jmb462
31077d875e
Fix hardcoded Maya style navigation pan key modifier
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ALT key modifier was hardcoded is node_3d_editor_plugin.cpp and didn't take editor settings into account.
Fix #46973
2021-03-13 20:45:14 +01:00
Rémi Verschelde
942f5f0cb2
Merge pull request #46929 from Anshul7sp1/typosAndGrammar
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Fixes small typos and grammar correction
2021-03-13 14:55:05 +01:00
Rémi Verschelde
c4f32bced9
Merge pull request #46955 from mujpao/polygon2d-update-viewport
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Update viewport after Polygon2D deselected
2021-03-13 14:42:20 +01:00
Rémi Verschelde
0d37c29173
Merge pull request #46957 from sboronczyk/fix-editor-plugin
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Fix Create Plugin after GD Annotation Changes
2021-03-13 14:02:26 +01:00
Rémi Verschelde
541e688ad1
Merge pull request #46962 from Faless/net/4.x_mbedtls_2.16.10
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Bump mbedtls to version 2.16.10.
2021-03-13 14:00:32 +01:00
Rémi Verschelde
8368f53941
Merge pull request #46954 from neikeq/reggr-46307
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C#: Fix StringName leak warnings after generating bindings
2021-03-13 09:13:34 +01:00
Rémi Verschelde
6cfea412a9
Merge pull request #46953 from neikeq/issue-46879
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C#: Fix ScriptPathAttribute generator with none or nested namespaces
2021-03-13 09:12:15 +01:00
sboronczyk
14658e3d10
Fix Create Plugin after GD Annotation Changes
2021-03-13 02:50:55 +01:00
mujpao
030703dd30
Update viewport after Polygon2D deselected
2021-03-12 17:22:46 -08:00
Ignacio Etcheverry
d9603b2d73
C#: Fix StringName leak warnings after generating bindings
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`Main::cleanup()` prints warnings if it finds `StringName`s still alive.
We need the `BindingsGenerator` to be destructed before calling cleanup.
2021-03-13 01:16:31 +01:00
Ignacio Etcheverry
ee8e5146a4
C#: Fix ScriptPathAttribute generator with none or nested namespaces
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The following two bugs were fixed:
- For classes without namespace we were still generating `namespace {`
without a namespace identifier, causing a syntax error.
- For classes with nested namespaces we were generating only the innermost
part of the namespace was being generated, e.g.: for `Foo.Bar` we were
generating `namespace Bar {` instead of `namespace Foo.Bar {`.
This wasn't causing any build error, but because of the wrong namespace
Godot wasn't able to find the class associated with the script.
2021-03-13 01:04:59 +01:00
Fabio Alessandrelli
18bc1f2a8f
Bump mbedtls to version 2.16.10.
2021-03-12 18:37:34 +01:00
Fredia Huya-Kouadio
bf309b8a13
Merge pull request #46940 from MrBrain295/patch-1
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Non functional to non-functional in platform/android/java/nativeSrcsConfigs/README.md
2021-03-12 09:05:31 -08:00
MrBrain295
b849873da5
Non functional to non-functional
2021-03-12 10:37:53 -06:00
Anshul7sp1
91181c2086
Fixes small typos and grammar correction
2021-03-12 19:05:16 +05:30
Rémi Verschelde
adf233ed04
Merge pull request #46918 from ray90514/debug
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Fix Tree focus border disappears when Border Size is set to 0
2021-03-12 13:42:54 +01:00
Rémi Verschelde
b5406a293d
Merge pull request #46934 from JFonS/fix_gridmap_visibility
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Fix visibility toggle for baked GridMaps
2021-03-12 13:13:44 +01:00
jfons
809d88b925
Fix visibility toggle for baked GridMaps
2021-03-12 12:57:04 +01:00
Rémi Verschelde
a19ffe80da
Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_Fixes
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SkeletonIK changes and bug fixes
2021-03-12 11:25:29 +01:00
Rémi Verschelde
a1eccd9eb8
Merge pull request #46930 from Faless/js/4.x_project_manager_drop_hack
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[HTML5] Drag and drop zip in project manager.
2021-03-12 10:43:18 +01:00
Fabio Alessandrelli
f1e810adcb
[HTML5] Drag and drop zip in project manager.
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With a very nice hack, a new hidden configuration option that delays
dropped files removal at exit.
This still leaks while the project manager is running, but will clear
memory as soon as it exits or load something.
(reminder, dropped files are reguarly removed after the signal is
emitted specifically to avoid leaks, but I prefer hacking the HTML5
config then the project manager).
2021-03-12 10:16:02 +01:00
Rémi Verschelde
08767a16fd
Merge pull request #46913 from Faless/js/4.x_vk
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[HTML5] Experimental (opt-in) virtual keyboard support.
2021-03-12 09:48:34 +01:00
Rémi Verschelde
3231edb779
Merge pull request #46926 from unsignedFoo/46188/fix-get-unix-from-datetime-empty-dict
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[46188] fix: get unix from datetime when empty dict
2021-03-12 09:46:31 +01:00
Rémi Verschelde
02ae0afe63
Merge pull request #46699 from sps1112/fix-control.edit_set_state-crash
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Add size and dictionary check in Control::_edit_set_state() to fix crash
2021-03-12 09:46:03 +01:00
Rémi Verschelde
fec979b850
Merge pull request #44671 from o01eg/fix-gcc-visibility
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GDNative: Fix symbols visibility for GCC
2021-03-12 09:41:56 +01:00
Aitor Cereceto
1e820b3d9d
[46188] fix: get unix from datetime when empty dict
2021-03-12 09:27:21 +01:00
Rémi Verschelde
be4669d08d
Merge pull request #46890 from mujpao/fix-export-filter-crash
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Fix crash when trying to export zero files.
