Commit graph

14604 commits

Author SHA1 Message Date
Yuri Rubinsky
aa12241414 Refactor the parsing of port names in visual shader's expressions 2024-03-21 16:34:37 +03:00
Malcolm Nixon
435eb06e4b Fix for avatars without a root bone. 2024-03-20 23:56:10 -04:00
Silc Lizard (Tokage) Renew
6dd410854c Rework AnimationNode process for retrieving the semantic time info 2024-03-20 22:52:26 +09:00
A Thousand Ships
79ba22a73f
Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
A Thousand Ships
2cbf469912
Fix sorting of files/dirs in dialogs
Sorts leading `_` before other characters except `.`.
2024-03-20 13:45:47 +01:00
kleonc
95ced4bbdc Always look for unique node names in owner if not found in owned nodes 2024-03-19 22:13:10 +01:00
VolTer
de8b6f7a3c Add editor settings for autocompletion with NodePath and StringName 2024-03-19 17:23:54 +02:00
bruvzg
92d69da7a6
Do not apply "force_native" to the edited scene windows. 2024-03-19 12:39:50 +02:00
kit
63ac8c1106 Fix TextEdit selection end of line drawing 2024-03-18 10:13:21 -04:00
twobit
b9bade8db1 fixes crash on nodes with internal children 2024-03-17 22:44:05 -04:00
warriormaster12
9851c1bdd8 Fix property duplication when duplicating a parent node 2024-03-17 09:57:38 +02:00
Silc Lizard (Tokage) Renew
b8d555c74b Move the line of infinity loop checking in AnimationStateMachine 2024-03-17 00:51:36 +09:00
Rémi Verschelde
5f3b284cd9
Merge pull request #89510 from bruvzg/lbl_shadow_step
[Label] Move shadow drawing into a separate draw step.
2024-03-15 11:07:33 +01:00
Rémi Verschelde
70bcf2175c
Merge pull request #89506 from bruvzg/menu_fix1
Fix NativeMenu layout direction on macOS, add extra check for Windows menu.
2024-03-15 10:40:17 +01:00
Rémi Verschelde
c7061d5e96
Merge pull request #89502 from kleonc/control-set-global-position-fix
Fix `Control::set_global_position` for rotated/scaled transforms
2024-03-15 10:40:14 +01:00
bruvzg
af9e8128f9
[Label] Move shadow drawing into a separate draw step. 2024-03-15 11:24:08 +02:00
bruvzg
3459aaa9d1 Fix NativeMenu layout direction on macOS, add extra check for Windows menu. 2024-03-15 09:48:54 +02:00
kleonc
f08e782916 Fix Control::set_global_position for rotated/scaled transforms 2024-03-15 04:19:52 +01:00
smix8
5d5e85fe07 Add NavigationObstacle options to affect and carve navigation mesh
Adds NavigationObstacle options to affect and carve navigation mesh.
2024-03-15 01:45:44 +01:00
Rémi Verschelde
0175be8948
Merge pull request #89493 from KoBeWi/just_download_more_ram
Fix call queue problems when loading TileSet
2024-03-14 22:35:45 +01:00
Rémi Verschelde
4163fb9c26
Merge pull request #89489 from YeldhamDev/yet_another_etr_fix
Fix some translations not properly falling back
2024-03-14 22:35:41 +01:00
Rémi Verschelde
a5a5ce7052
Merge pull request #89469 from garrettgu10/ggu/multicursor-bugfix
Fix bug related to multicursor and backspacing with brackets
2024-03-14 22:35:20 +01:00
Rémi Verschelde
c6d5a782c7
Merge pull request #89468 from MrPersonDev/increase-rigidbody-mass-precision
Increase precision of RigidBody `mass` property
2024-03-14 22:35:16 +01:00
Rémi Verschelde
3d3de019bb
Merge pull request #89459 from Calinou/rigidbody-inspector-reorder-contact-monitor
Move Max Contacts Reported below Contact Monitor in RigidBody inspector
2024-03-14 22:35:04 +01:00
Rémi Verschelde
4ca6cd054f
Merge pull request #89273 from bruvzg/win_native_menu
[NativeMenu] Implement native popup menu support on Windows.
2024-03-14 22:34:42 +01:00
Rémi Verschelde
453485aede
Merge pull request #89270 from Repiteo/enforce-typename-in-templates
Enforce template syntax `typename` over `class`
2024-03-14 22:34:37 +01:00
kobewi
a85921a856 Fix call queue problems when loading TileSet 2024-03-14 21:05:14 +01:00
Michael Alexsander
05f6c56a48
Fix some translations not properly falling back 2024-03-14 16:38:12 -03:00
Garrett Gu
4ab08fb99f Fix bug related to multicursor and backspacing with brackets 2024-03-14 11:48:48 -05:00
MrPersonDev
f63d76427d Increase precision of rigidbody mass 2024-03-13 21:17:25 -07:00
Hugo Locurcio
1e2b8992ae
Use raw string literals for BaseMaterial3D shader code generation
- Add range hints to all uniforms that match the BaseMaterial3D
  property hints, so that ranges in the inspector remain identical
  after converting to a shader.
- Add comments to describe selected options within the shader.
  This makes it easier to remember what each block of code does.
- Format code to follow the Godot shader language style guide.
2024-03-13 23:54:23 +01:00
Hugo Locurcio
b2a3e8cb34
Move Max Contacts Reported below Contact Monitor in RigidBody inspector
This also changes the code used to hide the custom center of mass
property for consistency with other places in the editor
(only this approach worked for Contact Monitor as well).

