Rémi Verschelde
33726f97b5
Merge pull request #78676 from smix8/doc_globalscope_navserver3d_4.x
...
Fix GlobalScope doc link for NavigationServer3D
2023-06-26 10:13:06 +02:00
Rémi Verschelde
8f2f5987a5
Merge pull request #78673 from Geometror/fix-graphnode-hotzones
...
[GraphEdit] Fix port hotzones at zoom levels other than 100%
2023-06-26 10:12:42 +02:00
Rémi Verschelde
710d2e7edf
Merge pull request #78665 from smix8/fix_navobjects_map_4.x
...
Fix NavObjects map assignments
2023-06-26 10:12:19 +02:00
Rémi Verschelde
a93c671b7d
Merge pull request #78660 from AThousandShips/doc_node_path
...
Add example for `NodePath` to grandparent
2023-06-26 10:11:56 +02:00
Rémi Verschelde
e0de078d65
Merge pull request #78654 from Sauermann/fix-scene-load-crash
...
Fix scene load crash related to `_ready`
2023-06-26 10:11:32 +02:00
Rémi Verschelde
a791103069
Merge pull request #78626 from Sauermann/fix-centered-doc
...
Fix documentation of `popup_centered_ratio`
2023-06-26 10:11:04 +02:00
Fabio Alessandrelli
d577a2109a
Merge pull request #78662 from AThousandShips/mp_doc
...
Clarify restrictions on nested `MultiplayerAPI` in `SceneTree`
2023-06-26 10:06:00 +02:00
Markus Sauermann
31fab43b8b
Fix scene load crash related to _ready
...
The iterator might get invalidated during `_ready`-user-code.
Prevent this by disallowing set_name during iterator-operations.
2023-06-25 22:35:38 +02:00
smix8
8e31d986c3
Fix GlobalScope doc link for NavigationServer3D
...
Fixes GlobalScope doc link for NavigationServer3D.
2023-06-25 19:04:56 +02:00
Hendrik Brucker
1e8ca95cdc
[GraphEdit] Fix port hotzones at zoom levels other than 100%
2023-06-25 17:13:53 +02:00
smix8
4ae5dcca45
Fix NavObjects map assignments
...
Fixes NavObject map assignments.
2023-06-25 12:22:42 +02:00
Ninni Pipping
e9c9285213
Clarify restrictions on nested MultiplayerAPI
in SceneTree
2023-06-25 11:29:05 +02:00
Ninni Pipping
3147d84647
Add example for NodePath
to grandparent
2023-06-25 10:25:22 +02:00
Rémi Verschelde
3710f06929
Merge pull request #78637 from V-Sekai/varying-offset-mismatch
...
Varying mismatch causing shaders to fail.
2023-06-24 22:26:13 +02:00
Rémi Verschelde
030c1a950e
Merge pull request #78643 from godotengine/revert-76711-fix-paste-value-not-updating-element-in-dictionaries/array
...
Revert "Fix paste value not updated in dictionaries/arrays"
2023-06-24 11:58:01 +02:00
Rémi Verschelde
1ee2697682
Revert "Fix paste value not updated in dictionaries/arrays"
2023-06-24 10:59:35 +02:00
Rémi Verschelde
24e7502279
Merge pull request #78629 from Calinou/editor-export-mobile-web-csharp-error
...
Display a message about missing C# support on Android/iOS/Web platforms
2023-06-24 10:58:29 +02:00
K. S. Ernest (iFire) Lee
39dfa8436e
Varying mismatch causing shaders to fail.
2023-06-23 21:36:38 -07:00
Hugo Locurcio
0b19ec3498
Display a message about missing C# support on Android/iOS/Web platforms
...
When trying to export a C# project, this displays an error message after
creating a export preset for an unsupported platform.
Support for these platforms is planned for a future release.
2023-06-24 00:09:06 +02:00
Rémi Verschelde
19e7490c9a
Merge pull request #78620 from clayjohn/GL-viewport
...
Reset filter/repeat state of textures in GL Compatibility renderer when render target is cleared
2023-06-23 22:49:23 +02:00
Rémi Verschelde
afe65de110
Merge pull request #78591 from ajreckof/Fix-crash-when-removing-child-during-focus-exit-
...
Fix crash when removing child during focus exit.
2023-06-23 22:45:51 +02:00
Markus Sauermann
a1f517b77d
Fix documentation of popup_centered_ratio
2023-06-23 22:35:25 +02:00
ajreckof
f745299c36
Fix crash when removing child during focus exit.
2023-06-23 21:31:18 +02:00
clayjohn
cc89321c9c
Reset filter/repeat state of textures in GL Compatibility renderer when render target is cleared
2023-06-23 10:57:56 -07:00
Rémi Verschelde
68193bee9a
Revert "Fix that the focus-out notification got sent deferred"
...
This reverts commit 8cdab04d7f
.
Fixes #78589 .
