Guilherme Felipe
40f8ab6b1e
Fix grab/select of gradient edit
2018-08-21 11:22:58 -03:00
Rémi Verschelde
912131fe03
Merge pull request #20101 from panzergame/shape_margin
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Expose bullet shape margin to UI.
2018-08-21 16:17:11 +02:00
Marcin Zawiejski
a1d2fbdeb2
== and != operators for Ref<T> / T*
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This is to prevent crashes for code like:
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void Material::set_next_pass(const Ref<Material> &p_pass) {
ERR_FAIL_COND(p_pass == this);
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that's been fixed in 031f763d4f
2018-08-21 13:25:50 +02:00
Rémi Verschelde
238b70e2db
Merge pull request #21248 from akien-mga/remove-utf8-constants
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Remove circle/diamond String constants
2018-08-21 13:09:58 +02:00
Rémi Verschelde
94862d41cd
Merge pull request #21260 from akien-mga/ci-debug_release
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CI: Disable debug_release on Travis/AppVeyor
2018-08-21 13:09:26 +02:00
Rémi Verschelde
e71c20099c
CI: Disable debug_symbols on Travis/AppVeyor
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Also increase AppVeyor cache size to 1024,
should match what is available for us in the free plan:
https://www.appveyor.com/docs/build-cache/#cache-size-beta
And drop obsolete debug_release option for Windows, superseded
by target=release and debug_symbols=yes.
2018-08-21 12:36:57 +02:00
Aaron Franke
a986686ac4
Rename Plane constants, add to Mono
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But I'm not tagging PR as [Core] or [Mono] due to it being a minor change anyway.
2018-08-21 01:35:07 -04:00
Leon Krause
e9cb03f33e
Merge pull request #20922 from kripken/err
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HTML5: use console.warn instead of Module.printErr
2018-08-21 03:34:21 +02:00
George Marques
ed3776c6a4
Disable scripting and physics early in EditorNode
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This avoids issues with scripts being instanced before this is set, like
autoloads.
2018-08-20 21:55:01 -03:00
Rémi Verschelde
4ea3e4f551
doc: Sync classref with current source
2018-08-21 00:35:46 +02:00
Rémi Verschelde
f0b914fa68
Remove circle/diamond and NodePath String constants
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They were introduced in #14704 but need more discussion IMO,
they don't strike me as core features that would have to be
registered in Variant directly.
Moreover, they currently break the documentation XML as string
constants end up encoded as e.g. `value=""..""`.
2018-08-21 00:23:35 +02:00
Rémi Verschelde
5dc2b12efa
Merge pull request #21241 from dragmz/reset-debugger-reason
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Reset reason text when no longer connected
2018-08-21 00:12:25 +02:00
Rémi Verschelde
ad8a6b10b5
Merge pull request #21220 from Noshyaar/import-crash
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Fix crash while importing corrupt wav
2018-08-21 00:10:06 +02:00
Rémi Verschelde
35d232b100
Merge pull request #21228 from Noshyaar/docs-bind
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Fix arg name in docs, some copy-paste errors
2018-08-21 00:08:05 +02:00
Rémi Verschelde
6b6e3bdce8
Merge pull request #21233 from Essojadojef/custom-export-templates-fix
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fix Android/HTML5 custom templates option does not work
2018-08-21 00:07:31 +02:00
Rémi Verschelde
cc3ccf7caa
Merge pull request #21234 from guilhermefelipecgs/fix_inspector_capitalize
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[EditorInspector] Fix ImportDock and ProjectExport capitalize
2018-08-21 00:07:15 +02:00
Rémi Verschelde
d8032dfdd5
Merge pull request #21239 from Calinou/fix-assetlib-download-crash
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Fix occasional crash when downloading assets from the Asset Library
2018-08-21 00:06:33 +02:00
Marcin Zawiejski
ca1c851dbd
Try closing gracefully before terminating process
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Use a Microsoft recommended way of process termination for the project
process run from the editor. This allows loaded DLLs to receive and handle
DLL_PROCESS_DETACH notification and cleanup any global state before the
process actually exits.
2018-08-20 22:41:06 +02:00
Juan Linietsky
d88d0d457d
Fixes to move and slide and ray separation, implement separation in Godot physics
2018-08-20 17:31:55 -03:00
Guilherme Felipe
50326a0077
[EditorInspector] Fix ImportDock and ProjectExport capitalize
2018-08-20 17:07:02 -03:00
Juan Linietsky
031f763d4f
Crash fixes for material and animtree
2018-08-20 16:35:36 -03:00
Poommetee Ketson
ec68822cd7
Fix crash while importing corrupted wav
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Line 199 does division with 'bits per sample' but the check for
0 is missing.
2018-08-21 02:06:22 +07:00
Poommetee Ketson
76adef2704
Fix arg name in docs, some copy-paste errors
2018-08-21 01:51:19 +07:00
Marcin Zawiejski
ce73b56adb
Reset reason text when no longer connected
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Resets the "Child Process Connected" when the child process is no longer
connected.
2018-08-20 20:46:14 +02:00
Hugo Locurcio
dd4fe8588b
Fix occasional crash when downloading assets from the Asset Library
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This is caused by GitHub not publishing a Content-Length header in
all cases (it only does so if the file was requested recently),
which in turn made `String.humanize_size()` try to humanize a size of
-1 byte (as returned by HTTPRequest when no Content-Length
is contained in the response).
