Rémi Verschelde
14b1bb47a7
Merge pull request #86570 from RandomShaper/remove_traces_of_rid_prealloc
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Remove traces of the extinct RID preallocate feature
2024-01-02 18:05:41 +01:00
Rémi Verschelde
e42d615471
Merge pull request #85421 from xiongyaohua/fix_parameter_names
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Unify parameter names for 'RendererCanvasCull'
2024-01-02 15:08:53 +01:00
Rémi Verschelde
5f97e40e3e
Merge pull request #85393 from SomeRanDev/master
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Fix PhysicsShapeQueryParameters3D.motion type wrongly set to Vector2
2024-01-02 15:08:50 +01:00
EddieBreeg
8747c67d9e
Fix potential integer underflow in rounded up divisions
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A new `Math::division_round_up()` function was added, allowing for easy
and correct computation of integer divisions when the result needs to
be rounded up.
Fixes #80358 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-02 14:14:47 +01:00
Robert Borghese
7bf88df324
Fix PhysicsShapeQueryParameters3D.motion type wrongly set to Vector2
2024-01-02 12:30:35 +01:00
Pedro J. Estébanez
c217041afd
Remove traces of the extinct RID preallocate feature
2023-12-28 10:18:05 +01:00
Yaohua Xiong
795fe74143
unify parameter names for 'RendererCanvasCull'
2023-12-24 10:18:34 +08:00
Yuri Sizov
44ded3eaa4
Merge pull request #86316 from clayjohn/RD-BFN-normals
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Use best fit normals for storing screen space normals
2023-12-22 17:19:58 +01:00
Yuri Sizov
6b403712f1
Merge pull request #83655 from golfinq/small-capsule-shape-fix
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Replace confusing code in GodotCapsuleShape2D::get_supports
2023-12-22 17:19:48 +01:00
clayjohn
43cf21cb71
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
Occalepsus
492f1c2406
Fix body leaving area gravity influence
2023-12-21 16:10:02 +01:00
Yuri Sizov
3a8524dd92
Merge pull request #83452 from RandomShaper/rd_common
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Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts
2023-12-20 20:09:18 +01:00
Pedro J. Estébanez
12a519bae2
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
Yuri Sizov
dee2604d99
Merge pull request #84729 from nickyfoo/add-navigationserver-getters
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Add missing getters to navigation servers
2023-12-19 20:32:46 +01:00
Nicholas Foo
e7ee672120
Add getters to navigation servers
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Add virtual functions and bind to navigation servers
Implement getters
Add documentation
2023-12-19 19:51:49 +01:00
msreis
f1cc14d525
Fix missing time for some script functions in profiler
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Fixes the issue by adding a mechanism by which the functions that were
previously disappearing can be profiled too. This is optional with
an editor setting, since collecting more information naturally slows the engine
further while profiling.
Fixes #23715 , #40251 , #29049
2023-12-19 19:42:21 +01:00
Yuri Sizov
644e236e5c
Merge pull request #83987 from bruvzg/macos_window_and_help
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[macOS] Add default Window and Help menus, allow special menu customization.
2023-12-18 18:17:41 +01:00
Yuri Sizov
c1d8b53ca0
Merge pull request #82668 from mrjustaguy/master
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Improve split blending logic for Vulkan
2023-12-18 18:17:36 +01:00
Yuri Sizov
2d0ee20ff3
Merge pull request #86219 from clayjohn/RD-samplers-hotfix
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Reduce the number of samplers used by the scene shaders
2023-12-16 17:50:10 +01:00
Yuri Sizov
ef94545658
Merge pull request #84169 from BastiaanOlij/vulkan_mobile_merge_passes
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Merge passes in Vulkan mobile renderer
2023-12-16 17:49:27 +01:00
clayjohn
a5399ab5af
Reduce the number of samplers used by the scene shaders
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The hard limit for Apple devices is 16 samplers per stage. So we need to ensure we use less than that
2023-12-15 17:13:44 -07:00
Bastiaan Olij
22cd145177
Merge passes in Vulkan mobile renderer
2023-12-16 09:51:35 +11:00
风青山
ea30aabfb1
Clear monitoring in Area*
when its space changes to invalid
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So that it can work properly when the space changes to valid again.
Change `space` in advance to prevent disabled areas from being queried again.
2023-12-15 20:54:54 +01:00
Yuri Sizov
4269a57b0c
Merge pull request #85387 from jsjtxietian/fix-forward-plus-crash
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Use render method from OS instead of project settings in compositor RD
2023-12-14 17:38:43 +01:00
jsjtxietian
453c2246b6
Use render method from OS in compositor RD; Update related UI
2023-12-14 11:38:46 +08:00
bruvzg
0d44b50520
[macOS] Add default Window and Help menus, allow special menu customization.