The Center of Mass property hint in RigidBody2D was also modified
for better usability.
2024-03-13 23:17:35 +01:00
Rémi Verschelde
d30aa4bd36
Merge pull request #89432 from clayjohn/proximity-fade-limit
Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader
2024-03-13 18:41:43 +01:00
bruvzg
ac7583e449
[NativeMenu] Implement native popup menu support on Windows. 2024-03-13 10:51:38 +02:00
clayjohn
f4c6c807eb Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader 2024-03-12 17:10:58 -07:00
bruvzg
fee14eb5e8
[Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font. 2024-03-12 21:34:40 +02:00
Rémi Verschelde
20373d026d
Merge pull request #89419 from KoBeWi/losing_control
Fix some AcceptDialog argument types
2024-03-12 16:28:10 +01:00
kobewi
a7b6bcb988 Fix some AcceptDialog argument types 2024-03-12 14:33:43 +01:00
Rémi Verschelde
061e0c758d
Merge pull request #89395 from bruvzg/rtl_ts_img_range
[RTL] Use "visible characters" property for inline object visibility
2024-03-12 14:23:03 +01:00
bruvzg
433de7f1a8
[RTL] Use "visible characters" property for inline object visibility 2024-03-12 11:28:45 +02:00
Rémi Verschelde
22c20cea6e
Merge pull request #89397 from clayjohn/XR-shader-warning
Improve warning when XR shaders are not enabled
2024-03-11 23:48:25 +01:00
Rémi Verschelde
b1b0a526d8
Merge pull request #89393 from Repiteo/retire-subprocess_main
SCons: Remove `run_in_subprocess` & `subprocess_main` dependencies
2024-03-11 23:48:21 +01:00
Rémi Verschelde
d5856f864f
Merge pull request #89383 from bruvzg/font_no_bitmaps
[Font] Add option to disable embedded bitmaps loading.
2024-03-11 23:48:17 +01:00
clayjohn
d8f2768b90 Improve warning when XR shaders are not enabled 2024-03-11 14:17:37 -07:00
Thaddeus Crews
5a6e3cbcb0
SCons: Remove run_in_subprocess dependency 2024-03-11 13:20:09 -05:00
bruvzg
911fa38d3a
[Font] Add option to disable embedded bitmaps loading. 2024-03-11 16:31:10 +02:00
Rémi Verschelde
f040a351c2
Merge pull request #89381 from aaronfranke/disable-3d
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 14:02:57 +01:00
Rémi Verschelde
1bbdbbaada
Merge pull request #89242 from RafaelRain18/master
Fix region section not ignoring #region and #endregion when in a string
2024-03-11 14:02:30 +01:00
Rémi Verschelde
9a098458cc
Merge pull request #85325 from TheSofox/text-edit-undo-fix
Fixes for undo in text editor grouping unrelated actions
2024-03-11 14:02:17 +01:00
Aaron Franke
6aac3e4a16 Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
Rafael Chuva
8c36282feb Fix region section not ignoring #region and #endregion when in a string
When using the script editor, if the keywords #region and #endregion where
in a string and ate the start of the line, the editor would not ignore them
and count them as the actual keywords, which when folded, would only fold
until the first #endregion in a string, for example.

By checking if these keywords were in a string, this commit now ensures the
editor ignores strings and fold the section correctly.