2023-06-23 18:03:48 +02:00
Yuri Sizov
f44b2d7898
Merge pull request #78611 from YuriSizov/editor-cure-for-early-onset-layout-dementia
...
Handle contextual editors gracefully when restoring layout
2023-06-23 17:52:35 +02:00
Rémi Verschelde
46b2619223
Merge pull request #78614 from RandomShaper/disable_doc_cache
...
Disable doc cache temporarily for pre-RC stabilization
2023-06-23 17:23:56 +02:00
Rémi Verschelde
731df52084
Merge pull request #77532 from dsnopek/text_server_adv_gdextension
...
Fix text_server_adv compiling as a GDExtension
2023-06-23 17:23:29 +02:00
Pedro J. Estébanez
7afb9dd275
Disable doc cache temporarily for pre-RC stabilization
2023-06-23 16:40:40 +02:00
Yuri Sizov
f623509086
Handle contextual editors gracefully when restoring layout
2023-06-23 15:46:06 +02:00
Yuri Sizov
8cfbc6bda2
Revert "Remember only permanent bottom tabs"
...
This reverts commit 5dde57e958
.
2023-06-23 15:23:36 +02:00
Rémi Verschelde
9ab388c146
Merge pull request #78609 from KoBeWi/—GodotEngine
...
Unify window title format
2023-06-23 12:36:44 +02:00
kobewi
44bec97d5e
Unify window title format
2023-06-23 12:21:56 +02:00
Rémi Verschelde
75f5e003de
Merge pull request #78586 from KoBeWi/shader_editor_the_guardian_of_stability
...
Remember only permanent bottom tabs
2023-06-23 11:59:45 +02:00
Rémi Verschelde
fa7f8e34f2
Merge pull request #78135 from BastiaanOlij/fix_openxr_passthrough
...
Fix OpenXR Passthrough mode
2023-06-23 11:59:16 +02:00
kobewi
5dde57e958
Remember only permanent bottom tabs
2023-06-23 10:53:39 +02:00
Rémi Verschelde
fd31dc7f32
Merge pull request #78601 from AThousandShips/doc_callable_fix
...
Fix `MultiplayerSpawner` documentation
2023-06-23 10:43:10 +02:00
Ninni Pipping
982ca52e4c
Fix MultiplayerSpawner
documentation
2023-06-23 10:26:33 +02:00
Fabio Alessandrelli
2d19cec174
Merge pull request #78409 from AThousandShips/spawn_func_fix
...
Do not serialize `MultiplayerSpawner.spawn_function`
2023-06-23 10:13:11 +02:00
Rémi Verschelde
fee49f4f9d
Merge pull request #78596 from smix8/navmes_old_poly_clear_4.x
...
Fix NavigationMesh not clearing old polygons
2023-06-23 08:49:06 +02:00
Rémi Verschelde
8d65fb9ec7
Merge pull request #78584 from bgie/bgie
...
Moved variables closer to usage to fix unused variable warning
2023-06-23 08:48:43 +02:00
Rémi Verschelde
dbcbba5575
Merge pull request #78575 from brno32/bind-light-param-intensity
...
Binding LIGHT_PARAM_INTENSITY in RenderingServer
2023-06-23 08:48:20 +02:00
Rémi Verschelde
f24f615b04
Merge pull request #78556 from QbieShay/qbe/hotzonehotfix
...
Fix regression in visual nodes hotzones
2023-06-23 08:47:56 +02:00
Rémi Verschelde
1d41ce76ca
Merge pull request #78550 from BastiaanOlij/fix_openxr_depth_buffer
...
Fix incorrect depth buffer option in OpenXR
2023-06-23 08:47:32 +02:00
smix8
ea96f5259f
Fix NavigationMesh not clearing old polygons
...
Fixes NavigationMesh not clearing old polygons.
2023-06-23 02:53:09 +02:00
Rémi Verschelde
f9fc77bbe4
Merge pull request #77545 from aaronfranke/gltf-no-skeleton
...
Fix exporting MeshInstances without a Skeleton in the GLTF module
2023-06-23 00:10:00 +02:00
Rémi Verschelde
c1ad74d4c3
Merge pull request #78579 from aaronfranke/col-poly-obj-name
...
Internally rename `parent` to `collision_object` in CollisionPolygon(2D/3D)
2023-06-23 00:06:09 +02:00
Alex Drozd
d9cc22af8f
Binding LIGHT_PARAM_INTENSITY in RenderingServer
2023-06-22 23:29:47 +02:00
Rémi Verschelde
b0c3c00d25
Merge pull request #78582 from Sauermann/fix-mouse-focus-nullcheck
...
Re-add `mouse_focus`-nullcheck
2023-06-22 23:24:45 +02:00
Brecht Kuppens
55fc56bfd4
Moved variables closer to usage to fix unused variable warning
2023-06-22 23:01:09 +02:00