Bojidar Marinov
11e62cdc79
Do not YSort canvas items that are not visible
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Fixes an issue with nested YSorts not regarding visibility
2019-04-09 15:49:38 +03:00
Rémi Verschelde
a994db62df
Merge pull request #27644 from lupoDharkael/bus
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Allow default audio bus layout modification
2019-04-08 11:06:35 +02:00
Rémi Verschelde
4942e96897
Merge pull request #27527 from BastiaanOlij/render_ext_target
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Add option to have viewport render into supplied texture (VR)
2019-04-07 11:11:50 +02:00
Rémi Verschelde
35f06eb437
Merge pull request #25630 from BastiaanOlij/arvr_positional_mesh
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Added a mesh interface to the arvr positional trackers
2019-04-07 11:09:21 +02:00
Rémi Verschelde
3b697ce8d5
Merge pull request #26486 from marxin/fix-Wdeprecated-copy
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Fix new GCC 9 warnings: -Wdeprecated-copy.
2019-04-06 18:21:18 +02:00
Rémi Verschelde
2db0613fb0
Merge pull request #25624 from nekomatata/texture-rect-flip
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Add ability to flip TextureRect horizontally or vertically
2019-04-06 13:15:01 +02:00
Bastiaan Olij
8349d4fbd9
Add option to have viewport render into supplied texture
2019-04-06 08:24:58 +11:00
lupoDharkael
650b698f51
Allow default audio bus layout modification
2019-04-05 17:19:25 +02:00
Juan Linietsky
19a6a6286a
Ability to make CanvasLayers have pseudo 3D depth.
2019-04-05 10:25:51 -03:00
PouleyKetchoupp
8b84638322
Add ability to flip TextureRect horizontally or vertically
2019-04-03 13:05:29 +02:00
ShyRed
96093778ed
Remove hardcoded joint bias
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Use user provided bias instead of hardcoded bias.
2019-03-27 19:21:07 +01:00
Windy Darian
ff318d91ee
Fix bone aabb calculation, which caused a skeletal mesh culling issue
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There was a bug that could result in most bone aabb boxes ending up with
tiny size upon import and mess up with culling of skeletal meshes. This
fixes it.
2019-03-14 00:35:53 -04:00
Rémi Verschelde
6c2283b2d4
Merge pull request #26660 from marxin/fix-25639-audio-negative-shift
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Fix #25639 by not shifting a negative value.
2019-03-05 23:10:02 +01:00
marxin
c24f53d4f6
Fix #25639 by not shifting a negative value.
2019-03-05 21:32:18 +01:00
marxin
0e781aeacb
Fix #25641 by not shifting a negative value.
2019-03-05 21:18:46 +01:00
Rémi Verschelde
453d239a69
Merge pull request #26532 from aqnuep/texture_array_fixes
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Fixed TextureArray and Texture3D issues
2019-03-04 15:09:11 +01:00
Juan Linietsky
34dd772054
Properly redraw if something animated is visible
2019-03-03 13:43:54 -03:00
Daniel Rakos
582f62c2b2
Fixed TextureArray and Texture3D issues
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- Texture arrays and 3D textures weren't working previously due to an
incorrect number of calls to glTexImage3D with incorrect level parameters.
This change fixes that.
- Fixed the incorrect calculation of the byte size of layered textures.
- Added the layer count to the debugger info when viewing video memory usage.
2019-03-03 16:40:48 +01:00
Juan Linietsky
2f32a75d2e
Skeletons can now choose between using local or world coords for processing, fixes #26468
2019-03-03 12:24:00 -03:00
Rémi Verschelde
467f18b738
Fix style issues from recent commits
2019-03-03 12:45:20 +01:00
Rémi Verschelde
56520d7bd6
Merge pull request #26505 from marcelofg55/input_buffer_crashfix
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Fix possible crash on AudioDriver::input_buffer_write
2019-03-02 23:51:24 +01:00
Marcelo Fernandez
f529649cec
Fix possible crash on AudioDriver::input_buffer_write
2019-03-02 19:41:45 -03:00
Juan Linietsky
1b8f56c099
Clean up and fix some situations where triangulation may fail, closes #26366
2019-03-02 12:04:24 -03:00
marxin
6be77da7eb
Fix new GCC 9 warnings: -Wdeprecated-copy.
