Rémi Verschelde
a800048071
Merge pull request #38109 from nekomatata/mesh-instance-active-material
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Fix get_active_material when a material is directly set on the mesh
2020-04-23 12:42:11 +02:00
PouleyKetchoupp
72ee09082c
Fix get_active_material when a material is directly set on the mesh
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Makes MeshInstance3D::get_active_material consistent with the logic
in the rendering system.
Fixes #38108
2020-04-22 14:35:25 +02:00
Rémi Verschelde
f989a43135
Merge pull request #38086 from volzhs/seek-animation-finished
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Emit signal when animation ends by seek
2020-04-22 10:07:29 +02:00
volzhs
bf1cc116e1
Emit signal when animation ends by seek
2020-04-22 00:45:44 +09:00
Juan Linietsky
f8ef38efed
Add proper type to most public API uses of Array
2020-04-21 12:16:45 -03:00
Juan Linietsky
5d4dc2d45c
Add ability to bind typed arrays to script API
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Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells
Note: Will do a mass replace on later PRs of whathever I can find, but probably need
a tool to grep through doc.
Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
2020-04-21 10:15:40 +02:00
Juan Linietsky
ae09b55a19
Exposed RenderingDevice to script API
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Also added an easier way to load native GLSL shaders.
Extras:
Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.
Note:
The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00
Rémi Verschelde
94f0c62789
Fix more GCC -Wmaybe-uninitialized warnings
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Fixes #38005 .
2020-04-20 22:34:20 +02:00
Rémi Verschelde
9cf48b3e99
Merge pull request #38039 from akien-mga/docdata-skip-unexposed
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DocData: Skip unexposed classes
2020-04-20 15:21:49 +02:00
Rémi Verschelde
0ef8bcac4d
DocData: Skip unexposed classes
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Properly expose classes that we actually want accessible.
2020-04-20 12:51:10 +02:00
Rémi Verschelde
b7b46093d8
doc: Sync classref with current source
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Add missing enum bindings.
2020-04-20 11:48:00 +02:00
Rémi Verschelde
088c2a0870
Merge pull request #37947 from clayjohn/DOCS-rendering-update
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Update many docs with recent rendering changes
2020-04-20 11:16:12 +02:00
clayjohn
b50d954cb0
Update many docs with recent rendering changes
2020-04-17 09:47:59 -07:00
Rémi Verschelde
17304f1aae
Merge pull request #37949 from reduz/implement-global-shader-uniforms
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Implement global and per instance shader uniforms.
2020-04-17 18:36:06 +02:00
Rémi Verschelde
cfda0e3770
Merge pull request #37953 from clayjohn/VULKAN-sky-sun-size
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Add light size to Sky Shaders
2020-04-17 18:35:45 +02:00
clayjohn
7cd2ff309c
Add light size to Sky Shaders
2020-04-17 09:32:24 -07:00
Rémi Verschelde
077dbdf246
Merge pull request #37964 from AndreaCatania/AndreaCatania-patch-2
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Activate Physics Process in SpringArm3D.
2020-04-17 17:38:22 +02:00
Juan Linietsky
0e1c66d9fc
Implement global and per instance shader uniforms.
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Adds two keywords to shader language for uniforms:
-'global'
-'instance'
This allows them to reference values outside the material.
2020-04-17 12:35:41 -03:00
Andrea Catania
152303bf51
Activate Physics Process in SpringArm3D.
2020-04-17 16:22:24 +02:00
Rémi Verschelde
51d86c9112
Merge pull request #37047 from YeldhamDev/tabcontainer_doc_control_fix
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Fix incorrect TabContainer documentation for 'get_tab_control()'
2020-04-16 12:36:42 +02:00
Rémi Verschelde
3c1218a39a
Merge pull request #37914 from clayjohn/VULKAN-decal-fix
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Fix texture check in decal setup
2020-04-15 21:26:08 +02:00
Rémi Verschelde
9c80674aee
Merge pull request #37911 from madmiraal/fix-32876
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Run SpringArm3D's process within physics.
2020-04-15 21:21:09 +02:00
clayjohn
61d86190e0
Fix texture check in decal setup
2020-04-15 12:06:02 -07:00
Marcel Admiraal
188bb6f867
Run SpringArm3D's process within physics.
