Raul Santos
82380ec700
C#: Remove unused code
...
- Remove `AotBuilder` that was used for MonoAOT in 3.x.
- Remove `PlaySettings` that was used for IDE support in 3.x.
- Remove `ApiAssembliesInfo` that was used for Project generation in 3.x.
- Remove pieces of the old iOS support from 3.x.
2024-01-28 16:09:59 +01:00
bruvzg
85df221610
[TextServer / Font] Add support for customizable baseline offset.
2024-01-28 13:26:49 +02:00
mxaddict
857586b7ae
Added proper timeout for blender rpc connection
2024-01-27 03:44:27 +08:00
Yuri Sizov
815038962f
Improve error reporting in the asset library and in related types
...
This also makes errors related to asset image loading
verbose-only, because, frankly, users can't do much about
those errors. Spamming them with error messages
about some assets on the frontend being broken
is pointless.
2024-01-26 20:33:22 +01:00
mxaddict
ad106a283b
Update blender_path behavior to require exact path to executable instead of trying to guess it
2024-01-27 00:41:53 +08:00
Dario
cbc929edf0
Do not use a linear sampler on lightmapper when retrieving grid data.
2024-01-26 11:36:21 -03:00
Rémi Verschelde
99ac3d332a
Merge pull request #87597 from zaevi/fix_csharp_aot_initialization
...
C#: Fix not assigning `runtime_initialized` when initializing with AOT.
2024-01-26 11:49:53 +01:00
Rémi Verschelde
3bbf4abfaa
Merge pull request #87550 from zaevi/fix_csharp_generic_reloading
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C#: Fix sorting for generic types when reloading assemblies.
2024-01-26 11:48:18 +01:00
Rémi Verschelde
563e385810
Merge pull request #87526 from zaevi/fix_csharp_gc
...
C#: Fix incorrect GC handle for non-instantiable types.
2024-01-26 11:47:25 +01:00
Rémi Verschelde
85b2c947b2
Merge pull request #87518 from paulloz/dotnet/fix-warnings
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Clean a number of C# warnings
2024-01-26 11:46:37 +01:00
Rémi Verschelde
1ce40ebb44
Merge pull request #87386 from clayjohn/GLES3-lightmap-bake
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Add GLES3 infrastructure for lightmap baking in the compatibility backend
2024-01-26 11:44:37 +01:00
Rémi Verschelde
849b69828b
Merge pull request #85908 from avilches/fix-must-be-variant-analyzer-fail-with-generic-typed-attributes
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Allow using `[MustBeVariant]` in generic typed attributes
2024-01-26 11:42:34 +01:00
Rémi Verschelde
d36f5cf2ba
Merge pull request #85504 from nongvantinh/fix-csharp-loader
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Fix C# script loader does not work reliably
2024-01-26 11:42:01 +01:00
Zae
18599c0935
C#: Fix sorting for generic types when reloading assemblies.
2024-01-26 18:00:46 +08:00
Paul Joannon
46b3096570
Clean a bunch of C# warnings
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- `[Obsolete]` tag generated in the middle of documentation comments
- Potential `null` values in generators
- Obsolete call to `GetEditorInterface()`
- We don't want `Godot.Collections.Array` to end with `Collection`
- A few culture specifications and use of `AsSpan` instead of `SubString` in `StringExtensions`
- Disable CA1716 in GodotSharp
2024-01-26 09:38:33 +01:00
Zae
e868a9f577
C#: Fix not assigning runtime_initialized
when initializing with AOT.
2024-01-26 05:44:40 +08:00
Danil Alexeev
faebb0895f
GDScript: Highlight code region comments
2024-01-25 22:03:48 +03:00
David Snopek
3d2cbb216e
OpenXR: Make it possible to implement vendor extensions to hand tracking from GDExtension
2024-01-25 10:24:39 -06:00
Yuri Sizov
1949d91286
Merge pull request #86537 from BastiaanOlij/openxr_cleanup_scons
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Cleanup of OpenXR module SCons config
2024-01-25 16:26:55 +01:00
Yuri Sizov
9579dc6313
Merge pull request #85239 from HolonProduction/global-class-property-location
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Handle global classes when resolving property location
2024-01-25 16:26:50 +01:00
Bastiaan Olij
82a36cf31b
Cleanup of OpenXR module scons config
2024-01-25 23:28:13 +11:00
clayjohn
efb1cbaad4
Add GLES3 infrastructure for lightmap baking in the compatibility backend
2024-01-24 17:13:30 -08:00
Zae
201e946741
C#: Fix incorrect GC handle for non-instantiable types.
