Commit graph

16069 commits

Author SHA1 Message Date
elasota
30e20b6278 Partial fixes for 3D texture issues 2018-08-26 20:22:56 -04:00
Rémi Verschelde
f72f74486d
Merge pull request #21385 from groud/fix_itemlist_signal
Fix a mistake in itemlist multi_select signal
2018-08-24 23:28:05 +02:00
groud
5b5191ccf0 Fix a mistake in itemlist multiselect signal 2018-08-24 23:05:17 +02:00
Rémi Verschelde
6ce4078c5f
Merge pull request #20586 from AlexHolly/text-edit-auto-completion
text_edit auto_completion
2018-08-24 20:48:01 +02:00
Rémi Verschelde
0b9400d55b
Merge pull request #21380 from elasota/fix-cvtt-vs2015
Fix CVTT compile failure on VS2015 x86
2018-08-24 20:40:20 +02:00
Rémi Verschelde
9df480d68b
Merge pull request #21379 from volzhs/particle-mat
Make ParticlesMaterial included with disable_3d=yes option
2018-08-24 20:38:51 +02:00
Rémi Verschelde
f34690a162
Merge pull request #21376 from akien-mga/particles-speed_scale-0
Particles: Allow speed_scale at 0 in property hint, equivalent to pause
2018-08-24 20:04:06 +02:00
Rémi Verschelde
ff81b2daea
Merge pull request #21375 from akien-mga/msvc-nominmax
SCons: Disable min/max WinDef.h macros on MSVC
2018-08-24 20:02:53 +02:00
volzhs
0e7178a740 Make ParticlesMaterial included with disable_3d=yes option 2018-08-25 02:23:40 +09:00
elasota
2dbd74b3a9 Fix CVTT compile failures in VS2015 2018-08-24 13:18:33 -04:00
Juan Linietsky
62233423c7 Fix generation of env map, closes #18880 2018-08-24 13:31:31 -03:00
Rémi Verschelde
67b0d3c2dc Particles: Allow speed_scale at 0 in property hint, equivalent to pause
Supersedes and closes #21193.
2018-08-24 18:11:35 +02:00
Rémi Verschelde
7238462601 SCons: Disable min/max WinDef.h macros on MSVC
Fixes #21370.
2018-08-24 18:04:18 +02:00
Juan Linietsky
c6b340ea98
Merge pull request #20712 from marcelofg55/midi_open_close
Add OS::open_midi_inputs and OS::close_midi_inputs
2018-08-24 12:17:14 -03:00
Rémi Verschelde
77185aaf21
Merge pull request #21049 from AndreaCatania/joints
Improved 6DOF joint implementation
2018-08-24 17:10:54 +02:00
Rémi Verschelde
0b67d1665d Style: Fix previous commits from @reduz 2018-08-24 16:50:29 +02:00
Juan Linietsky
f6c0a3fce9 Property clear caches in animationtree if animatioplayer is modified. Fixes #19876 2018-08-24 11:41:46 -03:00
Ignacio Etcheverry
d72a281468
Merge pull request #20717 from PJB3005/18-08-04-godot-exceptions
Fix Mono exception handling.
2018-08-24 16:27:43 +02:00
Juan Linietsky
f41dddf069 missed outline size in previous commit 2018-08-24 11:22:17 -03:00
Juan Linietsky
c399c41dfb Initalize font size to 16, closes #21165 2018-08-24 11:21:24 -03:00
Ignacio Etcheverry
750f128a05
Merge pull request #20707 from aaronfranke/mono-combine
[Mono] Move several related small files
2018-08-24 15:53:38 +02:00
Rémi Verschelde
f733c6470d
Merge pull request #21110 from natrim/particles2d_editor
Particles2D: fix editing Visibility Rect from new inspector
2018-08-24 15:31:31 +02:00
Rémi Verschelde
dc09be4c57
Merge pull request #21156 from MednauN/atlas-texture-fix
Fix AtlasTexture with NinePatchRect and TextureProgress
2018-08-24 15:30:59 +02:00
Juan Linietsky
683c3f2fcf Avoid misuse of set_drag_preview() function where it shouldn't be. Closes #20100 2018-08-24 10:30:11 -03:00
Rémi Verschelde
cd945e28de
Merge pull request #21272 from paulloz/tilemap-tools-enhancements
tilemap_editor: change move and duplicate tools
2018-08-24 15:18:06 +02:00
Rémi Verschelde
1ae7a78d8b
Merge pull request #21364 from akien-mga/shaders-style
Style: Fix code formatting in GLSL shaders
2018-08-24 15:17:38 +02:00
Juan Linietsky
cf217627c7 Added a more minimal test to avoid crash in #20677 but I dont think this is the cause 2018-08-24 10:15:16 -03:00
