16:07:29 +02:00
Hugo Locurcio
e9eddb4f1f
Cross-reference AABB and Rect2 in the class reference 2020-09-21 14:27:50 +02:00
Hugo Locurcio
3e1457f517
Document RichTextLabel.append_bbcode() not closing previously open tags
This closes #42216.
2020-09-20 18:21:19 +02:00
Rémi Verschelde
8039978110
Merge pull request #42211 from Calinou/doc-javascript-build-time-disable
Document that the JavaScript singleton may be disabled at build-time
2020-09-20 17:21:24 +02:00
Hugo Locurcio
0422027f07
Document that the JavaScript singleton may be disabled at build-time 2020-09-20 16:40:16 +02:00
Rémi Verschelde
0923a1f700
Merge pull request #41426 from madmiraal/fix-bullet-zero-scale
Check and correct for zero scaling when unscaling Bullet basis.
2020-09-20 09:24:50 +02:00
Ryan Roden-Corrent
6c18baee9c
Fix hints on PhysicsMaterial bounce/friction.
These values are only meaningful in the range 0 to 1.
Make sure the editor enforces reasonable values.
Fixes #42202.
2020-09-19 18:44:49 -04:00
Hugo Locurcio
0b65342fd2
Fix crash when opening a ZIP data pack
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2020-09-19 15:45:00 +02:00
Stephan Dilly
f49199bcc3
add iOS Simulator platform
without this we have to manually drop a `x86_64` builds of gdnative libs into the Xcode project to allow running in `iOS Simulator`
2020-09-19 15:09:36 +02:00
Fredia Huya-Kouadio
79c1cf600b Add overridable init method for the Godot fragment instance. 2020-09-18 16:59:09 -07:00
Leleat
adb205a150 add description for ScriptEditor.open_script_create_dialog() 2020-09-19 00:03:24 +02:00
Rémi Verschelde
7fff7b863c
Merge pull request #42174 from akien-mga/zstd-1.4.5
zstd: Update to upstream version 1.4.5
2020-09-18 22:02:35 +02:00
Rémi Verschelde
914591c9ae
zstd: Update to upstream version 1.4.5 2020-09-18 21:47:12 +02:00
PouleyKetchoupp
54eaaf456f Fix popup menu item selected when opening the menu
In order to allow selecting items by either holding left click, or click
to open and click again to select, mouse button release was invalidated
based on the amount of mouse motion.

This was causing issues in some scenarios where an item could be
selected while opening the menu if the mouse moved enough between button
press and release.

This case could happen in the language selection of the project manager,
especially on linux, because of the order and timing of the mouse
events on x11.

This change invalidates mouse release based on a timing condition rather
than moved distance to handle any case from the display server properly.
2020-09-18 20:45:59 +02:00
Bartłomiej T. Listwon
b0b5cd07ec Fix custom modules in Visual Studio 2020-09-18 19:33:03 +02:00
Fabio Alessandrelli
27ab97501b [HTML5] Add override keyword, cleanup methods. 2020-09-18 18:48:59 +02:00
Fabio Alessandrelli
179e6fabb4 Fix RasterizerDummy, override, cleanup.
Add override keyword to RasterizerDummy methods.
Plus cleanup unused methods, remove virtual keyword.
2020-09-18 18:43:15 +02:00
Rémi Verschelde
a332e2f5b2
Merge pull request #41861 from Razoric480/fix-vscript-value-by-type
Add a function to sanitize variant values in visual script
2020-09-18 17:36:01 +02:00
Francois Belair
a598c77058 Add a VScript func to sanitize variant values
Fixes #27611
2020-09-18 11:19:53 -04:00
Rémi Verschelde
cff43e5326
Merge pull request #41930 from RandomShaper/fix_gdscript_leaks
Fix leaks in GDScript
2020-09-18 16:18:57 +02:00
Rémi Verschelde
cb244f0b50
Merge pull request #42165 from akien-mga/codespell
Fix typos with codespell
2020-09-18 14:01:51 +02:00
Rémi Verschelde
3e78963bb9
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
Rémi Verschelde
b1b56fd045
Merge pull request #42157 from akien-mga/math-RANDOM_MAX-netbsd
Linux/BSD: Fix support for NetBSD
2020-09-18 12:35:07 +02:00
Rémi Verschelde
413ff7938d
X11: Try to load libXrandr.so.3 if libXrandr.so.2 isn't found
All Linux distros, and FreeBSD and OpenBSD seem to have libXrandr.so.2,
but for some reason recent NetBSD versions seem to have libXrandr.so.3 now.
2020-09-18 11:55:12 +02:00
Rémi Verschelde
01185acecb
NetBSD: Implement OS_Unix::get_executable_path()
Same implementation as OpenBSD seems to work fine.
2020-09-18 11:54:18 +02:00
Rémi Verschelde
5f4d64f4f3
Linux/BSD: Fix support for NetBSD
Add __NetBSD__ to `platform_config.h` so that it can find `alloca`
and use the proper `pthread_setname_np` format.

Rename RANDOM_MAX to avoid conflict with NetBSD stdlib.

Fixes #42145.
2020-09-18 10:27:55 +02:00
Dashcell
5355169d3c Fixes the resize of tile shapes when a vertex is outside of the tilesheet. Fix #34970 2020-09-17 21:14:46 -03:00