VolTer
151a4ba6a5
Overhaul the top sections of the class reference (GUI classes)
2023-05-28 14:24:54 +02:00
Rémi Verschelde
a67d37f7cf
Merge pull request #77458 from Riteo/late-night-preprocessing
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Build `JoypadLinux` sandbox detection method only with udev
2023-05-25 09:26:33 +02:00
Rémi Verschelde
4203389c1b
Merge pull request #77457 from smix8/clipper_includes_4.x
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Remove unnecessary Clipper lib includes
2023-05-25 09:26:09 +02:00
Rémi Verschelde
d81b4a4414
Merge pull request #77453 from m4gr3d/update_alpha_status_code_main
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Update the format for the app version code and name
2023-05-25 09:25:46 +02:00
Rémi Verschelde
4c4bf58ffb
Merge pull request #77417 from winston-yallow/support-project-settings-usage-flags
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Expose ProjectSettings.set_as_basic() to scripting
2023-05-25 09:25:19 +02:00
Riteo
51dfdfab96
Build JoypadLinux
sandbox detection method only with udev
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Fixes an `unused-function` warning when building with `udev=no`.
2023-05-25 04:47:43 +02:00
smix8
66a8418a2d
Remove unnecessary Clipper lib includes
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Removes unnecessary Clipper lib includes.
2023-05-24 23:57:08 +02:00
Fredia Huya-Kouadio
a041f96779
Update the format for the app version code and name
2023-05-24 14:36:56 -07:00
Rémi Verschelde
4c677c88e9
Merge pull request #77440 from KoBeWi/set_pattern_which_doesn't_exist
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Check for null in `set_pattern()`
2023-05-24 18:36:56 +02:00
Rémi Verschelde
95bea896da
Merge pull request #77418 from MewPurPur/unify-stylebox-grid-textures
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Improve StyleBox preview a little
2023-05-24 18:36:33 +02:00
Rémi Verschelde
2ab0f17f3b
Merge pull request #77409 from allenwp/OpenGL3-Blend-Issue76334
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Fixed issues with blend modes in OpenGL 3 renderer
2023-05-24 18:36:06 +02:00
kobewi
9128ce95ce
Check for null in set_pattern()
2023-05-24 16:43:29 +02:00
Allen Pestaluky
51f0e36509
Fixed issues with blend modes in OpenGL 3 renderer
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Added uses_blend_alpha = true for ADD, SUBTRACT, and MULTIPLY blend modes to match the other renderers
Fixes #76334
2023-05-24 10:35:23 -04:00
Fabio Alessandrelli
b7032b5ecf
Merge pull request #74443 from AThousandShips/sync_restrictions
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Add restrictions to MultiplayerSynchronizer editor and documentation
2023-05-24 16:08:12 +02:00
VolTer
f65b9ee56c
Improve StyleBox preview a little
2023-05-24 15:40:56 +02:00
Rémi Verschelde
c36b1d5891
Merge pull request #77435 from YuriSizov/editor-your-favorite-preview
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Fix a crash when hovering over "Favorites" in the FileSystem dock
2023-05-24 15:32:52 +02:00
Rémi Verschelde
e2c1d71d39
Merge pull request #77431 from RedworkDE/gdextension-breaking-changes-update
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Update list of known breaking changes compared to 4.0-stable
2023-05-24 15:32:25 +02:00
Yuri Sizov
f1b4c3d6e1
Fix a crash when hovering over "Favorites" in the FileSystem dock
2023-05-24 14:22:03 +02:00
Winston
263aedc1ad
Expose ProjectSettings.set_as_basic() to GDScript
2023-05-24 13:28:08 +02:00
RedworkDE
774e877741
Update list of known breaking changes compared to 4.0-stable
2023-05-24 11:44:04 +02:00
Rémi Verschelde
094e88416a
Merge pull request #74569 from m4gr3d/setup_play_store_builds_main
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Update the gradle build tasks to generate play store builds
2023-05-24 10:53:17 +02:00
Rémi Verschelde
c39c565307
Merge pull request #72842 from TokageItLab/fix-pathfollow
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Fix Pathfollow direction and add Z forward option
2023-05-24 10:52:46 +02:00
Silc Renew
42aa5398d9
Fix Pathfollow direction
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Co-authored-by: aaronfranke <arnfranke@yahoo.com>
2023-05-24 17:37:00 +09:00
Rémi Verschelde
299f0ae3db
Merge pull request #76052 from TokageItLab/fix-viewport-axis
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Fix 3D Viewport Front/Rear axis and Focus button
2023-05-24 10:34:12 +02:00
Rémi Verschelde
7bdc45870f
Merge pull request #77421 from MewPurPur/OwO-wats-dis
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Fix BoxOccluder SVG
2023-05-24 10:33:46 +02:00
Rémi Verschelde
7777f9c8f1
Merge pull request #76647 from RedworkDE/gdextension-compat-ci
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CI: Check for GDExtension API compatibility breakage
2023-05-24 10:33:17 +02:00
Ninni Pipping
f69fba0d65
Add restrictions to MultiplayerSynchronizer editor and documentation
2023-05-24 09:37:11 +02:00
Rémi Verschelde
dc625bcbfc
Merge pull request #77413 from theraot/master
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Fix GLTFSkin binding for the godot_skin property
2023-05-24 08:50:21 +02:00
Rémi Verschelde
5562100d33
Merge pull request #77411 from saki7/control-get_drag_data-const
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Expose `Control::_get_drag_data()` as non-const function
2023-05-24 08:49:57 +02:00
Rémi Verschelde
f92634a709
Merge pull request #77389 from vmedea/tooltip-pattern-index
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Add pattern index tooltip to tilemap and tileset editor
2023-05-24 08:49:33 +02:00
Rémi Verschelde
692a76d9a5
Merge pull request #77385 from rakkarage/tileset-atlas-merge-filter
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Make tile atlas merge dialog use filter nearest on right side, like left. To avoid blurry tiles.
