Marcus Elg
7f88943483
Fix inconsistent audio import menu naming
2022-12-19 17:42:54 +01:00
bmolyneaux
7c1cb65978
Clear animation map when import settings is opened
2022-12-14 19:54:48 -08:00
bruvzg
ebc85eff98
Fix advanced font import dialog not saving outline sizes of pre-render configs correctly.
2022-12-12 22:29:14 +02:00
bruvzg
ecec415988
Use system fonts as fallback and improve system font handling.
...
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
Rémi Verschelde
09e1db2148
Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-anim
...
Add "Trimming" option to cut un-keyed timeline before first key in glTF animation
2022-11-29 16:51:56 +01:00
Silc Renew
db7473672f
Add trimming option to cut un-keyed timeline before first key in gltf
2022-11-29 13:53:33 +09:00
Rémi Verschelde
794adbe996
Merge pull request #69178 from aaronfranke/mesh-shape
...
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-28 08:05:50 +01:00
Aaron Franke
93ab82536d
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-25 11:43:11 -06:00
Rémi Verschelde
5d20dccade
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-24 14:06:00 +01:00
Markus Sauermann
28af870750
Code simplifications found by cppcheck
...
They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
Silc Renew
ac1db40614
Improve BoneRenamer to avoid conflicting with original bone name
2022-11-16 16:36:33 +09:00
Markus Sauermann
3b14f0334c
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
alex-pahdo
f5d256b118
Add more info to WAV import errors
...
Print mismatched header contents and file size, which can provide more clues to users when debugging.
2022-11-14 15:09:48 +01:00
Rémi Verschelde
19f21e2434
Merge pull request #68470 from bruvzg/img_fnt_imp
...
[Image Font Importer] Hide unused font size, add image and character margins.
2022-11-14 11:12:10 +01:00
Rémi Verschelde
5b3a03bf5c
Merge pull request #68448 from bruvzg/font_imp_tr
...
[Font] Add an import option to pre-render all glyphs required for the translation.
2022-11-14 11:12:01 +01:00
trollodel
ba9e619b51
Use forward-declarations in EditorPlugin where possible
2022-11-11 20:25:51 +01:00
bruvzg
35528b800c
[Font] Add an import option to pre-render all glyphs required for the translation.
2022-11-10 10:43:15 +02:00
bruvzg
a8189a6831
[Image Font Importer] Hide unused font size, add image and character margins.
2022-11-10 08:42:14 +02:00
Rémi Verschelde
f475c91081
Fix -Wunused-but-set-variable warnings from Emscripten 3.1.20
2022-11-04 11:36:13 +01:00
Rémi Verschelde
af957bf58e
Merge pull request #68223 from Calinou/editor-font-prerendering-fix-add-icon
...
Fix missing Add icon in the editor font prerendering dialog
2022-11-04 10:48:55 +01:00
Hugo Locurcio
94ca971114
Fix missing Add icon in the editor font prerendering dialog
...
This also tweaks button writing style to match the rest of the editor.
2022-11-03 19:18:43 +01:00
Hugo Locurcio
a19e389f4f
Hide Antialiasing import option on DynamicFonts with MSDF enabled
...
Antialiasing cannot be adjusted on fonts rendered with MSDF.
Internally, Godot always uses grayscale antialiasing for those fonts.
This also tweaks property hints for consistency, and renames
uses of "sub-pixel" to the more commonly used "subpixel".
2022-11-03 18:40:44 +01:00
Micky
ebf86c96e9
Rename Image's get_rect
to get_region
...
Also renames its parameter to from "rect" to "region".
2022-11-01 23:35:48 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
...
Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde
93df2b0f6d
Merge pull request #67805 from TokageItLab/fix-postimport-anim-arg
...
Fix passed dictionary to `internal_process()` in importer plugin for animation
2022-10-31 10:49:47 +01:00
DeeJayLSP
0619bd44da
ResourceImporterLayeredTexture: rename compress modes to match enum
2022-10-28 14:24:32 -03:00
Clay John
8a5e0b8caf
Merge pull request #67834 from Klowner/collada-closed-curves-16658
...
