Wilson E. Alvarez
2b7c9d9070
Disconnect item_rect_changed when removing a child of GraphEdit
2020-09-11 17:36:55 -04:00
PouleyKetchoupp
819765130d
Fix RichTextLabel alignment for clickable regions
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Fixes #41006 (regression from #39164 ).
The original alignment fix was limited to PROCESS_DRAW mode, which
caused some discrepancies with PROCESS_POINTER mode.
Now only PROCESS_CACHE is excluded with a condition a few lines above.
(cherry picked from commit b783fa1416
)
2020-09-11 11:15:40 +02:00
Martin Capitanio
d38eb29f2e
git: Ignore clangd cache folder
...
(cherry picked from commit 0b34607bb8
)
2020-09-10 13:11:04 +02:00
Rémi Verschelde
36fa6369fc
stb_vorbis: Increase max alloc buffer size for big Vorbis comments
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The previous max worked OK for audio data, but stb_vorbis recently gained support
for Vorbis comments, which can embed up to 2^32-1 bytes of data (e.g. cover art
encoded as base64).
We use 2^30 as max which should be sufficient for most files.
Fixes #41913 .
(cherry picked from commit d16f5a57c1
)
2020-09-10 12:04:19 +02:00
Hugo Locurcio
74952764f3
Improve documentation related to Array error handling
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This closes https://github.com/godotengine/godot-docs/issues/3834 .
(cherry picked from commit 263f620421
)
2020-09-10 12:04:07 +02:00
Haz
935edf9323
Fix tilemap tiles on horizontal/vertical flips
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(cherry picked from commit 3f5413693c
)
2020-09-10 12:03:45 +02:00
Pedro J. Estébanez
8e64969184
Ensure cyclic dependencies between scripts are broken at exit
2020-09-09 14:57:34 +02:00
Pedro J. Estébanez
a0969662cd
Prevent cyclic reference between script and its members
2020-09-09 13:51:53 +02:00
Rémi Verschelde
49b3750b36
Merge pull request #41893 from Calinou/doc-batching-gles2-only
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Document that batching is only effective when using the GLES2 renderer
2020-09-09 08:16:21 +02:00
Hugo Locurcio
2bc6298bce
Document that batching is only effective when using the GLES2 renderer
2020-09-09 00:58:25 +02:00
Arman
cf7bb2c51f
Fade screen-space reflection towards inner margin
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- Fade reflection towards inner margin and clip it at screen edges instead of external margin.
- Round edges of the fade margin if both are being cut off to prevent sharp corners.
2020-09-08 15:29:36 -07:00
Ignacio Etcheverry
8c5ed68847
C#: Use BOM when creating a solution
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At least on Windows there seems to be issues if
the solution has no BOM and contains a project
with cyrillic chars.
(cherry picked from commit 1c74fa4242
)
2020-09-08 22:02:24 +02:00
Rémi Verschelde
93c15c2e97
Merge pull request #41887 from neikeq/3.2-issue-40001
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[3.2] C#: Fix endless reload loop if project has unicode chars
2020-09-08 20:21:40 +02:00
Ignacio Etcheverry
e72ee23c43
[3.2] C#: Fix endless reload loop if project has unicode chars
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The assembly modified time wasn't picked properly
as the path was treated as latin-1, so the file
watcher was constantly firing the event.
2020-09-08 19:47:47 +02:00
Pedro J. Estébanez
ddd869135b
Disable decayment of freed objects to null in debug builds
2020-09-08 19:47:39 +02:00
Rémi Verschelde
0eda951512
Update AUTHORS and DONORS list
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New contributor added to AUTHORS:
@EricEzaM
Thanks to all contributors and donors for making Godot possible!
(cherry picked from commit 9d209bfc3d
)
2020-09-08 17:23:16 +02:00
Marcel Admiraal
3697cc479d
Initialise Basis elements with a default Basis in the declaration.
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Ensures a valid Basis is created with all constructors.
(cherry picked from commit 9149fb760c
)
2020-09-08 15:04:54 +02:00
Rémi Verschelde
4a9264271d
doc: Sync classref with current source
2020-09-08 14:20:53 +02:00
Rémi Verschelde
c5f6d2097b
i18n: Sync translations with Weblate
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Add translators comment for the two 'Project Manager' strings,
and fix some of the translations.
2020-09-08 14:05:53 +02:00
Marcel Admiraal
f26131fca5
Check if old mouse column is still available.
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(cherry picked from commit 79802b31a9
)
2020-09-08 13:39:32 +02:00
PouleyKetchoupp
43b49607bb
Fix TURN server example in WebRTC documentation
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WebRTC GDNative plugin uses `credential` and not `credentials`.
74f2c78db5/src/WebRTCLibPeerConnection.cpp (L35-L37)
(cherry picked from commit 280496a2c3
)
2020-09-08 13:39:18 +02:00
PouleyKetchoupp
c21d14fe69
Fix LineEdit not consuming enter events
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LineEdit should not return early when processing KEY_ENTER, so it can
consume the event properly.
Regression introduced by mistake while fixing enter events for Android
(PR #40487 - c0b394572f
)
(cherry picked from commit 5c63dec36e
)
2020-09-08 13:38:58 +02:00
Rémi Verschelde
3f276033c1
Merge pull request #41536 from Chaosus/vs_fix_specular_3.2
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[3.2] Fix specular render_mode for visual shaders
2020-09-08 09:46:12 +02:00
Rémi Verschelde
8af31c64de
Merge pull request #41869 from akien-mga/3.2-ok-but-who-wouldnt-want-gdscript
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Fix build with GDScript support disabled
2020-09-08 09:29:29 +02:00
Rémi Verschelde
8ae2a84fb6
Fix build with GDScript support disabled
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Fixes #41710 .
