Rémi Verschelde
c2246a5a6f
Merge pull request #84668 from YuriSizov/gui-dont-warn-when-popup-subs-are-nameless
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Allow auto-generated node names in `PopupMenu::add_submenu_item`
2023-11-09 18:10:35 +01:00
Rémi Verschelde
02e52da774
Merge pull request #84667 from timothyqiu/semi-redundant
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Remove a redundant semicolon from `max_fps` documentation
2023-11-09 18:10:11 +01:00
Rémi Verschelde
884c794754
Merge pull request #84663 from AThousandShips/cs_rename
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Rename `Vector2/3/4I.Min/Max` to `MinValue/MaxValue`
2023-11-09 18:09:48 +01:00
Rémi Verschelde
f7a701587e
Merge pull request #84662 from YuriSizov/gui-warn-about-autowrapping
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Warn about autowrapped labels in containers
2023-11-09 18:09:25 +01:00
Rémi Verschelde
19db9308ff
Merge pull request #84657 from RandomShaper/lang_srv_threading
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Make languages bookkeeping thread-safe
2023-11-09 18:09:01 +01:00
Rémi Verschelde
d36cc7313e
Merge pull request #84547 from kitbdev/mouse-notif-3
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Make Mouse Enter/Exit notifications match Mouse Events
2023-11-09 18:08:37 +01:00
Rémi Verschelde
25e650ab61
Merge pull request #83388 from jsjtxietian/document-resource-saver-uid
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Document UID behavior in ResourceSaver's save function
2023-11-09 18:07:41 +01:00
Rémi Verschelde
9ff5ee79b8
Merge pull request #82991 from jsjtxietian/update-doc-for-draw-poly-line
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Update `draw_polyline` documentation to clarify negative width behavior
2023-11-09 18:07:16 +01:00
Rémi Verschelde
95a42aeb96
Merge pull request #82092 from jitspoe/master.pr_physical_keycode_doc_fix
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Fix documentation on how to get the keycode string from a `physical_keycode`
2023-11-09 18:06:51 +01:00
Rémi Verschelde
75d27e3893
Merge pull request #79832 from DarkMessiah/fix-autoload-settings
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Fix undo methods for DELETE in EditorAutoloadSettings
2023-11-09 18:06:28 +01:00
Rémi Verschelde
460dd9fdb7
Merge pull request #79021 from KoBeWi/hide_slider_and_EVERYTHING_ELSE
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Fix missing arrows in integer vector properties
2023-11-09 18:06:01 +01:00
Pedro J. Estébanez
f3e96a8548
Make languages bookkeeping thread-safe
2023-11-09 18:03:43 +01:00
kobewi
aff49d3a76
Fix missing arrows in integer vector properties
2023-11-09 17:35:15 +01:00
Rémi Verschelde
354c622aa7
doc: Clarify that DisplayServer.window_set_*_callback
aren't supported on Window nodes
2023-11-09 17:23:38 +01:00
Yuri Sizov
edcad2ea88
Allow auto-generated node names in PopupMenu::add_submenu_item
2023-11-09 17:12:41 +01:00
Yuri Sizov
58a3cfa192
Warn about autowrapped labels in containers
2023-11-09 16:33:46 +01:00
Haoyu Qiu
d6bd0e1289
Remove a redundant semicolon from max_fps documentation
2023-11-09 22:18:01 +08:00
kit
d24d73ba31
Make mouse-enter/exit notifications match mouse event propagation
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`NOTIFICATION_MOUSE_ENTER` and `NOTIFICATION_MOUSE_EXIT` now includes
the areas of children control nodes if the mouse filters allow it.
In order to check if a Control node itself was entered/exited, the newly
introduced `NOTIFICATION_MOUSE_ENTER_SELF` and
`NOTIFICATION_MOUSE_EXIT_SELF` can be used.
Co-authored-by: Markus Sauermann <6299227+Sauermann@users.noreply.github.com>
2023-11-09 09:11:59 -05:00
A Thousand Ships
668761fa8e
Rename Vector2/3/4I.Min/Max
to MinValue/MaxValue
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More consistent with the `Mathf` constants they reference
2023-11-09 14:16:53 +01:00
jitspoe
1e01fcd038
Fix documentation on how to get the keycode string from a physical_keycode
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Fixes #82091 .
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-11-09 13:03:29 +01:00
Markus Sauermann
75b4ea05a4
Fix stuck cursor in Advanced Scene Importer
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Display an Arrow mouse cursor, while the mouse is moved within the
`SubViewportContainer` of the Advanced Scene Importer.
2023-11-09 12:50:13 +01:00
Rémi Verschelde
d1381bbca2
Merge pull request #84625 from KoBeWi/yeet_sprite_node()
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Remove AnimatedSprite pointer when clearing editor
2023-11-09 11:48:12 +01:00
Rémi Verschelde
e769a75640
Merge pull request #84618 from YuriSizov/docs-resolve-method-reference-collisions
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Resolve collisions in reference anchors added for methods
2023-11-09 11:47:48 +01:00
Rémi Verschelde
26f1c503ec
Merge pull request #84617 from YuriSizov/editor-this-one-is-for-all-my-subs
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Fix node names of submenu items across the editor
2023-11-09 11:47:24 +01:00
Rémi Verschelde
b153f4868a
Merge pull request #84567 from timothyqiu/shapecast-doc
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Sync changes between ShapeCast and RayCast class references
2023-11-09 11:47:00 +01:00
Rémi Verschelde
aaafc69132
Merge pull request #84513 from bruvzg/x11_fallback_and_spam
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[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
2023-11-09 11:46:36 +01:00
Rémi Verschelde
0e8781e818
Merge pull request #84504 from jitspoe/master.pr_fullscreen_to_windowed_fix
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Fix bug where maximized->fullscreen->windowed mode stays maximized.
