Commit graph

5850 commits

Author SHA1 Message Date
Rémi Verschelde
09ced94dd4 doc: Do not expose Variant::NIL as a type in the class reference
Fix signals Variant arguments incorrectly listed as Nil.

Fixes #12520.
2020-01-26 16:08:11 +01:00
Rémi Verschelde
2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde
98e5134059
Merge pull request #35526 from nekomatata/inspector-update-rename-node
Fixed Inspector update when a node is renamed
2020-01-24 21:52:12 +01:00
PouleyKetchoupp
9c4a6cf745 Fixed Inspector update when a node is renamed
Whenever any node is renamed, EditorNode::_edit_current() is called and it resets plugins used for current edited properties. This change forces the inspector to update even though the same object is edited, to make sure all plugins are restored properly from unfolded properties/resources/etc.

Fixes #32832
2020-01-24 18:12:05 +01:00
Rémi Verschelde
4dce3427ef
Merge pull request #35519 from yamgent/wrong-guideline-value
Fix wrong guideline values shown during dragging
2020-01-24 18:10:53 +01:00
Tan Wang Leng
ee2f406c73 Fix wrong guideline values shown during dragging
Suppose that the user wants to use some guidelines in 2D mode. The
user has enabled "Use Pixel Snap", and configured the "Grid Step" to
1px.

On some zoom levels, when dragging the guidelines step by step, some
offsets shows the wrong value. The offsets that are wrong vary - it is
affected by the zoom level, so some zoom levels do not display this
problem.

For example, a user may see this while dragging the guideline:

0px   1px   1px   3px   4px   5px   5px   7px   8px

whereby 2px and 6px are missing.

This is due to a floating-point error. The values are printed as
(truncated) integers, but they are actually decimals, so they were
actually 1.9999 and 5.9999 for the missing cases.

Let's fix that by rounding up the values before printing them to get rid
of the errors.

This fixes #35010.
2020-01-24 23:52:43 +08:00
Hugo Locurcio
a002b93d86
Add explanations for errors related to Vector/Quat normalization 2020-01-24 14:19:23 +01:00
Hugo Locurcio
81f33df84b
Allow saving anywhere when exporting CSV measures from the profiler
Previously, the CSV file could only be saved in `res://`. Since this is
an editor tool, it makes sense to allow saving anywhere on
the filesystem.
2020-01-24 12:18:26 +01:00
Hugo Locurcio
f1d9dbfb08
Display times as milliseconds in the profiler and performance monitors
Small values are easier to read as milliseconds compared to seconds.
2020-01-24 12:07:38 +01:00
Haoyu Qiu
0ca102d568 Fixes leak in Animation Track editor 2020-01-24 11:17:56 +08:00
Rémi Verschelde
8a7a216be5 i18n: Sync translations with Weblate 2020-01-23 23:19:54 +01:00
Haoyu Qiu
b420618c46 Fixes scrollbar positions on HiDPI display
* TextureRegion editor
* Ploygon2D UV editor
2020-01-23 08:55:52 +08:00
Rémi Verschelde
b255744e0f
Merge pull request #35449 from bojidar-bg/35439-scenetree-settings
Add settings from SceneTree in the documentation
2020-01-22 22:02:47 +01:00
Rémi Verschelde
37897dba80
Merge pull request #35406 from lawnjelly/ortho-shadow
Replace CameraMatrix::get_viewport_size with get_viewport_half_extents, shadow culling with ortho camera and other affected issues
2020-01-22 22:02:09 +01:00
Bojidar Marinov
b4770c0a27
Add settings from SceneTree in the documentation
Fixes #35439
2020-01-22 22:37:56 +02:00
Rémi Verschelde
91b0be18dc
Merge pull request #35421 from williamd1k0/improve-top-animation-menu
Use an icon in the top Animation Key menu
2020-01-22 21:21:15 +01:00
William Tumeo
cb3fcba99f Use an icon in the top Animation Key menu 2020-01-22 17:06:40 -03:00
lawnjelly
eaf8e5ce52 Change CameraMatrix::get_viewport_size to get_viewport_half_extents
Fixes #26637.
Fixes #19900.

