Rémi Verschelde
19c562991c
i18n: Sync translations with Weblate
2019-01-14 16:42:57 +01:00
Juan Linietsky
b3dc02b5df
Was not properly re-setting light uniforms, fixes #24976
2019-01-14 12:04:26 -03:00
Rémi Verschelde
577659cb1b
Merge pull request #24981 from akien-mga/property-editor-rid
...
Add EditorPropertyRID as read-only label showing RID
2019-01-14 15:53:39 +01:00
Juan Linietsky
6d8083ea65
Do not use the workaround for desktop nvidia on mobile and html5.
2019-01-14 11:24:00 -03:00
Juan Linietsky
ae99530a8d
Do not allow flushing while already flushing the message queue. Added to help track bugs in ProgressDialog in editor.
2019-01-14 11:04:25 -03:00
Juan Linietsky
4bb0080b3d
Do not allow adding tasks while in the middle of flushing a message queue
2019-01-14 11:00:05 -03:00
Rémi Verschelde
0b48484d49
Add EditorPropertyRID as read-only label showing RID
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Fixes #24827 .
2019-01-14 11:50:42 +01:00
Rémi Verschelde
c6b587636b
Merge pull request #24939 from Rubonnek/null-editor-icon-fix
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Fixed null editor icon crash
2019-01-13 15:51:14 +01:00
Wilson E. Alvarez
4a15f5522d
Fixed null editor icon crash
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Fixes #24932
2019-01-13 09:28:56 -05:00
Rémi Verschelde
14c2cf01c1
Merge pull request #24964 from godotengine/revert-24897-master
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Revert "fixed invalid implementation of Plane::intersects_segment and Plane::intersects_ray"
2019-01-13 11:27:47 +01:00
Rémi Verschelde
9ddf1115bc
Revert "fixed invalid implementation of Plane::intersects_segment and Plane::intersects_ray"
2019-01-13 11:06:34 +01:00
Rémi Verschelde
1ff170e67f
Redo serial name fixup from 799ed2b989
...
reduz wanted the original PR reverted due to issues, so this follow-up had to be too
(done in 8cb54182ad
). But he ended up adapting part of
the original PR in 27d7772381
without including this fix.
2019-01-11 23:02:57 +01:00
Rémi Verschelde
3652442a92
Merge pull request #24897 from GlaDos28/master
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fixed invalid implementation of Plane::intersects_segment and Plane::intersects_ray
2019-01-11 22:56:03 +01:00
Evgeny Savelyev
2c36078be4
fixed invalid implementations of Plane::intersects_segment and Plane::intersects_ray
2019-01-12 00:38:16 +03:00
Rémi Verschelde
d8bb3d7fed
Merge pull request #24918 from akien-mga/gles2-has-egl
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GLES2: Clarify why we exclude debug code on iOS
2019-01-11 20:41:15 +01:00
Rémi Verschelde
b50f792a65
Merge pull request #24921 from KidRigger/pr-fix
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Fixed infinite loop at end of video.
2019-01-11 20:40:47 +01:00
Anish
8c1677fc3f
Fixed infinite loop at end of video.
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A missing condition caused infinite looping, despite
the video playing flag being set to false.
Small change to fix.
Fixes : #20552
2019-01-12 00:51:59 +05:30
Rémi Verschelde
1185f4c4ac
GLES2: Clarify why we exclude debug code on iOS
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Supersedes and closes #24873 .
2019-01-11 20:04:13 +01:00
Rémi Verschelde
bf799246fd
Merge pull request #24914 from volzhs/export-split
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Use HSplit to resize presets and options panel on Export window
2019-01-11 18:09:57 +01:00
Rémi Verschelde
e425f26578
Merge pull request #24913 from volzhs/export-ios-template
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Make export valid when setting custom packages for iOS
2019-01-11 18:06:13 +01:00
volzhs
87305a0f54
Use HSplit to resize presets and options panel on Export window
2019-01-12 01:54:00 +09:00
volzhs
af162a8c3f
Make export valid when setting custom packages for iOS
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even no templates installed.
all others export work as this already.
2019-01-12 01:43:38 +09:00
Rémi Verschelde
5c9b9d0a48
Merge pull request #24912 from bruvzg/macos_fix_mouse_speed
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[macOS] Fix missing mouse move event speed.
2019-01-11 16:10:32 +01:00
bruvzg
b7e9e184aa
[macOS] Fix missing mouse move event speed.
