reduz
33278b0721
Fixes to get Godot running again on Intel IGP
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-Fixed strange bug with shadowed instance_param (this should not have worked anywhere, odd..)
-Cleaned up barrier usage further.
2021-02-05 00:02:06 -03:00
Rémi Verschelde
779dc76130
Merge pull request #45696 from YeldhamDev/texregion_margin_snap
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Make margins obey the snap option in the TextureRegion editor
2021-02-04 19:33:30 +01:00
Rémi Verschelde
2ba66c1457
Merge pull request #45672 from reduz/barrier-optimization
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Rewrote how barriers work for faster rendering
2021-02-04 17:19:35 +01:00
Rémi Verschelde
a405a249a6
Merge pull request #45708 from dalexeev/fix-help-shortcut
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Fix "editor/editor_help" shortcut overwriting when restarting editor
2021-02-04 16:56:21 +01:00
Danil Alexeev
2105b6a070
Fix "editor/editor_help" shortcut overwriting when restarting editor
2021-02-04 18:21:29 +03:00
Rémi Verschelde
7e14a276da
Merge pull request #45707 from akien-mga/doc-method-binding-no-p_-prefix
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doc: Don't bind argument names with p_ prefix
2021-02-04 15:02:04 +01:00
Rémi Verschelde
5e0f3f1fe1
Merge pull request #45705 from Faless/js/4.x_editor_preload
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[HTML5] Better editor persistent folders, automatically open zip import popup
2021-02-04 14:53:31 +01:00
Rémi Verschelde
59ae3ea44f
Merge pull request #45701 from hpvb/fix-tga-crash
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Fix a crash in the TGA loader with malformed input
2021-02-04 14:47:31 +01:00
Rémi Verschelde
69152af45d
doc: Don't bind argument names with p_ prefix
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This prefix is used in the C++ codebase, not in the scripting API.
2021-02-04 14:45:06 +01:00
Rémi Verschelde
444f57210e
Merge pull request #42721 from Paulb23/update_syntax_highlighting_docs
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Update SyntaxHighlighter documentation
2021-02-04 14:44:21 +01:00
Rémi Verschelde
0cb40549c4
Merge pull request #45703 from vnen/duplicate-highlight-methods
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Removed duplicated binding of two methods
2021-02-04 14:17:58 +01:00
George Marques
3f4d60616e
Make SyntaxHighligher::_clear_highlighting_cache virtual
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Since it's meant to be used as a virtual method.
2021-02-04 09:54:09 -03:00
reduz
f20999f6fe
Rewrote how barriers work for faster rendering
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-Added more finegrained control in RenderingDevice API
-Optimized barriers (use less ones for thee same)
-General optimizations
-Shadows render all together unbarriered
-GI can render together with shadows.
-SDFGI can render together with depth-preoass.
-General fixes
-Added GPU detection
2021-02-04 09:42:28 -03:00
George Marques
bcf1617755
Removed duplicated binding of two methods
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They are bound as both regular and virtual methods which makes ClassDB
report the methods twice when querying the API. The non-virtual binding
is removed since both methods only seem to be used as virtual.
2021-02-04 09:30:41 -03:00
Hein-Pieter van Braam-Stewart
403e4fd08b
Fix a crash in the TGA loader with malformed input
2021-02-04 13:09:21 +01:00
Rémi Verschelde
1d1310f3d7
Merge pull request #35966 from muiroc/anim_node_blend_ignored_bug
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Use the blend parameter passed to blend_animation
2021-02-04 12:22:24 +01:00
muiroc
01bd1b33c7
Use the blend parameter passed to blend_animation during graph processing
2021-02-04 11:25:00 +01:00
Michael Alexsander
2d4cda89e1
Make margins obey the snap option in the TextureRegion editor
2021-02-03 22:44:17 -03:00
Fabio Alessandrelli
95d2102565
[HTML5] Make home path persistent in editor.
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We used to only persist specific sub-folder of /home/web_user/ when
running the Web Editor. This resulted in bad UX about default project
creation path etc.
This PR makes the whole folder persistent, move the zip preloading to a
different folder (to avoid persisting it), and automatically prompt the
user to import it if present.
2021-02-03 18:59:54 +01:00
Fabio Alessandrelli
9db7e07d5a
Import zip via drag and drop in project manager.
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Dropping a single ZIP file in the project manager will now prompt the
import dialog.
2021-02-03 18:59:54 +01:00
Fabio Alessandrelli
67532dfa95
Sync RasterizerDummy.
2021-02-03 18:59:54 +01:00
Rémi Verschelde
5f8f049ddb
Merge pull request #45674 from Calinou/doc-file-endian-swap
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Improve the `File.endian_swap` documentation
2021-02-03 18:38:20 +01:00
Rémi Verschelde
43ab0edbd2
Merge pull request #45686 from naithar/feature/extend-plugin-params-4.0
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[4.0] [iOS] Additional 'linker_flags' plugin parameter
2021-02-03 18:37:42 +01:00
Rémi Verschelde
6407cdaaf2
Merge pull request #40766 from naithar/feature/ios-loading_screen
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[4.0] [iOS] Native loading screen implementation
2021-02-03 18:36:39 +01:00
Sergey Minakov
c575fb81cc
iOS: Use storyboard as loading screen
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If 'Launch Screen' storyboard is present it will be used as loading screen.
