Commit graph

15760 commits

Author SHA1 Message Date
Hugo Locurcio
dcca20027c
Improve the 3D manipulator gizmo
Its size now takes into account the editor scale and the viewport's
half resolution setting. It is now also more detailed.
2018-08-09 16:34:18 +02:00
James
796088a911 interpolation was not removed because of id mismatch 2018-08-09 14:48:56 +02:00
Marcelo Fernandez
da1f1619fe Fix clang compile error 2018-08-09 08:50:06 -03:00
Hugo Locurcio
147f7fbdcf
Tweak some editor button texts 2018-08-09 11:22:11 +02:00
Hugo Locurcio
cd29cdab15
Scale the project manager window size with the editor scale
This also makes the project search field slightly larger.
2018-08-09 11:10:48 +02:00
Juan Linietsky
a71a5fc0c3 Ability to pass custom variables to expression. 2018-08-08 17:47:51 -03:00
Juan Linietsky
934c641a15 -Add Expression class, used to evaluate expressions
-Added expression evaluation to EditorSpinSlider, fixes #20813, fixes #18932
2018-08-08 17:35:23 -03:00
Thomas Herzog
77e38f9ddf
Merge pull request #20819 from dragmz/unhack-gles2-unhack
Fix mat4 uniform writes
2018-08-08 22:17:51 +02:00
Marcin Zawiejski
a0afaaeeb9 Fix mat4 uniform writes 2018-08-08 21:39:43 +02:00
willnationsdev
1ea37c34ad Add toggle for favorites in create_root_dialog. 2018-08-08 12:15:42 -05:00
Thomas Herzog
1800664e80
Merge pull request #20805 from karroffel/gles2-misc-fixes
unhacking some GLES2 code
2018-08-08 17:28:35 +02:00
Thomas Herzog
73fe08be2e GLES2 refactors
This commit unhacks some parts of the 3D rendering.

Most notably:

 - possibility to use negative texture units
   (no longer weird manual index allocation for user samplers)

 - refactoring of light code, now sorts in a different way,
   should yield better performance

 - fixes a crash while saving (because of "Illegal instruction" execution)
   when using a decent compiler (clang, it's clang. Thanks GCC for not telling me about UB).
2018-08-08 17:09:44 +02:00
Thomas Herzog
e9c083ad62
Merge pull request #20808 from Calinou/fix-ttr-typo
Fix a typo in a TTR() call
2018-08-08 16:47:32 +02:00
Hugo Locurcio
c541430315
Fix a typo in a TTR() call 2018-08-08 16:30:23 +02:00
Juan Linietsky
b67f982723
Merge pull request #20681 from DavidSichma/master
Keeping track of discard
2018-08-08 09:54:59 -03:00
Juan Linietsky
978505a90a
Merge pull request #20727 from muiroc/fix_sw_sat_table
fixed godotphysics sat dispatch table
2018-08-08 09:49:48 -03:00
Juan Linietsky
51da08856a
Merge pull request #20737 from Calinou/use-standard-button-texts
Use a standard "OK" text for confirmation buttons in error dialogs
2018-08-08 09:46:22 -03:00
Juan Linietsky
913a7dbd8f
Merge pull request #20787 from Calinou/tweak-default-material-properties
Tweak the default SpatialMaterial properties
2018-08-08 09:44:31 -03:00
Juan Linietsky
9bd5315d30
Merge pull request #20786 from groud/skybox_default_change
Changes the default skybox to avoid the blue shade
2018-08-07 15:35:04 -03:00
Juan Linietsky
14fd797c53
Merge pull request #20381 from AndreaCatania/phymat_2
Improved Physics material
2018-08-07 15:31:26 -03:00
Andrea Catania
5e65e28eed Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection 2018-08-07 19:38:04 +02:00
Juan Linietsky
e0456f7976 Make sure warn deprecated uses a volatile bool (for multithreading) 2018-08-07 12:25:48 -03:00
Juan Linietsky
254eb46de3 Several improvements to inspector.
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3)
-Some clean ups with fonts and styles
2018-08-07 12:22:46 -03:00
Hugo Locurcio
31c12f05c4
Tweak the default SpatialMaterial properties
Roughness is now set to 1 by default and albedo is now white,
even on meshes that do not have any materials defined.

