Rémi Verschelde
8764769ee8
Merge pull request #89186 from groud/save_byte_arrays_as_base64_encoded
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Save PackedByteArrays as base64 encoded
2024-04-10 17:49:24 +02:00
A Thousand Ships
64146cb7f3
[Core] Add iteration support to Array
2024-04-10 14:49:34 +02:00
Rémi Verschelde
bff6955459
Merge pull request #85024 from Jordyfel/moving-scripts-of-types-of-exported-typed-arrays
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When saving a resource with an exported typed array, check whether the type is an external resource
2024-04-09 22:25:00 +02:00
Jordyfel
82de00a174
Type of exported typed array can be external resource
2024-04-09 15:28:42 +03:00
Gilles Roudière
bde8d44104
TileSet: don't save angular and linear physics velocities if they have their default values
2024-04-08 14:17:08 +02:00
Rémi Verschelde
b7e0b0ea0c
Merge pull request #89970 from AThousandShips/require_expose
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[Animation] Expose `SkeletonProfile.set/is_required`
2024-04-05 12:16:04 +02:00
Rémi Verschelde
f6a78f83aa
Merge pull request #90207 from groud/fix_no_cached_rect
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Fix "no cached rect" errors in TileMapLayer editor
2024-04-04 17:09:26 +02:00
Gilles Roudière
c928273c6c
Fixes "no cached rect" errors in TileMapLayer editor
2024-04-04 16:28:31 +02:00
Hendrik Brucker
a81561cbd9
Add GraphFrame and integrate it in VisualShader
2024-04-04 15:11:00 +02:00
Rémi Verschelde
ffa650f1d8
Merge pull request #90113 from smix8/draw_2d_outlines
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Make physics debug respect shape outline setting inside editor
2024-04-04 14:37:21 +02:00
Rémi Verschelde
b77ac0a2b3
Merge pull request #89933 from jsjtxietian/path3d-remove
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Support "clear points" function in Path3D topmenu bar
2024-04-04 14:35:27 +02:00
smix8
924a5c6573
Add HeightMapShape3D update with Image data
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Adds HeightMapShape3D update with Image data.
2024-04-04 02:10:00 +02:00
smix8
07bbaf267d
Make physics debug respect outline setting inside editor
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Make physics debug respect outline setting inside editor instead of always returning true no matter the actual setting.
2024-04-01 19:52:57 +02:00
A Thousand Ships
334449df70
[Animation] Expose SkeletonProfile.set/is_required
2024-03-30 20:57:55 +01:00
jsjtxietian
34eff85014
Support “clear points” function in Path3D editor
2024-03-27 12:40:30 +08:00
A Thousand Ships
d4fcca4545
[TileSet] Expose TileData.is_valid_terrain_peering_bit
2024-03-26 16:07:50 +01:00
ppphp
d4e1a74efb
Add 'override' mark to ResourceFormat class
2024-03-25 04:06:34 +08:00
Rémi Verschelde
cd4e4c0fcc
Merge pull request #89111 from AThousandShips/vec_use
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Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-24 01:14:51 +01:00
Rémi Verschelde
f8bae10be6
Merge pull request #87171 from TokageItLab/retrieve-time-info-from-anim-tree
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Rework AnimationNode process for retrieving the semantic time info
2024-03-24 01:12:42 +01:00
Yuri Rubinsky
aa12241414
Refactor the parsing of port names in visual shader's expressions
2024-03-21 16:34:37 +03:00
Silc Lizard (Tokage) Renew
6dd410854c
Rework AnimationNode process for retrieving the semantic time info
2024-03-20 22:52:26 +09:00
A Thousand Ships
79ba22a73f
Use Vector*
component-wise min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
smix8
5d5e85fe07
Add NavigationObstacle options to affect and carve navigation mesh
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Adds NavigationObstacle options to affect and carve navigation mesh.
2024-03-15 01:45:44 +01:00
Rémi Verschelde
0175be8948
Merge pull request #89493 from KoBeWi/just_download_more_ram
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Fix call queue problems when loading TileSet
2024-03-14 22:35:45 +01:00
Rémi Verschelde
453485aede
Merge pull request #89270 from Repiteo/enforce-typename-in-templates
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Enforce template syntax `typename` over `class`
2024-03-14 22:34:37 +01:00
kobewi
a85921a856
Fix call queue problems when loading TileSet
2024-03-14 21:05:14 +01:00
Hugo Locurcio
1e2b8992ae
Use raw string literals for BaseMaterial3D shader code generation
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- Add range hints to all uniforms that match the BaseMaterial3D
property hints, so that ranges in the inspector remain identical
after converting to a shader.
