Rémi Verschelde
1ee61a501f
Merge pull request #51673 from Vignesh1-art/master
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Fixed crash executing TextEdit.new().set_draw_control_chars(true)
2021-08-16 14:27:47 +02:00
Yuri Roubinsky
1e60fcc53c
Fix incorrect inheritance of VisualShaderNodeParticleAccelerator
2021-08-16 14:17:31 +03:00
Rémi Verschelde
3ce53e458e
Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-comment
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Add a comment at the top of generated shaders
2021-08-16 13:00:55 +02:00
Rémi Verschelde
55d26af588
Merge pull request #51608 from clayjohn/Vulkan-Panorama-sky-hint
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Use hint_albedo in SkyMaterials
2021-08-16 12:41:12 +02:00
Vignesh1-art
eb5b0d013f
Fixed crash executing TextEdit.new().set_draw_control_chars(true)
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Fixes #51613 .
2021-08-16 12:36:14 +02:00
Rémi Verschelde
832b045296
Merge pull request #51701 from theoway/updates_node_arranger_icon
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Changes the icon of node arranger in GraphEdit & editor
2021-08-16 12:31:16 +02:00
Rémi Verschelde
2edc47caea
Merge pull request #51249 from kleonc/tab_container-fix-disconnecting-errors
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TabContainer: Fix error on removing top-level Control child, Remove _get_tab method
2021-08-16 10:35:20 +02:00
Umang Kalra
c2f8c94b15
Changes the icon of node arranger in GraphEdit/VisualScript/VisualShader
2021-08-16 12:30:15 +05:30
Hugo Locurcio
c9a491b671
Add a comment at the top of generated shaders
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This comment is useful to determine the origin of ShaderMaterials
converted from built-in material types (such as CanvasItemMaterial
or StandardMaterial3D).
The Godot version is also included in case the shader needs to be
regenerated with a newer engine version.
2021-08-16 05:19:39 +02:00
Yuri Roubinsky
e537a1f10e
Added missed limiters for Visual Shader node enums
2021-08-15 19:10:51 +03:00
Rémi Verschelde
966559c3bd
Merge pull request #51512 from Bhu1-V/PR/cmd-fix
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command palette improvements
2021-08-15 16:01:49 +02:00
Bhuvan Vemula
a0205e4f34
command palette improvements
2021-08-15 11:40:44 +05:30
Rémi Verschelde
b9b6102b91
Merge pull request #51660 from AnilBK/use-short-functions
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Use get_global_* functions instead of using transforms.
2021-08-14 12:17:53 +02:00
Rémi Verschelde
a96c96ca72
Merge pull request #50147 from aaronfranke/disable-node3d
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Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-14 11:59:06 +02:00
Anilforextra
c390f0515d
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
Rémi Verschelde
59879447a3
Merge pull request #51636 from Calinou/rename-lineshape2d
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Rename LineShape2D to WorldMarginShape2D
2021-08-14 09:36:16 +02:00
Hugo Locurcio
8e3f71d750
Rename LineShape2D to WorldMarginShape2D
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The new name makes it more obvious that it acts as an infinite plane,
and is consistent with its 3D counterpart (WorldMarginShape3D).
2021-08-14 03:12:13 +02:00
Rémi Verschelde
14a2e59875
Merge pull request #51642 from akien-mga/cleanup-use_single_quotes
2021-08-13 21:49:06 +02:00
Rémi Verschelde
761eb7e06a
Merge pull request #51585 from Paulb23/theme-update-optimisation
2021-08-13 21:33:36 +02:00
Rémi Verschelde
84461a5c91
Merge pull request #50609 from bruvzg/te_block_caret
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[TextEdit] Improve block/insert caret drawing.
2021-08-13 21:33:02 +02:00
Rémi Verschelde
81512a3732
Style: Cleanup code using text_editor/completion/use_single_quotes
2021-08-13 21:27:57 +02:00
Yuri Roubinsky
7ab604b677
Merge pull request #51630 from Chaosus/fix_completion_popup_size
2021-08-13 20:38:16 +03:00
Paulb23
273374957b
Only update TextEdit text cache when dirty
2021-08-13 17:47:53 +01:00
Paulb23
b6f5912174
Move CodeEdit theme overrides into EditorTheme
2021-08-13 17:47:53 +01:00
Yuri Roubinsky
6e87ff28ed
Fix incorrect completion popup size of CodeEdit
2021-08-13 19:34:18 +03:00
bruvzg
00381db2e7
[TextEdit] Improve block/insert caret drawing.