Fixes #89115.
2024-03-11 00:04:39 +00:00
Rémi Verschelde
810f127022
Merge pull request #89365 from Repiteo/scons/run_in_subprocess-to-env.Run
SCons: Convert remaining `run_in_subprocess` to `env.Run`
2024-03-10 21:13:22 +01:00
Rémi Verschelde
53701a0234
Merge pull request #89361 from Repiteo/scons/with-statement
SCons: Ensure `with` statement where applicable
2024-03-10 21:13:18 +01:00
Rémi Verschelde
54f2916cf1
Merge pull request #89311 from Mickeon/label_3d_is_a_mess
Fix Label3D, TextMesh & Font not following project default theme in editor
2024-03-10 21:13:01 +01:00
Rémi Verschelde
ba062e1f46
Merge pull request #89298 from Mickeon/CanvasItem-error-clean-as-hell
Make CanvasItem's "drawing outside of NOTIFICATION_DRAW" error a macro
2024-03-10 21:12:57 +01:00
Rémi Verschelde
1d6403323f
Merge pull request #88426 from Rindbee/fix-inherited-scenes-produce-errors
Fix inherited scenes produce errors in editor when `editable_children` is true
2024-03-10 21:12:54 +01:00
Aaron Franke
c1e9842afb Organize 2D audio, camera, and physics in Viewport 2024-03-10 13:10:13 -07:00
Thaddeus Crews
8116d70d4b
SCons: Convert remaining run_in_subprocess to env.Run 2024-03-10 14:01:23 -05:00
Thaddeus Crews
fb299d0fb1
SCons: Ensure with statement where applicable 2024-03-10 12:57:57 -05:00
风青山
4d57da4d01
Fix inherited scenes produce errors in editor when "editable_children" is true
Since the same argument is used, `SceneState::get_node_deferred_nodepath_properties()`
should use similar logic to `SceneState::get_property_value()`.

Make `SceneState::get_property_value()` to return whether the property is deferred.
2024-03-10 07:37:47 +08:00
Micky
e08fb19bd1 Make CanvasItem's "drawing outside of NOTIFICATION_DRAW" error a macro 2024-03-09 22:47:54 +01:00
Rémi Verschelde
0ace0a1292
Merge pull request #89333 from Repiteo/enforce-eol-python
Enforce `\n` eol for Python writes
2024-03-09 22:20:23 +01:00
Thaddeus Crews
d9fa40f2df
Enforce \n eol for Python writes
• Ensure utf-8 encoding if previously unspecified
2024-03-09 14:29:24 -06:00
Silc Lizard (Tokage) Renew
9ae3f79ecb Fix wrong line of making flag to discrete in AnimationMixer 2024-03-10 04:33:37 +09:00
Micky
ba867042a2 Fix Label3D, TextMesh & Font not following project default theme in editor 2024-03-09 17:35:48 +01:00
Rémi Verschelde
1c8ef9e252
Merge pull request #89251 from KoBeWi/fastpector
Speed up inspector updates for TileMap
2024-03-09 00:52:09 +01:00
Rémi Verschelde
d195346b59
Merge pull request #89190 from AThousandShips/vis_cat
Fix some missing categories in visual shader nodes
2024-03-08 13:09:34 +01:00
Rémi Verschelde
6f51f73339
Merge pull request #88221 from Scony/extend-parse_source_geometry_data
Extend `NavigationMeshSourceGeometryData[23]D` to allow data merging
2024-03-08 13:09:17 +01:00
Thaddeus Crews
9903e6779b
Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
Pawel Lampe
ab242769b7 Extend NavigationMeshSourceGeometryData[23]D to allow data merging 2024-03-07 19:57:43 +01:00
kobewi
7319b612f3 Speed up inspector updates for TileMap 2024-03-07 18:01:30 +01:00
Rémi Verschelde
bfdac951e3
Merge pull request #89224 from bruvzg/nmenu_warn
[NativeMenu] Add checks to avoid unnecessary warnings.
2024-03-07 00:24:06 +01:00
Rémi Verschelde
6c9a166308
Merge pull request #89219 from devloglogan/xr-profile-changed
Expose `profile_changed` signal to XRController3D
2024-03-07 00:24:03 +01:00
Rémi Verschelde
fcb0adf132
Merge pull request #89130 from Malcolmnixon/xr-hand-scaling
Fix XRHandModifier3D scaling
2024-03-07 00:23:56 +01:00
bruvzg
da02ca7e75
[NativeMenu] Add checks to avoid unnecessary warnings.
Added by Rémi: Add dummy NativeMenu to DisplayServerHeadless,
fixing crashes when using `--headless`.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-03-07 00:23:26 +01:00
Logan Lang
1383401c71 Expose profile_changed signal to XRController3D 2024-03-06 16:48:25 -06:00
Rémi Verschelde
362a088088
Merge pull request #89170 from jsjtxietian/expose-request-update
Expose PrimitiveMesh's `request_update` method
2024-03-06 13:17:05 +01:00
Rémi Verschelde
13954fc33e
Merge pull request #87452 from bruvzg/native_menu
Move `global_menu_*` methods to a separate `NativeMenu` class.
2024-03-06 13:16:52 +01:00
jsjtxietian
1716f12451 Expose PrimitiveMesh's request_update` method 2024-03-06 19:18:01 +08:00
Rémi Verschelde
ee3c01068c
Merge pull request #89103 from Malcolmnixon/xr-body-hips-height
Fix XR Body crouching and climbing
2024-03-06 09:50:18 +01:00
Malcolm Nixon
2fdabd97f9 Modify the XRHandModifier3D to scale appropriately with Skeleton3D.motion_scale and XRServer.world_scale 2024-03-05 19:26:15 -05:00
Malcolm Nixon
d2db147805 Allow the hips joint to be positioned even if the bone update mode is set to "Rotation Only". Apply appropriate world and skeleton scaling. 2024-03-05 19:25:02 -05:00
Rémi Verschelde
c84d3385f7
Merge pull request #88300 from FaycalElOuariachi/add-TreeItem-is_visible_in_tree
Add `is_visible_in_tree` in `TreeItem`
2024-03-05 23:44:29 +01:00
A Thousand Ships
e5d2b6d50f
Fix some missing categories in visual shader nodes 2024-03-05 19:39:23 +01:00
Sofox
83dffe4816 Fixes for undo in text editor grouping unrelated actions 2024-03-05 10:25:47 +00:00
Rémi Verschelde
7d80635fce
Merge pull request #89172 from bruvzg/force_native_windows
[Window] Allow to override viewport and project settings and force use of native window.
2024-03-05 09:56:26 +01:00
Rémi Verschelde
6d1ac18dee
Merge pull request #89158 from bruvzg/rtl_meta_hover_fix
[RTL] Fix meta hover area detection.
2024-03-05 09:56:12 +01:00
Rémi Verschelde
257f1f6596
Merge pull request #89145 from bruvzg/lbl3d_aabb
[Label3D] Calculate AABB from the full text rect instead of individual glyphs.
2024-03-05 09:56:09 +01:00
Rémi Verschelde
2d408f48e7
Merge pull request #88546 from bruvzg/indent_wrap
[TextEdit] Add support for optional wrapped line indentation.
2024-03-05 09:55:51 +01:00
Faycal ElOuariachi
50cf7e1778 Add is_visible_in_tree in TreeItem 2024-03-05 03:38:33 +01:00
Hugo Locurcio
4f8d7cae26
Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog
This also tweaks EditorFileDialog to use the same shortcut,
while making it select the path text after focusing
(like in most file managers).

