Ignacio Etcheverry
21d285e30f
Dictionary: remove erase_checked(key), make erase(key) return bool
2018-08-14 19:19:05 +02:00
Juan Linietsky
14fd797c53
Merge pull request #20381 from AndreaCatania/phymat_2
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Improved Physics material
2018-08-07 15:31:26 -03:00
Andrea Catania
5e65e28eed
Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection
2018-08-07 19:38:04 +02:00
Juan Linietsky
edde52c8de
Added proper import support for 3D and Array textures
2018-08-06 14:56:06 -03:00
Juan Linietsky
c41397596d
Merge pull request #20693 from AndreaCatania/soft_fix2
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Fixed SoftBody pinned point offset calculation
2018-08-04 09:10:57 -03:00
Ignacio Etcheverry
b911165679
Merge pull request #20600 from exts/new_generic_methods
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Mono: Added generic methods for PackedScene & ResourceLoader
2018-08-04 05:22:38 +02:00
exts
cdb4ae471b
Added generic method for ResourceLoader: Load<T>()
2018-08-03 13:40:42 -05:00
Andrea Catania
b469267d94
Fixed SoftBody pinned point offset calculation
2018-08-03 17:44:09 +02:00
Ignacio Etcheverry
3fa2404a79
Merge pull request #20644 from NickToony/master
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Fixed Windows mono compile
2018-08-01 03:52:46 +02:00
Nick Hope
24b4694313
fixed: windows mono compile ( #20598 )
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tidy: formatting.
2018-07-31 21:16:47 +01:00
Ignacio Etcheverry
ccce161d0e
Merge pull request #20639 from neikeq/issue-20531-and-cleanup
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Mono: Fix property set_value and cleanup
2018-07-31 20:10:04 +02:00
Ignacio Etcheverry
4172fa03b5
Mono: Fix property set_value and cleanup
2018-07-31 19:49:16 +02:00
Hein-Pieter van Braam
0deb8dda51
Fix Mono compilation on Windows/Ming
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(cherry picked from commit 83140541dc
)
2018-07-29 22:31:38 +02:00
Rémi Verschelde
d8e1cd7a10
mbedtls: Update to upstream version 2.12.0
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_WIN32_WINNT redefinition fix is no longer needed as it was merged
upstream. PR 1453 is still not merged, diff updated to current state.
2018-07-28 11:16:58 +02:00
Rémi Verschelde
4488bb9956
Merge pull request #20463 from fire/vs_expand_hints_to_virtual_func
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Visualscript: Carry property hint and hint string through to Visualscript virtual funcs
2018-07-28 09:49:23 +02:00
Rémi Verschelde
66429a1576
Merge pull request #17595 from viktor-ferenczi/issue-5042-subproc
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Running builder (content generator) functions in subprocesses on Windows
2018-07-28 09:20:50 +02:00
K. S. Ernest (iFire) Lee
2650b87102
Carry property hint and hint string through to Visualscript virtual functions.
2018-07-27 13:12:34 -07:00
Rémi Verschelde
aecc3a444b
Merge pull request #20457 from fire/vs_generic_search_crash_and_connecting
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Visualscript: misc generic search changes
2018-07-27 21:38:11 +02:00
Viktor Ferenczi
c5bd0c37ce
Running builder (content generator) functions in subprocesses on Windows
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- Refactored all builder (make_*) functions into separate Python modules along to the build tree
- Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere
- Introduced stub to use the builders module as a stand alone script and invoke a selected function
There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp)
on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky
builds. Running all such content generators in a new subprocess instead of directly inside the
build script works around the issue.
Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle.
Suggested workaround did not fully work either.
Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of
running a cross-compilation on Windows they would still be used, but likely it will not happen
in practice. What counts is that the build itself is running on which platform, not the target
platform.
Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-27 21:37:55 +02:00
Rémi Verschelde
33f1ca89a5
Merge pull request #20462 from fire/vs_don't_typeguess_nil
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Visualscript: Don't type guess on nil and set default type to ""
2018-07-27 21:37:46 +02:00
Ignacio Etcheverry
92c59384ec
Merge pull request #17720 from paulloz/custom-csharp-glue
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[mono] Generic Typed GetNode, GetChild, etc.
