Commit graph

45009 commits

Author SHA1 Message Date
Yuri Rubinsky
2dc59a3eea Fix incorrect conversion of default value for mat4 uniform in shaders 2022-07-27 09:06:18 +03:00
Hugo Locurcio
ad9a8e70f4
Merge pull request #62888 from Calinou/editor-material-preview-improve-appearance
Improve appearance of the material editor preview
2022-07-27 00:25:12 +02:00
Yuri Sizov
0a420c4787
Merge pull request #63505 from RedMser/fix-unnamed-args
Fix unnamed arguments in XML docs
2022-07-26 22:48:08 +03:00
Rémi Verschelde
674ccdb244
Merge pull request #62415 from Calinou/movie-maker-change-window-title
Change window title in Movie Maker mode to display useful information
2022-07-26 21:00:29 +02:00
Rémi Verschelde
6097e6887d
Merge pull request #63499 from RandomShaper/reset_same_crash_handler_flag
Keep crash handler status on editor restart
2022-07-26 20:56:43 +02:00
Rémi Verschelde
f4e603f432
Merge pull request #63323 from RandomShaper/const_ref_capabilities
Avoid copies of structures when returning Vulkan capabilities
2022-07-26 20:55:46 +02:00
RedMser
7b834c8bfd Fix unnamed arguments in XML docs 2022-07-26 20:42:38 +02:00
Pedro J. Estébanez
116f03a1b6 Keep crash handler status on editor restart 2022-07-26 19:07:06 +02:00
Hugo Locurcio
d1716c2e7a
Change window title in Movie Maker mode to display useful information
The frame number and movie time is now displayed in the window
title. This way, you can see how quickly the video recording is advancing
in real-time (and perhaps tweak your settings if it's going too slow).
2022-07-26 18:59:33 +02:00
Rémi Verschelde
222e489dfd
Merge pull request #63496 from groud/fix_tile_set_not_saving
Fix TileSet not loading correctly when embedded in a scene
2022-07-26 18:27:05 +02:00
Rémi Verschelde
835da447da
Merge pull request #63481 from m4gr3d/fix_remaining_scoped_storage_regressions_main
Address remaining scoped storage regressions
2022-07-26 18:17:03 +02:00
Gilles Roudière
8da2710911 Fix TileSet not loading correctly when embedded in a scene 2022-07-26 17:39:35 +02:00
Fredia Huya-Kouadio
9679c67904 Address remaining scoped storage regressions
- Accelerate common path used to check the storage scope for a given path
- Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time
2022-07-26 07:44:08 -07:00
Rémi Verschelde
b5222c0784
Merge pull request #63488 from TokageItLab/fix-unique 2022-07-26 15:48:45 +02:00
Rémi Verschelde
2d2b85d400
Merge pull request #62972 from Chaosus/shader_groups
Implement shader uniform groups/subgroups
2022-07-26 15:16:33 +02:00
Rémi Verschelde
1c63fbed43
Merge pull request #62923 from aaronfranke/pck-override
Allow loading override.cfg from PCK files
2022-07-26 14:24:34 +02:00
Silc Renew
063f66d738 fix unmarked unique when make local
Co-authored-by: Juan Linietsky reduzio@gmail.com
2022-07-26 20:56:35 +09:00
Rémi Verschelde
0ffc28e3de
Merge pull request #63484 from groud/fix_tilemap_clear_layer 2022-07-26 13:22:54 +02:00
Rémi Verschelde
f94b4dbe22
Merge pull request #63236 from halgriffiths/fix-texture-rect-transpose
send FLAGS_TRANSPOSE_RECT to Vulkan
2022-07-26 13:22:32 +02:00
Gilles Roudière
3faa97a58a Fixes TileMap clear_layer not recreating internal CanvasItems 2022-07-26 12:35:54 +02:00
Rémi Verschelde
6d57e209e9
Merge pull request #63482 from bruvzg/fix_rtl_theme_font_sizes 2022-07-26 11:08:29 +02:00
Rémi Verschelde
ba2cffc575
Merge pull request #63096 from aaronfranke/exp-template-names 2022-07-26 10:28:25 +02:00
Rémi Verschelde
1d9e1ac143
Merge pull request #63344 from alfredbaudisch/feature-select-node-toggle-inspector-only 2022-07-26 10:27:31 +02:00
Yuri Rubinsky
886c2d9681 Implement shader uniform groups/subgroups 2022-07-26 11:26:09 +03:00
Rémi Verschelde
af5e056112
Merge pull request #63462 from TokageItLab/fix-anim-player-bone-pose-cache
Fix initial value of TRS3DTrack cache in `AnimationPlayer`
2022-07-26 10:11:03 +02:00
bruvzg
94e5ad2019
[RichTextLabel] Fix theme bold / italics / bold italics and mono font size not applied correctly. 2022-07-26 10:45:40 +03:00
Rémi Verschelde
c3dc887c41
Merge pull request #63472 from timothyqiu/tree-row-cell-bg
Tree: Don't draw selection background of individual cells in Row mode
2022-07-26 07:53:37 +02:00
Rémi Verschelde
30ace84000
Merge pull request #63273 from BastiaanOlij/render_cleanup_20220716
Move Sky and move Fog
2022-07-26 07:47:35 +02:00
Rémi Verschelde
f2f1f079f0
Merge pull request #63427 from KoBeWi/metIeerT
Fix negative indices in TreeItem
2022-07-26 07:45:37 +02:00
Rémi Verschelde
e67b323c39
Merge pull request #63473 from Rindbee/fix-reopen-error
Fix getting an error when repeatedly opening the Advanced Import Settings dialog for fonts
2022-07-26 07:42:38 +02:00
Yuri Rubinsky
39754ea7a2
Merge pull request #63469 from KoBeWi/copy-paste_of_despair
Fix Vector4 parse error
2022-07-26 08:40:39 +03:00
Aaron Franke
9403173994
Allow loading override.cfg from PCK files 2022-07-25 22:34:54 -05:00
Rindbee
3aa0a78f73 Fix repeatedly opening the Advanced Import Settings dialog for fonts getting an error 2022-07-26 10:28:44 +08:00
Haoyu Qiu
6486d261aa Tree: Don't draw selection background of individual cells in Row mode 2022-07-26 10:09:11 +08:00
Bastiaan Olij
bad5c659a4 Move Sky(RD) into environment
Move Fog logic from render scene render to fog
2022-07-26 10:19:40 +10:00
kobewi
e4a961b86a Fix Vector4 parse error 2022-07-26 01:49:57 +02:00
Rémi Verschelde
3e0e84a54c
Merge pull request #63459 from Kev/bigobj-for-msvc-release 2022-07-25 23:08:26 +02:00
Rémi Verschelde
25a7cdc97f
Merge pull request #63443 from rburing/bvh_debug_fixup 2022-07-25 23:08:06 +02:00
Silc Renew
e27119a51f Fix initial value of TRS3DTrack cache in AnimationPlayer 2022-07-26 05:32:26 +09:00
kobewi
5315c9597f Fix negative indices in TreeItem 2022-07-25 22:15:15 +02:00
Kevin Smith
d8900e0020 Use bigobj for release MSVC builds
Previously it was used only on debug builds, but recent
additions to variant_call.cpp have made that unit too
large even in release_debug.

