Commit graph

7291 commits

Author SHA1 Message Date
Jonathan Nicholl
15d057c521 Add is_zero_approx methods to Vector2, 3, and 4 2022-09-02 00:29:50 -04:00
Rémi Verschelde
4cca7bd977 Merge pull request #65212 from Faless/net/4.x_simplify_ext_bindings 2022-09-01 23:51:35 +02:00
Rémi Verschelde
2e0cffdb6f Merge pull request #63479 from DarkKilauea/nav-link 2022-09-01 23:44:22 +02:00
Rémi Verschelde
181019cea5 Merge pull request #65135 from reduz/export-customization-plugins 2022-09-01 23:43:39 +02:00
Fabio Alessandrelli
fbbd3950c8 Simplify network GDExtension bindings using EXBIND macros.
Simplify StreamPeer, PacketPeer, MultiplayerPeer extension.

Simplify and update WebRTC*Extension with newly supported types.
2022-09-01 19:10:22 +02:00
Ignacio Roldán Etcheverry
00058bb0ea
Merge pull request #65168 from raulsntos/dotnet/float64
C#: Assume 64-bit types when type has no meta
2022-09-01 18:05:33 +02:00
Rémi Verschelde
9a368eca43
Merge pull request #64173 from smix8/navigation_debug_gridmap_edgeconnections_4.x 2022-09-01 17:57:58 +02:00
Juan Linietsky
ef17c4668a Add support for scene/resource customization in export plugins
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported:
* Can take scene files, resource files and subresources in all of them.
* Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified.
* Uses hashing to differentiate export configuration caches.
* Removed the previous conversion code to binary, as this one uses existing stuff.

This API is useful in several scenarios:
* Needed by the "server" export platform to get rid of textures, meshes, audio, etc.
* Needed by text to binary converters.
* Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc.

This is a draft, feedback is very welcome.
2022-09-01 11:16:00 +02:00
Raul Santos
9a10701c69
C#: Assume 64-bit types when type has no meta
When the C# bindings generator finds a type without meta assume the type
refers to the 64-bit version of the type:
- `float` is converted to `double`
- `int` is converted to `long`
2022-09-01 10:29:52 +02:00
Rémi Verschelde
73021d491a
Merge pull request #65163 from MewPurPur/reuse-function-logic-for-global-funcs
Fix a case in global function highlighting
2022-09-01 09:18:39 +02:00
Rémi Verschelde
8812f0c896
Merge pull request #64444 from timothyqiu/action-completion
Fix action name completion for `Input`
2022-09-01 08:20:20 +02:00
Rémi Verschelde
d111ca4afc
Merge pull request #65175 from bruvzg/fix_lcd_gl_idx
[TextServer] Fix LCD AA fonts reading wrong glyphs.
2022-09-01 08:18:30 +02:00
Rémi Verschelde
e67c967cbc
Merge pull request #63751 from clayjohn/physical_light_units
Implement Physical Light Units in Vulkan Renderers
2022-09-01 08:08:38 +02:00
bruvzg
d83b6b1e1c
[TextServer] Fix LCD AA fonts reading wrong glyphs. 2022-09-01 08:10:33 +03:00
Ignacio Roldán Etcheverry
0e63185651 C#: Fix Vector4 in godot_variant and missing marshaling
Vector4 and Vector4i were implemented incorrectly in godot_variant.
They were also missing their respective Variant conversion callbacks
(used for generic collections).

Took the chance to remove unnecessary native calls for creating
Variant from Vector4, as now it can be done from C# (which is faster).
2022-08-31 23:43:28 +02:00
VolTer
54bb9c3dd5 Fixed a case for global function highlighting 2022-08-31 23:12:23 +02:00
clayjohn
385ee5c70b Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.

In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
Rémi Verschelde
10aec9057c
Merge pull request #63411 from Calinou/improve-null-object-dictionary-print
Improve null and object printing to avoid confusion with arrays
2022-08-31 17:37:08 +02:00
Rémi Verschelde
818af96189
Merge pull request #64130 from A-Lamia/root_uri_decode 2022-08-31 17:06:55 +02:00
Rémi Verschelde
6843a484ff
Merge pull request #65065 from Atlinx/fix/65010_enum-doesnt-show-up 2022-08-31 16:51:53 +02:00
Hugo Locurcio
291d3aaabe
Improve null and object printing to avoid confusion with arrays
- Use different syntax for object printing to avoid confusion with arrays.
- Print null as `<null>` to avoid confusion with a string `"null"`.
- Display `<empty>` in editor resource pickers to avoid confusion
  with array-based properties.
2022-08-31 15:31:49 +02:00
Rémi Verschelde
96b470b28e
Merge pull request #63394 from Calinou/curve-gradient-rename-interpolate
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
2022-08-31 08:37:12 +02:00
Lamia
2ff69d6181 fix: add uri_decode to root_uri #63388 2022-08-31 13:48:37 +10:00
Rémi Verschelde
8fa9d1ae46
Merge pull request #65098 from bruvzg/msdf_modulate
Fix MSDF fonts color modulation.
2022-08-30 23:57:19 +02:00
Rémi Verschelde
87f9038ca0
Merge pull request #65094 from Faless/web/4.x_templates_refactor
[Web] Require threads, rtti, allow optimize=speed.
2022-08-30 23:57:02 +02:00
Atlinx
6b5640c88c Fix inferred GDScript enum values not appearing in inspector
"enum_values" originally wasn't being forwarded to the new type inside "reduce_identifier_from_base", which caused hint strings derived from the new type to be blank, which ultimately caused an empty enum dropdown menu.
2022-08-30 17:40:38 -04:00
Hugo Locurcio
ae18928748
Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample()
"sampling" is a more accurate term than "interpolating" for what's
happening when using that function.
2022-08-30 22:08:38 +02:00
Fabio Alessandrelli
f958f00283 [Web] Require threads, rtti, allow optimize=speed.
Update export names (web[_dlink]_[release|debug].zip).

