Adam Scott
0dc1bcb0c9
Save history when goto script line in the text editor.
2023-01-15 18:04:35 -05:00
Aaron Franke
208df30eeb
Improve the documentation of GLTFDocument's append methods
2023-01-15 14:27:08 -06:00
Raul Santos
7a19c87c7e
C#: Sync Plane
with Core
...
- Add `Plane(Vector3)` constructor.
- Rename `IntersectRay` to `IntersectsRay`.
- Rename `IntersectSegment` to `IntersectsSegment`.
- Replace `Center` property with `GetCenter` method.
- Add and fix documentation about the _normal_ parameter
to Core and C# documentation.
2023-01-15 19:47:42 +01:00
ajreckof
4309dffc6a
add CMD_OR_CTRL as a Key and not just a key modifier
2023-01-15 18:49:20 +01:00
poohcom1
aa4bceff3e
Add identifier completion for custom classes.
...
Previously, custom class would only auto-complete for types in GDScript.
This applies it to identifiers as well.
2023-01-16 00:25:24 +07:00
Tomasz Chabora
5d75edb3b5
Update PathFollow2D when curve is changed
2023-01-15 18:11:21 +01:00
Raul Santos
7560340ef6
Rename center
method to get_center
in Plane.
2023-01-15 17:18:50 +01:00
Rémi Verschelde
91fedb60de
Merge pull request #71459 from akien-mga/fix-change_scene-leak
...
Fix change_scene memory leak due to duplicate instantiation
2023-01-15 16:13:50 +01:00
Raul Santos
5136366112
C#: Add missing Transform{2D,3D}
and Basis
constructors
...
- Remove `Transform3D(Quaternion, Vector3)` constructor from C#.
- Add `Transform3D(Projection)` constructor to C#.
- Add documentation to the `Transform3D(Projection)` constructor in Core.
- Add `Transform3D` constructor with only real_t params to C# that mirrors `Transform2D`.
- Expose `Basis` constructor with only real_t params in C#.
- Add `Transform2D(real_t, Vector2, real_t, Vector2)` constructor to C#.
2023-01-15 15:45:43 +01:00
Doug Thompson
a4c734ed32
Class reference: snake_case .gd filenames, _on_*
...
This is for:
https://github.com/godotengine/godot-docs/issues/6245
2023-01-15 13:26:29 +00:00
Raul Santos
0476fc5a07
C#: Replace Rotation
and Scale
properties with get methods
...
- Replace `Rotation` property with `GetRotation` method in `Transform2D`.
- Replace `Scale` property with `GetScale` method in `Transform2D`.
- Replace `Scale` property with `GetScale` method in `Basis`.
Core does not expose set methods.
2023-01-15 14:06:16 +01:00
Rémi Verschelde
55bf948fe7
Fix change_scene memory leak due to duplicate instantiation
...
Regression from #71105 .
Fixes #71363 .
2023-01-15 14:05:15 +01:00
Raul Santos
28a8caac26
C#: Make Length
and LengthSquared
into methods in Quaternion
.
...
The `Length` and `LengthSquared` members are implemented as methods
in every other C# struct, `Quaternion` was the only one implementing
them as properties.
2023-01-15 14:03:44 +01:00
Rémi Verschelde
9711abe787
Merge pull request #71437 from vaartis/linux-backtrace
...
Alter linux debug stacktraces handling to support more environments
2023-01-15 13:09:31 +01:00
Rémi Verschelde
d6d87b6ca4
Merge pull request #71374 from raulsntos/dotnet/remove-spherical_interpolate_with
...
C#: Remove `SphericalInterpolateWith` from Transform3D
2023-01-15 13:08:15 +01:00
Rémi Verschelde
e51426cab9
Merge pull request #71423 from raulsntos/dotnet/intersects-without-include_borders
...
C#: Remove `includeBorders` parameter from `Rect2i.Intersects` and `AABB.Intersects`
2023-01-15 13:07:13 +01:00
Rémi Verschelde
90c1f4bba4
Merge pull request #71424 from raulsntos/dotnet/sync-basis
...
C#: Sync `Basis` with Core
2023-01-15 13:06:48 +01:00
Rémi Verschelde
4f9bdf0639
Merge pull request #70701 from bruvzg/remote_debug_menu
...
Move remote debug buttons to a single menu.
2023-01-15 13:06:20 +01:00
Rémi Verschelde
0f2937ead1
Merge pull request #71229 from reduz/fix-recursive-resource-inclusion-check
...
Fix recursive resource inclusion check
2023-01-15 13:03:20 +01:00
Ekaterina Vaartis
5e041eee11
Alter linux debug stacktraces handling to support more environments
...
- Use -gdwarf-4 to support both LLVM and GCC when calling addr2line
- Subtract position-independant execuable relocation when passing the
address to addr2line
2023-01-15 02:48:33 +03:00
Rémi Verschelde
cd3e03432a
Merge pull request #71410 from YuriSizov/docs-update-tutorial-links
...