Ctrl + L / Cmd + Shift + G can also now be used to focus on the
property name in the project settings editor, as well in the
Input Map, Autoload, Shader Globals and Global Groups tabs.
2024-03-05 00:02:09 +01:00
bruvzg
c65a667924
Move global_menu_* methods to a separate NativeMenu class. 2024-03-04 23:41:41 +02:00
bruvzg
cfdb968848
[Window] Allow to override viewport and project settings and force use of native window. 2024-03-04 23:06:27 +02:00
bruvzg
42e6cda14e
[RTL] Fix meta hover area detection. 2024-03-04 22:06:16 +02:00
bruvzg
e866ab4a72
[Label3D] Calculate AABB from the full text rect instead of individual glyphs. 2024-03-04 15:53:26 +02:00
Rémi Verschelde
de59a9547c
Merge pull request #89100 from YeldhamDev/tag,_it_is_you!
Fix issues with text clearing in `RichTextLabel`
2024-03-04 13:34:13 +01:00
Rémi Verschelde
8e6661cb48
Merge pull request #89056 from YeldhamDev/rotulo_tres_de
Make `Label3D` obey auto translation
2024-03-04 13:33:49 +01:00
Rémi Verschelde
d824b2c28e
Merge pull request #88884 from MajorMcDoom/bone-attach-global
Fix `BoneAttachment3D` responding to only local transform changes
2024-03-04 13:33:19 +01:00
Rémi Verschelde
aebd746c79
Merge pull request #88068 from WhalesState/grabber
Fix `Slider`'s mouse drag position when grabber is centered
2024-03-04 13:33:15 +01:00
Rémi Verschelde
1a9c0ee5fe
Merge pull request #87391 from markdibarry/new_node_parallax_2d
Add new Parallax2D node
2024-03-04 13:33:09 +01:00