The viewport_size returned by get_viewport_size was previously incorrect, being half the correct value. The function is renamed to get_viewport_half_extents, and now returns a Vector2.

Code which called this function has also been modified accordingly.

This PR also fixes shadow culling when using ortho cameras, because the correct input for CameraMatrix::set_orthogonal should be the full HEIGHT from get_viewport_half_extents, and not half the width.

It also fixes state.ubo_data.viewport_size in rasterizer_scene_gles3.cpp to be the width and the height of the viewport in pixels as stated in the documentation, rather than the current value which is half the viewport extents in worldspace, presumed to be a bug.
2020-01-22 18:22:00 +00:00
Bojidar Marinov
387ee7d763
Get real default values for project settings in documentation
Also, ignore custom project settings and values for input/ entries

Fixes #34154
2020-01-22 15:57:10 +02:00
Hugo Locurcio
56aae0e8bc
Use a loading placeholder for project icons in the project manager
Now that projects are loaded asynchronously, some projects in the
list may be displayed before their icon is done loading. This is
especially common on slower hardware.

In such cases, this makes the project manager display a loading
placeholder instead of the default project icon.
2020-01-21 22:56:19 +01:00
Rémi Verschelde
4faaf6089a Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
Rémi Verschelde
d4ac0ca153
Merge pull request #35393 from YeldhamDev/plugin_script_syntax
Make script made via plugin creation obey syntax settings
2020-01-21 13:21:01 +01:00
Rémi Verschelde
423f15262f
Merge pull request #35399 from ericrybick/35367-signals-dock-size-jumps-when-selecting-nodes
Clip text in NodeDock toolbuttons to prevent dock size changes
2020-01-21 11:18:35 +01:00
Eric Rybicki
371b5a450a Clip text in NodeDock toolbuttons to prevent dock size changes
Fixes #35367
2020-01-21 10:23:09 +01:00
Rémi Verschelde
4bc98c105d
Merge pull request #35394 from ericrybick/fix-assetlib-thumbnail-overlay-
Fix asset library video play overlay not being centered on the thumbnail
2020-01-21 08:20:35 +01:00
Eric Rybicki
99346e9654 Fix asset library video play overlay not being centered on the thumbnail 2020-01-21 08:04:32 +01:00
Michael Alexsander
3a0dc52127 Make script made via plugin creation obey syntax settings 2020-01-21 02:05:56 -03:00
Haoyu Qiu
3042b4f4cb Fixes leak in Find in Files utility 2020-01-21 08:47:59 +08:00
Rémi Verschelde
709665b15d
Merge pull request #35379 from dankan1890/quick_fix
TextureRegionEditor: Corrected typo
2020-01-20 21:34:02 +01:00
dankan1890
a2170dcd40 TextureRegionEditor: Corrected typo 2020-01-20 20:58:42 +01:00
Michael Alexsander
324fe76afd Clip text in EditorPath button to avoid dock size changes 2020-01-20 14:25:27 -03:00
Rémi Verschelde
c3fd1012de
Merge pull request #35351 from ericrybick/32342-Resize-snapping-lines-bug
Fix editor drawing snapping lines for wrong edge/corner when resizing elements with smart snapping enabled
2020-01-20 12:57:44 +01:00
Eric Rybicki
b91b26d073 Fix editor drawing snapping lines for wrong edge/corner when resizing elements with smart snapping enabled
fixes #32342
2020-01-20 08:03:20 +01:00
Haoyu Qiu
ce9453ecf4 Prevent negative zero shown in SpotLight gizmo 2020-01-20 09:08:18 +08:00
Hugo Locurcio
9e3393a624
Optimize the editor icon generation
Icons are no longer upsampled when using an integer editor scale.
This makes some icons slightly less crisp, but the icons themselves
can be adjusted to mitigate this. When using a non-integer editor
scale setting, upsampling is kept as it improves crispness in a
far more visible manner.