2020-04-15 17:48:46 +01:00
asheraryam
67c98cb438
Add "node_unselected" signal for GraphEdit
2020-04-15 18:06:21 +03:00
Rémi Verschelde
5b4ea6529a
Merge pull request #37896 from NutmegStudio/decal-enum-constant-fix
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Change DecalTexture bind from BIND_CONSTANT to BIND_ENUM_CONSTANT
2020-04-15 12:02:19 +02:00
NutmegStudio
fa6d9e0c01
Change DecalTexture bind from BIND_CONSTANT to BIND_ENUM_CONSTANT
2020-04-15 15:00:48 +07:00
NutmegStudio
df863cf7ee
Fix typo in light3d (Texture -> Texture2D)
2020-04-15 14:09:48 +07:00
Rémi Verschelde
9db525941f
Merge pull request #37887 from reduz/implement-projectors
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Add support for projectors in spot and omni lights.
2020-04-14 23:03:32 +02:00
Juan Linietsky
6f293ed795
Add support for projectors in spot and omni lights.
2020-04-14 17:05:45 -03:00
Rémi Verschelde
59a8af2106
Merge pull request #37316 from nekomatata/physical-bone-settings
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Add PhysicalBone rotation, damping, axis lock & can sleep
2020-04-14 18:33:43 +02:00
Rémi Verschelde
5e5103f460
Merge pull request #37861 from reduz/implement-decals
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Implement decals
2020-04-14 17:13:20 +02:00
Juan Linietsky
5944eb6e7f
Implement decals
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Also implemented decal atlas, so projectors and other stuff can be added.
Sidenote: Had to make RID hashable, so some unrelated includes changed
in order to include it in hashfuncs.h
2020-04-14 11:13:34 -03:00
PouleyKetchoupp
5c1c03f29a
Add PhysicalBone rotation, damping, axis lock & can sleep
2020-04-14 11:55:46 +02:00
janglee
5e64c146bc
Fixed 0 width issue of rich text label
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Fixes #37746
2020-04-13 14:59:38 +05:30
MickeMakaron
2edb59ec88
Handle huge offset values in Path2D and Path3D set_offset
2020-04-13 07:42:47 +02:00
Rémi Verschelde
06748a2b5f
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
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Add vogel filter and settings to soft shadows
2020-04-13 00:39:37 +02:00
Juan Linietsky
a57dc398db
Implement MSAA
2020-04-12 15:33:57 -03:00
Juan Linietsky
16ae2cc1bf
Add screen space AA option, with FXAA implementation.
2020-04-12 10:57:18 -03:00
clayjohn
621f6f09a8
Add proper quality settings to soft shadows
2020-04-10 23:09:17 -07:00
Zak Grumbles
a8de034f78
Fix OptionButton docs godotengine#36803
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* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to
'index'.
* Fix parameter name in ADD_SIGNAL callin code.
2020-04-10 20:35:40 -05:00
Rémi Verschelde
5566c5eb8d
Merge pull request #37517 from nekomatata/slider-grab-area-highlight
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Add style for highlighted Slider grab area
2020-04-10 12:08:02 +02:00
Rémi Verschelde
9ab08f06c8
Merge pull request #37688 from theludovyc/dev
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Remove unused ofs variable in Tree::_draw
2020-04-10 11:44:11 +02:00
Rémi Verschelde
c2f0d58c36
Merge pull request #37722 from reduz/implement-softshadows
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Support light size and soft shadows
2020-04-10 10:24:57 +02:00
Juan Linietsky
6a730ffeab
Support light size and soft shadows
2020-04-09 15:11:15 -03:00
Bastiaan Olij
afc8c6391c
Renaming all ARVR nodes to XR
2020-04-09 15:33:01 +10:00
theludovyc
875c994109
Remove unused ofs variable
2020-04-08 20:00:43 +02:00
Juan Linietsky
26ecd924cc
Merge pull request #37678 from reduz/refactor-shadowmapping
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Refactored shadowmapping.
2020-04-08 13:59:10 -03:00
Juan Linietsky
4ffc0d6b3f
Refactored shadowmapping.
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- Made shadow bias size independent, so it will remain when changing light or camera size.
- Implemented normal offset bias, which greatly enhances quality.
- Added transmission to subsurface scattering
- Reimplemented shadow filter modes
Closes #17260
2020-04-08 11:19:43 -03:00
theludovyc
7e2de76236
erase : if ( i < offset ) { continue;} in for loops
2020-04-08 11:14:46 +02:00