2024-01-25 02:40:08 +08:00
HolonProduction
c99e4f862f
Handle global classes when resolving property location
2024-01-24 18:05:47 +01:00
Yuri Sizov
ea6e20253b
Merge pull request #87235 from dsnopek/openxr-local-floor
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Add support for OpenXR local floor extension
2024-01-24 14:08:17 +01:00
Yuri Sizov
72756133e0
Merge pull request #85224 from HolonProduction/identifier-type-prefer-annotated
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Prefer identifiers annotated type if assigned type is incompatible to it
2024-01-24 14:07:52 +01:00
David Snopek
a8690cbeed
Add support for OpenXR local floor extension
2024-01-23 09:19:09 -06:00
Alberto Vilches
692412562d
C#: Fix to allow usage of [MustBeVariant] in generic typed attributes
2024-01-21 22:29:29 +01:00
Nông Văn Tình
7676e389a7
Fixes C# script loader does not work reliably
2024-01-22 04:20:27 +07:00
Danil Alexeev
5e7cda3405
GDScript: Use autoload singleton name in GDScriptDocGen
2024-01-21 11:28:23 +03:00
Aaron Franke
b00e5cef63
GLTF: Update OMI_physics_body, add OMI_physics_shape, keep OMI_collider
2024-01-19 14:35:49 -06:00
Rémi Verschelde
0bcc0e92b3
Merge pull request #86730 from reduz/64-bit-cowdata
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Promote CowData to 64 bits
2024-01-19 18:46:11 +01:00
Juan Linietsky
24fe0715b5
Promote CowData to 64 bits
...
Fixes a lot of bugs, please help me fill the list.
2024-01-19 17:41:10 +01:00
smix8
d6c31017a6
Add NavigationMesh border_size property for tile baking
...
Adds NavigationMesh border_size property for tile baking.
2024-01-19 17:31:36 +01:00
Fabio Alessandrelli
853df2895a
[MP] Handle cleanup of "scene cache" nodes
...
Make sure we delete the relevant ObjectID from the cache when the nodes
are removed from tree.
2024-01-18 21:18:54 +01:00
Yuri Sizov
de95a3effe
Merge pull request #85117 from BastiaanOlij/openxr_runtime_select
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OpenXR: Add runtime selection dropdown
2024-01-18 19:26:52 +01:00
Rémi Verschelde
baf87e2717
Merge pull request #87294 from vnen/allow-free-callable
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Allow `free()` to be used as Callable
2024-01-18 16:35:14 +01:00
Rémi Verschelde
33f3511241
Merge pull request #87293 from YuriSizov/editor-theme-a-rehashed-follow-up
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Improve editor theme generation after the refactor
2024-01-18 16:34:50 +01:00
Rémi Verschelde
d3003c48b3
Merge pull request #67132 from KoBeWi/This_commit_message_is_auto-generated._Do_not_modify_it-
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Add UID support to GDScript files
2024-01-18 16:33:14 +01:00
Bastiaan Olij
afd1dcf1b1
OpenXR: Add runtime selection dropdown
2024-01-18 15:59:22 +01:00
George Marques
b4e08eb752
Allow free()
to be used as Callable
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This method is registered in a special way so ClassDB doesn't naturally
know about its existence. Here it is hardcoded if any other option fail
to check if it is about the `free()` method and, if so, say it exists
and return a Callable.
