Rémi Verschelde
fe52458154
Update copyright statements to 2022
...
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Yuri Roubinsky
0f83d7272c
Fix cursor stucking in resize shape
2021-12-28 13:35:07 +03:00
Bastiaan Olij
d08b28aeb0
Fix initialising of gl_manager and checking gl_manager and context_vulkan preventing crash issues.
2021-12-18 12:21:16 +11:00
bruvzg
1fdb6a99c8
[Windows] Detect new Windows Terminal and disable unsupported set_console_visible code.
2021-12-15 20:00:57 +02:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
Rémi Verschelde
b727061ce0
Windows: Fix compilation warnings with GCC 11.2.1
2021-11-10 15:13:05 +01:00
Clay John
8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
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- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
Hugo Locurcio
ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
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- Use lowercase driver names for the `--rendering-driver`
command line argument.
2021-10-30 02:05:49 +02:00
lawnjelly
e3491a3744
Add GLES2 2D renderer + Linux display manager
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First implementation with Linux display manager.
- Add single-threaded mode for EditorResourcePreview (needed for OpenGL).
Co-authored-by: clayjohn <claynjohn@gmail.com>
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-30 02:05:48 +02:00
kobewi
92a53f9bd6
Change dragging cursor on Windows
2021-10-06 13:13:42 +02:00
Rémi Verschelde
3479aaa369
Merge pull request #53405 from winterpixelgames/PR-more-error-logging-release
2021-10-05 08:43:07 +02:00
Jordan Schidlowsky
b78d399f91
revert 0d7409a
so additional error information prints in release builds
2021-10-04 16:55:01 -06:00
Rémi Verschelde
a7011fa294
Merge pull request #52684 from Frixuu/master
2021-10-01 11:53:01 +02:00
Lightning_A
c63b18507d
Use range iterators for Map
2021-09-30 15:09:12 -06:00
Frixuu
650e63a7ca
Allow for mapping keycodes to current layout
2021-09-21 00:03:02 +02:00
Dan
131f5dbb54
Fix Windows cursor with trails disappearing in fullscreen
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Fixed by turning off mouse trails when going into fullscreen, then restoring trails when exiting fullscreen or game
2021-09-19 21:42:56 -07:00
Max Hilbrunner
7ca6a0e849
Clean DisplayServerWindows and add missing guards
2021-09-10 15:56:46 +02:00
jmb462
59116e1995
Fix bad size after restoring a minimized window under Windows
2021-08-27 14:32:52 +02:00
floppyhammer
1a5d72bf16
Fix window decoration size on Windows
2021-08-23 10:43:34 +08:00
Pedro J. Estébanez
dc187324be
Add input buffering framework
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Input buffering is implicitly used by event accumulation, but this commit makes it more generic so it can be enabled for other uses.
For desktop OSs it's currently not feasible given main and UI threads are the same).
2021-08-13 11:19:19 +02:00
Pedro J. Estébanez
7c864d41c9
Improve input event accumulation
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- API has been simplified: all events now go through `parse_input_event()`. Whether they are accumulated or not depends on the `use_accumulated_input` flag.
- Event accumulation is now thread-safe (it was not needed so far, but it prepares the ground for the following changes).
- Touch drag events now support accumulation.
2021-08-13 11:19:19 +02:00
Aaron Franke
fa3a32a2d6
Use Key enum instead of plain integers
2021-08-10 16:26:55 -05:00
Georg Wacker
63ba15a518
Fix vertical scroll/zoom for precision touchpad
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Adds factor data for vertical mousewheel event, in line with horizontal mousewheel event
2021-08-06 15:06:11 +02:00
bruvzg
618eb27e8b
Move alert
function from DisplayServer
to OS
.
2021-07-22 21:50:35 +03:00
Hendrik Brucker
043ae91560
Restructure and reimplement vsync options
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-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX
-Removed the V-Sync via Compositor option
2021-07-06 16:34:26 +02:00
Aaron Franke
0ce49800ac
Use mouse and joypad enums instead of plain integers
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Also MIDIMessage
2021-06-20 11:54:24 -04:00
Lightning_A
e28fd07b2b
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
Rémi Verschelde
c1c76850cb
Style: Cleanup uses of double spaces between words
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Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
Aaron Franke
98aa3b669e
Add MOUSE_MODE_CONFINED_HIDDEN
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-03 11:44:28 -04:00
Hendrik Brucker
6abd842a5a
Fixed window_can_draw of DisplayServerWindows
2021-06-02 12:51:36 +02:00
Lightning_A
97fecd1b69
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
2021-05-07 14:00:50 -06:00
Aaron Franke
0de9a7d803
Rename doubleclick
to double_click
2021-05-04 04:38:08 -04:00
Rémi Verschelde
5b16020846
Replace remaining uses of NULL
with nullptr
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Follow-up to #38736 (these uses were likely added after this PR was merged).
2021-04-29 11:53:27 +02:00
Rémi Verschelde
8247667a3e
Core: Drop custom copymem
/zeromem
defines
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We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639
.
There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
floppyhammer
18678fd11e
Fix window resizing after minimization on Windows
2021-03-30 20:09:19 +08:00
Marcel Admiraal
fd30c36985
Rename Texture.get_data() to get_image()
2021-03-28 13:00:46 +01:00
Aaron Franke
10d7fccb54
Rename ButtonList enum and members to MouseButton
2021-03-23 07:13:23 -04:00
Anshul7sp1
91181c2086
Fixes small typos and grammar correction
2021-03-12 19:05:16 +05:30
bruvzg
3e0262509f
Move tablet driver API from OS to DisplayServer.
2021-02-18 17:12:24 +02:00
kobewi
b6e2ad0e7e
Cancel event dispatch on error
2021-02-07 21:50:12 +01:00
Yuri Roubinsky
785f84f1d1
Removes semicolon typo in display_server_windows
2021-01-06 15:08:51 +03:00
Yuri Roubinsky
d4939aa05f
Fix PopupMenu's which are not closed after a recent commit
2021-01-06 14:42:15 +03:00
Rémi Verschelde
9d6df31b84
Merge pull request #44299 from Chaosus/fix_win32_warning
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Fixed warning at window closing (WIN32)
2021-01-05 09:00:47 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
...
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Yuri Roubinsky
41efbf8cae
Fixed warning at project startup (WIN32)
2021-01-01 18:09:34 +03:00
Yuri Roubinsky
8a2bc6bf58
Fix window restoring after fullscreen again
2020-12-31 16:07:05 +03:00
Marcel Admiraal
2df9a8ccad
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 12:59:08 +00:00
reduz
2787ad65be
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
bruvzg
99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
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Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00