Yuri Rubinsky
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1433c98e9f
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Merge pull request #75831 from Chaosus/shader_fix_texture_array_hint_completion
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2023-04-12 08:58:59 +03:00 |
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Rémi Verschelde
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ef17794d17
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Merge pull request #75812 from RandomCatDude/sky-fog-luminance-fix
Move sky luminance scaling to before fog is applied
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2023-04-11 19:40:36 +02:00 |
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Rémi Verschelde
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347a8e20ae
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Merge pull request #69324 from RedMser/advanced-settings-errors
Make it easier to solve warnings/errors referring to project settings
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2023-04-11 19:39:53 +02:00 |
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Yuri Rubinsky
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12142f2b50
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Fix completion of source_color hint for texture arrays in shaders
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2023-04-08 20:13:26 +03:00 |
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RandomCatDude
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c118314fe8
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Apply sky fog after luminance multiplier
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2023-04-08 12:52:33 +05:00 |
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Yuri Sizov
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cbb2e17369
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Merge pull request #75368 from MightiestGoat/fix-limit-interpolation-R0
Fix the limit for interpolation of R0 with respect to metallic and the calculation of the cos theata in the Fresnel Shlick term in SSR
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2023-04-07 12:40:33 +02:00 |
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Yuri Sizov
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08c1b55862
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Merge pull request #74891 from jmattspartacus/OccluderPolygon2D_memLeak_53722
Fix for OccluderPolygon2D memory leak
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2023-04-07 12:37:51 +02:00 |
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mightygoat
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2c000cb72f
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Fix the limit for interpolation of R0 with respect to metallic and SSR
Shlick term
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2023-04-06 23:14:47 +05:30 |
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Bastiaan Olij
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901cd7e3fe
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Fix framebuffers in sky not being created on mobile renderer
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2023-04-05 09:43:03 +10:00 |
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Yuri Sizov
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9dcfdc2051
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Merge pull request #75366 from Chaosus/shader_compiler_fix_operator
Fix to some operators in shaders are not compiled properly
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2023-04-03 22:32:31 +02:00 |
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Rémi Verschelde
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154a29d33a
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Merge pull request #74808 from bradc6/feature/AllowCustomOutputShaderGenFilepaths
Allow for shaders to be generated outside of the source tree
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2023-04-03 16:01:32 +02:00 |
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RedMser
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ed960453b7
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Make solving project setting errors easier
Show full project setting path in error messages.
Force filtering for advanced settings if filter is not empty.
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2023-03-27 08:10:35 +02:00 |
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Yuri Rubinsky
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575e352a61
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Fix to some operators in shaders are not compiled properly
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2023-03-26 20:50:02 +03:00 |
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Bradley Clemetson
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2302c7102f
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Allow for external python scripts to call the build python headers via external scripts
Change GLES3 to not use a relative path
Make the parameters more explicit and ensure the shaders generated are not using relative paths
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2023-03-19 21:18:52 -07:00 |
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Yuri Sizov
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ded38c5d75
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Merge pull request #73839 from clayjohn/OUTPUT_IS_SRGB
Clean up OUTPUT_IS_SRGB redefinitions
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2023-03-16 13:03:37 +01:00 |
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James Christie
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68149328f1
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Set value of line_point_count outside of initialization
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2023-03-16 01:20:41 -04:00 |
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Rémi Verschelde
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0333b4a266
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Merge pull request #74708 from BastiaanOlij/fix_rd_texture
Merge duplicate rd_texture functions
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2023-03-10 22:48:19 +01:00 |
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Rémi Verschelde
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0511da260f
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Merge pull request #74019 from BastiaanOlij/split_last_effects
Move roughness limiter and sort into their own classes
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2023-03-10 14:02:14 +01:00 |
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Bastiaan Olij
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70dca9ff55
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Merge duplicate rd_texture functions
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2023-03-10 21:37:01 +11:00 |
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Bastiaan Olij
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a8ec72cf94
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Move roughness limiter and sort into their own classes
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2023-03-09 21:58:55 +11:00 |
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Rémi Verschelde
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d150bb84a6
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Merge pull request #74566 from clayjohn/GL-canvas-texture
Avoid copying CanvasTexture when updating proxy
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2023-03-08 08:59:04 +01:00 |
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Rémi Verschelde
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23bbf6b37c
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Merge pull request #74533 from SlugFiller/fix-clip-no-children
Fixes a canvas item set to clip children being drawn as black if no children are visible
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2023-03-08 08:57:00 +01:00 |
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Rémi Verschelde
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a0ff87f48d
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Merge pull request #74416 from SlugFiller/fix-skeleton2d-aabb
Fix AABB calculation for meshes using Skeleton2D
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2023-03-08 08:56:12 +01:00 |
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Rémi Verschelde
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1a5239ff1e
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Merge pull request #74349 from JohanAR/fix-instance-uniforms
Fix instance uniforms breaking when setting a new mesh.