2024-01-18 09:33:44 -03:00
Rémi Verschelde
29116a81df
Merge pull request #87306 from aaronfranke/fix-gltf-buf-view-crash
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Fix crash in `GLTFBufferView::load_buffer_view_data`
2024-01-18 09:35:30 +01:00
Rémi Verschelde
90a5164536
Merge pull request #87144 from BlueCube3310/etc1-bye-bye
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Use ETC2 compression for grayscale images
2024-01-18 09:35:06 +01:00
Rémi Verschelde
fa81059b9d
Merge pull request #85939 from adamscott/single-threaded-godot-4
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Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
2024-01-18 09:33:52 +01:00
Rémi Verschelde
b5dcb5f58a
Merge pull request #85215 from HolonProduction/type-from-property-class-name
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Handle global classes when resolving type from `PropertyInfo`
2024-01-18 09:33:22 +01:00
Aaron Franke
dc325069fe
Fix crash in GLTFBufferView::load_buffer_view_data
2024-01-17 20:57:31 -06:00
HolonProduction
0203b3c310
Prefer identifiers annotated type if assigned type is incompatible to it
2024-01-17 22:32:00 +01:00
kobewi
c7f68a27ec
Add UID support to GDScript files
2024-01-17 22:30:56 +01:00
HolonProduction
4ab985d138
Handle global classes when resolving type from PropertyInfo
2024-01-17 21:39:51 +01:00
Adam Scott
bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
Yuri Sizov
b6a2c78033
Merge pull request #87286 from akien-mga/fix-preprocessor-if-ENABLED-checks
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Fix `#if *_ENABLED` inconsistencies, should check if defined
2024-01-17 18:53:33 +01:00
Yuri Sizov
dc729f1614
Merge pull request #87278 from HolonProduction/give-those-autoloads-an-upgrade
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Handle GDScript in `_type_from_variant` for autocompletion
2024-01-17 18:53:25 +01:00
Yuri Sizov
66736398cd
Merge pull request #87264 from AThousandShips/aabb_fix_cs
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[C#] Fix `Encloses` failing on shared upper bound for `AABB` and `Rect2(I)`
2024-01-17 18:53:22 +01:00
Yuri Sizov
cf76f3df03
Merge pull request #87240 from Malcolmnixon/bone-update-mode
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Add bone update option to OpenXRHand to allow preserving original hand scale
2024-01-17 18:53:15 +01:00
Yuri Sizov
2dd7808757
Merge pull request #86961 from HolonProduction/completion-tests-fixup
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Allow specifying a scene in completion tests
2024-01-17 18:53:03 +01:00
Yuri Sizov
c027aecc2e
Merge pull request #86676 from rune-scape/sparse-script-reload
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GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
Yuri Sizov
5b22884b4a
Merge pull request #86554 from HolonProduction/lookup-subscript
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Fix symbol lookup in index subscript
2024-01-17 18:52:49 +01:00
Yuri Sizov
7351b5704a
Merge pull request #86528 from avilches/must-be-variant-tests
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Add unit tests for C# diagnostic analyzers
2024-01-17 18:52:45 +01:00
Yuri Sizov
28cf7fe2f6
Merge pull request #85384 from HolonProduction/unique-name-completion
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Suggest scene unique nodes in `get_node` autocompletion
2024-01-17 18:52:31 +01:00
Yuri Sizov
45eedba1fa
Improve editor theme generation after the refactor
2024-01-17 15:16:53 +01:00
Rémi Verschelde
0a7579b161
Fix #if *_ENABLED
inconsistencies, should check if defined
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Co-authored-by: Caroline Joy Bell <halotroop2288@proton.me>
2024-01-17 10:30:15 +01:00
HolonProduction
6af45c6ef2
Handle GDScript in _type_from_variant
for autocompletion
2024-01-16 23:04:10 +01:00
A Thousand Ships
227a165ce4
[C#] Fix Encloses
failing on shared upper bound for AABB
and
...
`Rect2(I)`
2024-01-16 20:20:53 +01:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
...
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde
3df0c5be6a
Merge pull request #86473 from reduz/audio-playback-parameters
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Implement audio stream playback parameters.
2024-01-16 10:35:36 +01:00
Juan Linietsky
a40fe16866
Implement audio stream playback parameters.
...
Implements a way for audio stream playback to be configured via parameters
directly in the edited AudioStreamPlayer[2D/3D].
Currently, configuring the playback stream is not possible (or is sometimes hacky
as the user has to obtain the currently played stream, which is not always immediately available).
This PR only implements this new feature to control looping in stream playback instances (a commonly requested feature, which was lost in the transition from Godot 2 to Godot 3).
But the idea is that it can do a lot more:
* If effects are bundled to the stream, control per playback instance parameters such as cutoff or resoance, or any other exposed effect parameter per playback instance.
