Commit graph

6217 commits

Author SHA1 Message Date
Rémi Verschelde
cf1d910e10
Merge pull request #92237 from timothyqiu/url-fragment
String: Parse fragment from URL
2024-10-01 17:30:16 +02:00
Rémi Verschelde
8c16e67e4d
Merge pull request #91765 from chocola-mint/feat-markers
Add markers to Animation
2024-10-01 17:30:13 +02:00
chocola-mint
ed13a840fa Add markers to animation 2024-09-29 17:27:36 +09:00
Rémi Verschelde
3fbd33af85
Merge pull request #97229 from aryan-11825114/ctrl-x-visual-shader
Add `GraphEdit.cut_nodes_request` signal
2024-09-29 00:46:59 +02:00
Danil Alexeev
85dfd89653 Add @export_tool_button annotation for easily creating inspector buttons
Co-authored-by: jordi <creptthrust@gmail.com>
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
Co-authored-by: Mack <86566939+Macksaur@users.noreply.github.com>
2024-09-27 22:24:15 +01:00
Haoyu Qiu
6516ca6b11 Parse fragment from URL 2024-09-27 19:42:30 +08:00
aryan-11825114
b4460c6ba3 Add cut_nodes_request signal to GraphEdit 2024-09-27 08:47:11 +05:30
Rémi Verschelde
991e6c92ab
Merge pull request #96923 from Repiteo/style/warning-admonition
Style: Add `WARNING:` as new comment admonition
2024-09-26 12:45:38 +02:00
Thaddeus Crews
32c83a228d
Style: Add WARNING: as new comment admonition 2024-09-25 09:44:42 -05:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
Rémi Verschelde
4254946de9
Merge pull request #97323 from timothyqiu/drop-unicode-identifier
Fix script editor wrongly replaces and quotes non-ASCII letters
2024-09-23 16:14:08 +02:00
tetrapod00
eb5a9c3b33 Visual Shader: Add vector operations to Remap node 2024-09-22 11:25:36 -07:00
Haoyu Qiu
a751c05b15 Fix script editor wrongly replaces and quotes non-ASCII letters 2024-09-23 00:05:16 +08:00
Rémi Verschelde
621cadcf65
Merge pull request #97168 from Hilderin/fix-reloading-scripts-already-in-use
Fix reloading scripts already in use
2024-09-20 21:35:08 +02:00
Hilderin
9638220473 Fix reloading scripts already in use 2024-09-20 12:12:24 -04:00
Thaddeus Crews
b37fc1014a
Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
Rémi Verschelde
d788205826
Merge pull request #97173 from timothyqiu/drag-preview-translation
Set auto translate mode for drag previews
2024-09-19 17:13:50 +02:00
Rémi Verschelde
71a7e37a43
Merge pull request #96766 from ryevdokimov/hide-white-circle-outline
Hide white circle outline during instant transformations
2024-09-19 17:13:20 +02:00
Haoyu Qiu
14321b8ed5 Set auto translate mode for drag previews
- Controls
  - `LineEdit`, `TextEdit`: Always disabled since it's dragging user input.
  - `TabBar`: Use the same auto translate mode as the node.
  - `RichTextLabel`: Always disable since auto translation is done
    differently from other controls (selection text you get
    programmatically is always after auto translation).
- Editor
  - Disable drag preview auto translation if the text is user input,
    filename, or class name.
  - Also disabled unexpected auto translation for audio bus effect names.