When upsampling is disabled, this speeds up the theme generation
by about 100 ms on average, making the project manager and editor
start slightly faster. This also speeds up switching between themes.
2020-01-20 00:31:04 +01:00
Rémi Verschelde
7f7ae0712f i18n: Sync translations with Weblate 2020-01-19 23:19:29 +01:00
Hugo Locurcio
ff135065f4
Improve the batch rename dialog
- Use the editor-defined error, warning and success colors for
  preview texts.
- Make the "Regular Expressions" option into a CheckButton
  (as it does something as soon as it's toggled) and move it out
  of the Advanced Options submenu.
- Make it clearer that the error message originates from an invalid
  regular expression.
- Clarify what the number means in the regex error message.
- Tweak some strings' casing for consistency.
2020-01-19 22:37:56 +01:00
Hugo Locurcio
d72f5e0938
Only create the editor theme once
This prevents the editor theme from being created twice.
This speeds up the project editor and editor startup
significantly; startup is now 1.3 times faster on average
(tested on a debug build). RAM usage was also lowered by 7.5 MB
on average.

This partially addresses #35321.
2020-01-19 21:51:21 +01:00
Hugo Locurcio
8f838f33b7
Improve the Video RAM debugger UX
- Refresh tha tab automatically when switching to it.
- Disable the Refresh button if no project is currently being debugged.
- Scale the column widths on hiDPI displays.
- Rename the tab from "Video Mem" to "Video RAM" for consistency.
2020-01-19 19:03:53 +01:00
Rémi Verschelde
e8dc581bfc
Merge pull request #35303 from timothyqiu/hidpi-anitreeplayer
Fixes AnimationTreePlayer editor UI on HiDPI
2020-01-19 10:21:20 +01:00
Rémi Verschelde
d7072e9cd4
Merge pull request #35273 from dankan1890/quick_fix
AssetLibrary layout fix
2020-01-19 10:13:31 +01:00
Rémi Verschelde
7522aa80c2
Merge pull request #35295 from N0hbdy/animation-editor-line-edit-fix
Fix AnimationTree Editor by using CONNECT_DEFERRED on LineEdit
2020-01-19 09:32:00 +01:00
Rémi Verschelde
b2e2ce1643
Merge pull request #35297 from Calinou/2d-zoom-reset-clamp-editor-scale
Clamp the editor scale to 1 when resetting zoom in the 2D editor
2020-01-19 09:30:12 +01:00
Rémi Verschelde
78c2d41ffc
Merge pull request #35304 from raphael10241024/fix_audiobus_editor
fix audio buses layout editor save
2020-01-19 09:13:05 +01:00
RaphaelHunter
4b70985a1a fix audio buses editor not save, close #26683 2020-01-19 10:56:00 +08:00
Haoyu Qiu
2db685da09 Fixes AnimationTreePlayer editor on HiDPI
* The minimum editor size
* The position of buttons and status text
2020-01-19 10:20:53 +08:00
Hugo Locurcio
c9aca9ef81
Clamp the editor scale to 1 when resetting zoom in the 2D editor
This closes #35294.
2020-01-18 22:26:21 +01:00
N0hbdy
3fffb1c031 Fix AnimationTree Editor by using CONNECT_DEFERRED on LineEdit
Not having this causes the LineEdit to be deleted while still processing
signals, which can cause a crash during focus changes.

Fixes 35293
2020-01-18 12:12:13 -08:00
dankan1890
29daba5b0c AssetLibrary when the download size is unknown:
hidden progress bar
added in the description the downloaded bytes
Fixes #35267
2020-01-18 21:07:51 +01:00
Yuri Roubinsky
41acb1f6ba Fix minimap updating in shader tab 2020-01-18 12:31:33 +03:00
Hugo Locurcio
2897918426
Select the first project when searching in the project manager
This makes the project manager usable for opening existing projects
without ever touching the mouse. Just enter text in the autofocused
search box and press Enter.

