Commit graph

360 commits

Author SHA1 Message Date
Max Hilbrunner
4e67e9bca6
Merge pull request #52090 from balloonpopper/bug52060
Correct null and boolean values being capitalised by the str command
2021-08-27 21:05:47 +02:00
Balloonpopper
4fae7ae9dc Correct null and boolean values being capitalised by the str command 2021-08-26 17:11:34 +10:00
Louis Dumont
79578a5625 Fixed crash when parsing an empty assignment.
Resolves #51620.
2021-08-25 18:48:08 +02:00
George Marques
4918df4527
GDScript: Allow access to outer constant and enum values 2021-08-24 14:45:51 -03:00
George Marques
1c8b076502
GDScript: Fix calling builtin static functions 2021-08-18 18:58:41 -03:00
George Marques
2ba4ee9198
GDScript: Fix inner classes and preloaded scripts as types 2021-08-18 18:56:21 -03:00
George Marques
a23fc45727
GDScript: Fix function signature check for self calls 2021-05-26 15:33:18 -03:00
George Marques
ea44744e2d
Make Callable not crash on call when the object has been freed
Also add a GDScript test for this case.
2021-05-24 14:23:02 -03:00
Andrii Doroshenko (Xrayez)
1e26bf23c2 Rename GDScript test script filenames to use snake_case 2021-04-16 22:16:19 +03:00
George Marques
5f77f38573
Add runner for GDScript testing
This is meant for testing the GDScript implementation, not for testing
user scripts nor testing the engine using scripts.

Tests consists in a GDScript file and a .out file with the expected
output. The .out file format is: expected status (based on the enum
GDScriptTest::TestStatus) on the first line, followed by either an error
message or the resulting output. Warnings are added after the first
line, before the output (or compiler errors) if the parser pass without
any error.

The test script must have a function called `test()` which takes no
argument. Such function will be called by the test runner. The test
should not have any dependency unless it's part of the test too. Global
classes (using `class_name`) are registered before the runner starts, so
those should work if needed.

Use the command `godot --gdscript-generate-tests
godot-source/modules/gdscript/tests/scripts` to update the .out files
with the current output (make sure the output are the expected values
before committing).

The tests themselves are part of the doctest suite so those can be
executed with `godot --test`.

Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>
2021-04-08 09:34:59 -03:00