Rémi Verschelde
74917d7037
Merge pull request #6627 from seijihariki/fix_crash_collider_overlap
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Fix for crash when finding intersection on colliders that overlap
2016-10-09 14:04:22 +02:00
Rémi Verschelde
ddf2acad4e
Merge pull request #6613 from pkowal1982/tween
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Tween reset/stop/resume/remove for all object properties at once
2016-10-09 13:56:33 +02:00
Rémi Verschelde
28b0e9a56c
Merge pull request #6553 from pkowal1982/treecheckbox
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Use full width of TreeItem::Cell to change value in CELL_MODE_CHECK
2016-10-09 13:54:36 +02:00
J08nY
4527fbcfa1
editor_node: add an option to stop the update spinner from spinning, fixes #6653
2016-10-08 22:36:54 +02:00
Pedro J. Estébanez
9b2e2935d0
Refactor node naming APIs used by editor
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Make 'name_num_separator' a project setting
Make all node operations separator-aware
2016-10-08 21:49:16 +02:00
Pedro J. Estébanez
88a32c11f1
Fix reparent undo not renaming back
2016-10-08 21:49:15 +02:00
Mateusz Adamczyk
8671836b76
Added simple check to viewport, if matrix32 is invesile ( https://github.com/godotengine/godot/issues/6296 ).
2016-10-08 12:33:10 +02:00
Fabio Alessandrelli
b80d72e662
Better checks for Multiplayer API, prevent packet source spoofing.
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Fixes the following problems.
A malicious client was able to contact another peer faking its identity
(even looking like he was the server).
A malicious client was able to force other client disconnections by sending
bogus system packets to the server.
2016-10-07 16:48:55 +02:00
Bojidar Marinov
f73f554cc0
Attempt to fix travis builds for android
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Using travis_wait command
2016-10-07 11:05:03 +03:00
Thomas Edvalson
6debabe57e
Use int instead of int32_t for Vectors
2016-10-06 16:51:19 -04:00
Fabio Alessandrelli
ee7df2c89a
Throw an error when exporting a resource class
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"export var tex = Texture"
will now throw an error to avoid crashing the editor:
"Exported constant not a type or resource"
Fixes #6719 . Closes #6729
2016-10-06 20:24:32 +02:00
Andreas Haas
36d2dd5318
Project manager: grab focus on ok button after path selection.
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Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection.
So then I can just press enter to create the project ^^
2016-10-06 12:48:02 +02:00
Răzvan Cosmin Rădulescu
ced8fb4806
fixes #6695 - MultiNodeEdit edit path in exported NodePath
2016-10-05 19:32:51 +02:00
Andreas Haas
6dfa405eac
Fix code completion drawing under other gui elements.
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Raises the z-index of the Script editor when the completion is shown.
fixes #1257
fixes #6690
2016-10-05 10:19:52 +02:00
Andreas Haas
8dd026e4f9
Prevent crash on focus change when no valid next control has been found.
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Fixes the crash discussed in #6714 .
2016-10-05 08:56:58 +02:00
Ariel Manzur
1f9e16119f
bind method canvas_item_set_sort_children_by_y
2016-10-05 03:48:54 -03:00
Adham Zahran
cbb0ea315b
fix #6012 exposed setters and getters of Camera H/V offset to GDScript
2016-10-05 00:46:28 +02:00
Fabio Alessandrelli
63abe3dcd0
Add shortcut to reset cursor position in 3D Editor ( #166 )
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The shortcut will focus the origin after you moved around with shift + mouse3.
The default shortcut is the letter "O", like "F" for focus.
This can be customized in the editor shortcuts menu.
Closes #166
2016-10-04 21:42:11 +02:00
volzhs
7d74e3c39f
Expose selected value of GraphNode
2016-10-05 02:00:58 +09:00
volzhs
83278a1ac4
Fix GraphEdit grab random node when delete or deselect by clicking empty space
2016-10-05 01:10:49 +09:00
Pedro J. Estébanez
7f51bb7b1c
Fix compile flags not getting to the Android build
2016-10-04 16:55:29 +02:00
Pedro J. Estébanez
34c02fad5a
Add editor_only param to Light2D
2016-10-04 16:44:59 +02:00
Fabio Alessandrelli
e59820ac94
Add warning when (pre)loading paths with leading / ( #4280 - #3106 )
2016-10-04 16:07:45 +02:00
Andreas Haas
5b7021434f
ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
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Shows a warning now.
Fixes #6656
2016-10-04 16:05:25 +02:00
Răzvan Cosmin Rădulescu
f2af5ab949
fixes #6331 , Variant::can_convert
2016-10-04 15:58:12 +02:00
Bojidar Marinov
16a0e4b235
Allow for linebreaks in function calls and definitions and yeild/signal.