This partially addresses #8149.
2020-01-18 00:58:52 +01:00
Hugo Locurcio
8bce0b6176
Mark alternate editor display modes as disabled in the GLES2 renderer
This partially addresses #27018.
2020-01-17 16:06:47 +01:00
Lakshay Angrish
1d9e19c7fb show parametric setters and getters in editor help 2020-01-17 15:10:59 +05:30
Rémi Verschelde
045a5ce14a i18n: Sync translation template with current source 2020-01-16 23:47:18 +01:00
Rémi Verschelde
a0f716763b i18n: Sync translations with Weblate 2020-01-16 23:37:56 +01:00
Rémi Verschelde
05e042b06f
Merge pull request #34879 from Phischermen/canvas-item-editor-local-space-mode
Fix issue regarding rotating Canvas Items in editor
2020-01-16 23:10:41 +01:00
Haoyu Qiu
92b36d4706 Adds NULL check before using image loader 2020-01-16 21:49:23 +08:00
Rémi Verschelde
bc34794840
Merge pull request #34091 from andrycodestuffs/master
Fixed unknown ASCII symbols rendered instead of tabs in bookmarks list
2020-01-16 14:11:28 +01:00
andrycodestuffs
d0b3cb89f7 Fixed unknown symbol drawn instead of tabs in breakpoints/bookmarks lists
Tab characters were not rendered properly in the breakpoints and
bookmarks lists of the script editor if the bookmarked line was a
comment, resulting in unknown ASCII symbols “�”.

Fixes #34046.

Also changed formatting a bit to enclose the code in backticks (like in
Markdown) instead of quotes.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-16 13:50:30 +01:00
asynts
e564b4fd07 Refactor (and fix) how the connect button is disabled.
It should not be possible to click the "Connect" button unless

  - a node is selected, and
  - that node is valid in the current mode.

The modes are the default and advanced modes which allow connecting to scripts
and nodes respectively.
2020-01-16 12:35:41 +01:00
Rémi Verschelde
fc2550c4c8
Merge pull request #35123 from asynts/asynts.crash-on-double-click
Prevent crash described in #34555.
2020-01-16 12:32:52 +01:00
Aaron Franke
5e1dad3b28
Use int64_t for EditorPropertyInteger and warn when out of double range 2020-01-15 23:39:49 -05:00
Rémi Verschelde
f2d45676c9
Merge pull request #35165 from groud/fix_memleak_filesystemdock
Fixes a memory leak in FileSystemDock
2020-01-15 22:58:57 +01:00
Hugo Locurcio
1339a5c1cb
Add an icon for OGG samples
The icon is the same as WAV samples, as both formats are accepted
in AudioStreamPlayer.

This closes #35163.
2020-01-15 22:32:08 +01:00
Gilles Roudière
76d87e6616 Fixes a memory leak in FileSystemDock
Co-authored-by: Rafał Mikrut <mikrutrafal54@gmail.com>
2020-01-15 21:45:13 +01:00
Haoyu Qiu
43ad6e8c96 Fixes AssetLib crash when JPG module is disabled
JPG module is optional, so check it's existence before using.
2020-01-15 22:16:12 +08:00
asynts
181e74855e Don't close the connection dialog when the validation failed.
Currently the connection dialog is closed when

 1. no method name is specified, or

 2. no script is attached and if the method name isn't a buildin.

That's really annoying.
2020-01-15 10:33:50 +01:00
Rémi Verschelde
40f0649e5b Fix typos with codespell
Using codespell 1.16.0.

See ab3bccdb78 for procedure.
2020-01-15 00:49:52 +01:00
Rémi Verschelde
8d60f5a349
Merge pull request #35132 from Calinou/doc-description-below-brief
doc: Move the class description to be just below the brief description
2020-01-15 00:49:31 +01:00
Hugo Locurcio
3c8abbc4bf
doc: Move the class description to be just below the brief description
- Drop the "Brief description" header as it became redundant
  with this change.
- Fix a bug in the editor help where an extraneous newline was added
  after the header if the class isn't inherited by any others.
- Remove the Category line in the rST markup as it's not useful
  for API users.
2020-01-15 00:05:34 +01:00
Michael Alexsander
34bf81fa7c Cleanup unnecessary code from before the scrollbar overlapping fixes 2020-01-14 18:19:12 -03:00
Rémi Verschelde
8f103b1b69
Merge pull request #34801 from Calinou/add-3d-viewport-crosshair
Add a crosshair to the 3D viewport
2020-01-14 21:02:35 +01:00
asynts
71b4b180ba Prevent crash described in #34555.
Normally it wouldn't be possible to click on the "Connect" button if no node
is selected, because the button would be disabled.

