Hugo Locurcio
eb0ca31ac1
Add an OS.get_thread_caller_id()
method
...
This can be used to print thread IDs in logs. This can make it easier
to debug multi-threaded applications.
Co-authored-by: Khaos <khaos@khaos-coders.org>
(cherry picked from commit 35b046ddf7
)
2021-01-26 22:10:30 +01:00
Hugo Locurcio
1c9ee4baa2
Improve the Array.hash()
documentation
...
Co-authored-by: Laguzus <67963093+Laguzus@users.noreply.github.com>
(cherry picked from commit 435848192e
)
2021-01-26 22:10:30 +01:00
geekrelief
311ca0c6f2
Removes the gdnative library when no script (gdns) references it any longer. This enables hot reload for gdnative.
...
(cherry picked from commit cc5d8bb5ad
)
2021-01-26 22:10:29 +01:00
kobewi
7ede2f36fe
Allow to override drop data in LineEdit
...
(cherry picked from commit a3a31591b5
)
2021-01-26 17:24:55 +01:00
Andrii Doroshenko (Xrayez)
0ff0fdef5c
Document shape metadata for TileMap
...
(cherry picked from commit 0c2dbd01dc
)
2021-01-26 17:24:39 +01:00
Vedat Günel
39cf22a9c7
Fix String.ends_with() for empty string arguments
...
(cherry picked from commit 1d0437c95b
)
2021-01-26 17:00:17 +01:00
Michael Alexsander
6cc6dce9c1
Update path in the FileSystem dock after doing file operations
...
(cherry picked from commit b3b455c167
)
2021-01-26 17:00:17 +01:00
Hugo Locurcio
76bd7d796b
Make Range return 1.0 ratio if minimum and maximum values are equal
...
An error message is also no longer printed.
This matches the behavior found in most UI frameworks where having
equal minimum and maximum values is considered acceptable.
This closes #43179 .
(cherry picked from commit 44204ec32d
)
2021-01-26 17:00:17 +01:00
Aaron Franke
0e45fb9798
Move the asset library API URLs to the Editor Settings
...
(cherry picked from commit 925d28e822
)
2021-01-26 17:00:17 +01:00
Hugo Locurcio
3a3e796485
Check for clang-format version in the pre-commit hook
...
Different clang-format versions may result in different formatting.
Therefore, it's recommended to use the same version as used in CI.
(cherry picked from commit 3333b58a7f
)
2021-01-26 17:00:17 +01:00
Ignacio Etcheverry
44d8669364
C#: Fix System.Collections.Generic.List marshalling
...
(cherry picked from commit da90364adf
)
2021-01-26 17:00:17 +01:00
gongpha
47fc3f73ac
Fix crash on FileSystemDock's tree when trying to collapse or expand folder
...
(cherry picked from commit e6145027ef
)
2021-01-26 17:00:17 +01:00
Hugo Locurcio
9a3c5033f7
Document the expected low performance of VideoPlayer on HTML5
...
(cherry picked from commit b98540dd9d
)
2021-01-26 17:00:17 +01:00
Hugo Locurcio
e2a2005a48
Document low performance of Array.push_front()
and Array.pop_front()
...
(cherry picked from commit 7ce3cc0478
)
2021-01-26 17:00:16 +01:00
Hugo Locurcio
af891cebe4
Document that the high-level multiplayer API is only for Godot servers
...
(cherry picked from commit 1b03f3f72b
)
2021-01-26 17:00:16 +01:00
Nils Reid
349f25429b
Exposed find_next_valid_focus and find_prev_valid_focus.
...
(cherry picked from commit 3e94c23fa5
)
2021-01-26 17:00:16 +01:00
Hugo Locurcio
22bb9fcd82
Document a built-in use of Resource.resource_name
...
(cherry picked from commit 1a606b1a04
)
2021-01-26 17:00:16 +01:00
Ryan Roden-Corrent
c31bb02a3e
Clarify that create_timer does not require cleanup.
...
This is how I would expect it to work, but the docs didn't clarify, so I
had to check the source just to make sure I wasn't responsible for
freeing the timer:
d39f6386ce/scene/main/scene_tree.cpp (L473)
(cherry picked from commit 6e7e4f82ec
)
2021-01-26 17:00:16 +01:00
Maganty Rushyendra
533a8cabcc
Ensures that export path is used when exporting PCK/ZIP
...
(cherry picked from commit 3a6c14e5c4
)
2021-01-26 17:00:16 +01:00
Michael Alexsander
3c778f40e1
Ignore clangd 11+ cache folder
...
(cherry picked from commit ff1d636385
)
2021-01-26 17:00:16 +01:00
Rémi Verschelde
9f2c24e8ce
Cleanup: Remove executable bit from files which don't need it
...
Drop unused xpmfix.sh script.
(cherry picked from commit 76c6007aa6
)
2021-01-26 17:00:15 +01:00
Hugo Locurcio
7133603238
Fix typo in theming methods ("botton" -> "bottom")
...
(cherry picked from commit 1f9cac1717
)
2021-01-26 17:00:15 +01:00
Hugo Locurcio
250f921522
Hide the rotation gizmo when editor cinematic preview is enabled
...
Cinematic preview enables the Camera3D preview automatically.
When previewing a Camera3D, the rotation gizmo isn't displayed as
it can't be used.
(cherry picked from commit fa1d853eeb
)
2021-01-26 17:00:15 +01:00
Hugo Locurcio
314dd32d88
Tweak the "Auto" editor setting hints to be more indicative
...