* For the upcoming interactive music PR (#64488 ), this exposes an easy way to change the active clip, which was not possible before.
* For the upcoming parametrizable audio support (https://github.com/godotengine/godot-proposals/issues/3394 ) this allows editing and animating audio graph parameters.
In any case, this PR is required to complete #64488 .
Update modules/vorbis/audio_stream_ogg_vorbis.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update modules/minimp3/audio_stream_mp3.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update modules/minimp3/audio_stream_mp3.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update modules/vorbis/audio_stream_ogg_vorbis.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update doc/classes/AudioStream.xml
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-01-16 10:31:52 +01:00
Malcolm Nixon
c316eee929
Add bone update option to OpenXRHand to allow preserving original hand scale.
...
This is useful if the hand model is not weighted to support re-scaling to the users hands; or the hand is scaled to non-human sizes.
2024-01-15 23:55:13 -05:00
Alberto Vilches
7a90c56c00
C# Add test suite for Diagnostic Analyzers: GlobalClass and MustBeVariant
2024-01-15 11:31:12 +01:00
Fabio Alessandrelli
89dacb88ec
[MP] Fix remote net ID cleanup
...
Synchronizers for spawned nodes were not correctly keeping track of the
net ID assigned by the remote, preventing the replication from
performing the proper cleanup.
This resulted in errors being thrown when sync messages were received
after despawn (which is possible due to their unreliable nature).
2024-01-14 21:04:03 +01:00
Fabio Alessandrelli
cb08f2a968
[MP] Fix spawned nodes not working after reset
...
Ensures that spawnable nodes (i.e. spawned nodes over which the local
instance has authority) always have a network ID, since they may lose it
after the multiplayer is reset (e.g. when changing the multiplayer peer).
2024-01-14 20:54:41 +01:00
BlueCube3310
381d6348df
Use ETC2 compression for grayscale images
2024-01-13 13:27:00 +01:00
Ricardo Subtil
a06e5f70bc
Simplify script paths to ensure proper resource path checks
2024-01-12 17:53:59 +00:00
Aaron Franke
d36a34edb7
Misc changes to the GLTF module before audio PR
2024-01-11 20:33:51 -06:00
Rémi Verschelde
8616487ece
Merge pull request #86916 from BlueCube3310/basisu-etc2-ra-rg
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Fix `BasisUniversal` ETC RA as RG transcoding
2024-01-11 20:45:38 +01:00
Rémi Verschelde
5cdd0c6cd6
Merge pull request #84613 from Calinou/glslang-build-only-vulkan
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Only build glslang if Vulkan or Direct3D 12 rendering is enabled
2024-01-11 20:44:50 +01:00
Rémi Verschelde
4b305cd903
Merge pull request #86982 from BastiaanOlij/openxr_touch_plus
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OpenXR: Add Meta touch plus interaction profile
2024-01-11 17:41:26 +01:00
Rémi Verschelde
9e967ebdf9
Merge pull request #86583 from reduz/lightmapper-dda-fix
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Tiny fix for lightmapper DDA
2024-01-11 17:37:45 +01:00
Rémi Verschelde
3dcf9059ae
Merge pull request #86454 from Repiteo/c#-upgrade-TFMs
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C#: Upgrade TFM for `net472` and some `netstandard2.0` projects
2024-01-11 17:37:19 +01:00
Rémi Verschelde
087a397477
Merge pull request #86301 from KoBeWi/deferred_cleanup
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Update deferred calls to use Callables
2024-01-11 17:36:29 +01:00
Rémi Verschelde
ba96dbb49a
Merge pull request #85460 from van800/master
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Bump the `JetBrains.Rider.PathLocator` PackageReference to 1.0.8
2024-01-11 17:36:04 +01:00
Rémi Verschelde
2c83241f8a
Merge pull request #85204 from BastiaanOlij/openxr_hand_tracking_datasource
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OpenXR: Add support for hand tracking source extension
2024-01-11 17:35:38 +01:00
Bastiaan Olij
f2ef41b853
Add Meta controller extension
2024-01-11 15:29:38 +11:00
Hugo Locurcio
2aaa4cd645
Only build glslang if Vulkan or Direct3D 12 rendering is enabled
...
glslang isn't needed for OpenGL rendering, which includes the web export.
