Commit graph

695 commits

Author SHA1 Message Date
Rémi Verschelde
51bcc875ea
Merge pull request #45214 from arrowinaknee/3.2-fix-new-scene-save
[3.2] Remove unnecessary file existence check when saving scene
2021-01-16 12:45:16 +01:00
ArrowInAKnee
5d8a24d1a5 Remove unnecessary file existence check when saving scene 2021-01-15 20:33:12 +03:00
Eric M
db3e18b9c6
Made save dialog open immediately when running unsaved scene.
Previously there was an unneeded confirmation dialog.

(cherry picked from commit a54110ba60)
2021-01-13 16:17:07 +01:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Rémi Verschelde
188609e5ab
CI: Update to clang-format 11 and apply ternary operator changes
(cherry picked from commit af878716f2)
2021-01-13 16:14:35 +01:00
Leleat
5bda8fae38
creater user-dir, if non-existant and pressing 'Open Project Data Folder'
(cherry picked from commit 8cf9d09d61)
2021-01-08 10:26:30 +01:00
volzhs
bd3c2e96c3
Enhance editor file dialog
1. show valid directory path when opening editor file dialog
2. keep file name when changing path by entering path
3. add first extension in filter automatically if not given
4. remove directory in recent list if it's not valid anymore

(cherry picked from commit 1f4b1e1488)
2021-01-05 20:49:00 +01:00
Rémi Verschelde
688d422554
PVRTC: Move compress func to modules/pvr, drop obsolete PVRTexTool code
The code we had for PVRTexTool doesn't work as it's not compatible with current
PVRTexTool CLI options, and likely hasn't been for years.

Instead, we have our own vendored pvrtccompressor thirdparty library which all
users have thus de-facto been using. This commit moves the compress code to
`modules/pvr` where it belongs.

There's no proper compress function for PVRTC 2-bit format, that's a bug that
will need to be fixed (currently it's compressed as 4-bit format even if you
use Image::FORMAT_PVRTC2).

Fixes #28669.

(cherry picked from commit 1a31274855)
2020-12-29 15:12:06 +01:00
Hugo Locurcio
fe69bb262e
Bind the editor's Search Help function to F1 by default
Now that the F1 key is available, we can bind Search Help to the key
generally used in other applications to open the help menu.

(cherry picked from commit 42685f514f)
2020-11-26 09:38:46 +01:00
Fabio Alessandrelli
f32c878ef7
Fix CLI export when export_path is in preset.
Export presets contains the export_path option, to specify the default
export location, but the CLI export option disregarded that, and always
required and export path to be specified.
After this commit, if the export path is not specified in the command,
the one in the preset will be used, erroring only if it's not present or
invalid.

(cherry picked from commit 032a1c5dc3)
2020-11-17 22:23:09 +01:00
Rémi Verschelde
755ee76871
Revert "Add script class categories to EditorInspector."
This reverts commit 8a02f221b4.

This caused regression #43491.
2020-11-17 22:21:32 +01:00
Hugo Locurcio
fcab27878c
Require Ctrl for switching between editors, bind F2 to Rename Node
Switching between editors now requires holding Ctrl to avoid
conflicts with the new F2 shortcut.

The asset library can now be accessed by pressing Ctrl + F4
on Windows and Linux, or Alt + 4 on macOS.

This partially addresses #38139.

(cherry picked from commit 79e4e26738)
2020-11-17 16:24:06 +01:00
Hugo Locurcio
12681b497b
Improve messages related to overriding the default editor layout
This closes #33884.

(cherry picked from commit b324a929f6)
2020-11-17 12:01:59 +01:00
Hugo Locurcio
fc5e60f4cc
Use 75% editor scale on small displays automatically
This also makes borders always display in the editor theme,
even if the editor scale is below 100%. Otherwise, "focus" outlines
would vanish when using an editor scale below 100%,
which harms usability.
2020-11-17 11:17:41 +01:00
willnationsdev
8a02f221b4
Add script class categories to EditorInspector.
(cherry picked from commit 644de52ca9)
2020-11-11 15:12:00 +01:00
Fabio Alessandrelli
7a0710f91a
EditorNode now copies all drag and dropped files.
The editor used to only copy drag-dropped files in the File System pane
if the given file was a valid resource, or had a specific file format
(ttf, otf).
With this PR, all drag and dropped files are copied instead, no matter
their extension.

(cherry picked from commit 410b324740)
2020-10-19 16:10:00 +02:00
Hugo Locurcio
e4e4140c6f
Improve editor tooltips related to debugging
Some option names have also been made longer as we can afford using
more space to display them.