However, double clicking on a node is also hooked up to the same signal
and double clicking is possible even if the "Connect" button is disabled.

This caused a crash described in #34555.
2020-01-14 17:02:18 +01:00
Phischermen
becd1fd1d8 Fix issue regarding rotation
Canvas items will now rotate correctly no matter what their global scale happens to be.
2020-01-14 07:26:34 -08:00
Rémi Verschelde
ea4c88f38a
Merge pull request #35116 from YeldhamDev/more_scrollbar_tweaks
Fix more scrollbar anchorings
2020-01-14 13:55:34 +01:00
Michael Alexsander
e69593842e Fix more scrollbar anchorings 2020-01-14 08:25:55 -03:00
Rémi Verschelde
a565c93aeb Export: Properly disable resource preview thread
Fixes #26857.
Fixes #34433.
Fixes #34826.
2020-01-14 11:34:02 +01:00
Rémi Verschelde
dbbfade584
Merge pull request #35082 from akien-mga/dont-count-yer-chicken
EditorNode: Delay addon init to NOTIFICATION_READY
2020-01-14 08:26:08 +01:00
Michael Alexsander
712cd8a97e Fix more instances of overlapping scrollbars 2020-01-13 22:49:17 -03:00
Hugo Locurcio
2b9f34b867
Add a crosshair to the 3D viewport
The crosshair makes freelook navigation a bit easier, while making it
clearer that it's possible to select nodes by clicking while in
freelook mode.

The crosshair is only displayed while in freelook mode.
It uses an icon designed to be visible on any background.
2020-01-13 22:30:34 +01:00
Rémi Verschelde
017b7de2df EditorNode: Delay addon init to NOTIFICATION_READY
Fixes #25635.
2020-01-13 15:02:11 +01:00
Rémi Verschelde
e2bebfbd4c Use MOUSE_FILTER_PASS for all containers (but PanelContainer)
Containers are meant to forward mouse input to their the Controls
they contain.

PanelContainer has a visible Panel stylebox, so it still defaults
to STOP.

Fixes #34933.
2020-01-13 14:49:01 +01:00
Rémi Verschelde
4a95186b4b Animation editor: Set resource name when duplicating
Fixes #25156.
2020-01-13 13:22:06 +01:00
Hugo Locurcio
929dfe1bcc
Clamp the editor scale to 1 for 2D zoom operations
Some people set the editor scale below 1 to fit more content on
screen, even if their display doesn't have a particularly low DPI.

This closes #35059.
2020-01-13 12:16:27 +01:00
Rémi Verschelde
7a15569c6f
Merge pull request #35050 from Calinou/enlarge-item-list-editor
Increase the size of the item list editor popup
2020-01-13 09:14:02 +01:00
Haoyu Qiu
047d66cc6f Fixes the New Window option in macOS dock menu 2020-01-13 08:58:12 +08:00
Hugo Locurcio
2f56146242
Increase the size of the item list editor popup
This makes it easier to edit large amounts of items.