This reduces the web release export template's `.wasm` size by about 20 KB,
since web builds use `vulkan=no`.
2024-01-11 00:42:56 +01:00
Rémi Verschelde
cea56336b2
Merge pull request #86972 from zaevi/fix_csharp_method_return_type
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C#: Fix return type hint for methods.
2024-01-10 12:03:33 +01:00
Rémi Verschelde
8a6debd71e
Merge pull request #86592 from emklasson/fix_gd0103_link
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Fix typo in GD0103 error link
2024-01-10 12:03:29 +01:00
Juan Linietsky
caef2be758
Tiny fix for lightmapper DDA
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- Ensures only one axis advances at a time
- This fixes extremely corner cases where the DDA may skip over geometry
2024-01-10 10:39:56 +01:00
Bastiaan Olij
4c806c03df
OpenXR: Add support for hand tracking source extension
2024-01-10 16:58:40 +11:00
Rémi Verschelde
b7f7ca1412
Merge pull request #85783 from TheSofox/regex-lookahead-fix
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Fix RegEx `search_all` for zero length matches/lookahead
2024-01-09 17:47:14 +01:00
kobewi
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
Rémi Verschelde
78fadf45ca
Merge pull request #85335 from zinefer/bugfix-blend-importer-on-windows-network-share
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Replace `//` with `\\` before sending path to Blender
2024-01-09 15:30:50 +01:00
A Thousand Ships
cae3b822c3
Improve error message when a GDScript instance fails to be constructed
...
Co-authored-by: Slashscreen <SlashScreen@users.noreply.github.com>
2024-01-09 13:32:22 +01:00
Rémi Verschelde
6f118b8c4a
Merge pull request #86985 from timothyqiu/zip-packer-attributes
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Fix ZIPPacker storing file permissions unexpectedly
2024-01-09 11:30:02 +01:00
Rémi Verschelde
079f1c154d
Merge pull request #86269 from aaronfranke/detect-module
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Allow detecting when building as an engine module
2024-01-09 11:27:24 +01:00
Rémi Verschelde
e9695d9fa2
Merge pull request #84976 from DarioSamo/rd_common_render_graph
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Acyclic Command Graph for Rendering Device
2024-01-09 11:27:19 +01:00
Rémi Verschelde
1edcf9a405
Merge pull request #81345 from anvilfolk/gdoverview
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GDScript: Add module description in markdown
2024-01-09 11:27:05 +01:00
Haoyu Qiu
7a833c9b2e
Fix ZIPPacker storing file permissions unexpectedly
2024-01-09 13:55:34 +08:00
HolonProduction
92a7c26806
Allow specifying a scene in completion tests
2024-01-08 22:38:41 +01:00
Zae
51c54b03d1
C#: Fix return type hint for methods.
2024-01-09 04:28:17 +08:00
Dario
cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
...
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00
Rémi Verschelde
c6671d9961
Merge pull request #86906 from Malcolmnixon/avatar-capable-openxrhand
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Add ability to drive full-body avatars using OpenXRHand
2024-01-08 14:53:20 +01:00
Silc Lizard (Tokage) Renew
a51958a2a0
Remove Object pointer/solve types conflict in AnimationTrackCache
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-08 21:48:19 +09:00
Rémi Verschelde
01f8ce6e3d
Merge pull request #86846 from capnm/240105_thorvg_from_v0.11.6_to_v0.12.0
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ThorVG: update from v0.11.6 to v0.12.0
2024-01-08 11:58:19 +01:00
Rémi Verschelde
c10d268974
Merge pull request #86787 from ryevdokimov/code-spell-check
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Fix various spelling errors across engine solution
2024-01-08 11:55:55 +01:00
Rémi Verschelde
60f557c0c5
Merge pull request #86016 from demolke/master
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Import step interpolation for loc/rot/scale from GLTF as nearest
2024-01-08 11:52:16 +01:00
Rémi Verschelde
b88535fe23
Merge pull request #85178 from HolonProduction/completion-tests
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Add unit test runner for autocompletion
2024-01-08 11:51:03 +01:00
Martin Capitanio
e090b112ef
ThorVG: update from v0.11.6 to v0.12.0
...
https://github.com/thorvg/thorvg/releases/tag/v0.12.0
Godot-related SVG bug fixes:
+ [SwEngine] Fixed a linear filling scaling issue.
thorvg/thorvg#1834
+ [SwEngine] Path data not invalid even though
it doesn't start with MoveTo.
thorvg/thorvg#1848
Fixes #86128 Gradient issue.