(cherry picked from commit a46802f07c)
2020-09-24 14:43:09 +02:00
Aaron Franke
76a8458753
Make the Import dock depend on the FileSystem dock
(cherry picked from commit de6f8f9d21)
2020-09-24 14:43:05 +02:00
Yuri Sizov
44ff9cdea5 Fix errors saving a 2D scene preview when the 2D editor was never opened
(cherry picked from commit e2b85b74a2)
2020-07-28 00:56:20 +02:00
Tomasz Chabora
2bcb9d2a04 Fix run project when current scene was never saved
(cherry picked from commit 9c84e34fd4)
2020-07-24 10:31:57 +02:00
Stijn Hinlopen
b7b8f8645f Open scene selected from Quick Open dialog.
(cherry picked from commit 1ce3a77a42)
2020-07-24 10:31:56 +02:00
rileylyman
582b4318f8 implement generic filename disambiguation
A static function is added to EditorNode which allows for filename
disambiguation given a list of filenames and the corresponding list of
absolute paths for those files. This function is then used to
disambiguate scene and script tabs in the editor.

(cherry picked from commit 4285211f40)
2020-07-24 10:31:56 +02:00
coldragon
a0f0aa1741 Fix crash on editor without a feature profile
(cherry picked from commit f2a01b0c6b)
2020-07-10 11:01:31 +02:00
Yuri Sizov
bd90f236d3 Improve scene preview generation for empty scenes and disabled features
(cherry picked from commit 6c8a9b7690)
2020-07-08 09:01:57 +02:00
bruvzg
e9ab41b71d
[macOS, 3.2] Implement seamless display scaling. 2020-07-07 22:54:33 +03:00
Yuri Sizov
2b4773f0cf Expose methods to play scene from plugin code
(cherry picked from commit 49f6dc5004)
2020-07-06 19:00:56 +02:00
Tomasz Chabora
7bd101b5c5 Generate inspector preview for Image resources
(cherry picked from commit eb6a367cb7)
2020-06-29 10:57:00 +02:00
Hugo Locurcio
8cc3d4bda6 Keep the bottom panel visible when enabling the distraction-free mode
- Document the `EditorInterface.distraction_free_mode` property.

This closes https://github.com/godotengine/godot-proposals/issues/951.

(cherry picked from commit e6352d1daa)
2020-06-29 10:46:05 +02:00
Andrii Doroshenko (Xrayez)
63523e56e1 Don't use arbitrary theme editor icons for scripts with the same name
The existing theme editor icon could be unintentionally set for any
global class with matching name (`Group` icon, `Group` class_name etc),
which would only show up in the "Create Dialog" context, but not the
scene tree dock.

This change prevents this behavior, and ensures that the icon can be
actually overidden by explicit icon path in `class_name`, if there's any
custom icon to begin with.

The correct built-in type's icon is fetched for child classes if there
are no custom icons detected throughout base classes as well, so it
isn't left empty for those cases.

(cherry picked from commit c177308f80)
2020-06-26 08:10:24 +02:00
Andrii Doroshenko (Xrayez)
6dee6477dd Optimize class icon loading
`get_global_class_name` for `GDScriptLanguage` is slow because
it forces to parse an entire script each time. This patch ensures
that the icon is actually fetched from the EditorData where they
are loaded beforehand.

This change also makes the behavior consistent with the existing
`get_object_icon` method in EditorNode.

(cherry picked from commit 4a86e2bb76)
2020-06-24 22:52:05 +02:00
Hugo Locurcio
317c9b5fe9 Tweak the invalid preset error message to mention export_presets.cfg
(cherry picked from commit a7b2f3d41a)
2020-06-10 15:30:52 +02:00
Rémi Verschelde
f3fcdfbdd0 PackedScene: Prevent crash when root node has parent attribute
The crash happens further down when setting an invalid owner in
`Node::_set_owner_nocheck` but I couldn't figure out how to fix it.

But here the proper fix is to catch the invalid scene file early on
and fail loading it.

Part of #17372.

