Commit graph

1573 commits

Author SHA1 Message Date
Juan Linietsky
2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
Rémi Verschelde
d642274f75
Merge pull request #70939 from bruvzg/win_screen_2
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 13:21:36 +01:00
Rémi Verschelde
3579d7a9f7
Merge pull request #36301 from KoBeWi/daddy_node
Add reparent methods to Node
2023-01-07 13:20:56 +01:00
bruvzg
2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection. 2023-01-07 11:14:35 +02:00
Rémi Verschelde
163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
8791e333da
Merge pull request #70624 from bruvzg/cur_sc
Improve `window_set_current_screen` and fix secondary window initial mode and positions.
2023-01-03 15:56:05 +01:00
Adam Scott
ea33001b95 Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
bruvzg
f7955633de
Improve window_set_current_screen and fix secondary window initial mode and positions. 2022-12-29 09:43:39 +02:00
Aaron Franke
3161647dab
Fix CanvasItem Z-index referring to Node2D 2022-12-19 20:59:14 -06:00
Rémi Verschelde
adc1096b19
Merge pull request #70219 from bruvzg/msdf_outline_scaling
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-19 16:26:56 +01:00
Rémi Verschelde
f29f3db419
Merge pull request #59682 from Sauermann/fix-following-viewport-transform
Include the follow-viewport-transform into CanvasLayer transform calculations
2022-12-19 16:26:19 +01:00
Markus Sauermann
2da2220da7 Include the following-viewport-transform into CanvasLayer transforms
The following-viewport-transform was missing from several calculations
2022-12-18 22:44:34 +01:00
bruvzg
20d9457f9d
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior. 2022-12-17 22:47:54 +02:00
Rémi Verschelde
a1f481a7d6
Merge pull request #70202 from Calinou/viewport-transparent-background-rename-project-setting
Move transparent background project setting to a subsection
2022-12-17 20:56:19 +01:00
Hugo Locurcio
a3eac5fc7c
Move transparent background project setting to a subsection
This prevents the project setting from being located directly within
a root category, which is confusing from an UX perspective in the
project settings editor.
2022-12-17 18:45:21 +01:00
Rémi Verschelde
8be126272f
Merge pull request #70075 from Sauermann/fix-missing-shortcut-handled-check
Fix missing check if shortcut event is handled for Control-nodes
2022-12-16 13:47:39 +01:00
Haoyu Qiu
e173710963 Fix possible Tween leak on exit 2022-12-15 19:09:09 +08:00
Markus Sauermann
57ff04278b Fix missing check if shortcut event is handled for Control-nodes
Control-nodes without a shortcut-context were missing a check if
the event was handled, so that a single shortcut-event was passed to
multiple Control-nodes.
2022-12-14 22:22:24 +01:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Gilles Roudière
be1c9d677d Rename all gdnative occurences to gdextension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
kobewi
7c6b659bd7 Add PropertyInfo overload for GLOBAL_DEF 2022-12-11 21:36:48 +01:00
Yuri Sizov
29cc86fa6c Copy local theme overrides from Control to Window 2022-12-07 20:50:51 +03:00
bruvzg
edf13eb5a6
Rename window_get_real_size to window_get_size_with_decorations, add window_get_position_with_decorations. 2022-12-07 11:07:30 +02:00
Fredia Huya-Kouadio
3ff7dd2aa4 Fix routing of InputEventScreenDrag events to Control nodes 2022-11-30 14:06:41 -08:00
Hendrik Brucker
e84f45fc93 Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItem 2022-11-29 17:11:22 +01:00
Rémi Verschelde
ef090ee6ea
Merge pull request #68874 from TokageItLab/fix-unique-path-keying
Added option to `get_path_to()` to get the shortest path considering unique name
2022-11-28 14:49:34 +01:00
Rémi Verschelde
f4faa507d4
Merge pull request #68836 from Calinou/projectsettings-vrs-texture-allow-more-formats
Allow all lossless image formats to be used for VRS texture project setting
2022-11-28 08:38:08 +01:00
Rémi Verschelde
438b2e2d02
Merge pull request #59801 from Sauermann/fix-node2d-viewport-root-order
Fix Viewport root order after Node2D raise
2022-11-28 08:21:10 +01:00
Rémi Verschelde
88e6e1e51c
Revert "SceneTree Fix storing removed nodes to be skipped by the group calls" 2022-11-27 13:42:24 +01:00
Rémi Verschelde
986a4279fa
Merge pull request #68447 from Grimmr/clean-tooltips-on-WM-focus-off
Viewport cancels existing tooltip when window looses focus
2022-11-25 14:04:40 +01:00
grimmr
aa9b5b917f Viewport cancels existing tooltip when window looses focus
fixes #68197