2021-02-03 19:53:52 +03:00
Sergey Minakov
9f5265766d
[iOS] Additional 'linker_flags' plugin parameter
2021-02-03 18:27:26 +03:00
Rémi Verschelde
7185a7c3c2
Merge pull request #45496 from Chaosus/fix_particles
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Fix particles not properly updated by their lifetime
2021-02-03 15:50:52 +01:00
Rémi Verschelde
c2c0536ea8
Merge pull request #45682 from naithar/fix/ios-notifications-4.0
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[iOS] Remove remote notifications code
2021-02-03 14:14:03 +01:00
Sergey Minakov
4fda1ae6b8
[iOS] Remove remote notifications code
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Using any remote notification method (even indirectly) causes App Store to trigger APNS warning email.
2021-02-03 15:00:43 +03:00
Rémi Verschelde
468d75bf6b
Merge pull request #45679 from akien-mga/scons-production
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SCons: Add `production=yes` option to use production defaults
2021-02-03 12:52:41 +01:00
Rémi Verschelde
db26871210
SCons: Add production=yes
option to use production defaults
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This is meant for users making custom builds to match the options used on
optimized, official builds.
This enables, on the platforms which support them:
- `use_static_cpp=yes` (portable binaries for Linux and Windows)
- `use_lto=yes` (link time optimizations - note: requires a lot of RAM!)
- `debug_symbols=no` (no debug symbols, smaller binaries)
Also abort when using MSVC with `production=yes`, as:
- It cannot optimize the GDScript VM like GCC or Clang do, leading to
significant performance drops.
- Its LTO support is unreliable, at least used to trigger crashes last
we tried it extensively.
All options can still be overridden if specified, and the `dev=yes` option
was changed to also support overrides.
2021-02-03 11:48:17 +01:00
Rémi Verschelde
3a3af0279b
Merge pull request #45658 from RandomShaper/fix_frozen_peak
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Make audio bus channels' peak volume consistent
2021-02-03 10:05:34 +01:00
Rémi Verschelde
0f327f0d65
Merge pull request #45678 from clayjohn/VULKAN-physical-sky
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Add check for sun in PhysicalSky
2021-02-03 09:31:53 +01:00
clayjohn
814b41fef1
Add check for sun in PhysicalSky
2021-02-02 23:06:42 -08:00
Rémi Verschelde
6ae97bfdda
Merge pull request #45669 from MrMinimal/master
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Fix swapped front/rear view
2021-02-02 23:40:58 +01:00
Rémi Verschelde
3cecf11bb6
Merge pull request #45670 from Faless/js/4.x_canvas_id_fix
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[HTML5] Fix mouse_mode and fullscreen detection.
2021-02-02 22:53:00 +01:00
Rémi Verschelde
0e3fb44d4e
Merge pull request #42394 from aaronfranke/editor-dotgodot
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Move project-specific editor data into res://.godot/editor
2021-02-02 22:19:43 +01:00
Rémi Verschelde
cc95e2c6a6
Merge pull request #45593 from lyuma/audio_effect_capture
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Add AudioEffectCapture
2021-02-02 22:14:58 +01:00
Rémi Verschelde
b37534902e
Merge pull request #45662 from akien-mga/main-fix-l10n-remapping
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Main: Load translations and remaps before scene types
2021-02-02 22:05:15 +01:00
Rémi Verschelde
235d891e00
Merge pull request #45653 from migueldeicaza/patch-1
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C conformance: Replace "bool" as the base definition for boolean with char
2021-02-02 22:04:39 +01:00
Hugo Locurcio
c5f0db45df
Improve the File.endian_swap
documentation
2021-02-02 21:59:55 +01:00
Aaron Franke
ee798c4f49
Move project-specific editor data into res://.godot/editor
2021-02-02 14:14:37 -05:00
Fabio Alessandrelli
97288f25f4
[HTML5] Fix mouse_mode and fullscreen detection.
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The canvas_id is `#`-prefixed to work with emscripten as a CSS selector.
When comparing to an event target ID (e.g. when checking if the canvas
is fullscreen, or is locking the mouse) we need to skip the first char
(the hash).
2021-02-02 20:08:51 +01:00
Tom Langwaldt
f995d6cd17
Fix swapped front/rear view
2021-02-02 19:44:38 +01:00
Lyuma
d800329d16
Add AudioEffectCapture
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AudioEffectCapture allows access to the microphone and other audio on an audio bus in real-time.
Co-Authored-By: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2021-02-02 09:22:16 -08:00
Miguel de Icaza
f02252e37d
C conformance: Include stdbool.h to define bool
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`bool` is otherwise not defined in C.
2021-02-02 18:11:00 +01:00
Rémi Verschelde
9e0bdeb5de
Merge pull request #45665 from naithar/fix/ios-plugin-initialization-4.0
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[4.0] [iOS] Earlier plugin initialization
2021-02-02 17:30:20 +01:00
Rémi Verschelde
9620c1ce61
Merge pull request #45659 from Chaosus/vs_fix_preview
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Fix port previews for uniforms in visual shaders
2021-02-02 16:58:11 +01:00
Rémi Verschelde
bb5dcb6892
Main: Load translations and remaps before scene types
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This ensures that settings like `gui/theme/custom_font` handle resource
remappings properly, as they load resources in `register_scene_types()`.
Path remaps used to be done before loading scene types in early Godot
versions (as hinted by the "Load Remaps" comment just before "Load Scene
Types") but this was broken when developing new localization features.
Fixes #17640 .
2021-02-02 15:17:49 +01:00
Rémi Verschelde
ea1e26f312
Merge pull request #45648 from Kanabenki/check-project-manager-dirs
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Check default project and autoscan directories exist on project manager startup
2021-02-02 13:12:12 +01:00