(cherry picked from commit c080ec5da2)
2020-06-10 15:30:52 +02:00
Marcus Brummer
6ef0de3f23 Enable text selection in execute output of EditorNode
(cherry picked from commit 85175c67b8)
2020-06-05 12:46:16 +02:00
Hugo Locurcio
9e01a0cd28 Add a getter and property for the editor distraction-free mode
(cherry picked from commit cc1859efed)
2020-06-04 12:16:39 +02:00
Dominik 'dreamsComeTrue' Jasiński
fdf64b1898 Preserving "Sync Scene Changes' and "Sync Script Changes" with Project Settings
Fixes: #38739
(cherry picked from commit 72501ae104)
2020-06-04 12:09:40 +02:00
Eduardo Nunes Pereira
05cd3ff8ba Using command + comma on macOS as default shortcut for editor settings
(cherry picked from commit 75f77f751e)
2020-05-18 16:40:33 +02:00
Hugo Locurcio
0b6bcf90f5 Rename the editor action "Revert Scene" to "Reload Saved Scene"
This option can be used to workaround various issues with stuff
not reloading properly when changes are made.
The option was renamed to clarify the fact that it actually
reloads the scene saved on the filesystem.

(cherry picked from commit 2962819d1c)
2020-05-13 16:09:38 +02:00
Hugo Locurcio
b5d41bb517 Remove Request Docs button in the script editor due to various issues
The Request Docs button is partly responsible for layout overflow
issues on narrow displays, such as #31133.

It also tended to attract spam and low-effort issues that were
difficult to act upon. A "Send Docs Feedback" menu option has been added
to replace it.

(cherry picked from commit 2f6f029a75)
2020-04-16 11:16:08 +02:00
Ivan.Shakhov
d06ae167bf for third-party tools - editor_path is stored in project's editor settings
(cherry picked from commit 2f151068b5)
2020-03-25 11:38:54 +01:00
Haoyu Qiu
d25949dd49 Keeps the filename when marking scene as unsaved
(cherry picked from commit 9ed61a70cc)
2020-03-25 11:30:48 +01:00
Ignacio Etcheverry
110523fecc Expose FileSystemDock to the scripting API and fixed signals
Fixed FileSystemDock's `file_removed` and `folder_removed` signals not being
emitted because the emitted was using the wrong signal name.

(cherry picked from commit fe0b783e70)
2020-03-18 17:57:45 +01:00
Thakee Nathees
15057c9284 Fix EditorFolding crash when switching scenes
(cherry picked from commit 3275e8488b)
2020-03-06 23:51:26 +01:00
Haoyu Qiu
762578e7bc Fixes range hint for default_float_step
(cherry picked from commit dfe9825e00)
2020-02-14 16:32:33 +01:00
PouleyKetchoupp
9c4a6cf745 Fixed Inspector update when a node is renamed
Whenever any node is renamed, EditorNode::_edit_current() is called and it resets plugins used for current edited properties. This change forces the inspector to update even though the same object is edited, to make sure all plugins are restored properly from unfolded properties/resources/etc.

Fixes #32832
2020-01-24 18:12:05 +01:00
Rémi Verschelde
a565c93aeb Export: Properly disable resource preview thread
Fixes #26857.
Fixes #34433.
Fixes #34826.
2020-01-14 11:34:02 +01:00
Rémi Verschelde
017b7de2df EditorNode: Delay addon init to NOTIFICATION_READY
Fixes #25635.
2020-01-13 15:02:11 +01:00
Haoyu Qiu
047d66cc6f Fixes the New Window option in macOS dock menu 2020-01-13 08:58:12 +08:00
Rémi Verschelde
7c29ce4375 Export: Add dedicated --export-pack option to export data pack
The previous behavior relying on the provided extension was problematic
on macOS since .zip is the main extension used for the full project
export (binary + data pack).

We add a dedicated `--export-pack` command line option to define when
only the data pack should be exported. Its extension will still be
inferred from the path.

Fixes #23073.
2020-01-08 14:57:46 +01:00
Rémi Verschelde
5011afcb6a Export: Improve usability of command line interface
I'm barely scratching the surface of the changes needed to make the
--export command line interface easy to use, but this should already
improve things somewhat.

- Streamline `can_export()` templates check in all platforms, checking
  first for the presence of official templates, then of any defined
  custom template, and reporting on the absence of any.
  Shouldn't change the actual return value much which is still true if
  either release or debug is usable - we might want to change that
  eventually and better validate against the requested target.

- Fix discrepancy between platforms using `custom_package/debug` and
  `custom_template/debug` (resp. `release`).
  All now use `custom_template`, which will break compatibility for
  `export_presets.cfg` with earlier projects (but is easy to fix).

- Use `can_export()` when attempting a command line export and report
  the same errors that would be shown in the editor.

- Improve error reporting after a failed export attempt, handling
  missing template and invalid path more gracefully.

- Cleanup of unused stuff in EditorNode around the export workflow.

- Improve --export documentation in --help a bit.

Fixes #16949 (at least many of the misunderstandings listed there).
Fixes #18470.
2020-01-07 14:25:56 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00