2019-03-02 14:37:02 +01:00
Juan Linietsky
b84b015225
Make query checks less agressive, fixes #24694
2019-03-02 08:48:47 -03:00
Juan Linietsky
3f681b0681
Clean up blend shape support in GLES2 and GLES3.
2019-03-01 16:01:44 -03:00
Marcelo Fernandez
f04bff349b
Fix possible crash when AudioDriver::capture_start fails
2019-03-01 09:33:15 -03:00
Rémi Verschelde
09a541edd0
Merge pull request #26287 from JFonS/fix_25992
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Use item_shadow_mask for LightOccluder2D culling
2019-02-27 21:28:31 +01:00
Rémi Verschelde
426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
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Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
marxin
e5f665c718
Fix -Wsign-compare warnings.
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I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
Juan Linietsky
ffb9f342a5
Ensure implicit conversions for scalar constants work in shaders, closes #26239
2019-02-26 23:21:37 -03:00
Juan Linietsky
f669ebeeaf
-Properly handle missing ETC support on export
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-Added ability for resource importers to save metadata
-Added ability for resource importers to validate depending on project settings
2019-02-26 18:45:06 -03:00
Juan Linietsky
5eeb06ffd1
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
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-Fixed a bug where etc textures were imported broken
2019-02-26 11:58:47 -03:00
JFonS
1c3a1165e5
Use item_shadow_mask for LightOccluder2D culling
2019-02-25 22:58:14 +01:00
Juan Linietsky
fd68bb2596
-Treat scalar conversions when calling functions as error, closes #24261
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-Make shader editor display errors if exist when just opening it
-Make ShaderMaterial not lose parameters if opened in error.
2019-02-23 17:55:09 -03:00
Rémi Verschelde
24097811e4
Fix invalid change from CLAMP to MAX in #26099
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CLAMP limits the value between the two bounds, so for unsigned ints
it should be replaced by MIN(val, max), not MAX.
The issue in voxel_light_baker.cpp was fixed in 4f697f7
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Fixes #26170 .
2019-02-23 12:08:21 +01:00
Rémi Verschelde
726f31e992
Merge pull request #26132 from marxin/fix-Wignored-qualifiers
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Fix warnings seen with -Wignored-qualifiers.
2019-02-22 09:55:27 +01:00
Rémi Verschelde
60fe9321ac
Merge pull request #26099 from marxin/fix-Wtype-limits-warnings
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Fix all -Wtype-limits warnings.
2019-02-22 09:44:59 +01:00
Juan Linietsky
87b303aa95
Fixed bugs in test body motion and removed unnecesary test in move_and_slide. Fixes #25968
2019-02-21 17:21:36 -03:00
marxin
c11e7ffd0e
Fix warnings seen with -Wignored-qualifiers.
2019-02-21 20:24:29 +01:00
marxin
7de7f0ef17
Fix all -Wtype-limits warnings.
2019-02-21 19:34:35 +01:00
Rémi Verschelde
cac1a93d1b
Merge pull request #26103 from nekomatata/area2d-rectangle-collision-fix
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Fixed Area2d input events ignoring the top and left edge of rectangle shape
2019-02-21 14:39:26 +01:00
PouleyKetchoupp
edcfe41bd5
Area2d rectangle collision check doesn't ignore the first pixel row and column ( fix #25462 )
2019-02-21 00:34:57 +01:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
JFonS
964338b06b
Fix update of canvas AABB with update_when_visible
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Ensure the AABB of canvas items is always updated when
`update_when_visible` is enabled.
2019-02-17 20:28:00 +01:00
Juan Linietsky
81e15358c0
Skip disabled shape when getting rest info. Fixes #25941
2019-02-16 16:32:30 -03:00
Juan Linietsky
6d4eaebe1e
Support multiple ray shapes in kinematicbody, fixes #25050
2019-02-16 16:15:22 -03:00
Juan Linietsky
ee464f56c4
Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074
2019-02-16 13:45:01 -03:00
Juan Linietsky
f439b786ea
Allow kinematic bodies without shapes to still move, fixes #24775
2019-02-16 11:06:44 -03:00
Juan Linietsky
2e6c98058f
Make ray shapes not work with OWC. They don't make practical sense together. Closes #25532
2019-02-16 10:07:27 -03:00