2024-09-19 19:21:29 +08:00
Haoyu Qiu
8a7713eb2d Fix inconsistency in FileSystem naming in shader editor menu 2024-09-18 10:59:31 +08:00
detomon
4e1ae8b768 Fix inconsistency in 3D editor navigation
- Fix typo in orbit/zoom shortcut name
- Fix zoom when using trackpad
2024-09-17 11:40:02 +02:00
Rémi Verschelde
4ee5630a4b
Merge pull request #96909 from aXu-AP/script-list-default-width
Make script list default wider, minimum narrower
2024-09-17 09:17:46 +02:00
Rémi Verschelde
e72a70de8e
Merge pull request #87150 from demolke/bones
Add per-bone meta to Skeleton3D
2024-09-17 09:17:35 +02:00
demolke
0468bea899 Add per-bone meta to Skeleton3D
Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00
Rémi Verschelde
6311dd2e4c
Merge pull request #94684 from Musicgun47/soft-body-overhaul-ui
Fix `SoftBody3D` pinned points interaction
2024-09-16 15:25:37 +02:00
Joel Fortier
a58ae8e1c6 Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
Fix erratic behaviour when modifying pinned_points via inspector
2024-09-16 21:30:31 +09:30
Rémi Verschelde
6b67d440ce
Merge pull request #96731 from aXu-AP/uv-editor-no-texture
Allow opening of polygon editor without texture
2024-09-16 13:34:54 +02:00
Rémi Verschelde
55ab2f7174
Merge pull request #96404 from larspet/path2d-selection
Fix Path2D editor not updating gizmos on selection in scene tree
2024-09-16 13:34:42 +02:00
Rémi Verschelde
4d35402c1c
Merge pull request #96400 from Maran23/inputmap-usage-for-filter-and-corresponding-refactor
Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
2024-09-16 13:34:38 +02:00
Rémi Verschelde
d5d6c730bf
Merge pull request #96934 from smix8/planemesh_gizmo
Fix `MeshInstance3D` gizmo redraw performance for `PlaneMesh` with larger subdiv value
2024-09-13 11:22:08 +02:00
Rémi Verschelde
9a5d0be90f
Merge pull request #96466 from object71/fix-polygon-editor-losing-toolbar-96238
Fix polygon node losing its UV toolbar
2024-09-13 11:21:44 +02:00
smix8
b8de7b72c6 Fix gizmo redraw performance for PlaneMesh with larger subdiv value
Fixes gizmo redraw performance for PlaneMesh with larger subdiv value.
2024-09-12 22:31:56 +02:00
A Thousand Ships
dd6443193c
[Editor] Expose more editor settings to documentation
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-09-12 15:34:49 +02:00
aXu-AP
610d98f3ea Make script list default wider, minimum narrower
Give more space to the script lists by default, but makes minimum smaller than it was. Unifies script editor and shader editor to use same values.
2024-09-12 14:51:22 +03:00
Rémi Verschelde
f5bf9b60bd
Merge pull request #92916 from Naros/expose-update-docs-from-script
Expose `update_docs_from_script` method
2024-09-12 09:17:35 +02:00
Rémi Verschelde
8613f346e8
Merge pull request #96844 from kleonc/tile_map_layer_fix_undoing_overlapping_move_tiles
Fix undoing "Move tiles" `TileMapLayer` action when drag/drop areas overlap
2024-09-11 12:35:24 +02:00
Rémi Verschelde
a4e77d94bc
Merge pull request #96539 from KoBeWi/feat_context_menu_plugin4.x_2-electric_boogaloo
Add EditorContextMenuPluginManager and refactor menu plugins
2024-09-11 12:34:53 +02:00
Rémi Verschelde
b6906b9677
Merge pull request #96389 from kitbdev/extract-main-screen
Extract EditorMainScreen from EditorNode
2024-09-11 12:34:46 +02:00
kleonc
ab504b3139 Fix undoing "Move tiles" TileMapLayer action when drag/drop areas overlap 2024-09-11 10:45:23 +02:00
BlueCube3310
0e948fa7e0 Add image previews for 3D and layered textures 2024-09-10 11:35:39 +02:00
Rémi Verschelde
1a51637732
Merge pull request #96681 from Giganzo/lock-group-double-buttons
Fix 2D editor view showing both lock/unlock, group/ungroup buttons when starting a saved project with empty scene
2024-09-10 09:51:30 +02:00
Adam Scott
9d735b0904
Fix issue where editable children of 3D nodes would be selected 2024-09-09 14:39:09 -04:00
Robert Yevdokimov
92b3e5fe8a Hide white circle outline during instant transformations 2024-09-09 11:37:37 -07:00
kit
5e1c9d68aa Extract editor main screen 2024-09-09 11:06:18 -04:00
Rémi Verschelde
c26545c5c0
Merge pull request #96702 from Harsche/fix_rotation_pivot_tool_tooltip
Change rotation pivot tooltip description to be more precise
2024-09-08 23:22:16 +02:00
Rémi Verschelde
4d42b2235e
Merge pull request #96651 from KoBeWi/path_sweeping
Cleanup Path3D editor
2024-09-08 23:22:05 +02:00
Rémi Verschelde
82688e9e2e
Merge pull request #96094 from SaracenOne/add_3d_skeleton_to_advanced_importer
Add 3D Skeleton Preview to Advanced Importer
2024-09-08 23:21:28 +02:00
aXu-AP
ec8374643e Allow opening of polygon editor without texture
There's no reason to deny access to polygon editor when there's no texture set.
2024-09-08 23:24:13 +03:00
Harsche
7d8e8e7854 Fix tooltip description to be more precise 2024-09-08 00:48:04 -03:00
kobewi
a49dbdcbef Cleanup Path3D editor 2024-09-07 00:12:45 +02:00