Peace Sells
9f00d9e44b
Better fix for visual studio project generation.
2016-01-06 22:47:43 -07:00
punto-
0ba9b267a4
Merge pull request #3254 from akien-mga/pr-joydev-opt-out
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Make joydev build using libudev and libevdev opt-out
2016-01-06 22:05:42 -03:00
Rémi Verschelde
c8849c0b79
Merge pull request #3136 from MarianoGnu/bug_fixing
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Fix RGBA Uniform autogeneration in ShaderGraph
2016-01-06 21:10:48 +01:00
Rémi Verschelde
a98aa0bbbe
Make joydev build using udev and evdev opt-out but blocking (linux)
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It is enabled by default, users have to specifically ask for it if they don't want gamepad support. If libudev or libevdev are missing, the build aborts and tells the user the reason and that they can disable gamepad support with the "gamepad=no" option.
2016-01-06 19:21:37 +01:00
Rémi Verschelde
bc3b1a63ba
Merge pull request #3208 from nounoursheureux/master
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You can now create an inherited scene based on an already opened scene
2016-01-06 18:31:33 +01:00
Nounours Heureux
f32a06e470
You can create an inherited scene based on an already opened scene.
2016-01-06 17:46:45 +01:00
Franklin Sobrinho
a906bce9a0
Fix error caused by dragging a Range property
2016-01-06 09:58:22 -03:00
Rémi Verschelde
1fe9f626e1
Merge pull request #3256 from TheHX/pr-conn-binds
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Fix .tscn format not loading signal binds
2016-01-06 13:01:59 +01:00
Franklin Sobrinho
69240aa243
Fix .tscn format not loading signal binds
2016-01-06 08:56:06 -03:00
Rémi Verschelde
c4f0c3d42f
Merge pull request #3255 from mrezai/fix-unnamed-project
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Fix config file parser bug that cause showing project name as "Unnamed Project"
2016-01-06 12:07:08 +01:00
Rémi Verschelde
52e18accf2
Merge pull request #3159 from neikeq/tab_close_icon
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Add tab close icon to the default theme
2016-01-06 11:58:52 +01:00
Rémi Verschelde
820770e2e0
Merge pull request #3187 from neikeq/fix_3186
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Fix editor layout saving
2016-01-06 11:58:03 +01:00
Rémi Verschelde
78e5bc8e9a
Merge pull request #3211 from SaracenOne/audio_stream_pause_fix
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Fix delay on audio stream pause
2016-01-06 11:54:03 +01:00
Rémi Verschelde
9849df9438
Merge pull request #3217 from neikeq/asframes_patch
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Disable renaming SpriteFrames
2016-01-06 11:49:22 +01:00
Rémi Verschelde
30ce222205
Merge pull request #3216 from nounoursheureux/spriteframes
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Show the texture name after the frame number in the SpriteFrames editor
2016-01-06 11:49:08 +01:00
Rémi Verschelde
a82e6f0baa
Merge pull request #3219 from nounoursheureux/change_subscene_string
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Change Import > Sub-Scene to Import > Node from scene
2016-01-06 11:48:22 +01:00
punto-
5464ab5388
Merge pull request #3251 from Hinsbart/joy_demo
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update joystick demo with visual representation
2016-01-06 06:41:44 -03:00
mrezai
5bf25e46be
Fix config file parser bug that cause showing project name as "Unnamed Project"
2016-01-06 12:10:38 +03:30
hondres
63ad92f4c2
visual representation for joystick demo
2016-01-06 01:01:50 +01:00
Rémi Verschelde
fa0500557f
Fix uniform scaling of non-square CanvasItem nodes
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Fixes #3224 .
I chose the longest side of the original node (width vs height) as the "guiding direction" to handle the ever changing drag_vector and avoid issues when a component changes sign.
2016-01-06 00:13:07 +01:00
Rémi Verschelde
bf6429e9ac
Merge pull request #3249 from Hinsbart/x11_crash
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fix x11 crash on exit
2016-01-05 23:48:15 +01:00
hondres
c0e4d8fbfd
fix x11 crash on exit
2016-01-05 23:35:54 +01:00
Rémi Verschelde
37971ef6b8
Merge pull request #3246 from godotengine/fix-notools-build
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Fix is_node_being_edited() when not building tools
2016-01-05 16:04:57 +01:00
Rémi Verschelde
e0b91c701c
Fix is_node_being_edited() when not building tools
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Fixes #3213 .