Update all outdated online documentation links
2023-01-15 00:16:30 +01:00
Rémi Verschelde
4f631dc1b0
Merge pull request #71411 from Paulb23/new-textfile-global-path
...
Globalise path for New TextFile in FileSystemDock
2023-01-15 00:12:58 +01:00
Rémi Verschelde
f7c5dbaeee
Merge pull request #71404 from Paulb23/fix-multi-caret-searchbar
...
Remove secondary carets when using FindReplaceBar
2023-01-15 00:12:46 +01:00
Rémi Verschelde
03d11e608e
Merge pull request #71402 from Paulb23/autocomplete-extra-quote
...
Fixed adding extra quote when completing strings
2023-01-15 00:11:42 +01:00
bruvzg
5406b001ca
Move remote debug buttons to a single menu.
2023-01-14 22:25:35 +02:00
Raul Santos
949a2778ca
C#: Sync Basis
with Core
...
- Remove `GetOrthogonalIndex` method (moved to `GridMap`).
- Remove `GetRow` and `SetRow` methods.
2023-01-14 20:06:45 +01:00
Paulb23
659d9b0fa3
Globalise path for New TextFile in FileSystemDock
2023-01-14 16:43:33 +00:00
Yuri Sizov
4c1f11944e
Update all outdated online documentation links
2023-01-14 19:38:00 +03:00
Paulb23
b9f24f1586
Remove secondary carets when using FindReplaceBar
2023-01-14 15:58:56 +00:00
Paulb23
1aac10d73d
Fixed adding extra quote when completing strings
2023-01-14 15:28:22 +00:00
Yuri Rubinsky
60d031777b
Merge pull request #71393 from Chaosus/fix_template_classname
2023-01-14 16:58:49 +03:00
Rémi Verschelde
ac104a69b8
Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
...
Improving communication of scaling settings to renderer implementation
2023-01-14 14:45:02 +01:00
Yuri Rubinsky
9bd5ef1836
Fix GDScript script templates to use a PascalCase style for _CLASS_
2023-01-14 16:21:05 +03:00
Yuri Rubinsky
d2d5e548c9
Merge pull request #71385 from Chaosus/vs_fix_crash
2023-01-14 14:51:46 +03:00
Yuri Rubinsky
8180d38910
Fix node preview crashes after updating visual shader node
2023-01-14 14:08:00 +03:00
Raul Santos
c990f7984e
C#: Remove includeBorders
parameter from Rect2i.Intersects
and AABB.Intersects
2023-01-14 04:39:40 +01:00
Raul Santos
4438315242
C#: Remove SphericalInterpolateWith
from Transform3D
2023-01-14 02:10:59 +01:00
Rémi Verschelde
a51ca2beaf
Merge pull request #71346 from Chaosus/material_fix_freezing
...
Clear material arrays to prevent freeing of invalid texture RID
2023-01-14 00:44:18 +01:00
Rémi Verschelde
02f5f56a42
Merge pull request #71368 from anthonyec/uppercase-color-constants-documentation
...
Uppercase references to color constants in documentation
2023-01-14 00:43:45 +01:00
Rémi Verschelde
c87176d324
Merge pull request #71367 from Maran23/4-x-more-node-tests
...
More `Node` tests
2023-01-14 00:43:18 +01:00
Rémi Verschelde
e97372068b
Merge pull request #71360 from bruvzg/progress_dialog_theme
...
Fix editor progress dialog theme update.
2023-01-14 00:42:36 +01:00
Rémi Verschelde
81b9c26872
Merge pull request #71366 from Scony/fix-navi-process-monitor
...
Fix 'Navigation Process' monitor initialization
2023-01-14 00:42:11 +01:00
Marius Hanl
d2f246806c
Added more node tests
...
Testing the following functions:
- reparent
- duplicate
- replace_by (also with keeping groups)
2023-01-14 00:23:58 +01:00
Rémi Verschelde
61c48f6910
Merge pull request #71321 from TokageItLab/stop-edit
...
Implement toggling pause / stop button to AnimationPlayerEditor
2023-01-14 00:09:43 +01:00
bruvzg
026002859b
Fix editor progress dialog theme update.
2023-01-14 01:07:24 +02:00
Anthony Cossins
ddab3976fe
Uppercase references to color constants in documentation
2023-01-13 22:56:22 +00:00
Pawel Lampe
dec0a3ed99
Fix 'Navigation Process' monitor initialization
2023-01-13 23:47:31 +01:00
Silc 'Tokage' Renew
e7d4361fae
Implement toggling pause / stop button to AnimationPlayerEditor
2023-01-14 07:10:20 +09:00
Rémi Verschelde
f0117a2c8d
Merge pull request #71354 from clayjohn/GLES3-glsl-crash
...
Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer
2023-01-13 22:48:43 +01:00
Rémi Verschelde
ae66a4b301
Merge pull request #71235 from Calinou/doc-shader-per-instance-uniforms
...
Clarify the difference between uniforms and per-instance uniforms in docs
2023-01-13 22:34:50 +01:00