This means there is no longer a visual difference between a
mesh with no materials defined and a mesh with a default
SpatialMaterial defined.
2018-08-07 17:04:30 +02:00
Thomas Herzog
6ffd2d3529
Merge pull request #20636 from goodyttoor/hdr_import
Fix #20564 HDR import fail
2018-08-07 16:37:38 +02:00
groud
8af2047966 Changes the default skybox to avoid the blue shade 2018-08-07 14:47:59 +02:00
Chris Bradfield
619ba76f46
Merge pull request #20779 from Noshyaar/stretch
[DOCS] SceneTree stretching constants
2018-08-06 21:17:45 -07:00
Poommetee Ketson
5ed0861e81 [DOCS] SceneTree stretching constants 2018-08-07 10:17:55 +07:00
Ibrahn Sahir
62f0dd9d57 removed some surplus null appends that got typoed in 0e29f7974b
A couple of null appends got typoed to append a '0' character instead.
Removed them here since String already takes care of the null terminator for us.
2018-08-07 03:30:14 +01:00
Juan Linietsky
5b70ad9d34 Respect process order for out of order skeleton bones (fixes GLTF2 import issues). 2018-08-06 22:35:09 -03:00
Poommetee Ketson
6536834d42 [DOCS] complete Tree.get_drop_section_at_position and Tree.drop_mode_flags 2018-08-07 05:08:50 +07:00
Marcin Zawiejski
f3b2689aa6 fix out of buffer read when copying non-null terminated strings 2018-08-06 23:51:07 +02:00
Juan Linietsky
00c573c255 Several fixes to GLTF2 importer 2018-08-06 18:41:37 -03:00
Hugo Locurcio
c1108a4d17
Improve the asset library download UX
The progress bar is now correctly set to 0% while initiating
the download and is hidden once the download is completed.
2018-08-06 21:37:59 +02:00
Juan Linietsky
edde52c8de Added proper import support for 3D and Array textures 2018-08-06 14:56:06 -03:00
Rémi Verschelde
80a8636aa3
Merge pull request #20714 from Calinou/travis-use-xcode-9.4
Use Xcode 9.4 on Travis CI
2018-08-06 11:31:30 +01:00
Juan Linietsky
07a982e614
Merge pull request #20597 from karroffel/tex3d
add 3D textures
2018-08-06 07:20:00 -03:00
Fabio Alessandrelli
6a57f29573 Fix WebSocket crash due to non PDO init.
Move RingBuffer (and few related vars) to LWSPeer.
2018-08-06 03:47:02 +02:00
Hein-Pieter van Braam
b5a20d21f2
Merge pull request #20573 from hpvb/fix-nested-vector-cow
Fix nested Vectors
2018-08-05 22:31:51 +02:00
Hein-Pieter van Braam
7db66fea39 Do not call _update_actions when only changing deadzone
Because changing the deadzone with a click happens during
_propagate_mouse_event the tree is always blocked leading to a crash. We
don't actually need to update actions here anyway.

This fixes #20184
2018-08-05 22:22:16 +02:00
Marc Gilleron
65215a7829 Initialize default lock rotation in constructor 2018-08-05 19:24:11 +01:00
Juan Linietsky
d5d83b754d Ensure index is only saved when scene is inherited, or parent node is not from the edited scene. Closes #17562. 2018-08-05 11:58:13 -03:00
Hugo Locurcio
1368bcfc53
Use a standard "OK" text for confirmation buttons in error dialogs
[ci skip]
2018-08-05 16:49:22 +02:00
Max Hilbrunner
464d59935d
Merge pull request #20645 from Ertain/master
Added and modified AudioStream descriptions
2018-08-05 13:09:41 +02:00
Max Hilbrunner
a1440760ed
Merge pull request #20697 from PJB3005/18-08-03-tile_map_docs
Improve TileMap.get_used_cells docs.
2018-08-05 12:28:03 +02:00
Michael Alexsander Silva Dias
9194e42175 Fix wrong context menu when right-clicking script/doc files 2018-08-05 04:53:36 -03:00
Michael Alexsander Silva Dias
79ab43299a Small doc formating changes and Linux cursor theme note 2018-08-05 04:07:04 -03:00
muiroc
14a227e9e7 fixed godotphysics sat dispatch table 2018-08-05 00:02:14 +02:00
Thomas Herzog
a3bd9c27a3
Merge pull request #20721 from willnationsdev/fix-image-loader
ResourceFormatLoaderImage::get_resource_type now uses file path
2018-08-04 22:34:21 +02:00
willnationsdev
417e5457b8 ResourceFormatLoaderImage::get_resource_type now uses file path 2018-08-04 15:14:28 -05:00