It was originally set to debug only because using it
breaks mingw, so this only reinstates it for MSVC where
it shouldn't have any drawbacks (famous last words).

Test-Information:
Builds for me with
scons -j 40 platform=windows target=release_debug
and my game then runs from it.
2022-07-25 20:10:20 +01:00
Rémi Verschelde
72b5a4335e
Merge pull request #63451 from Calinou/light3d-fix-editor-distance-fade-category
Fix missing Distance Fade category in OmniLight3D/SpotLight3D inspector
2022-07-25 20:11:57 +02:00
Hugo Locurcio
cac2033c02
Fix missing Distance Fade category in OmniLight3D/SpotLight3D inspector 2022-07-25 19:11:24 +02:00
Ricardo Buring
178405f7cb Fixup BVH debugging statements 2022-07-25 18:21:53 +02:00
Rémi Verschelde
18159a6574
Merge pull request #63354 from reduz/replace-thread-work-pool
Remove ThreadWorkPool, replace by WorkerThreadPool
2022-07-25 18:05:13 +02:00
Alfred R. Baudisch
c4433c3793 When selecting Nodes in the Scene Tree, if the current EditorPlugin is "Script" and if text_editor/behavior/navigation/stay_in_script_editor_on_node_selected is true, force inspector_only in order to not switch the EditorPlugin to the Node's main plugin. 2022-07-25 17:37:03 +02:00
Rémi Verschelde
ce959dc753 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@Rindbee, @Vitika9

Thanks to all contributors and donors for making Godot possible!
2022-07-25 16:27:42 +02:00
Juan Linietsky
c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
Rémi Verschelde
3bd74cd67b
Merge pull request #63436 from Calinou/editor-debugger-require-script-instance 2022-07-25 15:18:11 +02:00
Rémi Verschelde
20d7171e83
Merge pull request #63432 from bruvzg/scr_zoom 2022-07-25 15:01:06 +02:00