This partially addresses
https://github.com/godotengine/godot-proposals/issues/368.
2020-01-12 18:19:39 +01:00
Rémi Verschelde
269eb5f06c i18n: Sync translation template with current source
Prevent parsing 'thirdparty' sources, there are invalid UTF-8 files
among Bullet sources.
2020-01-12 14:42:34 +01:00
Rémi Verschelde
48d7f7a70f i18n: Sync translations with Weblate 2020-01-12 14:36:21 +01:00
Rémi Verschelde
26bb08f8b3
Merge pull request #35037 from timothyqiu/plugin-min-height
Fixes min size of various editor plugins on HiDPI
2020-01-12 13:39:34 +01:00
Rémi Verschelde
ccf6f33813
Merge pull request #35006 from BastiaanOlij/offset_mesh_obj
Add option to apply an offset to obj mesh import
2020-01-12 09:09:56 +01:00
Haoyu Qiu
65e2230f6e Fixes min size of various editor plugins on HiDPI
* AnimationTree
* AudioStream
* ResourcePreloader
* ShaderEditor
* VisualShaderEditor
2020-01-12 15:24:15 +08:00
Haoyu Qiu
9c229cb035 Fixes minimap width on HiDPI monitor 2020-01-11 19:36:20 +08:00
Bastiaan Olij
ad6d06dc21 Add option to apply an offset to obj mesh import 2020-01-11 19:27:00 +11:00
Michael Alexsander
14e36c72b0 Make ScriptCreateDialog's script valid message a bit more clearer 2020-01-10 20:14:45 -03:00
Rémi Verschelde
018b3fa159
Merge pull request #34934 from volzhs/copy-params-except-script
Don't copy script with copy params
2020-01-10 23:57:23 +01:00
K. S. Ernest (iFire) Lee
0172a7f932 Use cycle and loop hint flags in glTF2. 2020-01-10 08:02:16 -08:00
Rémi Verschelde
65446a1303
Merge pull request #34981 from timothyqiu/trim-group-name
Trims user provided group name
2020-01-10 09:37:39 +01:00
Rémi Verschelde
4bad292f20
Merge pull request #34969 from volzhs/anim-bezier
Fix inserting bezier curve in Animation editor
2020-01-10 09:36:45 +01:00
Haoyu Qiu
715c0f9dfd Trims user provided group name 2020-01-10 16:08:47 +08:00
Rémi Verschelde
4b83bbd463
Merge pull request #34937 from YeldhamDev/scriptdiag_disable_load
Add option to disable loading scripts in ScriptCreateDialog
2020-01-10 08:18:51 +01:00
Michael Alexsander
34f1dbaf28 Fix TileSet editor's workspace size sometimes not changing correctly on region change 2020-01-10 00:57:49 -03:00
volzhs
3bcedd02b2 Fix inserting bezier curve in Animation editor 2020-01-10 06:22:10 +09:00
Michael Alexsander
8708d44a50 Add option to disable loading scripts in ScriptCreateDialog 2020-01-09 13:09:23 -03:00
Rémi Verschelde
28655e16d6
Merge pull request #33426 from PucklaMotzer09/ignore_disabled_recent
Ignore the classes in the recent and favorite panels of the create dialog if they are disabled
2020-01-09 08:55:37 +01:00
Rémi Verschelde
1d304d87eb
Merge pull request #34940 from volzhs/update-main-scene-file
Update file list in split view when setting main scene
2020-01-09 08:21:26 +01:00
PucklaMotzer09
b0e4205069 Add ignoring of disabled recent and favorite classes in create 2020-01-09 08:17:06 +01:00
Haoyu Qiu
93aa3a0126 Fixes TextureRegion editor drag handle for HiDPI
Before this fix, it's easy to miss the drag handle on a HiDPI monitor.
2020-01-09 13:45:53 +08:00
volzhs
9495229315 Update file list in split view when setting main scene 2020-01-09 09:51:31 +09:00
volzhs
f61cd51643 Don't copy script with copy params 2020-01-09 06:34:47 +09:00
Rémi Verschelde
656cc83aa0 Export: Fix leak or orphaned Controls after #34911
They need to be hidden but still in tree.
2020-01-08 17:45:10 +01:00
Rémi Verschelde
7a941b11d2
Merge pull request #34898 from veryprofessionaldodo/33420
Recent Nodes now respect Editor Profiles  #33420
2020-01-08 16:06:47 +01:00
Rémi Verschelde
5e4d465356
Merge pull request #34913 from akien-mga/main-add-export-pack
Export: Add dedicated --export-pack option to export data pack
2020-01-08 15:43:44 +01:00
veryprofessionaldodo
d88f620c52 Recent Nodes now respect Editor Profiles 2020-01-08 14:23:36 +00:00
Rémi Verschelde
7c29ce4375 Export: Add dedicated --export-pack option to export data pack
The previous behavior relying on the provided extension was problematic
on macOS since .zip is the main extension used for the full project
export (binary + data pack).

