Rémi Verschelde
fe784573c4
Merge pull request #90167 from ajreckof/fix-negative-value-for-position_smoothing_speed-being-allowed
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Ensure `Camera2D.position_smoothing_speed` is non-negative.
2024-04-05 12:16:14 +02:00
Rémi Verschelde
f2cc814f35
Merge pull request #90118 from AyOhEe/sln-title-fix
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Fix "Create C# solution" dialog
2024-04-05 12:16:10 +02:00
Rémi Verschelde
4396fb48f8
Merge pull request #90062 from AlexOtsuka/fix-filesystemdock-drop
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Fix FileSystemDock behavior when dropping an item in the current folder
2024-04-05 12:16:07 +02:00
Rémi Verschelde
b7e0b0ea0c
Merge pull request #89970 from AThousandShips/require_expose
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[Animation] Expose `SkeletonProfile.set/is_required`
2024-04-05 12:16:04 +02:00
Rémi Verschelde
54116086af
Merge pull request #89956 from KoBeWi/warning!_self_destruct_sequence_activated
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Remove Control z-index warning
2024-04-05 12:16:00 +02:00
Rémi Verschelde
fe25b18432
Merge pull request #89861 from dalexeev/editor-help-fix-csharp-crash
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Fix regression with C# build editor crash due to `EditorHelpHighlighter`
2024-04-05 12:15:57 +02:00
Rémi Verschelde
b5064a6160
Merge pull request #89714 from lawnjelly/tighter_light_cull_colinear_fix
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Tighter shadow culling - fix light colinear to frustum edge
2024-04-05 12:15:53 +02:00
Rémi Verschelde
3a73c04af6
Merge pull request #88840 from m4gr3d/update_android_export_advanced_options
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Update the list of advanced export options for the Android platform
2024-04-05 12:15:48 +02:00
Rémi Verschelde
7744d59197
Merge pull request #85856 from smix8/tilemap_layers_parse
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Make 2D navigation mesh baking parse all TileMapLayers
2024-04-05 12:15:43 +02:00
Rémi Verschelde
72f9f8d339
Merge pull request #83217 from paulloz/fix/81903-delegate-capture-serialization
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[.NET] Fix serialization of delegates capturing variables
2024-04-05 12:15:36 +02:00
Rémi Verschelde
594d165f64
squish: Clean up patches, add LICENSE.txt
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Confirmed that there's no changes in upstream r110 worth including
compared to our r104 tagged version.
2024-04-05 11:12:03 +02:00
Rémi Verschelde
8fcc7a52dc
harfbuzz: Update to 8.4.0
2024-04-05 10:35:10 +02:00
Ricardo Buring
e6b9161246
Fix per-node physics interpolation setting
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The per-node default should be ON.
2024-04-05 10:30:19 +02:00
Rémi Verschelde
0f96251afe
glad: Re-generate files with glad 2.0.6
2024-04-05 10:20:13 +02:00
Rémi Verschelde
360a1a4568
enet: Sync with upstream commit c44b7d0
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c44b7d0f7f
2024-04-05 10:12:29 +02:00
ArthasMenethil
17e489b93d
Fix OpenGL: _shadow_atlas_find_shadow: Condition "!sli" is true.
2024-04-05 09:24:15 +07:00
Silc Lizard (Tokage) Renew
bf3ef56c2f
Remove unavailable property binding reset_on_save from Skeleton3D
2024-04-05 08:47:50 +09:00
Aaron Franke
92b243dc3c
Separate Shape3D resource logic in GLTFPhysicsShape
2024-04-04 16:22:01 -07:00
Alistair Leslie-Hughes
767bfec8b6
Use local variable to stop memory leak.
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I've change the urls variable to be a local, instead of manually allocating it all the time.
This is only used locally and was causing a memory leak because FreeUPNPUrls gave the impression it free it.
1. FreeUPNPUrls doesn't free the pointer passed in, that's up to caller.
2. The second if(!urls) produced dead code as we checked the pointer just after allocation.
2024-04-05 09:13:27 +11:00
Jamie Hill-Daniel
164b34a734
Don't pass self
when calling a static function from a non-static context
2024-04-04 21:15:17 +00:00
Rémi Verschelde
79de2eaae7
Merge pull request #90221 from adamscott/fix-first-interaction-line-breaks
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Fix first interaction line breaks
2024-04-04 23:10:00 +02:00
Aaron Franke
a9416da6ea
GLTF export: Propagate property_list_changed
from extensions
2024-04-04 14:06:09 -07:00
Adam Scott
3df22bf72c
Fix first interaction line breaks
2024-04-04 16:41:42 -04:00
Rémi Verschelde
7e0847701e
Merge pull request #87888 from TokageItLab/animation-post-processable
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Implement a base class `SkeletonModifier3D` as refactoring for nodes that may modify `Skeleton3D`
2024-04-04 21:31:14 +02:00
Hugo Locurcio
ae12244e13
Allow Decal Emission Energy values above 128 in the inspector
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This also sets the maximum value for the slider to 16 to match
BaseMaterial3D (higher values can be entered or dragged manually).
