virtualx-engine/scene/resources
2024-02-29 18:00:54 +01:00
..
2d Move 2D-only resources to their own folder 2024-02-26 05:22:45 -06:00
3d Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
animated_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
animated_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
animation.compat.inc Make consistent the retrieval of audio tracks 2024-02-18 00:15:33 +09:00
animation.cpp Make consistent the retrieval of audio tracks 2024-02-18 00:15:33 +09:00
animation.h Make consistent the retrieval of audio tracks 2024-02-18 00:15:33 +09:00
animation_library.cpp Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
animation_library.h Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
atlas_texture.cpp Fix multiple usability issues in the texture region editor 2023-08-27 14:25:49 +02:00
atlas_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
audio_stream_polyphonic.cpp
audio_stream_polyphonic.h
audio_stream_wav.cpp Fix member names of AudioFrame to match extension 2024-02-13 15:37:09 +01:00
audio_stream_wav.h
bit_map.cpp Fix potential integer underflow in rounded up divisions 2024-01-02 14:14:47 +01:00
bit_map.h
bone_map.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
bone_map.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
camera_attributes.cpp Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
camera_attributes.h
camera_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
camera_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
canvas_item_material.cpp
canvas_item_material.h
compositor.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
compositor.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
compressed_texture.cpp Add check in CompressedTextureLayered::get_layer_data to prevent crash 2024-02-16 22:41:05 +08:00
compressed_texture.h Fix lossless formats in PortableCompressedTexture2D (fix data format storing) 2024-01-06 22:56:25 +05:00
curve.cpp Merge pull request #81325 from AttackButton/path_2d_editor_plugin-clear_points 2024-01-05 12:02:41 +01:00
curve.h Add a button to clear curve points in the Path2D editor 2023-10-03 09:33:38 -03:00
curve_texture.cpp Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
curve_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
environment.cpp Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
environment.h Add optional depth fog 2024-02-17 22:39:34 -03:00
font.compat.inc [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
font.cpp Merge pull request #88185 from bruvzg/font_draw_no_ellipsis 2024-02-15 17:35:44 +01:00
font.h [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
gradient.cpp
gradient.h Overhaul the Gradient Editor 2023-09-21 15:55:28 +03:00
gradient_texture.cpp Add placeholder RID to GradientTexture1D 2023-08-31 15:53:32 +02:00
gradient_texture.h Add placeholder RID to GradientTexture1D 2023-08-31 15:53:32 +02:00
image_texture.cpp Add support for ImageTexture3D serialization 2023-09-22 16:24:46 +08:00
image_texture.h Add support for ImageTexture3D serialization 2023-09-22 16:24:46 +08:00
immediate_mesh.cpp Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
immediate_mesh.h Fix a few cases where surface format is still 32 bits 2023-10-11 14:56:19 -06:00
label_settings.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
label_settings.h
material.cpp Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
material.h Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
mesh.cpp Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
mesh.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
mesh_data_tool.compat.inc Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
mesh_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
multimesh.cpp Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
multimesh.h Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
navigation_mesh.cpp Add NavigationMesh border_size property for tile baking 2024-01-19 17:31:36 +01:00
navigation_mesh.h Add NavigationMesh border_size property for tile baking 2024-01-19 17:31:36 +01:00
navigation_mesh_source_geometry_data_2d.cpp Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
navigation_mesh_source_geometry_data_2d.h Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
navigation_mesh_source_geometry_data_3d.cpp
navigation_mesh_source_geometry_data_3d.h
navigation_polygon.cpp Fix property hints for parsed collision mask 2024-02-09 20:44:14 +01:00
navigation_polygon.h Fix default NavigationPolygon source geometry group name 2024-02-13 00:12:30 +01:00
packed_scene.cpp Allow opening scenes with missing scene dependency 2024-02-13 19:46:35 +01:00
packed_scene.h Implement project-wide node groups 2023-12-19 18:07:19 +01:00
particle_process_material.cpp Improve editing of min/max particle properties 2023-12-20 06:31:08 +01:00
particle_process_material.h Improve editing of min/max particle properties 2023-12-20 06:31:08 +01:00
physics_material.cpp
physics_material.h
placeholder_textures.cpp Support immediately update ui after resizing placeholder* texture 2024-02-02 14:56:05 +08:00
placeholder_textures.h Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used 2023-07-25 10:49:35 +02:00
portable_compressed_texture.cpp Fix wrong fail contion in compressed texture and some clean up 2024-01-08 12:53:18 +08:00
portable_compressed_texture.h Fix lossless formats in PortableCompressedTexture2D (fix data format storing) 2024-01-06 22:56:25 +05:00
resource_format_text.cpp Allow opening scenes with missing scene dependency 2024-02-13 19:46:35 +01:00
resource_format_text.h Fix ImageTextureLayered serialisation issues. 2023-07-23 13:54:04 +02:00
SCsub Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
shader.cpp Fix empty shader resource loading 2023-09-04 14:59:59 +03:00
shader.h
shader_include.cpp Fix empty shader resource loading 2023-09-04 14:59:59 +03:00
shader_include.h
skeleton_profile.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
skeleton_profile.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
sky.cpp Make ShaderMaterial always the last option in inspector resource dropdowns 2024-02-05 21:49:17 +01:00
sky.h
sprite_frames.cpp Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
sprite_frames.h Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
style_box.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
style_box_flat.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_flat.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_line.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_line.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_texture.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_texture.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
surface_tool.cpp Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
surface_tool.h Update thirdparty/meshoptimizer to v0.20 2023-11-02 14:10:39 -07:00
syntax_highlighter.cpp Connect CodeHighlighter with TextEdit without friend-access 2023-09-19 14:36:38 +02:00
syntax_highlighter.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
text_file.cpp
text_file.h Fixed: TextFile's not reloading when changed from external editors 2023-09-06 17:34:36 -04:00
text_line.cpp [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_line.h [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_paragraph.cpp [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_paragraph.h [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
texture_rd.cpp Enforce calling RenderingDevice code from rendering thread in TextureRD classes 2024-01-29 14:47:50 -08:00
texture_rd.h Enforce calling RenderingDevice code from rendering thread in TextureRD classes 2024-01-29 14:47:50 -08:00
theme.cpp Merge pull request #86894 from jsjtxietian/merge-dafault-font 2024-01-09 11:29:52 +01:00
theme.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
video_stream.cpp Replace GDVIRTUAL_CALL with GDVIRTUAL_REQUIRED_CALL where applicable 2023-12-14 13:22:40 -06:00
video_stream.h Clean up some Editor, OpenXR, VideoStream code 2023-10-20 17:54:39 +02:00
visual_shader.cpp Redesign the graph editor for visual shaders 2024-02-22 20:40:09 +01:00
visual_shader.h Redesign the graph editor for visual shaders 2024-02-22 20:40:09 +01:00
visual_shader_nodes.cpp Fixes Texture2dParameter node filter option 2023-11-12 01:59:53 +05:30
visual_shader_nodes.h Redesign the graph editor for visual shaders 2024-02-22 20:40:09 +01:00
visual_shader_particle_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_particle_nodes.h Redesign the graph editor for visual shaders 2024-02-22 20:40:09 +01:00
visual_shader_sdf_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_sdf_nodes.h
world_2d.cpp
world_2d.h