Juan Linietsky
c6e3394d55 Fix bug leading to crashes in CSG due to bug in OAHashMap, closes #20403 2018-08-24 10:02:43 -03:00
Rémi Verschelde
571dab7d1e
Merge pull request #21356 from akien-mga/drop-shadergraph
Drop old ShaderGraph code, obsoleted by VisualShader
2018-08-24 15:02:26 +02:00
Rémi Verschelde
cad24adb97
Merge pull request #21354 from akien-mga/clean-print_line
Make some debug prints verbose-only, remove others
2018-08-24 15:02:10 +02:00
Rémi Verschelde
52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
Rémi Verschelde
d442f3d0aa
Merge pull request #21351 from akien-mga/print_verbose
Add print_verbose to print to stdout only in verbose mode
2018-08-24 14:58:36 +02:00
Rémi Verschelde
e68b96928b Style: Fix code formatting in GLES2 shaders 2018-08-24 14:50:59 +02:00
Rémi Verschelde
548c262399
Merge pull request #21359 from dragmz/fix-plot-clear-when-stopped
Fix clear button not clearing plot when stopped
2018-08-24 13:50:22 +02:00
Rémi Verschelde
1b6d75a599 Style: Fix code formatting in GLES3 shaders 2018-08-24 13:42:18 +02:00
Juan Linietsky
0161e95f01 some checks for node removed, may fix #20863 2018-08-24 08:29:40 -03:00
Marcin Zawiejski
92a9a8969d Fix clear button not clearing plot when stopped
Fixes the profiler Clear button that did not clear the profiler plot if the profiler was stopped.
2018-08-24 12:41:25 +02:00
Thomas Herzog
f123694b4e
Merge pull request #21357 from karroffel/gles2-shader-language-f-to-pay-respects
[GLES2] fix wrong shader compiler output
2018-08-24 12:14:40 +02:00
Thomas Herzog
56bab6509c
Merge pull request #21318 from karroffel/gles2-shader-fixes
[GLES2] attempt to fix some android problems
2018-08-24 12:14:20 +02:00
Thomas Herzog
2fa4b50027 [GLES2] fix wrong shader compiler output
The `f` postfix was working fine on dekstop GL but not on
some mobile drivers.
2018-08-24 12:10:54 +02:00
Thomas Herzog
d53bb09fea
Merge pull request #21355 from karroffel/gles2-multimesh-color-fix
[GLES2] fix multimesh byte colors
2018-08-24 12:06:16 +02:00
Paul Joannon
3f1b977263
tilemap_editor: change move and duplicate tools
* Move now behaves like a Cut
* Duplicate now behaves like a Copy
* You can continue Pasting after Cut or Copy
2018-08-24 11:58:01 +02:00
Rémi Verschelde
e22f0515c9 Drop old ShaderGraph code, obsoleted by VisualShader 2018-08-24 11:49:08 +02:00
Thomas Herzog
211e0fa4aa [GLES2] fix multimesh byte colors
When using float colors, everything works fine, but when using
the byte format, the colors were read incorrectly.
2018-08-24 11:23:42 +02:00
Rémi Verschelde
de59fe04e7 Add print_verbose to print to stdout only in verbose mode
Equivalent of the cumbersome:
if (OS::get_singleton()->is_stdout_verbose())
	print_line(msg);
2018-08-24 09:23:20 +02:00
Juan Linietsky
34e58fd831 Added a function to cache texture opacity at a pixel, and modified editor to use it.
Provides massive speedups to selecting objects, still awaiting for @MarianoGNU to do fixes to the region editor to improve performance.
2018-08-23 22:11:10 -03:00
Rémi Verschelde
cef310e0ea
Merge pull request #21336 from eska014/html5-new-presentation
Add responsive HTML5 export page with full-size canvas as new default
2018-08-24 00:10:46 +02:00
Rémi Verschelde
8ebe5f45a7
Merge pull request #21332 from dragmz/apk-hint-fix
Fix file hints
2018-08-23 23:35:58 +02:00
Rémi Verschelde
b2494d3898
Merge pull request #21325 from karroffel/gles2-texture-flags
[GLES2] fix texture flags not having an effect
2018-08-23 22:22:33 +02:00
Marcin Zawiejski
3c4c8c40db Fix file hints
Fixes file hints so the file dialog actually displays the files with given extension (e.g. *.apk).
2018-08-23 22:18:59 +02:00