2023-11-09 11:46:12 +01:00
Rémi Verschelde
ce53362f98
Merge pull request #83670 from raulsntos/notification-predelete-cleanup
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Add `NOTIFICATION_PREDELETE_CLEANUP` notification to fix C# `Dispose()`
2023-11-09 11:45:49 +01:00
Rémi Verschelde
432c75d6af
Merge pull request #83081 from Rindbee/fix-wrong-split
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Fix `EditorFileSystemDirectory::get_file_deps()` may return wrong result
2023-11-09 11:45:21 +01:00
bruvzg
4fda7e14be
[macOS] Fix fullscreen <-> exclusive fullscreen transition.
2023-11-09 08:02:56 +02:00
Rémi Verschelde
e5bacbc471
Merge pull request #84628 from KoBeWi/no_meta_only_path
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Don't store shader edit path in metadata
2023-11-08 19:18:55 +01:00
kobewi
9c810ef061
Don't store shader edit path in metadata
2023-11-08 19:14:16 +01:00
Rémi Verschelde
57a0ac27d5
Merge pull request #84614 from YuriSizov/editor-set-shader-shortcut-context
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Correctly set up shortcut context in the shader editor
2023-11-08 19:11:10 +01:00
Rémi Verschelde
cfcb0a1efc
Merge pull request #84605 from bruvzg/fix_list_al
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[RTL] Fix list bullet alignment.
2023-11-08 19:10:47 +01:00
Rémi Verschelde
ae20b74ad5
Merge pull request #84597 from KoBeWi/zeroed_existence
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Keep Variant type after `zero()`
2023-11-08 19:10:23 +01:00
Rémi Verschelde
2cfb5ff23a
Merge pull request #84585 from clayjohn/GL-instance-id
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Properly rename ``INSTANCE_ID`` and ``VERTEX_ID`` in canvas item shaders in the compatibility backend
2023-11-08 19:09:59 +01:00
Rémi Verschelde
f0c52c0e35
Merge pull request #84576 from clayjohn/mesh-tangents-always
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Create tangent array if mesh created without tangents
2023-11-08 19:09:36 +01:00
Rémi Verschelde
7efe2e3d82
Merge pull request #84317 from clayjohn/RD-samplers
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Use default samplers in base uniform set when rendering to reflection probes
2023-11-08 19:09:12 +01:00
Rémi Verschelde
84e16de8eb
Merge pull request #84099 from BastiaanOlij/fix_openxr_samplecount
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Fix OpenXR sample count
2023-11-08 19:08:48 +01:00
Rémi Verschelde
491160c33d
Merge pull request #83888 from KoBeWi/remove_all_properties_instead_of_adding_one
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Fix TileMap layer reverts and defaults
2023-11-08 19:08:19 +01:00
kobewi
55f7d493ee
Remove AnimatedSprite pointer when clearing editor
2023-11-08 18:09:42 +01:00
Yuri Sizov
0924ae0167
Resolve collisions in reference anchors added for methods
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While the anchors themselves were sufficiently unique,
when converted to HTML all underscore characters are
replaced. This created collisions between, say, Object._get and
Object.get, where the latter would get a generic unique
anchor identifier, e.g. id1.
2023-11-08 15:16:35 +01:00
Yuri Sizov
b04b546092
Fix node names of submenu items across the editor
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Also removes some programmer remarks and fixes some docs.
2023-11-08 14:42:42 +01:00
Yuri Sizov
e7dba3b064
Correctly set up shortcut context in the shader editor
2023-11-08 13:07:31 +01:00
kobewi
275e9d7028
Keep Variant type after zero()
2023-11-08 12:13:36 +01:00
bruvzg
e1c6dd522b
[RTL] Fix list bullet alignment.
2023-11-08 08:26:30 +02:00
clayjohn
9c5adac342
Properly rename INSTANCE_ID and VERTEX_ID in canvas item shaders in the compatibility backend
2023-11-07 17:55:51 +01:00
clayjohn
a74cfc2629
Use default samplers in base uniform set when rendering to reflection probes
2023-11-07 17:46:05 +01:00
clayjohn
031f221b9d
Create tangent array if mesh created without tangents
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This extends our previous change to ensure that compressed meshes have tangents
Now we ensure tangents are always used. This greatly simplifies our compression code at the cost of a small amount of bandwidth
2023-11-07 14:24:23 +01:00
Yuri Sizov
3e7f638d7b
Merge pull request #84570 from clayjohn/editor-headless-scan
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Scan the filesystem in the first frame when using headless mode
2023-11-07 12:54:41 +01:00