2023-12-13 23:20:05 +02:00
Wilson E. Alvarez
80fb8db31f
Remove unnecessary assignments
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-13 11:06:26 -05:00
Rémi Verschelde
342531597b
Merge pull request #85811 from clayjohn/2D-render-info
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Implement render info counters for the 2D renderer
2023-12-12 10:41:06 +01:00
Rémi Verschelde
4943b6e6b3
Merge pull request #84451 from ShirenY/FixSkeletonMeshCulling
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Transform mesh's AABB to skeleton's space when calculating mesh's bounds
2023-12-12 00:16:51 +01:00
Rémi Verschelde
4e2350b1af
Merge pull request #82661 from bruvzg/custom_ellipsis
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[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
2023-12-12 00:15:34 +01:00
Rémi Verschelde
9eb47ce361
Merge pull request #75098 from smix8/map_random_point_queries_4.x
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Add NavigationServer random point queries
2023-12-12 00:15:05 +01:00
ShirenY
27f71c4e78
Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
2023-12-09 11:41:15 +08:00
Yuri Sizov
5c95fd5905
Merge pull request #85793 from Lasuch69/expose-compute
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Expose `copy_effects` compute shader in Mobile backend
2023-12-08 18:46:03 +01:00
Yuri Sizov
07677f0f51
Merge pull request #85885 from YuriSizov/bench-pressing
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Improve engine startup/shutdown benchmarks
2023-12-08 17:12:26 +01:00
Yuri Sizov
74b6fad3c8
Merge pull request #85822 from bruvzg/maco_dbl
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Fix CanvasOcclusionShaderRD format error with double precision build.
2023-12-08 16:58:59 +01:00
Yuri Sizov
ee1bf15924
Merge pull request #84637 from clayjohn/RD-sampler-bias
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Use render pass uniform set to store viewport samplers.
2023-12-08 15:23:18 +01:00
Yuri Sizov
dfe0f584b4
Merge pull request #82953 from jsjtxietian/document-forcedraw-can-only-be-called-from-main-thread
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Add thread guard for `force_draw` and update related documentation
2023-12-08 15:22:53 +01:00
Yuri Sizov
fc3f40f37d
Improve engine startup/shutdown benchmarks
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- Add contexts to give a better sense of benchmarked areas.
- Add missing benchmarks and adjust some begin/end points.
- Clean up names.
- Improve Android's internal benchmarks in a similar manner.
Co-authored-by: Fredia Huya-Kouadio <fhuya@meta.com>
2023-12-08 12:53:04 +01:00
smix8
64a56245d8
Add NavigationServer random point queries
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Adds query functions to get random points on navigation mesh to the NavigationServer.
2023-12-08 00:18:05 +01:00
clayjohn
528b4a3283
Implement render info counters for the 2D renderer
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This provides information for the debug monitors
2023-12-06 14:39:33 -07:00
bruvzg
c0a1c5ae61
Fix CanvasOcclusionShaderRD format error with double precision build.
2023-12-06 23:03:12 +02:00
Lasuch
608d41a969
Expose copy_effects copy compute shader in Mobile backend
2023-12-05 21:22:46 +01:00
Rémi Verschelde
7b2b408410
Merge pull request #85646 from aaronfranke/mesh-surf-arr-msg
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Add a descriptive error message when creating a mesh surface from the wrong array type
2023-12-04 23:21:11 +01:00
Rémi Verschelde
4c3d95e02c
Merge pull request #85635 from clayjohn/RD-ReflectionProbes-mobile
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Set ReflectionProbe frame before mapping id in mobile renderer
2023-12-04 23:20:47 +01:00
Rémi Verschelde
7113050e0b
Merge pull request #84241 from jsjtxietian/fix-render-method-crash-on-bad-input
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Fix bad parameter for `rendering_method` crashes Godot
2023-12-04 23:02:21 +01:00
Rémi Verschelde
6f4da7a976
Merge pull request #83736 from darksylinc/matias-broken_buffer_update
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Fix buffer updates going to the wrong cmd buffer if barriers were 0
2023-12-04 22:58:24 +01:00
bruvzg
56579f397d
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
2023-12-04 08:21:42 +02:00
Aaron Franke
7d5b902838
Add a descriptive error message when creating a mesh surface from arrays
2023-12-02 00:44:59 -06:00
clayjohn
394edf8288
Set ReflectionProbe frame before mapping id in mobile renderer
2023-12-01 16:52:50 -07:00
Rémi Verschelde
bd74d92ef7
Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d
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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
2023-11-22 21:56:23 +01:00