when NOTIFICATION_WM_WINDOW_FOCUS_OUT is recieved by a viewport it will now call
_gui_cancel_tooltip() to avoid it hanging around after the mouse events stop
coming in
2022-11-25 09:44:04 +00:00
Rémi Verschelde
d7e3fce995
Merge pull request #68566 from Mickeon/node-print-orphans-static
Make `Node.print_orphan_nodes()` static
2022-11-24 18:55:30 +01:00
Rémi Verschelde
885fc1f3e7
Merge pull request #68568 from Mickeon/node-parent-busy-error
Update "Parent node is busy" errors to use `Callable.call_deferred()`
2022-11-23 23:11:06 +01:00
Micky
c6a355b9e8 Update "Parent node is busy" errors to use Callable.call_deferred()
Also fixes outdated method names in the messages.
2022-11-23 17:39:34 +01:00
Markus Sauermann
f8df18ef47 Fix CanvasTransform on RenderingServer when Viewport enters Tree
Previously the Viewport didn't initialize its canvas transform in the
RenderingServer.
2022-11-22 23:04:23 +01:00
Fabio Alessandrelli
145f07c037 [Net] Fix HTTPRequest gzip with high compression ratio.
Decompress each body chunk over multiple iterations, this causes more
reallocations, but it ensures decompression will not fail no matter the
compression ratio.
2022-11-20 22:41:14 +01:00
Silc Renew
b9d1550590 Add option to get_path_to() to get the shortest path with unique name 2022-11-19 15:06:25 +09:00
Hugo Locurcio
4b13093251
Allow all lossless image formats to be used for VRS texture project setting
WebP can also be lossy, but the class reference now warns about the
requirement to use a lossless format for the VRS texture to work correctly.
2022-11-18 22:21:28 +01:00
Uxeron
721e51ac28 Fixed _get_drag_data getting incorrect position on scaled controls 2022-11-18 19:10:57 +02:00
Rémi Verschelde
6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer
3b4f5f8a04 Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
Haoyu Qiu
3b08d0e852 Fix crash of queue_free() when main loop is not SceneTree 2022-11-15 08:25:25 +08:00
Rémi Verschelde
03f30855d1
Merge pull request #67831 from kleonc/scene-tree-fix-storing-removed-nodes
`SceneTree` Fix storing removed nodes to be skipped by the group calls
2022-11-14 23:27:41 +01:00
Rémi Verschelde
0dbb632116
Merge pull request #68564 from Mickeon/node-no-remove-group-error
Strip ERR_FAIL from `Node.remove_from_group()`
2022-11-14 23:24:14 +01:00
Markus Sauermann
3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
Rémi Verschelde
d639bb87a7
Merge pull request #68272 from Sauermann/fix-windowfocus-on-resize
Fix Windowfocus on resizing
2022-11-14 16:38:00 +01:00
Markus Sauermann
5cf6ebce63 Drop physics mouseover as soon as the mouse moves over a Control 2022-11-14 12:07:26 +01:00
Micky
a1c10dbbd8 Strip ERR_FAIL from Node.remove_from_group()
Also simplifies group check removing unnecessary `!data.grouped.has`
2022-11-13 00:01:18 +01:00
Micky
9b42268467 Make Node.print_orphan_nodes() static 2022-11-12 17:55:42 +01:00