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(Plus maybe a few other things)
2016-10-03 21:40:18 +03:00
Bojidar Marinov
513c0265c4
Add String char(int ascii)
function to GDScript and Visual Script
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Just hope it doesn't crashes with that much pointer math... 😄
2016-10-03 19:17:54 +03:00
J08nY
af35130b50
light: respect editor_only setting in release build and dont show the light
2016-10-03 16:23:43 +02:00
Fabio Alessandrelli
1d09c27ba4
Expose more 2D/3D physics options in project settings
2016-10-03 14:40:47 +02:00
Rémi Verschelde
78d97b060a
Merge pull request #6605 from zaps166/old-gl-ext-funcs
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Add compatibility with old OpenGL 2.1 drivers
2016-10-03 14:21:37 +02:00
Rémi Verschelde
917f5e9bbc
Merge pull request #6675 from J08nY/issue-vector3-angle-to
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Adds Vector.angle_to(Vector other), fixes #3912
[ci skip]
2016-10-03 13:53:46 +02:00
J08nY
deb36b44d1
Vector3: added angle_to(Vector3 other)
2016-10-03 13:41:59 +02:00
J08nY
f468cfc379
Vector3: format properly, fix indents
2016-10-03 13:41:45 +02:00
Karol Walasek
8d57640d37
Added general notes on RayCast[2D] updating behaviour and force_raycast_update()
2016-10-03 12:40:25 +02:00
Karol Walasek
7494a8c3c6
Added force_raycast_update GDScript method for RayCast[2D]
2016-10-03 12:36:16 +02:00
Rémi Verschelde
c46e205237
Merge pull request #6617 from zaps166/theora-x86-simd-fix
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Fixes in Theora SCsub
2016-10-03 12:33:57 +02:00
mookiexl
0b12ebba11
Limit directional shadow draw distance, fixes #559 , optimization ( #1991 )
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* Shadow fadeout exponent hardcoded for now, should be user configurable.
* optimization - skip shadows outside visible range
2016-10-03 12:28:32 +02:00
Błażej Szczygieł
75299cf334
Fixes in Theora SCsub
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- properly pass x86 assembly define to the compiler,
- don't compile unnecessary/encoder files.
2016-10-03 12:26:52 +02:00
Rémi Verschelde
1d2743302f
Merge pull request #6686 from Faless/inputevent_none_fix
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Properly encode InputEvent of type NONE. Fix #5987
2016-10-03 12:11:53 +02:00
Rémi Verschelde
803ccb5c7f
Merge pull request #6684 from Hinsbart/save_all
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Fix "Save All" option in Script editor.
2016-10-03 12:10:25 +02:00
Rémi Verschelde
b675710b46
Merge pull request #6677 from J08nY/issue-pck-packer
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PCKPacker: Move to core from tools, fixes #4129
2016-10-03 12:06:19 +02:00
Rémi Verschelde
a1a81906c9
Merge pull request #6672 from WalasPrime/doc_raycasts
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Filled blanks and normalized documentation on RayCast[2D]
2016-10-03 12:03:22 +02:00
Rémi Verschelde
735e905c77
Merge pull request #6662 from RandomShaper/export-texture-flags
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Respect texture .flags files on export
2016-10-03 12:03:06 +02:00
Rémi Verschelde
bf89f43927
Merge pull request #6650 from volzhs/resource-path
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Fix error when using 2 or more slashes on resource path
2016-10-03 12:00:22 +02:00
Rémi Verschelde
ad280e7bfc
Merge pull request #6640 from Hinsbart/color_picker
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Add inline ColorPicker to Script text editor.
2016-10-03 12:00:10 +02:00
Rémi Verschelde
c939be8859
Merge pull request #6634 from zaps166/fix-resampler-crash
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Don't crash when video is stopped and played again
2016-10-03 11:59:55 +02:00
Rémi Verschelde
1dfa52ba59
Merge pull request #6608 from Hinsbart/signal_err
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Throw error when trying to emit a non-existing signal.
2016-10-03 11:55:35 +02:00
Rémi Verschelde
463a42c71e
Merge pull request #6606 from zaps166/don-crash-on-unsupported-gl
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Don't crach when OpenGL version is unsupported
2016-10-03 11:54:49 +02:00
Rémi Verschelde
14fa87ce92
Merge pull request #6592 from Hinsbart/anim_zoom
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AnimationEditor: zoom using ctrl+wheel
2016-10-03 11:50:33 +02:00
Rémi Verschelde
de648e552b
Merge pull request #6575 from Geequlim/more_themes
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More custom theme support for editor
2016-10-03 11:50:18 +02:00