2023-05-24 08:49:03 +02:00
Rémi Verschelde
ba557aaf55
Merge pull request #77294 from puchik/lod-resolution-scaling
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Take 3D resolution scaling into account for mesh LOD
2023-05-24 08:48:38 +02:00
Rémi Verschelde
0821262167
Merge pull request #77079 from kleonc/y_sort_fix_modulation_propagation
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Fix modulation propagation for Y-sorted CanvasItems
2023-05-24 08:47:50 +02:00
Rémi Verschelde
8b0530be64
Merge pull request #77022 from sakrel/fix_buffer_get_data
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RenderingDeviceVulkan::buffer_get_data: Use draw command buffer instead of setup command buffer
2023-05-24 08:47:19 +02:00
Rémi Verschelde
6f34a23439
Merge pull request #76082 from reduz/ability-to-look-at-in-model-space
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Add the ability to look-at in model-space.
2023-05-24 08:46:53 +02:00
Rémi Verschelde
852740a627
Merge pull request #76053 from MightiestGoat/fix-sky-auto-exposure
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Fix the grainy sky while using debanding.
2023-05-24 08:46:28 +02:00
Rémi Verschelde
b917f748b5
Merge pull request #75945 from Calinou/renderingdevice-finalaction-fix-typo
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Fix typo in FinalAction `switch` statement in RenderingDevice
2023-05-24 08:46:01 +02:00
Rémi Verschelde
a1058313a9
Merge pull request #75622 from joao-pedro-braz/parse_string_paths_with_quotes_correctly_bb_code
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Make sure to normalize subtags when parsing BBCode
2023-05-24 08:45:35 +02:00
Rémi Verschelde
513f43e774
Merge pull request #75467 from Faless/mp/4.x_watch
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[MP] Implement "watched" properties (reliable/on change).
2023-05-24 08:45:09 +02:00
Rémi Verschelde
774f4a7261
Merge pull request #73450 from Calinou/windows-vulkan-disable-amd-switchable-graphics
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Disable AMD switchable graphics on Windows with Vulkan to fix driver issue
2023-05-24 08:44:46 +02:00
Rémi Verschelde
6d88c83611
Merge pull request #71684 from kleonc/draw_polyline_simplify_antialiased
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`RendererCanvasCull` Simplify drawing antialiased polyline
2023-05-24 08:44:19 +02:00
Rémi Verschelde
390d87e974
Merge pull request #71352 from m4gr3d/editor_optimization_main
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Improve startup benchmarking
2023-05-24 08:43:52 +02:00
Rémi Verschelde
3512d18884
Merge pull request #71040 from marzecdawid/fix-input-lock-in-tree
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Remove up/down input for text search in Tree
2023-05-24 08:43:27 +02:00
Rémi Verschelde
adbdf9a86e
Merge pull request #77234 from RandomShaper/fix_rtl_mt
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Allow threads to mark themselves as safe for nodes
2023-05-24 08:42:59 +02:00
VolTer
2ce1ea3c79
Fix BoxOccluder SVG
2023-05-24 06:09:57 +02:00
Fabio Alessandrelli
f1e0d50841
[MP] Implement "watched" properties.
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Checked at "delta_interval" (default = every frame), synchronized
(reliably) if changes are detected.
2023-05-24 05:21:41 +02:00
Juan Linietsky
5fdc1232ef
Add the ability to look-at in model-space.
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This is a much simpler attempt to solve the same problem as #76060 , but without breaking any compatibility.
* Adds a description of what model space is in the Vector3 enums (MODEL_* constants). This has the proper axes laid out for imported 3D assets.
* Adds the option to `look_at` using model_space, which uses Vector3.MODEL_FRONT as forward vector.
The attempt of this PR is to still break the assumption that there is a single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as orienting them via look_at.
2023-05-24 10:10:24 +09:00
Theraot
3b9bcadb9e
Fix GLTFSkin binding for the godot_sking property
2023-05-23 19:28:06 -05:00
Pedro J. Estébanez
e725b4b02b
Allow threads to mark themselves as safe for nodes
2023-05-24 00:22:58 +02:00
João Pedro Braz
8b6e57256f
Make sure to normalize subtags when parsing BBCode
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This PR makes it so that all subtags are normalized before usage.
Normalization means removing any leading and/or trailing quotation marks
from any given subtag.
Fixes: https://github.com/godotengine/godot/issues/75501
2023-05-23 18:55:06 -03:00