2021-03-12 08:11:35 +01:00
ray90514
4c0ab07809
Fix Tree focus border disappears when Border Size is set to 0
2021-03-12 09:28:20 +08:00
Fabio Alessandrelli
3416f7b521
[HTML5] Opt-in virtual keyboard support.
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Added as an export option "Experimental Virtual Keyboard".
There is no zoom, so text/line edit must be in the top part of the
screen, or it will get hidden by the virtual keyboard.
UTF8/Latin-1 only (I think regular UTF-8 should work out of the box in
4.0 but I can't test it).
It uses an hidden textarea or input, based on the multiline variable,
and only gets activated if the device has a touchscreen.
This could cause problems on devices with both touchscreen and a real
keyboard (although input should still work in general with some minor
focus issues). I'm thinking of a system to detect the first physical
keystroke and disable it in case, but it might do more harm then good,
so it must be well thought.
2021-03-11 23:08:08 +01:00
Fabio Alessandrelli
eda5ae9d75
Add IME support checks in LineEdit/TextEdit.
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Avoid spamming "IME is unsupported" when the DisplayServer report it as
such.
2021-03-11 23:04:22 +01:00
mujpao
15656d4182
Fix crash when trying to export zero files.
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Fixes crash that happened while exporting if zero files were selected
and adds more error handling to EditorExportPlatform class.
2021-03-11 13:30:04 -08:00
Rémi Verschelde
27dea9366f
Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0
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Support for duplication of nested instanced scenes
2021-03-11 21:39:43 +01:00
hilfazer
72134a7f2a
Support for duplication of nested instanced scenes
2021-03-11 19:26:15 +01:00
Rémi Verschelde
5024b7236e
Merge pull request #46859 from akien-mga/scons-more-env-woes
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SCons: Use default env["ENV"] and prepend PATH to it
2021-03-11 12:38:53 +01:00
Rémi Verschelde
dc0d1ab3b5
Merge pull request #46888 from BastiaanOlij/cleanup_storage_rendererrd
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Cleanup storage RendererRD
2021-03-11 11:06:53 +01:00
Bastiaan Olij
f7cbeb0d1b
Removed time duplicate from ForwardClustered. Just use the variable from its superclass
2021-03-11 18:08:10 +11:00
Bastiaan Olij
73b5eb2673
Combine init_gi and init_sdfgi into a single init
2021-03-11 18:07:33 +11:00
Bastiaan Olij
52ab369d5f
Renamed one more Forward render struct and fixed typo
2021-03-11 14:18:05 +11:00
Bastiaan Olij
dfc41eb6f6
Moving RendererStorageRD *storage to protected, no sense duplicating it in forward_clustered
2021-03-11 13:24:23 +11:00
Bastiaan Olij
01851defb5
Merge pull request #46811 from BastiaanOlij/rename_forward_renderer
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Renaming RendererSceneRenderForward to ...ForwardClustered
2021-03-10 23:36:08 +11:00
Bastiaan Olij
a895844c82
Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so we can introduce RendererSceneRenderForwardMobile
2021-03-10 22:34:50 +11:00
Rémi Verschelde
bc229cdf29
Merge pull request #46786 from groud/navigation
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Remove Navigation2D/3D nodes
2021-03-10 12:07:46 +01:00
Gilles Roudière
ba1344408f
Implement Navigation layers
2021-03-10 11:23:06 +01:00
Gilles Roudière
a9dc53d152
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
2021-03-10 11:23:06 +01:00
Rémi Verschelde
b7ebd22314
SCons: Use default env["ENV"] and prepend PATH to it
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See discussion in #46814 . Now going with the safe option again (like in 3.2)
as it turns out that we can't rely on user environments on Windows, since each
shell has a different set of env variables (especially the ones necessary to
use MSVC).
SCons does its own magic when we don't pass it an `ENV` dictionary, so we
should preserve it and only add things in a second step.
Fixes this warning when compiling with MSVC using git-bash.exe:
```
Missing environment variable: WindowsSdkDir
```
Possibly fixes build issues when having both MinGW and MSVC installed and an
older SCons version.
2021-03-10 11:07:34 +01:00
Rémi Verschelde
469ac1e415
doc: Sync classref with current source
2021-03-10 10:54:21 +01:00
Rémi Verschelde
a3cdaa7a09
Merge pull request #46845 from Faless/js/4.x_init_canvas_size
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[HTML5] Properly set canvas size during setup.
2021-03-10 07:49:13 +01:00
Fabio Alessandrelli
3f059b90d6
[HTML5] Properly set canvas size during setup.
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It used to be updated before the first iteration, causing the
window/viewport size values to be incorrect during the initialization
phase (e.g. during the first `_ready` notification).
2021-03-10 00:00:14 +01:00
Rémi Verschelde
0bef220f0a
Merge pull request #46759 from qarmin/crashes_others
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Fix crashes when manipulating nodes in editor
2021-03-09 17:19:07 +01:00
Rémi Verschelde
83b1acdc60
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
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Relaxes node name sanitization in gltf documents.
2021-03-09 14:54:33 +01:00