This affects the editor scale and font hinting settings which will now
display their automatically chosen value in parentheses.
(cherry picked from commit 57654508c9
)
2021-01-26 17:00:15 +01:00
HipsterPenguin
158314c0b9
Fixed 6DOF set/get check for the path starting with joint_constraints
...
New code checks whether or not property has joint_constraints as the first part of its path.
(cherry picked from commit 6bf46cf70f
)
2021-01-26 17:00:15 +01:00
Sergey Minakov
7c076fbd0b
[iOS] Fix embedding of plugin libraries
...
(cherry picked from commit 6d67827f4e
)
2021-01-26 17:00:15 +01:00
Sergey Minakov
7689f05786
[iOS] Added support for '.xcframework' in plugins
...
(cherry picked from commit 01d513f3ca
)
2021-01-26 17:00:15 +01:00
Andrii Doroshenko (Xrayez)
ee73e4aa24
Document GPU particles visibility rect/aabb behavior
...
(cherry picked from commit b4675973fd
)
2021-01-26 17:00:15 +01:00
kobewi
9b4c18ac59
Unify single and multiscene instancing
...
(cherry picked from commit 881c8da0a0
)
2021-01-26 17:00:14 +01:00
Sean LaPlante
2ed700d2da
Fixes #45025 - Protects _last_mix_time and _last_frame_time with the AudioDriver lock() and unlock() methods
...
(cherry picked from commit 17ac012728
)
2021-01-26 17:00:14 +01:00
Addmix
58f038d1fa
Create physical skeleton collider orientation fix
...
(cherry picked from commit 177e62a7e4
)
2021-01-26 17:00:14 +01:00
Dodoveloper
01acd46afc
Fix #33326 by reopening scenes
...
(cherry picked from commit c3abda0b13
)
2021-01-26 17:00:09 +01:00
Rémi Verschelde
21746ce714
Merge pull request #45347 from lucasvanmol/patch-1
...
[3.2] Fix highlight color for class attributes that are also keywords
2021-01-26 15:56:29 +01:00
Rémi Verschelde
c5a22d7284
Merge pull request #45480 from bruvzg/ios_arm64_sim_3
...
[3.2] Add separate `simulator` flag for iOS build, change main library to `xcframework`.
2021-01-26 15:20:27 +01:00
Rémi Verschelde
061f87e064
Merge pull request #45336 from naithar/feature/plugins-migration-3.2
...
[3.2] [iOS] iOS Plugins Migration
2021-01-26 15:06:46 +01:00
bruvzg
389a4bfa59
[3.2] Add separate simulator
flag for iOS build, change main library to xcframework
format.
2021-01-26 16:00:26 +02:00
Rémi Verschelde
5fffa913b8
Merge pull request #45453 from Calinou/doc-giprobe-shadermaterial-no-emissive
...
Document that ShaderMaterial doesn't support GIProbe emission
2021-01-26 14:49:55 +01:00
Rémi Verschelde
07be68e904
Merge pull request #45370 from naithar/fix/line_edit_clear
...
[3.2] [GUI] Fix LineEdit clearing
2021-01-26 12:30:58 +01:00
Sergey Minakov
7b8d6d2413
[GUI] Enforce virtual keyboard redisplay on clear
2021-01-26 13:18:14 +03:00
Rémi Verschelde
934b174d33
Merge pull request #45380 from RandomShaper/lightmapper_fix_3.2
...
Fix freeze-crash in lightmapper under MinGW-GCC (3.2)
2021-01-25 21:47:49 +01:00
Rémi Verschelde
16b30f9bb7
Merge pull request #45457 from Faless/js/3.x_styles
...
[3.2] [HTML5] Better editor HTML, small refactor.
2021-01-25 21:26:21 +01:00
Rémi Verschelde
a3f3dfd81d
Merge pull request #45448 from pycbouh/graphedit-minimap-active-invisible-3.2
...
[3.2] Fix minimap capturing events and improve its theme and editor settings
2021-01-25 20:33:21 +01:00
Fabio Alessandrelli
f8d7067bf7
[HTML5] Builtin HTTP server disable browsers cache
...
We don't want browsers to cache our temporary exports (since they will
always differ).
2021-01-25 20:16:44 +01:00
Fabio Alessandrelli
276b831c45
[HTML5] Better editor HTML, small refactor.
...
Side and GDNative libraries are now added by engine.js , the dynlink pre
js had been deleted.
2021-01-25 20:16:44 +01:00
Yuri Sizov
a9552cefa2
Fix minimap capturing events and improve its theme
...
Add an editor setting for minimap opacity in visual editors
2021-01-25 21:49:34 +03:00
Hugo Locurcio
86ca5ff5f0
Document that ShaderMaterial doesn't support GIProbe emission
2021-01-25 18:19:10 +01:00
David Snopek
dca9f09386
Support mono devices in WebXR
2021-01-25 08:36:29 -06:00
Pedro J. Estébanez
0f4c44c9fb
Fix freeze-crash in lightmapper under MinGW-GCC
2021-01-23 05:53:10 +01:00
Rémi Verschelde
2d904127d6
Merge pull request #45351 from asmaloney/fix-FBX-warnings
...
[3.2] Fix const warnings in FBX (build failure on macOS)
2021-01-21 23:44:58 +01:00
Andy Maloney
85377e96d2
Fix undeclared identifier error in lightmapper_cpu.cpp
...
Compiling with latest clang on macOS produced this error: use of undeclared identifier 'rand'.
Fixes godotengine/godot#45342
This file is not present in 4.0/master.
2021-01-21 13:07:30 -05:00