The Build with dynamic linking is broken due to high number of imports
in output wasm (likely emscripten regression issue 15487).
2022-08-30 20:01:19 +02:00
bruvzg
fbcb98855d
Fix MSDF fonts color modulation. 2022-08-30 20:28:53 +03:00
Ignacio Roldán Etcheverry
706d988baa
Merge pull request #65061 from paulloz/dotnet/fix-godot_variants-with-empty-type-field
C#: Populate `Type` field on `godot_variant` created in managed
2022-08-30 18:01:00 +02:00
Danil Alexeev
d4555ef5fb
Add String.to_{camel,pascal,snake}_case methods 2022-08-30 12:36:24 +03:00
Rémi Verschelde
432b25d364
Merge pull request #65066 from aaronfranke/str-path-join 2022-08-30 10:01:11 +02:00
Rémi Verschelde
2a4c1bd7c1
Merge pull request #65052 from MewPurPur/fix-number-highlighting-followup 2022-08-30 09:17:41 +02:00
Rémi Verschelde
523bac1ff4
Merge pull request #64977 from aaronfranke/gltf
Move GLTF camera and light conversion code into GLTFCamera and GLTFLight
2022-08-30 08:44:26 +02:00
Aaron Franke
10a56981dc
Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
Paul Joannon
b783be59a2
C#: godot_variant should always have a valid type 2022-08-30 00:32:53 +02:00
VolTer
1342b8ccd6 Follow-up fixes to number highlighting 2022-08-29 20:54:56 +02:00
Ignacio Roldán Etcheverry
051f24b067
Merge pull request #65049 from paulloz/dotnet/win10-export
C#: Fix .NET export template compilation on Windows
2022-08-29 18:34:02 +02:00
Ignacio Roldán Etcheverry
a5218989a2
Merge pull request #65046 from neikeq/dotnet-fix-exported-game-uninitialized-callbacks
C#: Fix exported game crash because of uninitialized callbacks
2022-08-29 18:14:04 +02:00
Ignacio Roldán Etcheverry
70c0774e70
Merge pull request #64987 from raulsntos/dotnet/linux-export
Fix .NET exporting in Linux
2022-08-29 18:13:20 +02:00
Paul Joannon
ab5807d722
Fix .NET export template compilation on Windows 10 2022-08-29 17:49:37 +02:00
Ignacio Roldán Etcheverry
8d9ff955b7 C#: Fix exported game crash because of uninitialized callbacks
This was a regression from 2c180f62d9,
where I forgot to update the source generator.
2022-08-29 17:37:56 +02:00
Rémi Verschelde
c3332018fb
Merge pull request #65003 from MewPurPur/fix-number-coloring 2022-08-29 15:20:32 +02:00
Rémi Verschelde
e60086f98b
Merge pull request #64119 from YuriSizov/theme-init-database 2022-08-29 14:02:21 +02:00
Rémi Verschelde
322c812231
Merge pull request #65023 from Faless/js/4.x_is_web 2022-08-29 13:00:32 +02:00
Fabio Alessandrelli
d20b32186f [Web] Rename JavaScript platform to Web.
Also rename export name from "HTML5" to "Web".
2022-08-29 11:52:00 +02:00
VolTer
a33ed6c046 Fix number highlighting 2022-08-29 11:35:46 +02:00
Rémi Verschelde
fd6453c45e Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED"
This reverts commit 4b817a565c.

Fixes #64988.
Fixes #64997.

This caused several regressions (#64988, #64997,
https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605)
which point at a flaw in the current logic:

- `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with
  `NOTIFCATION_THEME_CHANGED` as introduced in #62845.
- Some classes use their `THEME_CHANGED` to cache theme items in
  member variables (e.g. `style_normal`, etc.), and use those member
  variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE`
  notification is now deferred, they end up accessing invalid state and this
  can lead to not applying theme properly (e.g. for EditorHelp) or crashing
  (e.g. for EditorLog or CodeEdit).

So we need to go back to the drawing board and see if `THEME_CHANGED` can be
called earlier so that the previous logic still works?

Or can we refactor all engine code to make sure that:
- `ENTER_TREE` and similar do not depend on theme properties cached in member
  variables.
- Or `THEME_CHANGE` does trigger a general UI update to make sure that any
  bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE`
  does arrive for the first time. But that means having a temporary invalid
  (and possibly still crashing) state, and doing some computations twice
  which might be heavy (e.g. `EditorHelp::_update_doc()`).
2022-08-29 11:11:29 +02:00
Rémi Verschelde
4333f785f6
Merge pull request #64956 from raulsntos/dotnet/format-ci
Add `dotnet format` to CI to check C# style
2022-08-29 07:03:20 +02:00
Ignacio Roldán Etcheverry
58f8f3a40e
Merge pull request #64900 from raulsntos/dotnet/fix-exceptions
Fix various C# exceptions
2022-08-29 01:22:39 +02:00