2021-08-13 19:28:47 +03:00
Paulb23
b73983340d
Add bulk theme overrides to Control
2021-08-13 16:41:36 +01:00
Rémi Verschelde
e499758a77
Merge pull request #51025 from reduz/fix-directional-shadow-bias
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Fix directional shadow bias
2021-08-13 16:45:49 +02:00
Aaron Franke
7094ccfbe9
Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-13 08:59:48 -05:00
Rémi Verschelde
24ec20414a
Merge pull request #50114 from Chaosus/vs_constants
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Few improvements for constants in visual shader
2021-08-13 14:45:13 +02:00
Rémi Verschelde
f0e420e981
Merge pull request #51519 from Chaosus/vs_transform_operator
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Changed `TransformMult` node to `TransformOp` in visual shaders
2021-08-13 14:44:14 +02:00
Rémi Verschelde
85e315d6e8
Merge pull request #51607 from aaronfranke/includes
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Fix some unnecessary includes
2021-08-13 14:38:56 +02:00
Rémi Verschelde
1833c8b233
Merge pull request #51587 from Calinou/use-unicode-multiplication-symbol
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Use the Unicode multiplication symbol where relevant
2021-08-13 14:27:48 +02:00
bruvzg
8f70232a15
Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs.
2021-08-13 12:32:01 +03:00
clayjohn
5fce0b3cb5
Use hint_albedo in SkyMaterials
2021-08-12 23:00:50 -07:00
Aaron Franke
eb4902a455
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
Hugo Locurcio
7612cff432
Use the Unicode multiplication symbol where relevant
2021-08-12 21:45:33 +02:00
Rémi Verschelde
56ac302dc4
Merge pull request #51580 from aaronfranke/particles-real-double
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Use real_t and double where appropriate in Particles
2021-08-12 20:51:21 +02:00
Rémi Verschelde
1a9c8aaba9
Merge pull request #51558 from fabriceci/fix-move-and-slide-regression-multiple-collision-4
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Fix move and slide regression by allowing multiple collision direction
2021-08-12 20:37:30 +02:00
Rémi Verschelde
5e0838c58e
Merge pull request #50372 from Paulb23/code_edit_breakpoint_fixes
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Fix breakpoint toggle signal not firing when expected
2021-08-12 20:33:56 +02:00
Yuri Roubinsky
b2b33ce4f6
Merge pull request #51572 from Chaosus/vs_fix_transform_instance
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Fix printing error about unsupported modifier on `TransformUniform`
2021-08-12 21:23:18 +03:00
Yuri Roubinsky
c43b7c113f
Fix printing error about unsupported modifier on TransformUniform
2021-08-12 19:40:45 +03:00
Aaron Franke
03e2544d50
Use real_t and double where appropriate in Particles
2021-08-12 11:35:31 -05:00
Rémi Verschelde
c89ad92c96
Merge pull request #51532 from nekomatata/layer-mask-accessors
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Uniformize layer names, script methods and documentation
2021-08-12 17:55:11 +02:00
PouleyKetchoupp
989acbbe81
Uniformize layer names, script methods and documentation
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- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
2021-08-12 08:06:42 -07:00
Rémi Verschelde
78c8b7ffec
Merge pull request #51568 from AnilBK/remove-swap
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Remove unused swap template.
2021-08-12 15:52:05 +02:00
Paulb23
a736fb8ce9
Fix breakpoint toggle signal not firing when expected
2021-08-12 14:47:10 +01:00
Rémi Verschelde
fdddfa02fd
Merge pull request #51567 from mortarroad/master-fix-cpu-particles-spread
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Fix CPU Particles spread
2021-08-12 15:44:55 +02:00
Rémi Verschelde
f54c5707b5
Merge pull request #50363 from JestemStefan/node2D_zero_scale_det_error
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Limit scale of `Node2D` to EPSILON (0.00001) to prevent `det==0` error
2021-08-12 15:40:11 +02:00
Rémi Verschelde
a695a6764e
Merge pull request #50371 from Paulb23/text_edit_cleanup
2021-08-12 15:30:12 +02:00