2020-09-08 09:14:25 +02:00
Fabio Alessandrelli
48de626949
Update mbedTLS to version 2.16.8 (+ patch).
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(cherry picked from commit a905764e3d
)
2020-09-08 08:56:33 +02:00
Hugo Locurcio
77a6766b3e
Clarify the required child node type in the GridContainer documentation
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This closes #41822 .
(cherry picked from commit 40b5331d79
)
2020-09-08 08:56:13 +02:00
Marcel Admiraal
5f1dd48496
Replace calls to gmtime with gmtime_r and localtime with localtime_r.
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(cherry picked from commit 4b3aec50c0
)
2020-09-08 08:55:26 +02:00
Rémi Verschelde
c6ee088431
Merge pull request #41859 from SkyLucilfer/TranslatorComment32
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Backport translator comment PR to 3.2
2020-09-07 21:14:06 +02:00
Rémi Verschelde
a30d8e231d
Merge pull request #41860 from akien-mga/3.2-scons-fixup-py2
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SCons: Fix regression in Python 2 support
2020-09-07 21:12:54 +02:00
SkyJJ
1ba5917da9
Backport translator comment PR to 3.2
2020-09-07 21:03:25 +02:00
Rémi Verschelde
217dbdc9e7
SCons: Fix regression in Python 2 support
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Introduced in 7e1312055b
by not using
the compat method.
Fixes #41858 .
2020-09-07 20:29:21 +02:00
Rémi Verschelde
784e854e58
Merge pull request #41837 from m4gr3d/fix_custom_defines_update_logic
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Fix the update logic for user-added custom defines.
2020-09-07 08:29:29 +02:00
Fredia Huya-Kouadio
0af5cded1e
Fix the update logic for user-added custom defines.
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The previous logic was causing the (unintentional) removal of custom defines automatically added by the engine.
2020-09-06 21:31:09 -07:00
Pedro J. Estébanez
51844febee
Avoid warning about harmless unfulfilled yields
2020-09-06 22:26:16 +02:00
Rémi Verschelde
13e2e487a2
Merge pull request #41800 from alexdlm/fix-csproj-read-3.2
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[3.2] Handle csproj "Remove" globs
2020-09-06 08:42:51 +02:00
Alex de la Mare
6474e036ac
[3.2] Handle csproj "Remove" globs
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MSBuild Item returns empty strings if an attribute isn't set (which
caused an IndexOutOfRangeException in NormalizePath).
We were treating Excludes incorrectly, Remove directives provide the
intended behaviour in the auto-including csproj format.
2020-09-06 12:10:54 +10:00
Rémi Verschelde
41b9e1d7ea
i18n: Sync translations with Weblate
2020-09-04 08:53:53 +02:00
Hugo Locurcio
c040e8f93a
Document missing character behavior when drawing text with fonts
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See #40405 .
(cherry picked from commit 7735d8d0ce
)
2020-09-04 08:50:32 +02:00
Rafał Mikrut
9caa35532a
Fixes leak with creating editor settings
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(cherry picked from commit 599ccbb7d4
)
2020-09-04 08:49:58 +02:00
Marcel Admiraal
c6cccdf0c6
Ensure header guards enclose entire header.
...
(cherry picked from commit f6ad1954f7
)
2020-09-04 08:48:35 +02:00
Hugo Locurcio
ee97e45a69
Improve the resource loading error message to mention the need to import
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This is a common pitfall when setting up projects in a headless
environment.
(cherry picked from commit 58ed3037c0
)
2020-09-04 08:48:17 +02:00
Andrii Doroshenko (Xrayez)
6122a504ee
Build the engine with custom modules in Visual Studio
...
First, compile the engine normally with:
```
scons custom_modules="path/to/your/modules" vsproj=yes
```
Then run the Visual Studio project. You can now rebuild the engine if
you need to make changes to custom modules directly within IDE.
(cherry picked from commit 6eb4b89eef
)
2020-09-04 08:46:54 +02:00
Ignacio Etcheverry
9699e83e1e
Fix parsing of C# files with spaces in the path
...
(cherry picked from commit 9e8a5e4b5a
)
2020-09-04 08:24:17 +02:00
Rémi Verschelde
9efd555c58
Merge pull request #41754 from neikeq/3.2-csharp-hide-build-button-if-no-proj
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[3.2] C#: Hide Build button if there's no solution to build
2020-09-04 08:20:06 +02:00
Rémi Verschelde
93eb9b554e
Merge pull request #41752 from neikeq/fix-invalidopexception-csproj-migration
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[3.2] Fix InvalidOperationException when migrating from 3.2.1 or older csproj
2020-09-04 08:19:18 +02:00
Rémi Verschelde
1edd6aa404
Merge pull request #41751 from neikeq/3.2-issue-41745
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[3.2] C#: Fix Godot failing to find class namespace
2020-09-04 08:16:30 +02:00
Rémi Verschelde
fba07e75e6
Merge pull request #41749 from neikeq/3.2-issue-41712
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[3.2] Fix 'Parameter "assembly" is null' error
2020-09-04 08:14:16 +02:00
Ignacio Etcheverry
2bb251f628
[3.2] C#: Hide Build button if there's no solution to build
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Same as we do with the bottom panel. Mainly to
avoid bothering if the project is not using C#.
2020-09-04 02:18:42 +02:00
Ignacio Etcheverry
f8e3a74f9e
Fix InvalidOperationException when migrating from 3.2.1 or older csproj
2020-09-04 01:49:32 +02:00