We add a dedicated `--export-pack` command line option to define when
only the data pack should be exported. Its extension will still be
inferred from the path.

Fixes #23073.
2020-01-08 14:57:46 +01:00
Rémi Verschelde
ac7dc03ae4 Export: Hide Patches tab until actually implemented
This seems to have been left dangling during 3.0 development and was
never finished.

Hiding for now until it can be completed, otherwise we'll have to drop
it.

See #22394.
2020-01-08 13:29:51 +01:00
Rémi Verschelde
41c8ec991f
Merge pull request #34802 from xelivous/power-of-two-is-good
Change the 2D editor's snap to 8x8 by default
2020-01-08 08:51:58 +01:00
Rémi Verschelde
6fa716c67b
Merge pull request #34887 from akien-mga/cli-export-usability
Export: Improve usability of command line interface
2020-01-08 08:19:39 +01:00
Rémi Verschelde
a28e0b2849
Merge pull request #34905 from YeldhamDev/scriptdiag_minor_fix
Minor fixes for ScriptCreateDialog
2020-01-08 07:05:18 +01:00
Michael Alexsander
f9d11120f7 Minor fixes for ScriptCreateDialog 2020-01-08 02:02:34 -03:00
Michael Alexsander
8b5992f665 Make possible to edit the GraphEdit's selection rect colors 2020-01-07 23:20:48 -03:00
volzhs
a1ab8f8890 Show selected main scene in FileSystem split view 2020-01-08 02:19:54 +09:00
Rémi Verschelde
5011afcb6a Export: Improve usability of command line interface
I'm barely scratching the surface of the changes needed to make the
--export command line interface easy to use, but this should already
improve things somewhat.

- Streamline `can_export()` templates check in all platforms, checking
  first for the presence of official templates, then of any defined
  custom template, and reporting on the absence of any.
  Shouldn't change the actual return value much which is still true if
  either release or debug is usable - we might want to change that
  eventually and better validate against the requested target.

- Fix discrepancy between platforms using `custom_package/debug` and
  `custom_template/debug` (resp. `release`).
  All now use `custom_template`, which will break compatibility for
  `export_presets.cfg` with earlier projects (but is easy to fix).

- Use `can_export()` when attempting a command line export and report
  the same errors that would be shown in the editor.

- Improve error reporting after a failed export attempt, handling
  missing template and invalid path more gracefully.

- Cleanup of unused stuff in EditorNode around the export workflow.

- Improve --export documentation in --help a bit.

Fixes #16949 (at least many of the misunderstandings listed there).
Fixes #18470.
2020-01-07 14:25:56 +01:00
Joost Heitbrink
dc61323b2c PCK: Set VERSION_PATCH in header, factor out header magic
Unify pack file version and magic to avoid hardcoded literals.

`version.py` now always includes `patch` even for the first release in
a new stable branch (e.g. 3.2). The public name stays without the patch
number, but `Engine.get_version_info()` already included `patch == 0`,
and we can remove some extra handling of undefined `VERSION_PATCH` this
way.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-06 13:13:17 +01:00
Haoyu Qiu
cca03b57ff Fixes scaled scrolling of TextureRegion editor 2020-01-05 19:52:21 +08:00
Hugo Locurcio
948cb84e37
Take the editor scale into account for 2D zoom operations
The zoom level displayed is now relative to the editor scale.
This means that with an editor scale of 200%, the 100% zoom level
will actually be 200% as it's multiplied by the editor scale.
This prevents things from looking too small when opening a project
on an hiDPI display.

