Oliver Dick
0559fc58d1
SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock
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- Removed Node::duplicate_and_reown method as it is not used anymore
2021-02-28 17:19:01 +01:00
Rémi Verschelde
0e77dc6e92
Merge pull request #46475 from RootKiller/fix_joint_collision
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Fixed bug that caused collision not to be properly reenabled when joi…
2021-02-28 14:27:18 +01:00
Rémi Verschelde
a6ec6521fa
Merge pull request #45201 from EricEzaM/PR/popup-menu-fix
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Fixed popup not calculating size correctly before adjusting its rect.
2021-02-28 13:34:06 +01:00
Ryan Roden-Corrent
ef5042a70f
Clarify Curve.get_closest_point uses baked points.
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Based on the doc, I wasn't sure if get_closest_point would return the
closest baked point or the closest "source" point. It seems to use
baked:
8faecd6a47/scene/resources/curve.cpp (L809)
2021-02-28 07:18:34 -05:00
Rémi Verschelde
8faecd6a47
Merge pull request #46499 from kuruk-mm/fix_cache_load
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ResourceLoader: Fix inverse 'if' on the cache mode
2021-02-28 10:32:49 +01:00
Yuri Roubinsky
3326cb02aa
Merge pull request #46441 from Chaosus/fix_graphedit_zoom_connection
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Fix GraphEdit port connection when graph is zoomed/unzoomed
2021-02-28 08:21:32 +03:00
Mateo Kuruk Miccino
472673b38d
ResourceLoader: Fix inverse 'if' on the cache mode
2021-02-27 21:53:27 -03:00
Rémi Verschelde
af5a67b8d8
Merge pull request #46487 from Faless/net/4.x_http_request_eof
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[Net] Better EOF handling in HTTPRequest.
2021-02-27 22:25:08 +01:00
Fabio Alessandrelli
d61cd469f1
[Net] Better EOF handling in HTTPRequest.
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This fix request_completed being emitted two times, the first with the
result, the second as a failure when retrieving responses served with
read-until-EOF.
2021-02-27 21:51:07 +01:00
Eryk Dwornicki
fb9d6fcc6d
Refactor removal of constraints from bodies in 2D joints
2021-02-27 20:52:01 +01:00
Eryk Dwornicki
aa42e8920b
Move removal of the constraints from bodies to Joint3DSW destructor
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Joint3DSW instances are also destroyed without explicitly calling free()
for example when changing constrainted bodies at runtime using
set_node method.
2021-02-27 20:52:01 +01:00
Yuri Roubinsky
e3131adc1c
Fix GraphEdit connects when graph is zoomed/unzoomed
2021-02-27 20:26:35 +03:00
Eryk Dwornicki
519e314bea
Fixed bug that caused collision not to be properly reenabled when joint between two bodies is destroyed
2021-02-27 17:11:15 +01:00
Rémi Verschelde
0e8fae1038
Merge pull request #46457 from m4gr3d/fix_invalid_missing_templates_error_master
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Fix invalid missing template error when the Android build template is not installed
2021-02-27 16:52:25 +01:00
Rémi Verschelde
8870bc7fd0
Merge pull request #46453 from m4gr3d/loosen_restrictions_on_plugin_loading
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Update the logic to load Godot Android plugins packaged into the binary.
2021-02-27 16:46:34 +01:00
Rémi Verschelde
21609c3bfd
Merge pull request #46470 from Faless/net/4.x_enet_timeout
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Add set_peer_timeout to NetworkedMultiplayerENet.
2021-02-27 16:45:29 +01:00
Rémi Verschelde
8abc79e909
Merge pull request #46473 from angad-k/PathFollow2D-unit-test
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Fix some initializations in PathFollow2D's unit test
2021-02-27 16:44:40 +01:00
Angad Kambli
eee850dd9e
fix initializations of node Path2D unit tests
2021-02-27 20:59:11 +05:30
Rémi Verschelde
213ea175c3
Merge pull request #44974 from Gorgonx7/master
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Initial tests for geometry3D
2021-02-27 14:59:33 +01:00
James Gordon
a26d4b1727
Added test file and test cases
2021-02-27 13:16:04 +00:00
Fabian
1b54de3039
Add set_peer_timeout to NetworkedMultiplayerENet.
2021-02-27 12:52:12 +01:00
Rémi Verschelde
9b6c3a8719
Merge pull request #46459 from KoBeWi/bruh
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Don't check modified time if file doesn't exist
2021-02-27 08:30:57 +01:00
Ignacio Roldán Etcheverry
ffc7d0a2d6
Merge pull request #42588 from aaronfranke/cs-instance-generic
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Add generic support to PackedScene.Instance in C#
2021-02-27 02:51:05 +01:00
kobewi
af069109be
Don't check modified time if file doesn't exist
2021-02-26 23:18:50 +01:00
Fredia Huya-Kouadio
6f0ca6c9f7
Fix invalid missing template error when the Android build template is not installed.