Superseded #3242 .
2016-01-05 16:02:59 +01:00
Juan Linietsky
afaa57be30
Merge branch 'master' of https://github.com/godotengine/godot
2016-01-05 10:38:13 -03:00
Juan Linietsky
010e3e0ac7
-completely rewritten filesystem dock and internal editor filesystem management, fixes #1926
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-filesystem dock now tracks objects and directories in real-time, fixes #2009
2016-01-05 10:36:24 -03:00
Juan Linietsky
8f4aef774d
Merge pull request #3241 from mrezai/fix-jpeg-3228
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Fix uint compile error, #3228
2016-01-05 09:38:52 -03:00
mrezai
88ecc29d1e
Fix uint compile error
2016-01-05 15:45:02 +03:30
Rémi Verschelde
058abfc4cc
Merge pull request #3239 from godotengine/bce-typo
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Fix typo
2016-01-05 12:04:58 +01:00
Rémi Verschelde
a13ed54ad4
Fix typo
2016-01-05 12:04:25 +01:00
punto-
4ab6271f1a
Merge pull request #3236 from Hinsbart/xinput_define_
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define XUSER_MAX_COUNT if not present
2016-01-04 21:24:55 -03:00
hondres
3f64fd64eb
define XUSER_MAX_COUNT if not present
2016-01-05 01:16:10 +01:00
Ignacio Etcheverry
a9dbe83155
TileMap: Properly flip/rotate tiles with non-square region
2016-01-04 15:28:11 +01:00
Juan Linietsky
3d0bd1a3f3
-make signals throw an error when target method is not found, fixes #2036
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-removed 4 arguments limit for emit_signal() from script
-remvoed 4 arguments limit for call_deferred() from script
2016-01-04 09:35:21 -03:00
Emmanuel Leblond
cabf923484
Remove unnecessary null pointer checks
2016-01-04 11:46:16 +01:00
Juan Linietsky
30d4a50b42
Fix KP5 toggle perspective shortcut, fixes #2035
2016-01-04 00:17:28 -03:00
Juan Linietsky
f8d08baec0
restored this config
2016-01-04 00:02:30 -03:00
Juan Linietsky
0e71d49ef4
-Fix crash at exit due to unnecesary check in command queue, fixes #2034
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-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
2016-01-04 00:00:33 -03:00
Juan Linietsky
cb39db0b02
Fixed bug with default arguments in gdscript, closes #2024
2016-01-03 21:11:11 -03:00
Juan Linietsky
e0eff65fc0
change android install location to automatic, closes #1997
2016-01-03 20:31:37 -03:00
Juan Linietsky
a501ee355b
properly specify metadata in KB function
2016-01-03 20:25:27 -03:00
Juan Linietsky
606729fa2d
physics state properly returns contact metadata, closes #1979
2016-01-03 20:23:44 -03:00
Juan Linietsky
d5b8131f27
small usability improvement, change everything related to resolution and scaling together in the project settings, closes #1974
2016-01-03 19:47:07 -03:00
Juan Linietsky
7a931b4d3a
Fixed the decimals function, it can't be perfect but it should be good enough. Closes #1955
2016-01-03 19:18:47 -03:00
Juan Linietsky
908f75c23f
having active items is pointless in input map
2016-01-03 18:52:42 -03:00
Juan Linietsky
e8fbf39f88
-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040
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-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03 17:14:28 -03:00
Nounours Heureux
1c3a448a32
Change Import > Sub-Scene to Import > Node from scene
2016-01-03 18:07:05 +01:00
Juan Linietsky
b988f016fd
forgot to bind NOTIFICATION_INSTANCED, closes #2261
2016-01-03 12:57:19 -03:00
Ignacio Etcheverry
ac7145c3be
Disable renaming AnimatedSprite frames
2016-01-03 12:45:12 +01:00
Nounours Heureux
07d8558eee
Show the texture name after the frame number in the SpriteFrames editor
2016-01-03 09:31:10 +01:00