Rémi Verschelde
214a22b98e
Merge pull request #44457 from akien-mga/scons-thirdparty-lib-depends
...
SCons: Add explicit dependencies on thirdparty code in cloned env
2020-12-18 13:40:33 +01:00
Rémi Verschelde
126d88bce4
Merge pull request #44490 from madmiraal/add-override-keywords
...
Add missing override keywords in os_windows.h
2020-12-18 12:11:49 +01:00
Rémi Verschelde
94bbcac945
Merge pull request #44486 from Chaosus/search_help_enchance
...
Show only one constructor for each type in Search Help panel
2020-12-18 11:42:23 +01:00
Marcel Admiraal
b56a2f34ce
Add missing override keywords in os_windows.h
2020-12-18 09:38:09 +00:00
Rémi Verschelde
c7b53c03ae
SCons: Add explicit dependencies on thirdparty code in cloned env
...
Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.
So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).
This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
2020-12-18 10:29:34 +01:00
Yuri Roubinsky
89ed0323b9
Show constructor arguments in Search Help panel (for basic types)
2020-12-18 12:21:41 +03:00
Rémi Verschelde
5332d212f9
Merge pull request #44467 from madmiraal/add-override-keywords
...
Add missing override keywords to core/os.h derived classes
2020-12-17 23:02:58 +01:00
Rémi Verschelde
170a429acb
Merge pull request #44469 from pycbouh/graph-minimap-improvements
...
Fix visual issues with GraphEdit minimap
2020-12-17 22:59:56 +01:00
Yuri Sizov
f5bcbd8325
FIx visual issues with GraphEdit minimap
2020-12-17 22:59:04 +03:00
Marcel Admiraal
fa435a550a
Add override keywords to core/os.h derived classes.
2020-12-17 18:02:31 +00:00
Rémi Verschelde
2c0d1c3b91
Merge pull request #44463 from madmiraal/remove-os-can_draw
...
Remove OS::can_draw() remnants
2020-12-17 18:52:58 +01:00
Marcel Admiraal
60ddca2545
Remove OS::can_draw() remnants
2020-12-17 16:35:48 +00:00
Rémi Verschelde
c83d1b2526
Merge pull request #43416 from pycbouh/graph-minimap
...
Add a minimap to the GraphEdit
2020-12-17 17:34:36 +01:00
Rémi Verschelde
68117f5e75
Merge pull request #37759 from pycbouh/remove-arg-from-get_type_list
...
Remove unused argument in Theme method and expose missing methods
2020-12-17 14:31:04 +01:00
Yuri Sizov
8d608cdc40
Remove unused argument in Theme method and expose missing methods
2020-12-17 15:51:08 +03:00
Rémi Verschelde
f47ef030d0
Merge pull request #44452 from RandomShaper/fix_crash_parsing_ref
...
Fix crash parsing a serialized Reference
2020-12-17 13:15:08 +01:00
Rémi Verschelde
e61f5867e8
Merge pull request #44449 from akien-mga/scons-fix-platform-logic
...
SCons: Fix build with `p` alias or platform auto-detection
2020-12-17 13:14:51 +01:00
Pedro J. Estébanez
1b745c7bae
Fix crash parsing a serialized Reference
2020-12-17 12:24:57 +01:00
Rémi Verschelde
8f660393fe
SCons: Fix build with p
alias or platform auto-detection
...
Fixes a pre-existing bug that #44433 exposed.
It's pretty hacky, but we use `platform` in `env` both as an optional command
line option (instead it can be autodetected, or passed via the `p` alias, and
on Linux it might be overridden if you pass one of the convenience alias
values), and as the reference value for what platform we're building on.
Thus we override `env_base["platform"]` with the autodetected or validated
platform, but any call to `opts.Update(env_base)` overrides it with the
original command line option... causing e.g. #44448 .
The proper fix would be to refactor all this so that we don't reuse
`env["platform"]` for platform detection (it could instead be e.g.
`env.platform` as a member variable which holds the validated value),
but for now I'm tapering over the immediate breakage.
Fixes #44448 and other breakages induced by #44433 .
2020-12-17 11:36:50 +01:00
Rémi Verschelde
f3dccf5891
Merge pull request #44393 from Calinou/add-stdout-flush-project-setting
...
Add a project setting to enable stdout flushing in release builds
2020-12-17 10:06:50 +01:00
Rémi Verschelde
aa64834f72
Merge pull request #44295 from akien-mga/proximity-group-fix-access-modifiers
...
ProximityGroup: Fix access modifiers, rename private methods for clarity
2020-12-17 10:06:02 +01:00
Rémi Verschelde
e2c0082b6a
Merge pull request #44301 from pycbouh/show-count-find-in-files
...
Display the number of results for global search
2020-12-17 10:04:50 +01:00
Rémi Verschelde
b07a3f503b
Merge pull request #44105 from neikeq/mono-wasm-m2n-hook
...
Mono: Make Godot provide its own WASM m2n trampolines
2020-12-17 09:58:24 +01:00
Rémi Verschelde
f6820306e0
Merge pull request #44374 from neikeq/mono-wasm-extra-framework-asms
...
Mono: Add extra WASM framework assemblies on game export
2020-12-17 09:56:46 +01:00
Rémi Verschelde
ae0399382a
Merge pull request #44433 from akien-mga/scons-fix-platform-opts
...