This matches the behavior found in most image editors out there.
2020-01-04 18:43:52 +01:00
Haoyu Qiu
78e9ca58af Makes more strings translatable 2020-01-04 13:46:38 +08:00
xelivous
64ae7feaa4 Change the 2D editor's snap to 8x8 by default 2020-01-03 19:23:49 -06:00
dankan1890
51c601d2e3 [Mono]: the C# script icon is now visible in the editor. 2020-01-03 22:49:22 +01:00
Rémi Verschelde
a18909f945 doc: Sync classref with current source 2020-01-03 15:09:09 +01:00
Rémi Verschelde
da625654e5
Merge pull request #34760 from fire/gltf2-scissors
Support GLTF2 alpha scissors.
2020-01-03 11:14:46 +01:00
Hugo Locurcio
a00ead2a1f
Enable the script editor line length guideline by default
Now that the GDScript style guide has an official recommendation,
it makes sense to enable the line length guideline by default.
2020-01-02 21:47:44 +01:00
K. S. Ernest (iFire) Lee
f028b8b0e4 Support GLTF2 alpha scissors. 2020-01-02 11:52:08 -08:00
Rémi Verschelde
8f68e3d966
Merge pull request #34757 from neikeq/the-revenge-of-the-defvals
Fix missing DEFVAL in some EditorSpatialGizmo methods
2020-01-02 18:23:56 +01:00
Ignacio Etcheverry
bca64e3b6f Fix missing DEFVAL in some EditorSpatialGizmo methods
This was a regression from ac18665c88,
which changed the C++ method signature but forgot to update the method bind.
2020-01-02 18:07:23 +01:00
Rémi Verschelde
bde52cc688
Merge pull request #34618 from qarmin/vector_please_dont_crash
Don't use constant reference in Vector push_back, insert and append_array
2020-01-02 15:44:41 +01:00
Rémi Verschelde
c0ece451e3
Merge pull request #34720 from Calinou/light-gizmo-color-by-light
Tint 3D light gizmos using the light's color
2020-01-02 13:59:10 +01:00
volzhs
f20b3ff503 Fix error when closing Attach Node Script window 2020-01-02 12:31:31 +01:00
Rémi Verschelde
3e649f8cba
Merge pull request #34665 from timothyqiu/camera-fov
Clamps fov/size for Camera gizmo
2020-01-01 11:37:28 +01:00
Rémi Verschelde
a4936e500f
Merge pull request #34721 from dankan1890/ext_fix
ScriptCreateDialog: Suggested language extension now matches the selected language.
2020-01-01 11:32:12 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
dankan1890
99efc93419 ScriptCreateDialog: Suggested language extension now matches the selected language.
Fixes #34711
2020-01-01 01:09:50 +01:00
Hugo Locurcio
ac18665c88
Tint 3D light gizmos using the light's color
This makes navigation more convenient in the 3D viewport, especially
when using the unshaded display mode.
2020-01-01 00:54:25 +01:00
Haoyu Qiu
3e1adfc3ef Fixes Groups Editor batch add/remove nodes 2019-12-31 10:47:37 +08:00
Rémi Verschelde
5fa1905131
Merge pull request #34702 from Zylann/fix_project_manager_opens_wrong_project
Fix wrong project opening in some situations
2019-12-30 23:09:24 +01:00
Rémi Verschelde
d53a297a6d i18n: Sync translation template with current source 2019-12-30 18:28:57 +01:00
Rémi Verschelde
c2a28aa28d i18n: Sync translations with Weblate 2019-12-30 18:27:52 +01:00
Rémi Verschelde
870b5ba2dc
Merge pull request #34695 from timothyqiu/show-in-file-system
Checks script path before show in filesystem
2019-12-30 18:15:29 +01:00
Rémi Verschelde
86a732b136
Merge pull request #34680 from Calinou/editor-export-nonzero-exit-code-error
Exit the editor export process with a non-zero exit code on error
2019-12-30 18:07:36 +01:00
Marc Gilleron
4c7d02dea1 Fix wrong project opening in some situations, hidden nodes were not reordered 2019-12-30 17:04:29 +00:00