Rémi Verschelde
4b477263a7
Merge pull request #12575 from leezh/richtext_newline_fix
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Fixed RichTextLabel::add_newline() Fixes #12564
2017-11-02 07:56:41 +01:00
Juan Linietsky
79f81b77e2
-Modules can now add custom version info (added it for Mono)
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-Version string takes this version info
-Ability to download templates from the interweb (listing does not work yet)
2017-11-01 23:13:27 -03:00
Zher Huei Lee
6ba94cb924
Fixed RichTextLabel::add_newline() #12564
2017-11-02 08:46:28 +08:00
Rémi Verschelde
93a3d1714e
Merge pull request #12568 from starry-abyss/vs2013_fix
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Fix compilation on Visual Studio 2013 again.
[ci skip]
2017-11-01 22:40:12 +01:00
scorched
1d99f93a7a
Fix compilation on Visual Studio 2013 again.
2017-11-01 23:47:05 +03:00
bncastle
95408c8670
Select correct animation on creation of a new one
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- Select the correct animation when creating a new one.
- Removed unneeded new_name variable.
2017-11-01 15:40:58 -04:00
Gilles Roudiere
025f138561
Merge pull request #10618 from poke1024/polygon2d-selection
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Proposal for modified Polygon2D editor controls
2017-11-01 18:16:33 +01:00
Bastiaan Olij
167b7b5533
Adding rumble support to ARVR controllers (if implemented on the ARVR interface)
2017-11-01 23:59:14 +11:00
Rémi Verschelde
584bc88834
Merge pull request #12559 from Cradmon/filesystemDockFix
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Fix to issue #12554 , due to error in refactoring in PR #10261
2017-11-01 12:45:08 +01:00
Cradmon
93e8468d92
Fix to issue #12554 , due to error in refactoring in PR #10261
2017-11-01 11:31:13 +00:00
Rémi Verschelde
58889102b6
Merge pull request #12538 from akien-mga/editorsettings
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Code quality refactoring in EditorSettings
2017-11-01 08:25:03 +01:00
Rémi Verschelde
fc6ef93cc8
Merge pull request #12548 from SaracenOne/vertex_compression_import_fix
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Restores functionality of the use_compression flag in Collada import
2017-11-01 07:59:39 +01:00
Rémi Verschelde
f8ed1144df
Merge pull request #12025 from leezh/dedent
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Added String::dedent() to remove text indentation
2017-11-01 07:58:27 +01:00
Poommetee Ketson
7a5594bdb7
Merge pull request #12547 from cooperra/specially-vs-especially
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Proofreading: Change a usage of "specially" to "especially"
[ci skip]
2017-11-01 10:20:43 +07:00
Ignacio Etcheverry
3c97a9543d
Merge pull request #12549 from neikeq/seriously-do-they
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Mono cleanup fixes
2017-11-01 01:56:16 +01:00
Ignacio Etcheverry
cb3ef3c7e6
Merge pull request #12546 from neikeq/do-people-read-these
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Use mono_gc_wbarrier_set_arrayref for Array marshalling
2017-11-01 01:52:42 +01:00
Ignacio Etcheverry
a018cbaee1
Fix thread checking to queue instances for deletion
2017-11-01 01:51:12 +01:00
Ignacio Etcheverry
06ea441564
Make sure gchandle bindings are released before cleanup
2017-11-01 01:48:47 +01:00
Saracen
ef90965883
Restores functionality of the use_compression flag in the Collada importer.
2017-11-01 00:01:24 +00:00
Robbie Cooper
dbf774f9dc
Proofreading: Change a usage of "specially" to "especially"
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See PR godotengine/godot-docs#561 . This file generates documentation touched by that PR, so must be changed to stay in sync.
I couldn't find any other usages in this repo that needed changing. I looked in all files matching *.cpp *.h *.md *.txt *.xml *.html *.rst.
2017-10-31 19:47:07 -04:00
Zher Huei Lee
0804dd5336
Added String::dedent() to remove text indentation
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This functions similarly to Python's textwrap.dedent()
It's also been applied to doc_data.cpp to remove extra whitespace while
parsing the XML.
2017-11-01 07:20:20 +08:00
Ignacio Etcheverry
0525b63421
Use mono_gc_wbarrier_set_arrayref for Array marshalling
2017-11-01 00:17:34 +01:00
Rémi Verschelde
29ea79e065
Merge pull request #12542 from Paulb23/enter_remove_text_issue_12494
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Remove text on enter, issue 12494
2017-10-31 23:37:30 +01:00
Rémi Verschelde
63adc9f113
Merge pull request #12539 from bncastle/InputMapDialogClearAction
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Clear action name text input when the action is successfully added to the Input Map
[ci skip]
2017-10-31 23:37:01 +01:00
Rémi Verschelde
0438f4875d
Some more harmonization of EditorSettings code
2017-10-31 23:36:03 +01:00
Rémi Verschelde
31c92c5327
Merge pull request #12537 from marcelofg55/wasapi_improvements
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Improved WASAPI driver logic when devices are connected or disconnected
2017-10-31 23:33:41 +01:00
Rémi Verschelde
2ffcbae2f1
Merge pull request #12536 from Hinsbart/cs_templates
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Mono: support custom script templates.