This crashed the editor due to a division by zero.
This closes #21200 .
2018-08-20 20:21:56 +02:00
Juan Linietsky
c1bd768ca2
Merge pull request #18822 from QbieShay/master
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Added spring arm node
2018-08-20 14:21:04 -03:00
Juan Linietsky
c7e4527a88
Massive rewrite to AnimationTree. Many APIs changed in order to:
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-Reuse resources
-Expose properties in AnimationTree
2018-08-20 13:39:16 -03:00
Juan Linietsky
1b66b08fdb
Merge pull request #20908 from AndreaCatania/kiSlope
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Improved move_and_slide function stay on slope
2018-08-20 13:24:28 -03:00
Alessandro
9c1fd91732
fix Android/HTML5 custom templates option does not work
2018-08-20 17:38:23 +02:00
Rémi Verschelde
75e540ce72
Merge pull request #21148 from akien-mga/placeholder_text_hint
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Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
2018-08-20 17:15:03 +02:00
Rémi Verschelde
16f7ff1ee9
Merge pull request #21224 from hpvb/fix-stray-semicolon
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Remove a stray semicolon
2018-08-20 15:14:05 +02:00
Hein-Pieter van Braam
e9a35c2c6b
Remove a stray semicolon
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This was causing a lot of compiler warnings for no good reason.
2018-08-20 15:02:09 +02:00
Rémi Verschelde
661c9ece7c
Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
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Use it to provide a better example for application identifiers
on Android, iOS and macOS, where users thought they *had* to use
this as a magic token.
2018-08-20 13:48:05 +02:00
Rémi Verschelde
1eb1606f34
Merge pull request #21216 from akien-mga/import-export-editorinspector
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Port ImportDock and ProjectExport to new property editor (2nd try)
2018-08-20 13:47:35 +02:00
Rémi Verschelde
e7c5aca040
Port ImportDock and ProjectExport to new property editor (2nd try)
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Thanks to @ibrahn for helping debug the crashes caused in ProjectExportDialog
by the stray `update_tree()` call, no longer needed in the new inspector.
2018-08-20 10:07:06 +02:00
Rémi Verschelde
30bfe5c942
Merge pull request #21211 from Chaosus/light_fragcoord
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Added FRAGCOORD to spatial light shader
2018-08-20 09:36:17 +02:00
Rémi Verschelde
789d1f2e07
Merge pull request #21208 from jmca/master
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Prevent "cannot use a string pattern on a bytes-like object"
2018-08-20 09:30:01 +02:00
Rémi Verschelde
4723f7fe4d
Merge pull request #21204 from dragmz/revert_gles2_batching
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Revert "Batch GLES2 draw calls"
2018-08-20 09:24:29 +02:00
Rémi Verschelde
acf67a1a19
Merge pull request #21202 from hpvb/fix-16560
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Remove faces in in QuickHull::build() that we don't need anymore
2018-08-20 09:21:00 +02:00
Rémi Verschelde
15433cffe7
Merge pull request #21195 from AlexHolly/search-help-selection-color
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changed search help selection color
2018-08-20 09:17:41 +02:00
Rémi Verschelde
c962f03d37
Merge pull request #21192 from Chaosus/fix_pass_crash
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Fix crash when setting Material's next pass to itself
2018-08-20 09:13:28 +02:00
Rémi Verschelde
e746be7aa9
Merge pull request #21166 from Zylann/find_in_files_improvement
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Find in Files improvements
2018-08-20 09:13:03 +02:00
Rémi Verschelde
89f0d826ea
Merge pull request #21197 from JPTeasdale/input-picking-bug
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Bullet ray picking should ignore objects with input_ray_pickable=false
2018-08-20 09:06:29 +02:00
Chaosus
37f5cc5b63
Added FRAGCOORD to spatial light processing
2018-08-20 09:35:47 +03:00
Justin Abene
c6a4ca5c9e
Prevent "cannot use a string pattern on a bytes-like object"
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Fixes #21207
2018-08-20 00:42:47 -04:00
Marcin Zawiejski
bd5ff205b2
Revert "Batch GLES2 draw calls"
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This reverts commit f55039b194
.
The GLES2 batching seems to require more testing and tweaking in order
to actually make the performance better on Android devices. It's been
proved with #21184 that the current implementation has it's drawbacks
therefore I suggest reverting the commit for now.
2018-08-20 02:10:14 +02:00
Hein-Pieter van Braam
33669a8bca
Remove faces in in QuickHull::build() that we don't need anymore
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We delete the faces for consideration in this loop but we can still
sometimes find an edge that connects to this face. We now interate over
all edges and disconnect edges connecting to this face.
This fixes #16560 and fixes #17569
2018-08-20 00:22:47 +02:00
John Teasdale
7323f7998b
Bullet picking will now ignore objects without input_ray_pickable
2018-08-19 13:14:12 -07:00
Alexander Holland
5ba083ea1b
changed search help selection color
2018-08-19 22:06:20 +02:00
Chaosus
a6e51c8aa1
Fix crash when setting Material's next pass to itself
2018-08-19 21:27:09 +03:00