Juan Linietsky
f669ebeeaf
-Properly handle missing ETC support on export
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-Added ability for resource importers to save metadata
-Added ability for resource importers to validate depending on project settings
2019-02-26 18:45:06 -03:00
Ivan Ponomarev
1d576f17a7
Fixed possible crash on iOS in applicationDidReceiveMemoryWarning method: event loop may be null when it's called.
2019-02-26 18:36:20 +03:00
Juan Linietsky
5eeb06ffd1
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
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-Fixed a bug where etc textures were imported broken
2019-02-26 11:58:47 -03:00
Hein-Pieter van Braam
fc5792f2ea
Merge pull request #26160 from marxin/come-up-with-use_gcc
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Come up with use_gcc.
2019-02-25 00:50:53 +01:00
Hein-Pieter van Braam
0fdcebfbb7
Merge pull request #26242 from serados/init_mouse_pos_win
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Update Windows global mouse position at startup
2019-02-25 00:48:52 +01:00
Rémi Verschelde
69c0d32b93
Merge pull request #26240 from eska014/html5-preload-noown
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Properly preload files, always use stdout/-err in HTML5 platform
2019-02-24 19:44:54 +01:00
Junwei Ng
731b152dc1
Update Windows global mouse position at startup
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Fixes issue #8145 for Windows, in the same manner as
issue #21910 fixed it for X11.
2019-02-25 01:10:18 +09:00
Leon Krause
76522624cb
Use stdout/-err for all messages in HTML5 platform
2019-02-24 04:56:34 +01:00
Leon Krause
81554dac61
Fix file preloading warning in HTML5 platform
2019-02-23 20:06:22 +01:00
bruvzg
ac3158332b
[macOS] Make move_window_to_foreground
to take focus in addition to moving window to front.
2019-02-23 20:06:33 +02:00
marxin
0d2a105e6b
Come up with use_gcc.
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Add new method. Fix wrong version condition for -fpie.
2019-02-23 09:17:11 +01:00
marxin
7de7f0ef17
Fix all -Wtype-limits warnings.
2019-02-21 19:34:35 +01:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
Rémi Verschelde
51c9ffaec0
Drop RtAudio driver on Windows
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We've been defaulting to WASAPI since 3.0 and it's superior to RtAudio
in all aspects.
Obsoletes and closes #25503 .
Also enable WINMIDI on MinGW, this had been missed initially.
Fix os_windows.cpp and crash_handler_windows.cpp which had weird
dependencies on RtAudio.h's includes (ugh).
2019-02-20 13:47:01 +01:00
Marcelo Fernandez
0c5f87531d
Fix compiling with use_mingw flag on Windows
2019-02-19 10:02:24 -03:00
Rémi Verschelde
2374af9e22
Merge pull request #25851 from BastiaanOlij/ios_export_capabilities
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New export options in iOS
2019-02-16 14:23:02 +01:00
Bastiaan Olij
0f03ad379c
New export options iOS
2019-02-16 12:11:53 +11:00
Rémi Verschelde
89eb79aef1
Merge pull request #25879 from hpvb/fix-25629
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Detect when primusrun/optirun is in use
2019-02-14 17:06:20 +01:00
Hein-Pieter van Braam
84627140d7
Detect when primusrun/optirun is in use
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It seems that bumblebee doesn't like us creating multiple GL contexts
to avoid this we now detect whether we're running with this software
and don't do anything.
2019-02-14 15:50:47 +00:00
Hein-Pieter van Braam
e3aa67792c
Don't crash if there's no application name
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This fixes #25852
2019-02-14 14:55:51 +00:00
Rémi Verschelde
bc9c1e899e
Merge pull request #25842 from marcelofg55/windows_timezone
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Fix get_time_zone_info returning inverted bias on Windows/UWP
2019-02-13 14:28:11 +01:00
Marcelo Fernandez
4d43aba31e
Fix get_time_zone_info returning inverted bias on Windows/UWP
2019-02-13 09:10:26 -03:00
Rémi Verschelde
5fc86026ca
Fix typos with codespell
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Using codespell 1.14.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
Rémi Verschelde
bc26d0d6cd
Platform: Ensure classes match their header filename
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Also drop some unused files.
Renamed:
- `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h`
(same for `osx`)
- `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h`
- in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`,
`godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to
use `windows`. Some classes renamed accordingly too.
- `EditorExportAndroid` and `EditorExportUWP` renamed to
`EditorExportPlatformAndroid` and `EditorExportPlatformUWP`
- `power_android` and `power_osx` renamed to `PowerAndroid` and
`PowerOSX`
- `OSUWP` renamed to `OS_UWP`
Dropped:
- `platform/windows/ctxgl_procaddr.h`
2019-02-12 16:56:25 +01:00
Rémi Verschelde
75dae1b9a9
Drivers, main, servers: Ensure classes match their header filename
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Renamed:
- `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h`
(same for `coremidi` and `winmidi`)
- `main/timer_sync.h` -> `main_timer_sync.h`
- `servers/visual/visual_server_global.h` -> `visual_server_globals.h`
2019-02-12 14:39:47 +01:00
Rémi Verschelde
13c50e8aa5
Merge pull request #25481 from hpvb/fix-ubsan-asan-reports
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Fix many asan and ubsan reported issues
2019-02-12 12:21:01 +01:00
Rémi Verschelde
b867ef0eec
Merge pull request #25570 from Kanabenki/windows-relative-icon
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Use relative path property hint for windows export icon
2019-02-08 16:50:14 +01:00
Rémi Verschelde
aa9ec210b9
Merge pull request #25521 from bruvzg/disabled_hidpi_retina_fix
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[macOS] Fix rendering on retina displays with HiDPI support disabled.