2019-01-11 16:53:11 +02:00
Rémi Verschelde
1b5b27430f
Merge pull request #24904 from Naryosha/patch-2
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Fix error explanation in core_bind Thread::_start_func
2019-01-11 10:19:12 +01:00
Rémi Verschelde
59e7fc5ff1
Merge pull request #24903 from Naryosha/patch-1
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Docs: fix arg name of toggled signal in BaseButton
2019-01-11 10:18:23 +01:00
Rémi Verschelde
8972c05e80
Merge pull request #24899 from YeldhamDev/poly2duv_editor_undoredo_fix
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Fix UndoRedo operations for the new features in the Polygon2D UV Editor
2019-01-11 10:08:05 +01:00
Poommetee Ketson
2caaa7c97d
Fix error explanation in core_bind Thread::_start_func
2019-01-11 10:12:13 +07:00
Poommetee Ketson
57b82873fb
Docs: fix arg name of toggled signal in BaseButton
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arg was renamed in #15530 but the description wasn't updated
2019-01-11 09:51:39 +07:00
Juan Linietsky
2cd15849f9
Fixes to auto triangle editing in BlendSpace2D
2019-01-10 21:40:46 -03:00
Michael Alexsander Silva Dias
7cef10a503
Fix UndoRedo operations for the new features in the Polygon2D UV Editor
2019-01-10 22:20:06 -02:00
Juan Linietsky
27d7772381
Rewrote rename logic to be less buggy and more efficient, fixes #23803 and probably many recent bugs using GraphEdit
2019-01-10 18:58:16 -03:00
Rémi Verschelde
8cb54182ad
Revert "Node: make _generate_serial_child_name manipulate numbers as String"
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This reverts commits 1025e3ecea
and 799ed2b989
.
2019-01-10 22:40:42 +01:00
Rémi Verschelde
658296856c
Merge pull request #24877 from neikeq/issue-24280
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Fix properties being lost when reloading placeholder GDScript instance
2019-01-10 18:02:57 +01:00
Rémi Verschelde
9eb9335608
doc: Sync classref with current source + AUTHORS edit
2019-01-10 14:34:29 +01:00
Rémi Verschelde
bcd05c0d91
Merge pull request #24886 from akien-mga/animatedtexture-frame-properties
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Fix showing AnimatedTexture frame_* properties in editor
2019-01-10 14:28:37 +01:00
Rémi Verschelde
899ad484e3
Merge pull request #24883 from akien-mga/resourceformat-unregister
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Consistency in resource format saver/loader de-registration
2019-01-10 14:25:09 +01:00
Rémi Verschelde
11c09a17c2
Fix showing AnimatedTexture frame_* properties in editor
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Regression from cd0b82fd56
, it must be hidden from docs
(PROPERTY_USAGE_INTERNAL) but not from the editor.
Supersedes and fixes #24880 .
Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
2019-01-10 14:12:14 +01:00
Rémi Verschelde
5bf8bdc971
Merge pull request #24884 from Xrayez/fix-#24881
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Fix broken encrypted scripts during export
2019-01-10 13:12:33 +01:00
Andrii Doroshenko (Xrayez)
c0cc032799
Fix broken encrypted scripts during export
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Use temporary cache directory instead of editor settings directory
in order to resolve encrypted file access needed for encrypting scripts
on all platforms.
2019-01-10 13:53:12 +02:00
Rémi Verschelde
e5f1d19352
Consistency in resource format saver/loader de-registration
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Some used 'is_valid()' checks, others not. Validity is already checked in 'unref()',
and 'remove_resource_format_*()' has an ERR_FAIL condition on 'is_null()' already
(which shouldn't happen since we're only unregistering things that we previously
registered.
Also add missing GDCLASS statement in ResourceFormatLoaderVideoStreamGDNative,
missed in #20552 which was last amended before #19501 was merged.
2019-01-10 12:45:57 +01:00
Rémi Verschelde
940a2c5ec3
Merge pull request #24878 from dragmz/patch-5
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Remove vsgdnative loader on exit
2019-01-10 12:28:21 +01:00
Rémi Verschelde
ebfd78ad7f
Merge pull request #24871 from groud/fix_bones_selection
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Fixes 2D bones selection
2019-01-10 12:09:24 +01:00
Marcin Zawiejski
7860b74b0f
Remove vsgdnative loader on exit
2019-01-10 07:19:16 +01:00
Ignacio Etcheverry
ea85ff0dc2
Fix properties being lost when reloading placeholder GDScript instance
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During reloading in `GDScriptLanguage::reload_all_scripts` a placeholder instance that must remain so is replaced with a new placeholder instance. The state is then restored by calling `ScriptInstance::set` for each property. This does not work if the script is missing the properties due to build/parse failing.
The fix for such cases is to call `placeholder_set_fallback` instead of `set` on the script instance.
I took this chance to move the `build_failed` flag from `PlaceHolderScriptInstance` to `Script`. That improves the code a lot. I also renamed it to `placeholder_fallback_enabled` which is a much better name (`build_failed` could lead to misunderstandings).
2019-01-10 01:58:50 +01:00
Rémi Verschelde
f7d2750844
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@clayjohn, @lupoDharkael, @supagu, @timoschwarzer, @Xrayez
Thanks to all contributors and donors for making Godot possible!
[ci skip]
2019-01-09 21:04:28 +01:00
groud
c48f92e394
Fixes 2D bones selection
2019-01-09 20:55:04 +01:00
Rémi Verschelde
382f0991ee
Merge pull request #24865 from guilhermefelipecgs/hide_error_label
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[Regression] Hides error_label of state machine on the first time.
2019-01-09 18:48:25 +01:00
Guilherme Felipe
c7d4807b7b
Hides error_panel of state machine on the first time.
2019-01-09 15:16:41 -02:00
Rémi Verschelde
fe8cdafbf4
Merge pull request #20552 from KidRigger/gsoc-peer
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Added interface for GDNative Videodecoder.
2019-01-09 17:30:09 +01:00