2021-02-26 12:31:12 -08:00
Rémi Verschelde
7b685a1558
Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40
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Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 21:00:12 +01:00
hilfazer
1810654369
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 19:28:09 +01:00
Fredia Huya-Kouadio
6fd881e43c
Update the logic to load Godot Android plugins packaged into the binary.
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The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-26 08:38:39 -08:00
Rémi Verschelde
75d03f1fbd
Merge pull request #46446 from Faless/js/4.x_jsdoc
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[HTML5] Document Engine and EngineConfig (jsdoc).
2021-02-26 15:31:44 +01:00
Rémi Verschelde
40a70f1657
Merge pull request #46449 from Faless/js/4.x_editor_html_scons4
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[HTML5] Make editor HTML build tag scons4-proof.
2021-02-26 15:22:37 +01:00
Fabio Alessandrelli
4404eb57e4
[HTML5] Make editor HTML build tag scons4-proof.
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We used to have it like `$GODOT_VERSION` which caused inconsistencies
between different scons versions when substituting it.
It's now `@GODOT_VERSION@`, which is safe on both scons3 and scons4.
2021-02-26 15:08:47 +01:00
Tomasz Chabora
8df22a03c4
Allow to create a node at specific position
2021-02-26 14:40:28 +01:00
Rémi Verschelde
7bb0d39da4
Merge pull request #46327 from hilfazer/prevent_change_type_on_foreign_nodes
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Prevent 'Change Type' on nodes from a foreign scene
2021-02-26 14:37:14 +01:00
Rémi Verschelde
6c75e814c3
Merge pull request #46448 from KoBeWi/savenexit
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Save ProjectSettings on editor restart
2021-02-26 14:35:27 +01:00
Rémi Verschelde
4ddf5caa90
Merge pull request #46447 from Faless/fix/4.x_threaded_array
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Fix ThreadedArrayProcessor init when NO_THREADS.
2021-02-26 14:34:58 +01:00
kobewi
59e1c007a7
Save ProjectSettings on editor restart
2021-02-26 13:33:08 +01:00
Fabio Alessandrelli
dfbeb5ae29
Fix thread_process_array when NO_THREADS.
2021-02-26 12:13:20 +01:00
Fabio Alessandrelli
472482013e
[HTML5] Add jsdoc2rst tool.
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A template for `jsdoc` that generat the HTML5 public classref.
The script can be run via `npm run docs` to print to stdout.
You can dry run via `npm run docs -- --d dry-run` or write to file via
`npm run docs -- -d /path/to/file.rst`
Also update Makefile in `doc/` and add dry run test to CI.
2021-02-26 11:33:59 +01:00
Fabio Alessandrelli
018ee5a4dc
[HTML5] Document Engine and EngineConfig (jsdoc).
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This commit also removes the utils.js engine file, moving some of it's
content to config.js and some to engine.js .
2021-02-26 11:33:59 +01:00
Rémi Verschelde
d7e6c20c82
Merge pull request #46443 from timothyqiu/doc-bsearch
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Fixes typo in Array::bsearch_custom doc
2021-02-26 11:28:32 +01:00
Haoyu Qiu
31243e377f
Fixes typo in Array::bsearch_custom doc
2021-02-26 18:01:08 +08:00
Rémi Verschelde
d02535f509
Merge pull request #46429 from VedatGunel/add-guide-outline
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Add outline to dragged guide text
2021-02-26 10:53:50 +01:00
Rémi Verschelde
9e995e081e
Merge pull request #46432 from nmrkr/uncreatable-type-scene-load
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Fix crash when loading a scene containing an uncreatable type
2021-02-26 07:51:28 +01:00
Rémi Verschelde
1f702e35d8
Merge pull request #46430 from kuruk-mm/fix_profile_type
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SCons: Fix profile type. It is a string
2021-02-26 07:44:50 +01:00
hilfazer
e28cc34db8
Prevent 'Change Type' on nodes from an instanced scene
2021-02-26 07:18:21 +01:00
Aaron Franke
3f50954ced
Add generic support to PackedScene.Instance
2021-02-25 20:49:22 -05:00
Vedat Günel
929da94e2c
Add outline to dragged guide text
2021-02-26 03:12:50 +03:00
Delf Neumärker
04a4828c5e
Fix crash when loading a scene containing an uncreatable type
2021-02-25 23:58:30 +01:00
Mateo Kuruk Miccino
42f6d7a401
SCons: Fix profile type. It is a string
2021-02-25 19:45:36 -03:00
Rémi Verschelde
94f78f276b
Merge pull request #45061 from razonixx/Add_warning_when_dir_is_inaccesible
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Add descriptive error message when trying to access a dir fails
2021-02-25 22:39:59 +01:00