2019-02-08 11:06:48 +01:00
Ignacio Etcheverry
4e4e889c75
Merge pull request #25478 from neikeq/rr
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Mono: Fix MonoPosixHelper not being found
2019-02-03 06:31:52 +01:00
Ignacio Etcheverry
41873ffa88
Added set_environment to OS class
2019-02-03 05:38:47 +01:00
Kanabenki
5890e7060e
Use relative path property hint for windows export icon
2019-02-03 01:31:53 +01:00
bruvzg
50e2c1e184
[macOS] Fix rendering on retina displays with HiDPI support disabled.
2019-01-31 19:24:57 +02:00
Hein-Pieter van Braam
d308eb091a
Fix many asan and ubsan reported issues
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This allows most demos to run without any ubsan or asan errors. There
are still some things in thirdpart/ and some things in AudioServer that
needs a look but this fixes a lot of issues. This should help debug less
obvious issues, hopefully.
This fixes #25217 and fixes #25218
2019-01-30 06:43:56 +01:00
Rémi Verschelde
35bb52011a
Merge pull request #25391 from hpvb/fix-dri-prime-detect
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Properly detect when to use DRI_PRIME
2019-01-29 10:11:49 +01:00
Bastiaan Olij
b53f2d1d59
Using DisplayLink to emulate vsync on OSX
2019-01-29 17:00:35 +11:00
Hein-Pieter van Braam
9c308023bb
Properly detect when to use DRI_PRIME
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We fork off twice once with and once without DIR_PRIME=1 set. We
then use the vendor string to determine what GPU to use.
We prefer (in order)
1) AMDGPU/AMDGPU-PRO/NVidia non-free driver
2) Intel driver
3) Nouveau
4) Software rendering
If a driver can't be detected it will default to DRI_PRIME=0
2019-01-28 16:21:07 +00:00
Rémi Verschelde
70689ebffd
Remove unused iostream includes
2019-01-28 12:16:22 +01:00
Juan Linietsky
a089061120
Fix pixelized previews, but also instances of breaking ImageTexture cache. Closes #25378 .
2019-01-27 13:41:47 -03:00
Rémi Verschelde
c3b0ee5941
Fix code style issues
2019-01-26 22:35:31 +01:00
Rémi Verschelde
d355469c1f
Merge pull request #25300 from neikeq/improve-thread-id
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Improve custom thread numbering for POSIX
2019-01-26 20:33:18 +01:00
Rémi Verschelde
a7525b5c13
Merge pull request #25302 from eska014/html5-startupfs
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Allow requesting full screen during start-up in HTML5 platform
2019-01-25 09:36:54 +01:00
Ignacio Etcheverry
6de04cf04c
Improve custom thread numbering for POSIX
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We lazily assign new IDs to threads that do not have one. This is the case for threads not created by the Godot API.
2019-01-25 00:59:07 +01:00
Marcelo Fernandez
daf57bc81f
Fix ALT+F4 being ignored with MOUSE_MODE_CAPTURED on Windows
2019-01-23 10:59:54 -03:00
Leon Krause
6939a03255
Allow requesting full screen during start-up in HTML5 platform
2019-01-23 03:42:17 +01:00
Marcin Zawiejski
62f3611271
Fix GDI objects leak when setting custom cursor
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Fixes #19906
2019-01-23 01:11:40 +01:00
Marcin Zawiejski
9ca649c67b
Set WINVER and _WIN32_WINNT values in VS project
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While looking into a different issue, I've noticed that Visual Studio Intellisense does not work well for Godot project when using Windows Vista+ APIs (e.g. CreateThreadpool), i.e. it does not recognise the APIs because they are defined in Windows header files for Vista+ only.
This is because the WINVER and _WIN32_WINNT symbols don't have their values set in the generated Godot project file. This fixes the problem by setting the values when generating the project file.
2019-01-22 21:34:37 +01:00
Juan Linietsky
ab843b1698
Raised executable priority on windows to avoid stuter, helps #25162
2019-01-22 16:04:54 -03:00
Juan Linietsky
0c9fd3c4b4
Avoid cyclic iteration check, fixes #24969
2019-01-22 13:17:39 -03:00
Rémi Verschelde
b86f16ed40
Merge pull request #25178 from marxin/sanitizr-options
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Rename sanitizer option names.
2019-01-22 12:20:32 +01:00
Juan Linietsky
6fa632b821
Add function to obtain filesystem type from DirAccess.
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Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946
2019-01-21 18:06:14 -03:00