Handle closed splines in Collada importer
2022-10-27 09:48:21 -07:00
Mark Riedesel
8f7ab02bc6
Handle closed splines in Collada importer
2022-10-24 09:35:09 -05:00
Silc Renew
46a5b230fa
Fix passed dict to internal_process() in importer plugin for animation
2022-10-24 00:23:37 +09:00
Aaron Franke
7f9a8c99c9
Clean up Basis from Euler code
2022-10-21 17:54:49 -05:00
kobewi
e48c5daddf
Unify usage of GLOBAL/EDITOR_GET
2022-10-18 19:01:48 +02:00
kobewi
072f6feaba
Make some Image methods static
2022-10-14 14:34:15 +02:00
Juan Velandia
8ad3f8f051
Add animation slices for individual animations
...
This improves the workflow for animations in a single timeline.
The users are no longer forced to slice one animation named "default".
Instead users can choose which animation(s) to break and how.
Changes:
- Remove slicing options from the animation player import menu
- Add such options to the animation import menu
- Rename clips to slices wherever was left
2022-10-10 18:39:49 -05:00
HolonProduction
e87c9fc48c
Show svg import options in default settings.
...
Fixes : #63840
Importers can export options conditional based on the resource path.
If an empty path is passed (as by the editor settings) filtering should not be done.
2022-10-08 16:01:00 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
Rémi Verschelde
82b87d7a17
Remove unsupported NO_SAFE_CAST
/-fno-rtti
from Android build
...
Android was the last platform to still attempt to disable RTTI (for binary
size), but both the Android editor and now the ICU library used by templates
need RTTI.
There could still be the possibility to support this for non-ICU template
builds (i.e. without the TextServerAdvanced module), but since this isn't one
of the build configurations we test regularly it's pretty risky to keep this
option only for that specific use case. And our code is already littered with
`dynamic_cast`s which weren't guarded with `!defined(NO_SAFE_CAST)`.
2022-10-03 11:18:31 +02:00
Andy Maloney
49ff3d5489
Remove unused includes & move some includes to top of file
2022-09-23 19:06:31 -04:00
bruvzg
4351af30c8
[Font Inspector Plugin] Hide "Add Feature" button if supported feature list is empty.
2022-09-22 08:20:40 +03:00
bruvzg
ec8084d87f
HarfBuzz: Update to version 5.2.0, add new Unicode 15 blocks and scripts.
2022-09-17 23:19:11 +03:00
SaracenOne
13f5c62124
Fix LOD-generation on skinned meshes.
2022-09-14 02:46:10 +01:00
Yuri Sizov
817d4db21f
Allow images to be imported "for editor use" and respect editor settings
2022-09-07 23:31:31 +03:00
Yuri Sizov
43f03e2ce6
Improve naming of theme properties throughout GUI code
...
Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
2022-09-06 22:53:17 +03:00
Rémi Verschelde
a49ec435b2
Merge pull request #60115 from V-Sekai/scene_scale
2022-09-06 13:38:30 +02:00
Rémi Verschelde
7b5d1ea5b9
Fix various uninitialized member pointers
...
Using this command:
```
find -name "thirdparty" -prune -o -name "*.h" -exec sed -i {} -e '/return /! s/\t\([A-Za-z0-9_]* \*[A-Za-z0-9_]*\)\;/\t\1 = nullptr;/g' \;
```
And then reviewing the changes manually to discard the ones that don't
seem correct/safe/good (notably changes to `core` unions).
2022-09-06 11:20:27 +02:00
SaracenOne
befc4b79a4
Importer option to apply the root basis for meshes/skins/animations
2022-09-05 09:45:56 -07:00
Silc Renew
563dcbe7b8
Fix rest fixer for the model has skin which non inverse global rest
2022-09-04 00:04:11 +09:00
Rémi Verschelde
3a62c294c7
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
2022-09-02 13:57:02 +02:00
Hendrik Brucker
ea0472fecf
Refactor BitMap and add tests
...
Co-authored-by: Resul Çelik <resul_celik@hotmail.com>
2022-09-01 18:39:17 +02:00
kobewi
7adc8376ed
Change Array arguments to TypedArray
2022-09-01 13:13:19 +02:00
clayjohn
385ee5c70b
Implement Physical Light Units as an optional setting.
...
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.
In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00