2018-07-27 18:47:19 +02:00
Bastiaan Olij
8a914f17b0
Fixed nativescript getter and setter logic
2018-07-27 23:45:29 +10:00
Bastiaan Olij
03d02e88fc
Reenabled module and fixed missing const
2018-07-27 18:43:50 +10:00
Paul Joannon
877ea882ce
Add missing methods to Node class in the mono glue
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* GetNodeOrNull<T>
* GetChild<T>
* GetChildOrNull<T>
* GetOwner<T>
* GetOwnerOrNull<T>
* GetParent<T>
* GetParentOrNull<T>
2018-07-27 08:50:35 +02:00
George Marques
e8da2a60b3
GDScript: Fix parse error in string formatting
2018-07-26 10:52:11 -03:00
K. S. Ernest (iFire) Lee
607e5b7c95
Visualscript: Don't type guess on nil.
2018-07-26 06:39:36 -07:00
Rémi Verschelde
ef93fec789
Merge pull request #15643 from organicpencil/bullet_contact_impulse
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Expose PhysicsDirectBodyState.get_contact_impulse
2018-07-26 15:36:37 +02:00
K. S. Ernest (iFire) Lee
00519debbe
Visualscript fix crash and generic search does not connect ports.
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* Signal change requires function changes to _selected_new_virtual_method
2018-07-26 06:18:23 -07:00
Rémi Verschelde
96d37769d9
Merge pull request #20468 from vnen/typed-gds-fixes
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General GDScript fixes
2018-07-26 13:48:37 +02:00
Rémi Verschelde
10af1b3444
Merge pull request #20477 from swarnimarun/vs_duplicate_fix
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Fix Visual Script duplicate issue
2018-07-26 12:57:55 +02:00
Rémi Verschelde
391e46830f
doc: Sync classref with current source
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Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00
Rémi Verschelde
47a7dc7b3c
Merge pull request #18282 from aaronfranke/better-mathf
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[Core] [Mono] Fix Color missing int export methods, added 64-bit
2018-07-26 10:48:47 +02:00
Swarnim Arun
b893dc2028
Fix Visual Script duplicate issue
2018-07-26 14:01:48 +05:30
George Marques
0b78e4f9e3
GDScript: Add type inference syntax for function arguments
2018-07-25 21:06:35 -03:00
George Marques
7db7b43cb0
GDScript: Fix type detection for String formatting operator
2018-07-25 20:50:13 -03:00
George Marques
aeb0b3114d
GDScript: Fix type detection on Object typed assign
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Also make typed assigns a debug-only thing, so release builds are more
lenient on errors.
2018-07-25 20:50:12 -03:00
George Marques
a3ae4a9510
GDScript: Allow accessing constants of outer classes
2018-07-25 20:50:12 -03:00
George Marques
a62f4af7ba
GDScript: Enable built-in function introspection in non-tools
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Only for debug builds. Fix problems in non-tools targets.
2018-07-25 20:50:12 -03:00
George Marques
3d6609303b
GDScript: Fix bogus error when a cursor token is found on class
2018-07-25 20:50:12 -03:00
George Marques
1ac9c0fe3a
GDScript: Allow strict conversion when assigning typed variables
2018-07-25 20:50:12 -03:00
George Marques
96ee93e8c7
GDScript: Fix mismatching between export hint and type hint
2018-07-25 20:50:12 -03:00
George Marques
4cb17191b8
GDScript: Allow inherited method to add optional arguments
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Also show the parent method signature in the error message.
2018-07-25 20:50:11 -03:00
George Marques
cd6ad5462c
GDScript: Fix returned value of get_default_argument_count()
2018-07-25 20:50:11 -03:00
George Marques
65c069c8d9
GDScript: Fix main script detection
2018-07-25 20:50:11 -03:00
George Marques
b7bd85e70c
GDScript: Look up local scope first for detecting type
2018-07-25 20:50:11 -03:00
Hein-Pieter van Braam
0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
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This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Aaron Franke
e3368d692d
[Mono] Fix Color incorrect ordering of int export methods, added 64-bit
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[Mono] Fix Color incorrect ordering of int export methods, added 64-bit long export methods.
2018-07-25 15:34:24 -05:00
Ignacio Etcheverry
762c912e8e
Fix continuous attempt to reload domain with API assemblies out of sync
2018-07-25 21:54:21 +02:00
Ignacio Etcheverry
f1130f9a8a
Mono: Fix domain reload never triggering
2018-07-25 21:31:02 +02:00
Ignacio Etcheverry
8edf85b09c
Fix '!valid' error spam on C# script instance create
2018-07-25 21:30:49 +02:00