2024-01-08 09:59:43 +01:00
Malcolm Nixon
5b8b2a4e70
Add ability to drive full-body avatars using OpenXRHand
...
This PR allows the OpenXRHand to drive:
- OpenXR rigged hand skeletons located under the OpenXRHand node
- Godot Humanoid rigged hand skeletons located under the OpenXRHand node
- OpenXR rigged avatar skeletons located separately in the scene-tree
- Godot Humanoid avatar skeletons located separately in the scene-tree
2024-01-07 12:08:54 -05:00
BlueCube3310
51ad937532
Fix BasisUniversal ETC RA_AS_RG transcoding
2024-01-07 12:53:01 +01:00
Thaddeus Crews
7a06390552
C#: Upgrade TFM for net472
and some netstandard2.0
projects
2024-01-06 09:14:33 -06:00
Aaron Franke
91b24b2780
Use GODOT_MODULE define in TextServer modules
2024-01-06 01:19:29 -06:00
Aaron Franke
e2b3c588e1
Allow detecting when building as an engine module
2024-01-06 01:19:29 -06:00
demolke
3749cbb3ca
Import step interpolation for loc/rot/scale from GLTF as nearest
...
Currently all object transform animation tracks get imported and baked
as linear. For step interpolation mark the resulting animation track
with Nearest interpolation to make sure there are no in-betweens
generated. This is useful for camera cuts or similar.
2024-01-05 22:03:57 +01:00
Danil Alexeev
b31acb0cd5
GDScript: Allow utility functions to be used as Callable
2024-01-05 21:16:53 +03:00
Muller-Castro
96a95cb974
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
HolonProduction
af4cbaf751
Add unit test runner for autocompletion
2024-01-05 17:49:51 +01:00
Rémi Verschelde
bf1de980e5
Merge pull request #86569 from rune-scape/rune-fix-lambda-hotswap2
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GDScript: Lambda hotswap fixes
2024-01-05 12:05:32 +01:00
rune-scape
49bce5c9ef
GDScript: Lambda hotswap fixes
2024-01-04 16:33:54 -08:00
Aaron Franke
9753a35c76
Move 3D scene import classes to their own folder
2024-01-04 11:02:49 -06:00
Rémi Verschelde
5eb22a317d
Merge pull request #83577 from DennisManaa/fix-translation-for-item-list
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Add automatic translation of items to ItemList
2024-01-04 16:39:36 +01:00
Rémi Verschelde
150f2a75b2
Merge pull request #83120 from dalexeev/gds-allow-property-getter-empty-parentheses
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GDScript: Allow empty parentheses for property getter declaration
2024-01-04 16:39:16 +01:00
Rémi Verschelde
2bffa3cbc5
Merge pull request #82639 from golfinq/gdscript-improve-indexing-error
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GDScript: Improve error messages for invalid indexing
2024-01-04 16:38:58 +01:00
Robert Yevdokimov
f9826a1dd7
Fix various spelling errors
2024-01-04 09:56:43 -05:00
Rémi Verschelde
525e0bb37c
Merge pull request #86667 from HolonProduction/completion-enum-sorting
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Improve sorting of enum autocompletion
2024-01-04 14:26:25 +01:00
Rémi Verschelde
2a4eaa4cd8
Merge pull request #86555 from RandomShaper/fix_warn
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Fix LightmapperRD division warning in MSVC
2024-01-04 14:26:20 +01:00
Rémi Verschelde
bfbe145457
Merge pull request #84546 from Rubonnek/fix-jpg-save-bugs
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Do not mutate source Image in `Image::save_jpg` and use encoder return value
2024-01-04 14:26:04 +01:00
Rémi Verschelde
6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
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Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Rémi Verschelde
11d1844e66
Merge pull request #85869 from paulloz/dotnet-warning-out-of-date-properties
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.NET: Add a warning in the inspector when properties might be out of sync
2024-01-03 15:43:41 +01:00
Rémi Verschelde
9b2686c333
Merge pull request #84289 from bruvzg/icu741
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ICU4C: Update to version 74.1
2024-01-03 15:41:59 +01:00
Rémi Verschelde
8be3c4b73f
Merge pull request #86341 from Vilcrow/fix-self-completion
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Fix the autocomplete function for the 'self' keyword.