SCons: Add only selected platform's opts to env
2020-12-17 09:56:07 +01:00
Rémi Verschelde
9e49dbda2a
Merge pull request #44360 from bruvzg/ctl_punct_word_break
...
Add word breaks on punctuation characters.
2020-12-17 09:02:01 +01:00
Rémi Verschelde
933cf114d8
Merge pull request #42872 from dreamsComeTrue/better-camera2d-zoom
...
Fix camera2d zoom when set to zero (affine_invert: Condition ' det == 0 ' is true)
2020-12-17 08:56:37 +01:00
Dominik 'dreamsComeTrue' Jasiński
aba477361d
Fix camera2d zoom when set to zero (causing ERROR: affine_invert: Condition ' det == 0 ' is true.)
...
Fixes : #41873
2020-12-16 23:42:12 +01:00
Rémi Verschelde
fb2465b3c8
Merge pull request #44410 from KoBeWi/project--tools--thisPR
...
Make tool menu plugins use Callables for callback
2020-12-16 22:04:39 +01:00
Juan Linietsky
9c39b51c53
Merge pull request #44430 from reduz/reimplement-skeletons-blendshapes
...
Reimplement skeletons and blend shapes
2020-12-16 17:28:05 -03:00
kobewi
889f5e44ef
Make tool menu plugins use Callables for callback
2020-12-16 20:23:51 +01:00
reduz
bf77016c8a
Reimplement skeletons and blend shapes
...
Uses compute shaders, which only once, on demand, and all in parallel.
2020-12-16 14:32:04 -03:00
Rémi Verschelde
0f84d8dc49
SCons: Add only selected platform's opts to env
...
Otherwise we can get situations where platform-specific opts with the same name
can override each other depending on the order at which platforms are parsed,
as was the case with `use_static_cpp` in Linux/Windows.
Fixes #44304 .
This also has the added benefit that the `scons --help` output will now only
include the options which are relevant for the selected (or detected) platform.
2020-12-16 16:31:19 +01:00
Rémi Verschelde
c514cc5822
Merge pull request #44429 from mbrlabs/rot-gizmo-handle
...
Changed the rotation gizmo handle to use the active axis color
2020-12-16 15:48:55 +01:00
Rémi Verschelde
88b8c3ec00
Merge pull request #44424 from briansemrau/gdscript-fix-and
...
Fix gdscript `and` operator
2020-12-16 14:42:56 +01:00
Marcus Brummer
ec97962261
Changed the rotation gizmo handle to use the active axis color
2020-12-16 14:32:02 +01:00
Rémi Verschelde
f17b34c479
Merge pull request #44341 from Faless/docs/4.x_os_unixtime
...
Add important note about OS.get_unixtime.
2020-12-16 14:30:25 +01:00
Rémi Verschelde
999b38cecd
Merge pull request #44366 from gongpha/fix-texture3d-texturearray-icon-rasterizing
...
Improve Texture3D and TextureArray icons
2020-12-16 14:19:54 +01:00
Rémi Verschelde
b09332bd4e
Merge pull request #44404 from Chaosus/doc_direction_to
...
Added a note describing a code behind Vector2/3.direction_to
2020-12-16 14:18:59 +01:00
Rémi Verschelde
16a249bd22
Merge pull request #44414 from skyace65/TypeHint
...
Document what can be used as a type hint
2020-12-16 14:17:46 +01:00
Rémi Verschelde
3d7b01723b
Merge pull request #44412 from DanielZTing/rename
...
Rename neighbour in Control to neighbor
2020-12-16 14:16:28 +01:00
Rémi Verschelde
41a8bc40b9
Merge pull request #44423 from naithar/fix/text-edit-cursor
...
[4.0] TextEdit virtual keyboard cursor fix
2020-12-16 14:15:06 +01:00
Rémi Verschelde
98b8279df8
Merge pull request #44419 from winterpixelgames/PR-dissasemlber-fix-num-2
...
fixes crash in disassembler for opcode OPCODE_ASSIGN_TYPED_NATIVE
2020-12-16 13:52:18 +01:00
Brian Semrau
61ac640aa0
Fix gdscript and operator
2020-12-16 07:41:10 -05:00
Rémi Verschelde
a7f59525c5
Merge pull request #44421 from madmiraal/fix-non-c-typedef-for-linkage
...
Fix named anonymous struct warning
2020-12-16 12:25:20 +01:00
Marcel Admiraal
f9b83e90b2
Fix named anonymous struct warning
2020-12-16 07:42:16 +00:00
Jordan Schidlowsky
7d07e20bda
fixes crash in disassemlber for opcode OPCODE_ASSIGN_TYPED_NATIVE
2020-12-15 21:44:52 -06:00
Sergey Minakov
efeb9e4d08
GUI: use cursor in TextEdit for non selected text.
2020-12-16 05:41:14 +03:00
skyace65
dbcc9d3600
Document what can be used as a type hint
2020-12-15 19:16:43 -05:00
Daniel Ting
aea7fde241
Rename neighbour in Control to neighbor
...
This keeps things consistent with the rest of Godot, which uses the
American English spelling of Color.
2020-12-15 16:42:21 -06:00