2017-10-31 23:33:25 +01:00
Rémi Verschelde
ea0e942617
Merge pull request #12035 from Chaosus/wrapfunc
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Added new Wrap functions for numbers
2017-10-31 23:30:50 +01:00
Rémi Verschelde
cb3f594b14
Merge pull request #11249 from m4nu3lf/bugfix/get_euler
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Fix inertia tensor update & Generic6DOFJoint & Simplify Basis::get_euler()
2017-10-31 23:03:01 +01:00
Rémi Verschelde
24b3733f3b
Merge pull request #10770 from RandomShaper/fix-joints
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Fix joints collision exceptions, plus a bit more
2017-10-31 23:02:37 +01:00
Rémi Verschelde
ca31174dd0
Merge pull request #10261 from Cradmon/refactor
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Make the File System Dock more user friendly
2017-10-31 23:01:32 +01:00
Paulb23
e03a054714
Remove text on enter, issue 12494
2017-10-31 20:42:53 +00:00
Juan Linietsky
a4ea63737c
Ability to shrink 3D viewport by half
2017-10-31 14:23:47 -03:00
bncastle
a7feec3992
Clear text when a new action is added Project Settings Input Map
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When editing the Input Map under Project Settings:
Clear the action name the 'Add' button is clicked and the action is
successfully added.
2017-10-31 12:59:30 -04:00
Marcelo Fernandez
16327bff8a
Improved WASAPI driver logic when devices are connected or disconnected
2017-10-31 13:07:35 -03:00
Andreas Haas
f3218c24c7
Mono: support custom script templates.
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Also fixes a bug that prevented methods like `duplicate()` from copying the source code. (Copied from GDScript implementation)
2017-10-31 15:46:30 +01:00
Ignacio Etcheverry
157fa55e34
Merge pull request #12535 from neikeq/wtf···
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Fix msbuild hint paths returning only the directory
2017-10-31 15:19:25 +01:00
Rémi Verschelde
2d5de0b185
Reorder EditorSettings code for better legibility
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No functional change, only moving stuff around.
2017-10-31 15:16:37 +01:00
Ignacio Etcheverry
32ee3ecce4
Fix msbuild hint paths returning only the directory
2017-10-31 15:15:42 +01:00
Rémi Verschelde
a9a49b89cd
Merge pull request #12531 from uldall/master
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Fixed GitHub detection of license in LICENSE.txt file.
2017-10-31 11:52:51 +01:00
Christian Uldall Pedersen
bb6dc76307
Fixed GitHub detection of license in LICENSE.txt file.
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Unfortunately licensee also looks at the COPYRIGHT.txt file and detects it as "other".
GitHub therefore still doesn't add the correct license to the project. This is
however a step in the right direction.
Before:
$ licensee LICENSE.txt
License: Other
Matched files: ["LICENSE.txt"]
LICENSE.txt:
Content hash: 8dd7a8f24846f434ce7fdb96f6440909b5469277
Attribution: Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.
License: Other
After:
$ licensee LICENSE.txt
License: MIT License
Matched files: ["LICENSE.txt"]
LICENSE.txt:
Content hash: d64f3bb4282a97b37454b5bb96a8a264a3363dc3
Attribution: Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.
Confidence: 100.00%
Matcher: Licensee::Matchers::Exact
License: MIT License
2017-10-31 11:42:31 +01:00
Rémi Verschelde
31cd46fbf1
Merge pull request #12530 from godotengine/revert-12351-fix_item_list_selection_clipping
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Revert "Fixes the selection rect in item_list drawn not clipped"
2017-10-31 11:01:14 +01:00
Rémi Verschelde
a1ffadb953
Revert "Fixes the selection rect in item_list drawn not clipped"
2017-10-31 10:58:53 +01:00
Rémi Verschelde
91adb58d3d
Add screenshot to the README
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3D scene courtesy of @fracteed.
2017-10-31 10:15:36 +01:00
Benjamin
2b82997052
Use node name as default filename when attaching script.
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When attaching a script to a node that isn't saved to a scene file,
use its name as default filename. If the edited scene's root node *has*
been saved to a file, use that directory.
2017-10-31 09:47:38 +01:00
Rémi Verschelde
31a487660a
Merge pull request #12499 from Zylann/freelook_toggle_mode
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Add option to use freelook with a toggle shortcut
2017-10-31 09:29:54 +01:00
Juan Linietsky
d582cab207
Merge pull request #12526 from tagcup/ubo_fix
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Add viewport to the other SceneData struct.
2017-10-30 22:06:53 -03:00
Ferenc Arn
6e68c86ba6
Add viewport to the other SceneData struct.
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This was missed in #12288 .
2017-10-30 20:48:33 -04:00
Rémi Verschelde
f021b00389
Merge pull request #12525 from neikeq/wololo
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Remove Visual Studio for now from the external editors list
2017-10-30 23:47:34 +01:00
Juan Linietsky
fd07a283e5
Merge pull request #12523 from RandomShaper/fix-margins-drawn-too-late
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Fix viewport margins drawn after swapping buffers
2017-10-30 19:47:02 -03:00