2024-01-03 10:00:19 +01:00
Rémi Verschelde
ca7fb29203
Merge pull request #84800 from gshadows/fix_options_range
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Fix unlimited project option ranges that could cause crashes.
2024-01-03 09:59:31 +01:00
Rémi Verschelde
22e880ad20
Merge pull request #83163 from Chubercik/vectorXi_dist_methods
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Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
2024-01-03 09:58:36 +01:00
rune-scape
cde478bda6
Hot-reload only changed scripts
2024-01-02 17:56:52 -08:00
S.V.I. Vilcrow
c8fc824608
Fix the autocomplete function for the 'self' keyword.
2024-01-02 20:47:41 +03:00
Rémi Verschelde
a1d45858e0
Merge pull request #86504 from lyuma/gltf_reimport_textures_merry_xmas
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gltf: Fix three bugs which prevented extracted textures from being refreshed
2024-01-02 18:05:19 +01:00
Rémi Verschelde
2e1725bef6
Merge pull request #86088 from dalexeev/gds-fix-static-func-as-callable-in-static-context
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GDScript: Fix accessing static function as `Callable` in static context
2024-01-02 18:05:16 +01:00
Rémi Verschelde
b5c6e870e8
Merge pull request #82264 from dalexeev/core-builtin-methods-as-callables
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Core: Allow methods of built-in `Variant` types to be used as Callables
2024-01-02 18:05:05 +01:00
Rémi Verschelde
06bb9f28e7
Merge pull request #86704 from AThousandShips/len_fix
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[GDScript] Add `StringName` support to `@GDScript.len`
2024-01-02 15:09:09 +01:00
Rémi Verschelde
ac83ad1e65
Merge pull request #80390 from EddieBreeg/issue_80358
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Fix potential integer underflow in rounded up divisions
2024-01-02 15:08:37 +01:00
A Thousand Ships
045d921044
[GDScript] Add StringName
support to @GDScript.len
2024-01-02 14:28:34 +01:00
EddieBreeg
8747c67d9e
Fix potential integer underflow in rounded up divisions
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A new `Math::division_round_up()` function was added, allowing for easy
and correct computation of integer divisions when the result needs to
be rounded up.
Fixes #80358 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-02 14:14:47 +01:00
HolonProduction
76fd7ec394
Improve sorting of enum autocompletion
2023-12-31 14:35:08 +01:00
Aaron Franke
8acef03cb5
Add export settings to the export dialog for GLTF
2023-12-30 19:57:39 -06:00
Pedro J. Estébanez
fe8c217b7c
Fix warning in MSVC
2023-12-27 17:50:45 +01:00
HolonProduction
54742f7c60
Fix symbol lookup in index subscript
2023-12-27 17:46:17 +01:00
Mikael Klasson
a2b183067c
fix: use correct number in GD0103 link
2023-12-27 20:30:59 +09:00
rune-scape
e4242f9b40
GDScript: Include lambda dependencies
2023-12-26 13:02:03 -08:00
Lyuma
fea4165ca8
gltf: fix three bugs which prevented extracted textures from being refreshed.
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1. Extracted texture paths in `GLTFDocument::_parse_image_save_image` at the project root started with res:/// which broke cache invalidation
2. md5 hashes were not being written to generator_parameters for new imports, which led Godot to think the file was manually created.
3. `EditorFileSystem::reimport_append` must emit the `resources_reimported` signal in order for the resource cache to be updated.
2023-12-25 01:03:40 -08:00
Danil Alexeev
e07ec89bdf
GDScript: Fix POT generator skips some nodes (part 2)
2023-12-23 20:55:16 +03:00
Paul Joannon
0818d015db
Inspector ⚠️ when C# props might be out of date
2023-12-22 23:27:13 +01:00
G-Shadow
cbc8ae660c
Fix unlimited project option ranges that could cause crashes.
2023-12-22 09:14:45 +03:00