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2023-03-08 08:55:48 +01:00 |
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clayjohn
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84482ef90b
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Avoid copying CanvasTexture when updating proxy
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2023-03-07 12:48:32 -08:00 |
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SlugFiller
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f25508befb
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Fixes a canvas item set to clip children being drawn as black if no children are visible
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2023-03-07 09:53:26 +02:00 |
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SlugFiller
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06a1fe0364
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Fix AABB calculation for meshes using Skeleton2D
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2023-03-05 08:21:08 +02:00 |
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Johan Aires Rastén
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26aecbfe57
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Fix instance uniforms breaking when setting a new mesh.
Fixes #58113
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2023-03-04 11:49:18 +01:00 |
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Fabio Iotti
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528e0d095e
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Error on hint_normal_roughness_texture and hint_depth_texture outside of spatial shader
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2023-03-03 21:36:48 +01:00 |
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Rémi Verschelde
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61d2c85511
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Merge pull request #74269 from clayjohn/RD-more-timestamps
Add a few more rendering timestamps
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2023-03-03 11:09:27 +01:00 |
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clayjohn
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1adc4e5875
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Add a few more rendering timestamps
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2023-03-02 18:15:21 -08:00 |
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Rémi Verschelde
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31eccb5501
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Merge pull request #74150 from BastiaanOlij/fix_mobile_msaa_2d
Use MSAA 2D texture in multipass tonemapper
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2023-03-02 11:42:13 +01:00 |
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Rémi Verschelde
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29723da272
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Merge pull request #73919 from RandomCatDude/volumefog-spotlight-fix
Fix spotlight shadows in volumetric fog
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2023-03-02 11:23:24 +01:00 |
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Bastiaan Olij
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903aa0e385
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Use MSAA 2D texture in multipass tonemapper
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2023-03-01 18:59:59 +11:00 |
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Rémi Verschelde
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0cd1483132
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Merge pull request #73959 from clayjohn/GL-mobile-warnings
Add warnings for unsupported features in mobile and gl_compatibility backends
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2023-02-26 21:39:06 +01:00 |
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clayjohn
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c69b14e96e
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Add warnings for unsupported features in mobile and gl_compatibility backends
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2023-02-26 12:28:02 -08:00 |
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bitsawer
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35c970f4f6
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Fix shader preprocessor include resource check
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2023-02-26 13:59:29 +02:00 |
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RandomCatDude
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59c31004f8
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fix spotlight shadows in volumetric fog
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2023-02-25 16:28:06 +05:00 |
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Bastiaan Olij
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4c2f33cfae
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Fixing issues with SSIL artifacts
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2023-02-24 16:13:18 +11:00 |
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clayjohn
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316cf04059
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Clean up OUTPUT_IS_SRGB redefinitions
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2023-02-23 12:56:42 -08:00 |
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Bastiaan Olij
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467d735eb1
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Fix issue with default textures requiring arrays when using multiview
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2023-02-22 16:50:58 +11:00 |
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Rémi Verschelde
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1fc28fe31f
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Merge pull request #73698 from clayjohn/SS-bias
Increase SSAO and SSIL bias to account for variance in mipmap generation
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2023-02-21 21:16:07 +01:00 |
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Rémi Verschelde
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5e57205365
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Merge pull request #73478 from NewDefectus/master
Use the original canvas to calculate light positioning
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2023-02-21 21:14:51 +01:00 |
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clayjohn
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db9dfb7233
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Increase SSAO and SSIL bias to account for variance in mipmap generation
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2023-02-21 10:25:33 -08:00 |
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Alon Ran
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2d7db30f0d
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Use the original canvas to calculate light positioning
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2023-02-21 11:57:16 +02:00 |
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Yuri Rubinsky
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94831c7209
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Forbid passing multiview sampler to the custom function in shaders
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2023-02-21 11:23:17 +03:00 |
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Rémi Verschelde
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b2584629c8
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Merge pull request #73195 from timothyqiu/weblate-comments
Improvements and fixes based on Weblate comments
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2023-02-17 09:55:39 +01:00 |
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clayjohn
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c9c14410e9
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Fix sampling bug when SSAO is using half size
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2023-02-16 00:37:12 -08:00 |
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Rémi Verschelde
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1a206d0e22
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Merge pull request #73263 from clayjohn/render_priority
Notify mesh surface when render_priority changes
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2023-02-14 11:05:28 +01:00 |
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clayjohn
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d3b3419aff
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Notify mesh surface when render_priority changes
This ensures that the mesh properly takes render_priority into account when changed
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2023-02-13 18:09:33 -08:00 |
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