2024-04-04 21:19:17 +02:00
Thaddeus Crews
bbb3eb3a1a
Update lingering do/while(0)
defines
2024-04-04 14:17:22 -05:00
AlexOtsuka
0ccc34d351
Fix FileSystemDock behavior when dropping an item in the current folder
2024-04-04 20:19:29 +02:00
Thaddeus Crews
c6995be6e4
SCons: Refactor selected_platform
conditional
2024-04-04 12:38:58 -05:00
Paul Joannon
c310ecce13
Fix captured variable serialization in delegates
2024-04-04 18:46:11 +02:00
Silc Lizard (Tokage) Renew
04dd299cba
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
2024-04-05 01:28:26 +09:00
Rémi Verschelde
fd61a42e04
certs: Sync with Mozilla bundle as of Mar 11, 2024
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c5a419971b
2024-04-04 18:17:21 +02:00
kobewi
c3d2fab1e5
Remove Control z-index warning
2024-04-04 17:22:04 +02:00
Thaddeus Crews
7918d50297
SCons: Fix Ninja compilation with MSVC
2024-04-04 10:16:33 -05:00
ajreckof
07406af6cc
Fix negative value for position_smoothing_speed being allowed.
2024-04-04 17:15:53 +02:00
Rémi Verschelde
f6a78f83aa
Merge pull request #90207 from groud/fix_no_cached_rect
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Fix "no cached rect" errors in TileMapLayer editor
2024-04-04 17:09:26 +02:00
Rémi Verschelde
4d7c87b7be
Merge pull request #90204 from groud/fix_highlighting_update_on_disable
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Correctly update TileMapLayer highlighting when disabling it
2024-04-04 17:09:23 +02:00
Rémi Verschelde
d2bd818f46
Merge pull request #90080 from bruvzg/color_title_logo
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[Project Manager] Replace title bar logo with color variant.
2024-04-04 17:09:20 +02:00
Rémi Verschelde
1c571f991d
Merge pull request #90000 from melquiadess/improve-performance-of-sensor-readings
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Android: Improve performance of sensor readings
2024-04-04 17:09:17 +02:00
Rémi Verschelde
1634f82142
Merge pull request #89984 from Repiteo/core/variant-integer-cleanup
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Core: Use fixed-width integer types in Variant
2024-04-04 17:09:14 +02:00
Rémi Verschelde
63135ac753
Merge pull request #89975 from AThousandShips/tile_fix_exit
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[TileMap] Fix forcing cleanup on exiting tree/canvas
2024-04-04 17:09:11 +02:00
Rémi Verschelde
0c71ba7801
Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs
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Add support for OpenXR composition layers
2024-04-04 17:09:07 +02:00
Rémi Verschelde
abd64bdb50
Merge pull request #89862 from brandtware/AStar2dDocFix
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Fix wrong return type mention in `AStarGrid2D` docs
2024-04-04 17:09:04 +02:00
Rémi Verschelde
a1acf0c3d3
Merge pull request #88137 from adamscott/first-interaction-action
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Add first interaction action to better inform newcomers
2024-04-04 17:09:00 +02:00
Rémi Verschelde
a144ef52f5
Merge pull request #88014 from Geometror/new-graph-frame
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Implement GraphFrame and integrate it in VisualShader
2024-04-04 17:08:57 +02:00
Gilles Roudière
c928273c6c
Fixes "no cached rect" errors in TileMapLayer editor
2024-04-04 16:28:31 +02:00
David Snopek
0f2b804059
Add support for OpenXR composition layers
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Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-04-04 09:20:23 -05:00
Thaddeus Crews
b0cda1f85f
Core: Use fixed-width integer types in Variant
2024-04-04 08:54:11 -05:00
Gilles Roudière
256a6713f2
Correctly update TileMapLayer highlighting when disabling it
2024-04-04 15:25:42 +02:00
melquiadess
f09d033156
Improve performance by extracting windowManager and getRotatedValues()
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Once sensor listeners are registered, onSensorChanged() (and subsequently
getRotatedValues()) gets called multiple times per socond. Obtaining
WindowManager on each of those calls is superfluous and can be avoided
by extracting it to a lazy class val. getRotatedValue() can also be
called before checking sensor type, and used for each one of them,
resulting in less code repetition.
2024-04-04 14:17:28 +01:00
Hendrik Brucker
a81561cbd9
Add GraphFrame and integrate it in VisualShader
2024-04-04 15:11:00 +02:00