- Add comments to describe selected options within the shader.
This makes it easier to remember what each block of code does.
- Format code to follow the Godot shader language style guide.
2024-03-13 23:54:23 +01:00
Rémi Verschelde
d30aa4bd36
Merge pull request #89432 from clayjohn/proximity-fade-limit
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Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader
2024-03-13 18:41:43 +01:00
clayjohn
f4c6c807eb
Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader
2024-03-12 17:10:58 -07:00
bruvzg
fee14eb5e8
[Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font.
2024-03-12 21:34:40 +02:00
Rémi Verschelde
d5856f864f
Merge pull request #89383 from bruvzg/font_no_bitmaps
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[Font] Add option to disable embedded bitmaps loading.
2024-03-11 23:48:17 +01:00
bruvzg
911fa38d3a
[Font] Add option to disable embedded bitmaps loading.
2024-03-11 16:31:10 +02:00
Aaron Franke
6aac3e4a16
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 01:00:55 -07:00
Rémi Verschelde
54f2916cf1
Merge pull request #89311 from Mickeon/label_3d_is_a_mess
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Fix Label3D, TextMesh & Font not following project default theme in editor
2024-03-10 21:13:01 +01:00
Rémi Verschelde
1d6403323f
Merge pull request #88426 from Rindbee/fix-inherited-scenes-produce-errors
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Fix inherited scenes produce errors in editor when `editable_children` is true
2024-03-10 21:12:54 +01:00
风青山
4d57da4d01
Fix inherited scenes produce errors in editor when "editable_children" is true
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Since the same argument is used, `SceneState::get_node_deferred_nodepath_properties()`
should use similar logic to `SceneState::get_property_value()`.
Make `SceneState::get_property_value()` to return whether the property is deferred.
2024-03-10 07:37:47 +08:00
Micky
ba867042a2
Fix Label3D, TextMesh & Font not following project default theme in editor
2024-03-09 17:35:48 +01:00
Rémi Verschelde
1c8ef9e252
Merge pull request #89251 from KoBeWi/fastpector
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Speed up inspector updates for TileMap
2024-03-09 00:52:09 +01:00
Rémi Verschelde
d195346b59
Merge pull request #89190 from AThousandShips/vis_cat
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Fix some missing categories in visual shader nodes
2024-03-08 13:09:34 +01:00
Thaddeus Crews
9903e6779b
Enforce template syntax typename
over class
2024-03-07 22:39:09 -06:00
Pawel Lampe
ab242769b7
Extend NavigationMeshSourceGeometryData[23]D
to allow data merging
2024-03-07 19:57:43 +01:00
kobewi
7319b612f3
Speed up inspector updates for TileMap
2024-03-07 18:01:30 +01:00
jsjtxietian
1716f12451
Expose PrimitiveMesh's request_update
` method
2024-03-06 19:18:01 +08:00
Gilles Roudière
de5073519e
Save PackedByteArrays as base64 encoded
2024-03-06 10:17:31 +01:00
A Thousand Ships
e5d2b6d50f
Fix some missing categories in visual shader nodes
2024-03-05 19:39:23 +01:00
Rémi Verschelde
f289ec90e3
Merge pull request #86208 from MarcusElg/betterworldboundary
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Improve visualisation of WorldBoundary2D editor
2024-03-04 13:32:51 +01:00
Rémi Verschelde
c1377920cd
Merge pull request #86743 from Mickeon/autocompletion-optimise-object
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Optimise comparisons for Object's `get_argument_options`
2024-03-01 14:56:06 +01:00
Micky
cd2032a90b
Optimise Object's get_argument_options
2024-02-29 18:00:54 +01:00
Rémi Verschelde
3125a4fb90
Merge pull request #88986 from akien-mga/navigation-fix-blank-build-profile
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Fix linking NavigationServer2D/3D with all classes disabled in build profile
2024-02-29 13:55:04 +01:00
Rémi Verschelde
172b254687
Merge pull request #88664 from RandomShaper/res_load_modes
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Enhance cache modes in resource loading
2024-02-29 13:54:07 +01:00